Jacob Dankovchik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Minor fix to decals? | K, Here are 2 shots, before and after. I made the footprints bigger so you could see it all easier ... read more | 09/21/2005 (6:21 pm) |
| Minor fix to decals? | Well, just tried it out and I can't find a single issue anywhere. Seems to work just fine with that ... read more | 09/21/2005 (2:34 pm) |
| Minor fix to decals? | Haven't been able to test it all completely, been busy with work. I'm off today though and I'll test... read more | 09/21/2005 (6:04 am) |
| Adding an underwater timer | Find the onEnterLiquid function in the player.cs file and set in a schedule. Either do it under one ... read more | 09/13/2005 (3:35 am) |
| TSE Starter.fps download | [quote]Please DON'T put a parallax shader in there, we'll be adding our own hopefully this milestone... read more | 09/05/2005 (1:31 pm) |
| TSE Starter.fps download | Ah, ok. And by compile, I just meant putting all the stuff of the starter.fps demo together like you... read more | 09/02/2005 (1:26 pm) |
| TSE Starter.fps download | A suggestion for another update you may do: Try a parallax shader. I posted the code for it here: [u... read more | 09/02/2005 (12:28 pm) |
| Stencil shadows vs. Shadowmapping | Hm.. Sounds ok, but still a bit unfortunate because I have no conerns whatsoever about performance. ... read more | 08/29/2005 (1:15 pm) |
| Show Your Atlas Love | Well, just wrote it up.. Hope I covered everything. I'm a noob with resource writing, so not sure ho... read more | 08/27/2005 (6:11 pm) |
| Show Your Atlas Love | [quote]@Jacob: Thos are some really great shots. I found that adding a light sky glow and fog to the... read more | 08/27/2005 (1:31 pm) |
| Show Your Atlas Love | Hmm. Never tought about that, but I'm always one to try to help the community, so perhaps tomarrow a... read more | 08/26/2005 (8:36 pm) |
| Show Your Atlas Love | Hahahah, I'm lovin this thread! I got much to show! I added some elements to my Fjord to make a ... read more | 08/26/2005 (4:55 pm) |
| Stencil shadows vs. Shadowmapping | Well from what I've seen on the lighting pack screenshots from way back when, looked like dynamic in... read more | 08/26/2005 (1:49 pm) |
| Stencil shadows vs. Shadowmapping | Well basically I'd just like to see GG offer up all dynamic shadows so I no longer have to worry abo... read more | 08/26/2005 (1:32 pm) |
| Stencil shadows vs. Shadowmapping | [quote]Full dynamic shadows on everything would be insane. I'm hoping to at least see dynamic shadow... read more | 08/26/2005 (1:16 pm) |
| Stencil shadows vs. Shadowmapping | Well, I hope so.. I really need the full dynamic shadows on interiors and terrains alike, but fall v... read more | 08/26/2005 (12:33 pm) |
| Show Your Atlas Love | Well L3DT is receiving a bit of an over-haul on its texture setup for next update. The author is put... read more | 08/26/2005 (12:09 pm) |
| Show Your Atlas Love | L3DT makes its own textures. It comes with its own library of smaller textures, or you can use your ... read more | 08/26/2005 (11:25 am) |
| Show Your Atlas Love | Nice terrain Stefan. What did you make it with? I'm learning the ways of L3DT right now. I can't ... read more | 08/26/2005 (10:45 am) |
| Show Your Atlas Love | Well, here is the newest terrain I've produced. You can't really tell from the picutre, but those mo... read more | 08/26/2005 (6:41 am) |
| Show Your Atlas Love | Well, as promised, here are some stills of that terrain there. Very high res, so beware! [image]h... read more | 08/23/2005 (7:51 pm) |
| Show Your Atlas Love | Thats nothing.. You should see what I'm cookin up for ya next! Im rebuilding the Massive, which was ... read more | 08/23/2005 (7:29 pm) |
| Rainbows | Awesome! Do you plan to give this out for others to use? Pweez?... read more | 08/23/2005 (6:30 am) |
| Atlas Terrain - looking for guidance | Btw, just so everyone understands what I was saying above about squareSize, here is a small demonstr... read more | 08/22/2005 (7:24 am) |
