Andy Hawkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need Basic flight help | Well I can give you my code before I switched to FGE if you want. As long as you have a valid licen... read more | 11/13/2007 (2:00 pm) |
| The upcoming IAV pack. | So any change you could provide source in FBX format as well? This would allow more people to access... read more | 11/13/2007 (1:58 pm) |
| Texture problem at atlas tile edge | You could expose a function to TorqueScript to toggle this. Any takers? But more importantly, ... read more | 11/13/2007 (1:52 pm) |
| The upcoming IAV pack. | Awesome - and doh! for me - I was going to make an Apache pack - looks great!... read more | 11/13/2007 (5:35 am) |
| Swimming underwater or underwater action possible? | Hmmm - I found this by using the search tool on these pages... [url=http://www.garagegames.com/in... read more | 11/12/2007 (4:02 am) |
| Need Basic flight help | It would better for you to use these resources than to have someone explain how to do what you are a... read more | 11/11/2007 (3:10 pm) |
| Splash Screen problems | (Note: Total XNA Newb here so fact checking would be in order from a 3rd party here) From the looks... read more | 11/10/2007 (7:16 am) |
| TGE Models | I guess you can - but wouldn't you want to make your own characters?... read more | 11/10/2007 (7:03 am) |
| Player mesh as camera | Yes this is possible. I did it my [url=http://www.garagegames.com/products/100/]Skeleton Pack[/url]... read more | 11/10/2007 (6:58 am) |
| Help me: Get player's mRot from a matrix | I think dot product only works on acute angles. I think that's why the arc tangent function is bett... read more | 10/30/2007 (6:03 am) |
| TSE Relief Mapping? | Can you animate that ? That would make a great horror or shield effect on objects.... read more | 10/30/2007 (2:55 am) |
| Help me: Get player's mRot from a matrix | Angle between two vectors -> Dot product!!!!! [url]http://www.euclideanspace.com/maths/algebra/v... read more | 10/29/2007 (5:29 am) |
| Until I'm Gone- New game revealed | I took the liberty - hope you don't mind. Fantastic work! [image]http://www.farawaystudios.com/g... read more | 10/29/2007 (4:55 am) |
| Help me: Get player's mRot from a matrix | This shows you which row and column the rotations are found on. You just need to find out if Torque... read more | 10/29/2007 (4:50 am) |
| TGB - playing the game on other computers | As far as I can tell (well in 1.1.3 anyway) it doesn't do a dependency check so make sure you move o... read more | 10/28/2007 (3:53 am) |
| Making my dragon fly. | Yeah but if you do it my hacky way you can animate the dragon however you want, and it can do things... read more | 10/27/2007 (5:27 pm) |
| Making my dragon fly. | Make an invisible flyingobject - using a transparent png as it's texture. Load your dragon. Mo... read more | 10/27/2007 (9:47 am) |
| Help with Flight Controls | How to do straffing would be cool too, so you can rudder around your target.... read more | 10/24/2007 (8:40 am) |
| TGE License for TorqueWOW account | Wasn't WoW and Auto Assault ( and all of NC Soft's games ) written with Torque? They have that "loo... read more | 10/24/2007 (4:35 am) |
| Industrial Sci-Fi Textures | Thanks I look forward to it. I see you have lots of goodies on your site - I expect I will buy more... read more | 10/24/2007 (4:13 am) |
| Industrial Sci-Fi Textures | I can't see the sci-fi packs in bundles, is it possible to buy two for one of these?... read more | 10/23/2007 (4:46 pm) |
| Industrial Sci-Fi Textures | Awesome!!!! I'll be buying these!!! It'll save me heaps of time. I'll grab the sci-fi model pack as... read more | 10/23/2007 (8:55 am) |
| Can I use these sounds for content packs? | Thanks for the advice. I will follow it up.... read more | 10/22/2007 (8:32 am) |
| Make score spin out in front of you | Thanks that looks pretty good. Thanks guys.... read more | 10/21/2007 (5:06 pm) |
| Content packs - What do you need? | Oh - okay. Well if anyone wants a specific gun for their game including scripting to get it into... read more | 10/20/2007 (11:44 pm) |
