Jacob Dankovchik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Underwater Terrain Shading | Not bad there Matt, the water. Only problem is, its with Legacy which I just don't care for with its... read more | 06/09/2007 (9:01 am) |
| Underwater Terrain Shading | Apology much accepted, and I apologize if I came off as overly hostile with that. Took it the wrong ... read more | 04/01/2007 (4:47 pm) |
| Underwater Terrain Shading | I wasn't flaming anyone. Damn and shut up are hardly much for flaming. I'm just slightly irked at pe... read more | 03/31/2007 (3:51 pm) |
| Underwater Terrain Shading | Because I was trying to finish it up when Atlas made a significant change which effected how it all ... read more | 03/31/2007 (9:51 am) |
| Underwater Terrain Shading | No problem. But yeah, the downside to that is it requires a unique texture. The idea for this is ... read more | 02/23/2007 (4:37 pm) |
| Depth Of Field | There is a resource on this. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more | 02/21/2007 (5:32 pm) |
| New Water/Atlas Effects | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=58130[/url] There's your code. Doe... read more | 02/17/2007 (11:02 pm) |
| Underwater Terrain Shading | Pixel: [code]//----------------------------------------------------------------------------- // St... read more | 02/17/2007 (11:01 pm) |
| Underwater Terrain Shading | Vertex: [code]#define IN_HLSL #include "..\shdrConsts.h" //------------------------------------... read more | 02/17/2007 (11:01 pm) |
| New Water/Atlas Effects | Free. It's a nifty effect, but I don't think any of my stuff is money-worthy.... read more | 02/13/2007 (6:29 pm) |
| New Water/Atlas Effects | Well, I'm getting to work on it all now. Infact, I got out of the classroom a bit earlier than expec... read more | 02/13/2007 (5:00 pm) |
| New Water/Atlas Effects | Hey guys. Just a little check in here.. I know I'm well past my time I said for this. Sorry. I got m... read more | 01/31/2007 (2:08 pm) |
| New Water/Atlas Effects | Hm... good call. I forgot that thing existed.. Heh. In that case, I should have something close to f... read more | 01/16/2007 (1:17 pm) |
| New Water/Atlas Effects | Well, it's currently on hold until I can get a copy of Visual Studio. I brought the DVD with me back... read more | 01/16/2007 (7:55 am) |
| New Water/Atlas Effects | You'll see! :) Like I said, it's a new approach to using shaders.. So it's somewhat unconventional t... read more | 12/31/2006 (12:29 pm) |
| New Water/Atlas Effects | Don't like bumping, but this mostly is for assurance. I'm on leave right now for Christmas, a little... read more | 12/30/2006 (9:51 pm) |
| New Water/Atlas Effects | Yeah, sorry for all the delays. Theres that whole military thing, sucks up a lot of time. ;) I sh... read more | 12/13/2006 (1:47 pm) |
| New Water/Atlas Effects | Well, Don't worry children. I'm in bootcamp right now, almost done. Since weare about all done, they... read more | 11/11/2006 (2:36 pm) |
| Atlas 2 and Mapping | Just so you know, it's not gonna look too great. When you travel large distances like that, everythi... read more | 09/05/2006 (4:38 pm) |
| New Water/Atlas Effects | Ok, well. Heres the deal. This has been quiet for a while, comming up every now and then. And in her... read more | 08/15/2006 (7:10 pm) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | Ah, well, thats good to hear! And I most DEFINATLY plan to get dynamic terrain shadows. You've no id... read more | 08/15/2006 (6:54 pm) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | No, for me L3DT features come into play with normal maping on the terrain. If you're familiar with L... read more | 08/15/2006 (6:05 pm) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | Hmm, I'll have to see when its all released I guess. Dynamic terrain lighting and shadowing is a maj... read more | 08/15/2006 (4:49 pm) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | So.. terrain can't cast dynamic shadows? :(... read more | 08/15/2006 (4:08 pm) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | Btw, just to get this clear.. When it says lighting and shadows on terrains, that means dynamic terr... read more | 08/15/2006 (3:38 pm) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | I noticed that new pic of the Space Orc. Defeinatly looks better IMO. Can't wait to get a look at it... read more | 08/14/2006 (9:09 pm) |
