Jacob Dankovchik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shader Collection | Actually, now.. I dont think I know enough yet to get a depth of field.. Maybe just check out some f... read more | 11/14/2005 (3:52 pm) |
| Shader Collection | Heh, k.. I'll have to look into it a bit.. I found a great ATI document on it, I'll do some research... read more | 11/14/2005 (1:57 pm) |
| Shader Collection | I'm still tweaking this shader up a bit, but if anyone wants, I'll post the files for it once I'm do... read more | 11/14/2005 (12:18 pm) |
| Friday... | This Friday kinda sucked. Had no school, so no usual suspense and had to go to a showing for my cous... read more | 11/11/2005 (5:55 pm) |
| Perihperal Vision | Here is an update. I reduced things out a bit and its just in general a bit smoother. It may not loo... read more | 11/10/2005 (5:14 am) |
| TSE Relief Mapping? | Well from what was said, I wouldn't be able to use that either. Darn. Was dyin to try this out too.... read more | 11/08/2005 (5:46 pm) |
| TSE Relief Mapping? | Any possible way to get this down to 2.0?... read more | 11/08/2005 (5:40 pm) |
| TSE Relief Mapping? | Bleh.. I cant use it.. :(... read more | 11/08/2005 (5:12 pm) |
| A step up from the "Which dot" pic.. | *bump* Sorry to bump the topic, but I'd just like to keep this going and make sure everyone adds ... read more | 11/08/2005 (4:44 am) |
| TSE Relief Mapping? | Here ya go, the shader for parallax mapping. Scroll down a bit and you will find the post I made wit... read more | 11/08/2005 (4:41 am) |
| Fullscreen IR and nightvision effects... | Works great, much fun. But do you know of a way to go through multiple shaders? Like, run things thr... read more | 11/06/2005 (5:56 pm) |
| Perihperal Vision | Oh, I agree on the radius being too large. I was so excited about actually doing something that I in... read more | 11/06/2005 (2:12 pm) |
| Perihperal Vision | I beleive I understand what your saying, and yes I've also already considered that. In real life, yo... read more | 11/06/2005 (10:43 am) |
| TSE Relief Mapping? | Wow, just looked it up.. Never new about that one. Tis a shame.. :/ O well, nothing you can do about... read more | 11/06/2005 (4:49 am) |
| TSE Relief Mapping? | [quote]God Doom3 is pretty. I can't believe they fired their artist after that masterpiece.[/quote] ... read more | 11/05/2005 (7:41 pm) |
| Hope you like HDR, because I do | Well, after I apply it to all surfaces, things get a lil rough, however that may simply be because o... read more | 11/03/2005 (6:03 am) |
| Hope you like HDR, because I do | Hahahah, I'm having so much fun with this! Right now however it only works off ambient light, wh... read more | 11/02/2005 (5:04 pm) |
| Hope you like HDR, because I do | After a bit more work, I completely disconnected from the glow buffer. And glowing in general. I set... read more | 11/02/2005 (2:17 pm) |
| Hope you like HDR, because I do | Actually, as I went through this more I've found its very very flawed, what I've got now. I got luck... read more | 10/29/2005 (6:26 pm) |
| Hope you like HDR, because I do | [url]http://www.gamedev.net/columns/hardcore/hdrrendering/[/url] Heh, forgot.. Although I'm ha... read more | 10/29/2005 (4:17 pm) |
| A step up from the "Which dot" pic.. | Firefox here, no problem.... read more | 10/25/2005 (7:11 pm) |
| Quick particle question | I don't beleive there is currently a setup to mount particles to a mesh without modifying the engine... read more | 10/24/2005 (6:34 pm) |
| Doom - the movie | One good reason they may have taken it away from the game a bit is so people who haven't played the ... read more | 10/24/2005 (12:23 pm) |
| A step up from the "Which dot" pic.. | Hey, just to let ya guys know, if you make 2 of the same name, i'll remove the first one unless you ... read more | 10/24/2005 (3:16 am) |
| A step up from the "Which dot" pic.. | Heh, Nice to see everyone joinin in :)... read more | 10/22/2005 (9:34 am) |
| Doing the unthinkable... | Ya, but how would I go about doing that? :/ And would it still work right?... read more | 10/21/2005 (3:24 am) |