| Atlas Terrain - looking for guidance | I've had major trouble with this before until i realized my problem was squareSize versus heightmap ... read more | 08/21/2005 (10:46 am) |
| TSE Starter.fps download | I think I may redo my design for the Massive terrain I made a while back and post some screens of th... read more | 08/20/2005 (8:52 pm) |
| TSE Starter.fps download | [quote]Oops a bug? or perhaps a solution for underWorld? (It's when I go too deep underwater)[/quote... read more | 08/20/2005 (10:02 am) |
| Torque Shader Engine? | And seating more people may be yours, in the car reference, like reaching more people. Power is most... read more | 08/06/2005 (3:00 pm) |
| Stencil shadows vs. Shadowmapping | Hm.. Please tell me they will look good though. :) Shadow mapping always comes out with those awful ... read more | 08/01/2005 (8:43 pm) |
| First Person Weapon Model? | I recently did a little work with this, but wasn't to make a seperate model. I couldn't work that ou... read more | 08/01/2005 (10:56 am) |
| Giving a player stats | I jsut recently did this actually. I put the default start values to the player's datablock, then on... read more | 08/01/2005 (9:17 am) |
| ---- | I've recently been having issues with TSE and the poly count. I have a model at a bit over 10,000 po... read more | 07/26/2005 (7:28 pm) |
| Intro video - how important? | [quote]I love intros! I watch every intro i can get! I even download intros! ;) But it seems i'm ... read more | 07/11/2005 (7:32 pm) |
| Updating Player Mass | Hm.. I think i got most of that... I'll try messin around in a bit, see if I understand it as much a... read more | 07/11/2005 (7:10 am) |
| Updating Player Mass | I figured that's what it may be.. But how exactly do I do that? I'm not too familiar with that stuff... read more | 07/11/2005 (6:27 am) |
| The Massive | Heh, no you handled decimal places wrong. 8.192. ;) Times tile size by res gives you measure in mete... read more | 06/21/2005 (2:32 pm) |
| The Massive | Ya, thats what I did, my heightmap res by my tile size.... read more | 06/21/2005 (10:07 am) |
| The Massive | Heh, next I'm going to make a real terrain. I'll start that tonight. Going to make a beach scene.... read more | 06/20/2005 (4:03 pm) |
| The Massive | I'm going to try another texture tonight. Oh, and recently, SOMEHOW, i found 16 texture tiles for th... read more | 06/20/2005 (3:49 pm) |
| The Massive | [quote]Here's a good question (not sure you can answer it though). Given a reasonable speed for runn... read more | 06/20/2005 (3:41 pm) |
| The Massive | Ya, i tried the texture generator, but it was basically kickin my ass. ;) For some reason when I wou... read more | 06/20/2005 (11:57 am) |
| The Massive | K, here it is finnaly! Eventually I figured out what to do in order to get this terrain build accept... read more | 06/20/2005 (11:31 am) |
| The Massive | Well for the heightmap im using a fairly small one but with a large tile size so it gets stretched o... read more | 06/20/2005 (6:47 am) |
| The Massive | Ya, now im having issues with some strange jagged spots. Like, single verts all over are pulled up o... read more | 06/19/2005 (4:33 pm) |
| The Massive | Well, theres been a bit of a setback. I had my texture rendering as I slept but something went wrong... read more | 06/19/2005 (11:55 am) |
| The Massive | Well, so far i exported one at full size but quite flat, minus the texture. I got the entire thing o... read more | 06/18/2005 (7:18 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | I cant get the texture generator to work.. I get some crazy ass results.. :(... read more | 06/17/2005 (11:39 am) |
| Atlas: Texture Generator | For some reason i'm getting negative height values. Like when i apply my texture layer by height, i ... read more | 06/12/2005 (10:53 am) |
| Atlas: Texture Generator | Well, it works but im still very bad at it. Need alot of practice.... read more | 06/07/2005 (8:33 pm) |
| Atlas: Texture Generator | Scratch that, i got it working. Something got messed up in my engine, replaced the code files and re... read more | 06/07/2005 (3:00 pm) |