Mike G.M.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any news on the pdf doc release date? | I dont think there is any advanced official pdf documentation yet except the GettingStarted.pdf incl... read more | 01/05/2006 (3:06 pm) |
| Sounds | Thanks for answers.... read more | 01/02/2006 (12:49 pm) |
| Machine gun? | Yeah, too simple. any gun including bolt-action, semi-auto and full-auto guns could be handled via a... read more | 09/27/2005 (2:28 pm) |
| TorqueBASIC: A Scripting Language | Don't say such a word about basic!... read more | 10/30/2004 (8:15 am) |
| Help understanding weapons and shapebaseimages | Hey, i forgot to say i used MS3D not Maya, i exported my weapon with no collision mesh(i selected "n... read more | 06/28/2004 (11:58 am) |
| Help understanding weapons and shapebaseimages | @Bruno Grieco if you want your weapon collide with objects you should have a joint named MuzzlePoin... read more | 06/27/2004 (10:37 pm) |
| Adding particle emitters to weapons | You can add muzzle flash or smoke to your weapons, adding a texture and rotating, giving offset and ... read more | 06/24/2004 (12:36 pm) |
| Ranlib OK, compiles OK, failed to open main.cs error | Exactly what happens to me when running at Win98: setModPaths: invalid mod path directory name: '... read more | 06/24/2004 (12:25 pm) |
| Spawn explosion? | Hey... that is great, Thanks "Gonzo".... read more | 06/24/2004 (11:50 am) |
| Collision with mounted objects | Mounted objects can have collision with other objects ,the problem is because you dont have a collis... read more | 06/22/2004 (5:37 pm) |
| Objects in DIF Interiors | Yeah, why you make a chair in intrerior format when you can do it by making a simple 3Dmodel with a ... read more | 06/14/2004 (1:21 am) |
| What makes a good Horror Game? | Scary music and soundFX just like Resident Evil is the most important part of these games as the hug... read more | 06/14/2004 (12:58 am) |
| DTS (and all) Transparency problem | What i said: [quote]except you compile the whole engine with some people resources.[/quote] (and y... read more | 05/27/2004 (11:54 am) |
| DTS (and all) Transparency problem | Difs doesn't support transparency, you can make your transparent shape in ms3d and use theme in your... read more | 05/27/2004 (1:02 am) |
| Recording particles | Did you try it via command line arguments?, it works fine then even by particles.... read more | 05/27/2004 (12:28 am) |
| To buy, or not. | Why not give a try at 3DGameStudio, it's just 200$ and easiest way to get in the game technology 2D ... read more | 05/09/2004 (12:50 pm) |
| Some help. | About collision mesh, when you export you can use a simple box or cylinder or use your custom made c... read more | 05/02/2004 (8:41 am) |
| Some help. | What do you mean you should put it on before export?, you create a material and set a bitmap to it, ... read more | 05/02/2004 (8:38 am) |
| New mod idea The Sniper | If you mean zoom the camera, its implemented in demo pressing the "E" key by default. i think you w... read more | 04/13/2004 (12:00 pm) |
| New mod idea The Sniper | Would you explain what's this magnifine amer more?... read more | 04/13/2004 (7:58 am) |
| Downloadable/Printable docs? | Doxygen compiles the source?!, i dont think so.... read more | 03/31/2004 (12:59 pm) |
| New License? | Oh... i'm sure i'll prefer the second one. Thanks.... read more | 03/28/2004 (11:25 am) |
| New License? | Thanks, is there any page or form to select a license or just an option when a game published(select... read more | 03/28/2004 (10:34 am) |
| New License? | Should i buy the engine again to get the new license, whats the different between old and new owners... read more | 03/28/2004 (9:42 am) |
| "Welcome to The Garage" | TSE, a lot of too long threads just in a few days ago...... read more | 03/23/2004 (12:35 am) |
| Muzzleflash...? | Yeah, found weapon fire particle and emitter... just wondered when i read torque doesnt support this... read more | 03/23/2004 (12:04 am) |
| "Welcome to The Garage" | New GG products, Torque Shaders Engine and Torque Network Layer.... read more | 03/22/2004 (11:54 pm) |
| Muzzleflash...? | I've read all of them before: Animation and Particle... the animation can be implemented by modeler-... read more | 03/22/2004 (1:34 pm) |
| Error executing link.exe | One of your VC++ header files is missing. check it in your "\Microsoft Visual Studio\VC98\MFC\Inclu... read more | 03/22/2004 (1:06 pm) |
| TSE License the same? | Thanks... i think i've got somthing.... read more | 03/20/2004 (10:28 am) |
| TSE License the same? | A question..., is the new license is the commercial's (instead of 10k) or something else included (l... read more | 03/20/2004 (9:08 am) |
| Hi. New to toque, confused on a couple of topics. | Oh... i found them at the last lines, thanks Dylan, good help.... read more | 03/12/2004 (12:38 am) |
| Hi. New to toque, confused on a couple of topics. | I did but not found those bindings...... read more | 03/12/2004 (12:21 am) |
| Minigun/Chaingun firing proplem | Just have a trouble with this minigun?... read more | 03/11/2004 (11:49 pm) |
| Projectile problem | What weapon you are using in what game?, it just working fine for me.... read more | 03/01/2004 (9:56 am) |
| Texture2bm8... what it does? | So it seems to be useless to me. Thanks.... read more | 03/01/2004 (9:52 am) |
| yes I bought the SDK | Bought it too, very hard and confusing at the beginning, but not seems so by the next days.... read more | 02/29/2004 (11:44 am) |
| Problems with CVS-login | If you downloaded the Release_1_2_0 at the same way and it worked also you didnt changed anything yo... read more | 02/22/2004 (8:10 am) |
| Problems with CVS-login | What's your username in garagegames? it should be "Lukas Kimme", or somthing else?.... read more | 02/22/2004 (7:46 am) |
| Hi. New to toque, confused on a couple of topics. | [quote]"Second topic, when distributing an app, is it possible to turn off the editor (f10/f11) feat... read more | 02/22/2004 (7:36 am) |
| Problems with CVS-login | Nothing with 2041 should happen... just in Remote>Checkout module... in first tab in 'name and pat... read more | 02/22/2004 (7:28 am) |
| Interactive Door | It opens the door but not closed at all, also i can not pick the key so i had to change key="" in my... read more | 02/21/2004 (9:28 pm) |
| Interactive Door | I just wanted to know if anyone did it yet.... read more | 02/21/2004 (1:10 pm) |
| 3D GameStudio?! | From where you got your Quote?. 3DGameStudio is a game engine not a mapper or modeller, but it have... read more | 02/20/2004 (9:54 am) |
| 379 errors.. bit much?? | I think we have the same viewpoints, reading "intro"s, "Get Started"s, "How to"s... and then asking ... read more | 02/20/2004 (9:28 am) |
| 379 errors.. bit much?? | Kenneth wrote: [quote]True learning is "Learning how to learn".[/quote] also i wrote: [quote]Bu... read more | 02/19/2004 (10:37 pm) |
| 379 errors.. bit much?? | So if somthing could be known just in hours with a qustion and asnwer, i dont think it would be nece... read more | 02/19/2004 (2:17 pm) |
| Moving an object to the player | I think the player is in the flying vehicle and a beam is emitting from the vehicle to a point of th... read more | 02/19/2004 (2:01 pm) |
| Skybox dml file | Yep... you are right, thanks.... read more | 02/18/2004 (1:52 pm) |
| 379 errors.. bit much?? | At this case maybe yes but not at all, i did like you "Badguy", but in execution blocked by a missed... read more | 02/18/2004 (12:42 pm) |