| Content packs - What do you need? | Hmmm, I'm confused now. So you want an Uzi? or a weapon based on an Uzi but modded with like a las... read more | 10/20/2007 (10:16 pm) |
| Content packs - What do you need? | @Kevin - is there anything not here in terms of guns required...looks to me like they have everythin... read more | 10/20/2007 (8:41 pm) |
| Make score spin out in front of you | Can I put a 3d object in this gui? It has be a 3d object. However for prototyping I will take your... read more | 10/20/2007 (6:07 pm) |
| Content packs - What do you need? | There is the horse armor from 3ddiggers. Wow there's heaps of answers thanks. So as for style I ... read more | 10/19/2007 (10:35 am) |
| Content packs - What do you need? | Ahh I see. Yes I have some good references for those. The problem with real guns is the copyright ... read more | 10/18/2007 (10:15 pm) |
| Content packs - What do you need? | What sort of guns? Made-up guns or just contemporary guns that haven't been supported yet?... read more | 10/18/2007 (4:29 pm) |
| GG, please, keep BSP support for T2 | I just hope there will be a bug free solution. While constructor is amazing an' all, it doesn't wor... read more | 10/11/2007 (3:30 pm) |
| Skeleton Pack Support | @ Emerson - I'd say the biggest issue would be the number of skeleton's in the scene. They all use ... read more | 10/09/2007 (4:25 pm) |
| Space - The untapped Torque realm. | I really should do a resource for people to track space this way - the same issue has been presented... read more | 10/08/2007 (5:14 pm) |
| Space - The untapped Torque realm. | No I mean that everyone in the universe tracks their position within space and spatial bodies are pl... read more | 10/08/2007 (5:13 pm) |
| Space - The untapped Torque realm. | The jitters are most probably from integer math rounding errors in the physics code - a common probl... read more | 10/08/2007 (3:03 pm) |
| Final Fantasy Damage Output Popup? | He can download the demo and mod using scripts can't he?... read more | 10/07/2007 (9:11 pm) |
| Does tge support multi-output graphics card? | I'd be interested to know too. I want to do simulator with 3 screens.... read more | 10/07/2007 (9:08 pm) |
| Crowns Of Power working? | ...annnnndddd BUMP! So what's the go??? Is this game running or what? I keep getting server time... read more | 10/07/2007 (8:04 am) |
| Help! It's raining in my buildings | @Ron - check that your particals are set to not render inside interiors,... read more | 10/03/2007 (2:25 am) |
| Help! It's raining in my buildings | @Ron - on re-reading I see another point to your question. Portals are for rendering purposes. The... read more | 10/02/2007 (7:33 pm) |
| Help! It's raining in my buildings | @Ron - hmm yes I see what you want. I'm not sure how that would be handled. I suspect you could ma... read more | 10/02/2007 (6:50 pm) |
| Help! It's raining in my buildings | @Ron - hmm yes I see what you want. I'm not sure how that would be handled. I suspect you could ma... read more | 10/02/2007 (5:42 pm) |
| Help! It's raining in my buildings | No problems - glad to help :)... read more | 10/02/2007 (4:53 pm) |
| Help! It's raining in my buildings | Here's a tut on how to make a room, cut a hole, put a portal in, add a light, export it and load int... read more | 10/02/2007 (8:04 am) |
| Help! It's raining in my buildings | Create a cube in constructor, stretch it out so it is slightly bigger than the door and very skinny.... read more | 10/01/2007 (10:50 pm) |
| I need a team! | All you have to do to make the opposite of WoW is to make something that is not a questing click-fes... read more | 10/01/2007 (3:37 pm) |
| Let a object move by walking agains it. | ODE should handle this as well. I think it would be a heirarchy of hinged joints with each piece be... read more | 10/01/2007 (3:39 am) |
| TGE 1.5.2 and Constructor 1.0.3 crash | Fixed it. It was opening .map files that didn't contain world spawn data. I realised this when... read more | 09/30/2007 (10:26 pm) |
| Correct syntax to generate Paths | @Brian - that was my next question. Thank you.... read more | 09/30/2007 (12:10 am) |