Game Development Community

Casey Weidner's Forum Posts

Thread Post Date Posted
Volunteers needed for Huge Christian Video Game Projects Dude really, awesome ,glad you have something important to you, but you might get a few more respons... read more 12/14/2008 (9:22 pm)
Seattle Developers Hey Phil, honestly the easiest way to learn is pick up a couple books geared towards TGE, scurage th... read more 07/26/2008 (9:22 pm)
C# issue Try setting your health in your main program as Viktor sugested, but make sure the health varibles a... read more 05/28/2008 (8:51 pm)
Would you recommend game institute Well i had purchased a few classes from them a few years back, never finished them.. but the local c... read more 01/29/2008 (7:46 pm)
TDN engine areas now open access Awsome works perfect for me Matthew! Casey... read more 10/05/2007 (1:25 pm)
TGE forWiiWare Thanks Eric thats what i figured but i wanted to hear it from "the man" if you know what i mean lol... read more 07/16/2007 (2:58 pm)
TGE forWiiWare Thanks Michael, i hadnt seen that. I was hoping one of the employees could give a response with a ro... read more 07/16/2007 (11:45 am)
Modernization Kit Beta Thread 2 Alex, picture number 2 looks awsome. They both look great really! but i do like number 2 better like... read more 07/14/2007 (9:15 pm)
Multi-processor parallel programming in TGE Herm interesting! im going to play with this later, i downloaded your precompile and with the camera... read more 05/18/2007 (6:04 pm)
Matrix Palette Skinning? Hrm thanks for the info.. I was just wondering because I had read this artice at gamasutra: [url=... read more 04/18/2007 (7:51 pm)
Possible bug in scene selector gui? No Prob! it was kinda frustraiting me when i was playing so i figured i'd mention it ;-)... read more 04/11/2007 (6:22 pm)
Xbox 360 Price Drop Theres also a rummor of a new and improved model with an HDMI output, 120 GB hard drive and the HD-D... read more 03/06/2007 (10:55 pm)
Modernization Kit Beta At Alex: ok, i will i will try adding that folder in tonight. Oh and by the way when i unzip your zi... read more 03/02/2007 (1:40 pm)
TGB and Vista Just a thought, if you right click on the start bar on the TGB place holder and then click on move a... read more 03/02/2007 (12:43 pm)
Modernization Kit Beta OK... this might be my own fault, but i downloaded version 0.8 and when i tried to compile with the ... read more 03/02/2007 (12:29 pm)
Modernization Kit Beta Lovely resource! the only problem i had with it after compiling is that when running the demo, the m... read more 02/28/2007 (6:58 pm)
A cool game soon to come out I think he wants to know how to make his own game.. it sounds like all his maps and scripts are in t... read more 02/14/2007 (8:57 pm)
Am I allowed to? Actualy in some states it is illegal to sell M rated games to underage, but its the store that gets ... read more 01/20/2007 (3:46 pm)
Destructable Buildings Why not use LOD? and change the LOD based on a damage varable?... read more 01/09/2007 (8:53 pm)
Odd Textures... I was having the same problem in Maya when making textures. The only thing i could figure out to do ... read more 10/20/2006 (3:06 pm)
TSE & DirectX (October) Not sure.. but it looks like you need to do a clean build..... read more 10/16/2006 (3:08 pm)
Making a Skybox JW, are you sure you wont beable to do 1024x1024 because technically 1280x960 is a higher res image,... read more 10/13/2006 (12:32 pm)
Compile problems with latest head.. (reposted in right forum) Ok forget about my problem ;-) i was just too tired last night and loaded up the VC7 project files i... read more 09/21/2006 (6:08 pm)
Compile problems with latest head.. (reposted in right forum) Hrm...ok.. i'll look into that... read more 09/21/2006 (4:09 pm)
Multiple display rendering I've actually seen newer video cards on pci.. but they are usually priced much higher than the AGP o... read more 09/06/2006 (4:01 pm)
Multiple display rendering Interesting info every one, thanks for the input!... read more 09/05/2006 (11:14 pm)