| Doing the unthinkable... | Well upon inspection with a player in the game, seems things aren't as good as I had hoped.. I notic... read more | 10/20/2005 (6:23 pm) |
| Doing the unthinkable... | [quote]What kind of solution do you think about?[/quote] Hard to think of a solution to a problem... read more | 10/20/2005 (8:54 am) |
| Doing the unthinkable... | Well, I've already taken the slope thing into consideration. Theres actually going to be much less s... read more | 10/20/2005 (3:12 am) |
| Doing the unthinkable... | Ahh, scratch that. The problem I was having was I could never seem to find any connections between p... read more | 10/19/2005 (6:41 pm) |
| Doing the unthinkable... | Welll, I'm startin to run into some strange anomolies upon closer inspection.. I'm not sure what's c... read more | 10/19/2005 (6:27 pm) |
| Doing the unthinkable... | Welll, fantastic news! It works thus far! I used a simple square, stretched the hell out of it, and ... read more | 10/19/2005 (6:12 pm) |
| Randomized Fire Sounds? | For mine I just took statesound out and called an %obj.playAudio in the onFire function. Amazing how... read more | 10/17/2005 (3:11 pm) |
| Atlas Normal mapping? | Nevermind, I already got it working. ;) However its still just a detail texture so it tiles all u... read more | 10/14/2005 (6:55 pm) |
| Atlas Normal mapping? | Could you perhaps post your modified shader? I'm messin around a bit with this myself but I dont rea... read more | 10/14/2005 (4:12 pm) |
| Eye rotation with animation | Ya, I figured it wouldn't work right by itself. I think you'll have to try runnin through a few of t... read more | 10/11/2005 (3:01 am) |
| Eye rotation with animation | Sorry for all the in-a-row posts, but if interested in seeing how all this looks together, my resour... read more | 10/10/2005 (6:16 pm) |
| Eye rotation with animation | Damn, nevermind.. Found it already. Change getTransform() to getRenderTransform() ;)... read more | 10/10/2005 (9:07 am) |
| Eye rotation with animation | Well, I just noticed a bit of a jittering issue.. Not sure what would cause that though or how to co... read more | 10/10/2005 (9:03 am) |
| Eye rotation with animation | In player.cc around line 3050, the functions [code]Player::getEyeTransform(MatrixF* mat)[/code] and ... read more | 10/10/2005 (8:54 am) |
| Eye rotation with animation | Scratch that, just figured it out finally after seceral hours of messing around. And I could kick my... read more | 10/10/2005 (8:40 am) |
| Doing the unthinkable... | Well, you seem to have sort of missed basically the entire point of this.. Having that much terrain ... read more | 10/06/2005 (12:18 pm) |
| Minions of Mirth: Beta | Just took a peek in the particle folder and I must say... Some of those look AWFULLY familiar. ;)... read more | 10/04/2005 (2:42 pm) |
| Implementing SpeedtreeRT | I want the Torque tree thingy Ben is doin... :( My game is going to be oh so much forest.. That'd... read more | 10/01/2005 (8:52 am) |
| Doing the unthinkable... | Actually, after further looking at things.. This may be a bit too much of a project to set as a goal... read more | 09/28/2005 (12:37 pm) |
| Doing the unthinkable... | Well, today I discovered just how horrible my miscalcuatlion was last night. After I figured things ... read more | 09/27/2005 (12:31 pm) |
| Doing the unthinkable... | Well, just realized I made a hell of a miscalculation with the 244.. Going to be way more then that.... read more | 09/27/2005 (3:38 am) |
| Doing the unthinkable... | [quote]I hope you're not placing all that by hand... :)[/quote] Heh, no, I'm editing the mission ... read more | 09/27/2005 (3:19 am) |
| Friday... | So happy its Friday because I got no school or work this weekend, just relaxing. Although I got a ca... read more | 09/23/2005 (3:25 am) |
| Minor fix to decals? | Heh, yay. I feel special, I fixed somethin in the Torque engine! :) I started messin around with th... read more | 09/22/2005 (12:24 pm) |