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Andy Hawkins's Forum Posts

Thread Post Date Posted
The hardest game to make....ever I want to play a single rpg that doesn't allow me too much freedom, because wandering around gets bo... read more 04/10/2006 (3:50 pm)
Free Lightwave Tutorial and Starter Character @Alandry - always a pleasure to give something back to the community :) The official resource page ... read more 04/10/2006 (4:03 am)
SpeedTree like extension for TGE Looks good - but I need denser forrests man!!!!!! Nice work.... read more 04/09/2006 (5:31 pm)
Cubix Studio - MALE NPC pack @Evi - okay thanks - I just wanted to know was the expected norm for content packs.... read more 04/09/2006 (2:35 am)
Cubix Studio - MALE NPC pack So how do you go about implementing the swimming, crawl etc in scripts? Do you provide script chang... read more 04/08/2006 (11:48 pm)
Content pack source code inclusion Sounds good. As long as this is acceptable to content pack customers. I always thought it would be... read more 04/08/2006 (12:06 am)
Convince me - TSE What accompanying Shader books have TSE owners been using for the effect files? I have Shader X and... read more 04/07/2006 (6:26 pm)
Content pack source code inclusion Actually that's perfect because if you aren't an SDK user you can't physically use the code anyway. ... read more 04/07/2006 (6:24 pm)
How many poly's? Because the low end computer these days is probably a 1Gig, with at least a GEforce MX440, you can s... read more 04/05/2006 (4:33 pm)
Free baby model anywhere? I did a quick trip to 3dcafe for you :) [url]http://216.165.190.200/models/child.zip[/url] [url]... read more 04/05/2006 (9:06 am)
Bad looking textures in .dts models Here's a thread I started with a solution for adjusting the smallTexture value ... [url]http://ww... read more 04/05/2006 (8:39 am)
Word Editor Creator I'm not totally sure what you mean. Do you mean that the external application would add objects whi... read more 04/05/2006 (8:17 am)
Greenbriar Studio Level Exporter Can you send me some snaps of your work please? Email me at admin(at)drewfx(dot)com... read more 04/03/2006 (3:16 pm)
Sounds Effect Licensing Issue with Content packs Well I have made some progress - doing the Ben Burtt thing (star wars guy who made up the laser blas... read more 03/31/2006 (4:24 am)
Character export, any good tutorials/docs around? Erm... please use the search engine here for the words Maya, DTS, and DSQ - you will find similar pa... read more 03/30/2006 (6:38 pm)
UVMapping issue If you post a screen shot of how it looks in milkshape (include the model and uv) and how it ends, s... read more 03/30/2006 (6:21 am)
About paths Are you talking about paths for AI? Do a search for the A* resource on this site - which covers thi... read more 03/29/2006 (1:36 am)
Script protection and modding How about protecting the assets? Ogg's, png's and jpgs for example? Also can DTS and DIF's be reve... read more 03/28/2006 (9:06 pm)
Making a Player Fly Okay - the whole issue I have with modding the source code is, it's not portable. So if for example... read more 03/26/2006 (9:03 pm)
Making a Player Fly Hmm okay - then if I want to just have a flying beast class should I copy the player.cc and .h files... read more 03/26/2006 (3:15 pm)
Making a Player Fly Ahhh "impossible" that terminal word that always reads "challenge" to me :) From what I can see ... read more 03/26/2006 (2:46 pm)
Making a Player Fly Is it possible to do all this script? I would rather not modify the player code in source. If it c... read more 03/26/2006 (2:08 pm)
Creating distributable copies of my game Check out molebox (google it) for a packed file that runs from a secure exe. This will stop people ... read more 03/25/2006 (5:10 pm)
Free Lightwave Tutorial and Starter Character Please give feedback, anyone who has a go at this tut. I will modify it as required. Later I'll ad... read more 03/22/2006 (5:44 am)