C# blackmagic.. or the missery of a C++ programer Thanks Tom i've looked into the properties you mentioned.. a very neat addition if i do say so.. gre... read more 09/03/2006 (6:51 pm)
C# blackmagic.. or the missery of a C++ programer Hrm..ok.. i wouldnt have ever thought of doing a function like that... so basicly i want to make a c... read more 09/02/2006 (1:27 pm)
Multiple display rendering Hrm... interesting idea with the networked pc's.. that may work also.. the full project if me and a ... read more 08/28/2006 (10:27 am)
Compiling It compiles fine under VS2005 express... you have to down load the platform sdk AND the latest Direx... read more 08/26/2006 (7:35 pm)
Mayas Interactive Display problem I've had that problem before on G5 towers.. what it always was was Ngones in the model.. look for lo... read more 08/25/2006 (3:23 pm)
Polysoup TSE? What exactly is difference between polysoup and stock collision.. i havent heard of it before the XN... read more 08/25/2006 (12:24 pm)
Wii Wii (I couldn't resist) I plan on buying a Wii and i already have an xbox 360.. do i have HD and all that other crap? no.. d... read more 08/12/2006 (1:32 pm)
Moving Objects Players can Ride on, code inside. Excelent!... yes be sure to delete you're dso's atleast in the server scripts directory.. that fixed... read more 07/04/2006 (2:33 pm)
Moving Objects Players can Ride on, code inside. That seems to be the problem... doesnt look like pathshape.cs is getting exec at all...... read more 07/04/2006 (11:14 am)
Moving Objects Players can Ride on, code inside. Hrm.... i added them... i will try a clean rebuild... read more 07/04/2006 (11:01 am)
Moving Objects Players can Ride on, code inside. Hrm... maybe its just me? but it compiles fine.. but when i load up the mission it shows the path bu... read more 07/03/2006 (11:56 pm)
Moving Platform Collision Detection Ok... what i think stephen was sugesting is doing something like each tick subtract the previous tra... read more 07/02/2006 (4:23 pm)
Moving Platform Collision Detection Ok Ramen i'll be looking forward to it... im setting up windows on my desktop now that i have new ha... read more 06/30/2006 (9:05 pm)
Moving Platform Collision Detection Ramen if you want send me the files you're working on i can try and look at them and see what i can ... read more 06/30/2006 (2:37 pm)
Moving Platform Collision Detection Sounds like awesome progress... im back in town.. but it sounds like you got the interpolation stuff... read more 06/26/2006 (9:16 pm)
Moving Platform Collision Detection Sweet!.. so once the interpolation is in how close are we to the rest of it?... read more 06/21/2006 (11:21 pm)
Moving Platform Collision Detection Ok as soon as i get time to scan i will send... you're email in your profile?... read more 06/21/2006 (9:25 pm)
Console not compiling Does the console give you a new prompt ? i beleave after you exec() your script file you still have ... read more 06/21/2006 (3:11 pm)
Moving Platform Collision Detection Ramen Sama: i have a book or two on MMO design and they have a few articles on network interpola... read more 06/21/2006 (3:09 pm)
Moving Platform Collision Detection Mike, this is also something i am looking for in my game, would you be willing to share this code as... read more 06/20/2006 (5:10 pm)
Moving Platform Collision Detection Alright sounds like a plan ;-)... read more 06/20/2006 (3:09 pm)
Moving Platform Collision Detection I am going to need moving platforms in my game as well.. i dont have a lot of time right now with fu... read more 06/20/2006 (1:07 pm)
TGE water upgrades I havent looked at this resouce yet, but using this resouce as a starter how hard would it be to add... read more 05/30/2006 (12:36 pm)
I don't understand how Torque works You can do anything you want with TGE, but you have know how to code and use the source code. TGE is... read more 05/04/2006 (12:41 pm)
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