| Arteria Gaming release new Animated HORSE pack | Well, all sounds good now. As said, I wasn't tryin to accuse of anything, just looking at thoughts. ... read more | 08/11/2006 (8:28 am) |
| Arteria Gaming release new Animated HORSE pack | I didn't want to get involved with this.. But I can't help it, I find this somewhat troubling.. I... read more | 08/11/2006 (7:17 am) |
| Beating a dead horse? | It almost seems as if this was some cruel prank. Get everyone excited about a pack that people neede... read more | 08/11/2006 (7:06 am) |
| TSE's Terrain | If someone has a computer that can't even run 1.1 shaders.. I think its time to buy a much needed $3... read more | 08/11/2006 (6:50 am) |
| Making the player tilt with terrain. | If any should look to this in the next few days with the question, here is the resource: [url]http:/... read more | 07/28/2006 (11:31 am) |
| New Water/Atlas Effects | Hmm, I see theres still some interest brewing. Well, unfortunatly, still nothing I feel ready to rel... read more | 07/12/2006 (3:38 pm) |
| New Water/Atlas Effects | Updated into CVS, thats GG's call totally. But I'll be doing a resource once I'm comfortable with it... read more | 05/07/2006 (4:07 pm) |
| A step up from the "Which dot" pic.. | Its interesting to note the trends. Majority in the United States, most of those on the East side, w... read more | 05/06/2006 (7:47 pm) |
| New Water/Atlas Effects | Its all TSE generated terrain, the heightmaps and textures were made in L3DT. Most of the textures a... read more | 05/06/2006 (7:45 pm) |
| A step up from the "Which dot" pic.. | *bump* I thought since this topic has been down for a while, may as well resurface it. The map is... read more | 05/03/2006 (7:02 pm) |
| New Water/Atlas Effects | Well today I'm feeling a little bit better. MY head hurts like hell and I feel a bit dizzy, but way ... read more | 05/03/2006 (10:30 am) |
| New Water/Atlas Effects | Actually, there has been. It just hit me today how to calculate the shading based on your angle of v... read more | 05/02/2006 (12:29 pm) |
| Max particle texture size? | Definatly wasn't maxed at 256 cause I use 512 size particles. So, i'd go with broke something else. ... read more | 04/25/2006 (3:12 am) |
| TSE Update - Milestone 3 release | Well, if it's an issue for GG to get that working and released, I can always try to prep it up for r... read more | 04/09/2006 (8:42 am) |
| Atlas not showing in Demo? | Yup. Removed the old terrain type and put in an Atlas, doesn't wanna show though.... read more | 04/06/2006 (7:51 pm) |
| MS4 within a few months | As grateful for GG's work as I am and as patient as I've been as well, I must agree with those that ... read more | 04/01/2006 (9:38 am) |
| Motion Blur | Hm, I'm hoestly very lost as to how to go about with what your describing, keep in mind I'm still ve... read more | 03/26/2006 (1:15 pm) |
| Motion Blur | Actually, Project Offset is indeed a bit of inspiration on this. After seeing that in action, I deci... read more | 03/25/2006 (8:13 pm) |
| What became of GDC 2006 for GG? | [quote][url]public.garagegames.com/ricko/Legions-1.jpg[/url][/quote] Looks a lot like the picture... read more | 03/25/2006 (8:02 am) |
| Favorite FPS games and why | Quake series. Haven't played 4, but absolutley LOVED all the others. Quake will always be my FPS lov... read more | 03/19/2006 (10:42 am) |
| L3DT: "The" Atlas Terrain Tool? | Try a bigger height scale, like 0.01. Also, that tree is quite big, try going with a 4 or 3.... read more | 03/17/2006 (12:26 pm) |
| New Water/Atlas Effects | Just so everyone knows, I'm not going to be doing hand orders here. The code is going into TSE so th... read more | 02/28/2006 (12:22 pm) |
| New Water/Atlas Effects | *sigh* Ive been doing some work on it so it'll take a moment to re-straighten everything. I'll let y... read more | 02/27/2006 (12:17 pm) |
| New Water/Atlas Effects | Heheh.. Well.. Yes, you'll get your hands on it. When however, I'm not too sure. Ask Tim Aste, he ma... read more | 02/26/2006 (7:51 pm) |