TGE Model Pack: Coming Soon @bryce - if you took photos of the guns and they were good photos I bet there's a lot of people that... read more 03/21/2006 (3:16 pm)
Torque Rigged Character It's ready. Please go here to grab it. [url=http://www.garagegames.com/mg/forums/result.thread.p... read more 03/21/2006 (8:37 am)
Lightwave to Torque Pipeline idea It's done. Please find it here... [url=http://www.garagegames.com/mg/forums/result.thread.php?qt... read more 03/21/2006 (8:36 am)
Torque Rigged Character The document is almost complete. I will test it and upload it tonite. The pipeline thread in this ... read more 03/21/2006 (3:30 am)
Lightwave to Torque Pipeline idea The assets are done, the document is almost complete. I will test it and upload it tonite.... read more 03/21/2006 (3:28 am)
TGE Model Pack: Coming Soon Yes don't sell them too cheaply. Maybe you can make a budget pack for non-commercial use, but I wou... read more 03/20/2006 (11:45 pm)
Complete MMORPG Development Guide Hi, just recreated account. My TGE SDK account name is Psychopsam, same as my Dream account name.... read more 03/20/2006 (8:13 pm)
Animating There's some information here. I think "rule of fives" is my mistake. It's five basic sword attack... read more 03/20/2006 (8:06 pm)
Animating I would put the axe in the characters hand in Max or Lightwave (whatever 3d package you use) - anima... read more 03/20/2006 (6:11 pm)
TGE Model Pack: Coming Soon @Bryce - I've been trying to find weapon texture cd's you can buy, but no luck so far - however I di... read more 03/20/2006 (5:57 pm)
TGE Model Pack: Coming Soon @Bryce - To retexture these create a new layer in Photoshop (or other pain package) and trace over t... read more 03/20/2006 (5:00 pm)
Night Sky Also replace one of the sun flares with a moon png... read more 03/19/2006 (6:13 pm)
Torque Rigged Character No problem. It's hard to do when you do it the first time - hopefully this resource will eleviate a... read more 03/19/2006 (2:59 pm)
Torque Rigged Character There will also be an accompanying pdf so you can see how it works "under the hood". Is PDF cross p... read more 03/18/2006 (8:08 pm)
Torque Rigged Character Almost got the character sorted out - I will post here, and to the freebies section when its done. ... read more 03/18/2006 (2:40 pm)
TGE Model Pack: Coming Soon Thanks for the link Bryce. I think they're probably copyright but I'll use them as a reference.... read more 03/18/2006 (2:21 pm)
Complete MMORPG Development Guide I too am an SDK owner (TGE) and have registered on your site as Psychopsam (sam not spam)... read more 03/16/2006 (10:52 pm)
Lightmaps baked from Lightwave into Torque Off topic how is FPrime? How much and where can I get it? I heard it was taken off the market at o... read more 03/15/2006 (2:25 pm)
Ground collision issue Okay fixed it. I changed the boundingbox param in the PlayerBody definition to be small on the widt... read more 03/15/2006 (7:11 am)
Sequences confusion I think that would probably do the trick. I think by using the built in PlayerDTS structure I have ... read more 03/15/2006 (7:02 am)
Setting animation priority Yes I reread the thread and decided it needed a new thread. So I've moved it over.... read more 03/14/2006 (11:44 pm)
Setting animation priority EDIT: Moved to new topic : "Sequences Confusion"... read more 03/14/2006 (8:01 pm)
Torque Rigged Character Did anyone help you out? I guess I could donate one of my meshes for the "team" :)... read more 03/14/2006 (6:38 pm)
Costruction Animation for building in a RTS Game My suggestion would be to use the LOD to do this. So the first layer is the object at construction ... read more 03/14/2006 (6:35 pm)
LOD meshes not animating How did you fix it? Care to share for legacy support of others who might have the same problem?... read more 03/14/2006 (6:31 pm)
Serious noob question..srry all... Also make sure your texture sizes are in powers of 2. While they will show in Lightwave, Torque wil... read more 03/14/2006 (6:31 pm)