Game Development Community

Mike G.M.'s Forum Posts

Thread Post Date Posted
Any news on the pdf doc release date? I dont think there is any advanced official pdf documentation yet except the GettingStarted.pdf incl... read more 01/05/2006 (3:06 pm)
Sounds Thanks for answers.... read more 01/02/2006 (12:49 pm)
Machine gun? Yeah, too simple. any gun including bolt-action, semi-auto and full-auto guns could be handled via a... read more 09/27/2005 (2:28 pm)
TorqueBASIC: A Scripting Language Don't say such a word about basic!... read more 10/30/2004 (8:15 am)
Help understanding weapons and shapebaseimages Hey, i forgot to say i used MS3D not Maya, i exported my weapon with no collision mesh(i selected "n... read more 06/28/2004 (11:58 am)
Help understanding weapons and shapebaseimages @Bruno Grieco if you want your weapon collide with objects you should have a joint named MuzzlePoin... read more 06/27/2004 (10:37 pm)
Adding particle emitters to weapons You can add muzzle flash or smoke to your weapons, adding a texture and rotating, giving offset and ... read more 06/24/2004 (12:36 pm)
Ranlib OK, compiles OK, failed to open main.cs error Exactly what happens to me when running at Win98: setModPaths: invalid mod path directory name: '... read more 06/24/2004 (12:25 pm)
Spawn explosion? Hey... that is great, Thanks "Gonzo".... read more 06/24/2004 (11:50 am)
Collision with mounted objects Mounted objects can have collision with other objects ,the problem is because you dont have a collis... read more 06/22/2004 (5:37 pm)
Objects in DIF Interiors Yeah, why you make a chair in intrerior format when you can do it by making a simple 3Dmodel with a ... read more 06/14/2004 (1:21 am)
What makes a good Horror Game? Scary music and soundFX just like Resident Evil is the most important part of these games as the hug... read more 06/14/2004 (12:58 am)
DTS (and all) Transparency problem What i said: [quote]except you compile the whole engine with some people resources.[/quote] (and y... read more 05/27/2004 (11:54 am)
DTS (and all) Transparency problem Difs doesn't support transparency, you can make your transparent shape in ms3d and use theme in your... read more 05/27/2004 (1:02 am)
Recording particles Did you try it via command line arguments?, it works fine then even by particles.... read more 05/27/2004 (12:28 am)
To buy, or not. Why not give a try at 3DGameStudio, it's just 200$ and easiest way to get in the game technology 2D ... read more 05/09/2004 (12:50 pm)
Some help. About collision mesh, when you export you can use a simple box or cylinder or use your custom made c... read more 05/02/2004 (8:41 am)
Some help. What do you mean you should put it on before export?, you create a material and set a bitmap to it, ... read more 05/02/2004 (8:38 am)
New mod idea The Sniper If you mean zoom the camera, its implemented in demo pressing the "E" key by default. i think you w... read more 04/13/2004 (12:00 pm)
New mod idea The Sniper Would you explain what's this magnifine amer more?... read more 04/13/2004 (7:58 am)
Downloadable/Printable docs? Doxygen compiles the source?!, i dont think so.... read more 03/31/2004 (12:59 pm)
New License? Oh... i'm sure i'll prefer the second one. Thanks.... read more 03/28/2004 (11:25 am)
New License? Thanks, is there any page or form to select a license or just an option when a game published(select... read more 03/28/2004 (10:34 am)
New License? Should i buy the engine again to get the new license, whats the different between old and new owners... read more 03/28/2004 (9:42 am)
"Welcome to The Garage" TSE, a lot of too long threads just in a few days ago...... read more 03/23/2004 (12:35 am)
Muzzleflash...? Yeah, found weapon fire particle and emitter... just wondered when i read torque doesnt support this... read more 03/23/2004 (12:04 am)
"Welcome to The Garage" New GG products, Torque Shaders Engine and Torque Network Layer.... read more 03/22/2004 (11:54 pm)
Muzzleflash...? I've read all of them before: Animation and Particle... the animation can be implemented by modeler-... read more 03/22/2004 (1:34 pm)
Error executing link.exe One of your VC++ header files is missing. check it in your "\Microsoft Visual Studio\VC98\MFC\Inclu... read more 03/22/2004 (1:06 pm)
TSE License the same? Thanks... i think i've got somthing.... read more 03/20/2004 (10:28 am)
TSE License the same? A question..., is the new license is the commercial's (instead of 10k) or something else included (l... read more 03/20/2004 (9:08 am)
Hi. New to toque, confused on a couple of topics. Oh... i found them at the last lines, thanks Dylan, good help.... read more 03/12/2004 (12:38 am)
Hi. New to toque, confused on a couple of topics. I did but not found those bindings...... read more 03/12/2004 (12:21 am)
Minigun/Chaingun firing proplem Just have a trouble with this minigun?... read more 03/11/2004 (11:49 pm)
Projectile problem What weapon you are using in what game?, it just working fine for me.... read more 03/01/2004 (9:56 am)
Texture2bm8... what it does? So it seems to be useless to me. Thanks.... read more 03/01/2004 (9:52 am)
yes I bought the SDK Bought it too, very hard and confusing at the beginning, but not seems so by the next days.... read more 02/29/2004 (11:44 am)
Problems with CVS-login If you downloaded the Release_1_2_0 at the same way and it worked also you didnt changed anything yo... read more 02/22/2004 (8:10 am)
Problems with CVS-login What's your username in garagegames? it should be "Lukas Kimme", or somthing else?.... read more 02/22/2004 (7:46 am)
Hi. New to toque, confused on a couple of topics. [quote]"Second topic, when distributing an app, is it possible to turn off the editor (f10/f11) feat... read more 02/22/2004 (7:36 am)
Problems with CVS-login Nothing with 2041 should happen... just in Remote>Checkout module... in first tab in 'name and pat... read more 02/22/2004 (7:28 am)
Interactive Door It opens the door but not closed at all, also i can not pick the key so i had to change key="" in my... read more 02/21/2004 (9:28 pm)
Interactive Door I just wanted to know if anyone did it yet.... read more 02/21/2004 (1:10 pm)
3D GameStudio?! From where you got your Quote?. 3DGameStudio is a game engine not a mapper or modeller, but it have... read more 02/20/2004 (9:54 am)
379 errors.. bit much?? I think we have the same viewpoints, reading "intro"s, "Get Started"s, "How to"s... and then asking ... read more 02/20/2004 (9:28 am)
379 errors.. bit much?? Kenneth wrote: [quote]True learning is "Learning how to learn".[/quote] also i wrote: [quote]Bu... read more 02/19/2004 (10:37 pm)
379 errors.. bit much?? So if somthing could be known just in hours with a qustion and asnwer, i dont think it would be nece... read more 02/19/2004 (2:17 pm)
Moving an object to the player I think the player is in the flying vehicle and a beam is emitting from the vehicle to a point of th... read more 02/19/2004 (2:01 pm)
Skybox dml file Yep... you are right, thanks.... read more 02/18/2004 (1:52 pm)
379 errors.. bit much?? At this case maybe yes but not at all, i did like you "Badguy", but in execution blocked by a missed... read more 02/18/2004 (12:42 pm)
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