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Jacob Dankovchik's Forum Posts

Thread Post Date Posted
Torque 3D Show Off Thread! Oh true, it's not perfectly accurate. However my shading effect makes use of the lightinfo, so I dec... read more 07/13/2009 (2:31 pm)
Torque 3D Show Off Thread! And here is a rough cut of the night phase. Still so much work to do though. Take notice of the w... read more 07/13/2009 (2:04 pm)
Torque 3D Show Off Thread! Oh, this is just the beginning. Still have to add all the ground cover, add in the scatterSky, time ... read more 07/12/2009 (9:56 pm)
Torque 3D Show Off Thread! My latest work in progress, a small walkthrough with some fly-by action. Still a lot of work to go, ... read more 07/12/2009 (9:37 pm)
Bug since Beta1: Terrain height stops at 2047 Oh. Well, that's disappointing.. I certainly hope this gets changed at some point in the near future... read more 07/12/2009 (3:36 pm)
Torque 3D Show Off Thread! Finally some textures I'm a bit pleased with. Rock01: [URL=http://img339.imageshack.us/my.php?im... read more 07/09/2009 (8:57 pm)
Torque 3D Show Off Thread! Oh how I love pretty progress. [youtube=PGzOl0PbYKA width=640 height=480]... read more 07/07/2009 (12:55 am)
Megatextures Honestly Bryan, take no offense to this, but I think it may be you who is the biggest limiting facto... read more 07/06/2009 (11:49 pm)
Torque 3D Show Off Thread! @James: Took some shader edits, which I'm still working on. Unfortunately to get this working in ... read more 07/06/2009 (4:07 pm)
Torque 3D Show Off Thread! The lost orc towers of Torquelantis! [youtube=EOtYJ4-pAVs width=640 height=480] Fyi, song is... read more 07/05/2009 (2:29 pm)
Torque 3D Show Off Thread! Well... This went way quicker than I was expecting.. Look familiar to anyone? :) [image]http:... read more 07/05/2009 (12:59 pm)
Torque 3D Show Off Thread! I think I'll do a beach scene next. Although unfortunately the water, as nice as it is, still doesn'... read more 07/05/2009 (12:39 pm)
Torque 3D Show Off Thread! Tweak some visual settings, add some background music, some ambient sound, and you can come up with ... read more 07/04/2009 (4:03 pm)
Would new textures be appreciated? Well, check your inbox, should be something from me. Hopefully.. Course, everything's been working t... read more 06/01/2009 (7:01 pm)
Would new textures be appreciated? Heh, would love to help out with whatever you need, that's the goal here after all. Perhaps I'm just... read more 06/01/2009 (3:43 pm)
Would new textures be appreciated? Well, here's what I got so far made. Some of these I don't like too much and will rework, and still ... read more 05/31/2009 (2:40 pm)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison I'll go ahead and re-post my images here as well. These pictures are BOTH in Beta 1, the only thi... read more 05/23/2009 (3:05 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) Is there nothing on this? Because frankly, this completely makes Beta 2 useless for me visually, and... read more 05/23/2009 (12:37 am)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) This is 2 pictures of the exact same map, exact same settings. I even used the files from a stock Be... read more 05/22/2009 (2:28 pm)
Enable LightRays and HDR - HOWTO Got my install downloading now, I've been looking forward to the lightrays. Should really help to ma... read more 05/22/2009 (1:29 pm)
My return to what I love most: Terrain Well, here ya go. [url]http://www.garagegames.com/community/resources/view/17275[/url] Hopefully... read more 05/19/2009 (9:14 pm)
My return to what I love most: Terrain I beleive I know what issue you're referring to. When I get home I'll take a few shots and see if it... read more 05/19/2009 (10:12 am)
My return to what I love most: Terrain Well, no idea when it'll be for me to get home. I may just tell my "boss" to shove it and ... read more 05/19/2009 (9:20 am)
My return to what I love most: Terrain I've explained it several times over. Look up at those screenshots with the wireframes and tell me t... read more 05/19/2009 (8:44 am)
My return to what I love most: Terrain Gah. You aren't listening. Like, at all... When you increase the size of your heightmap you also inc... read more 05/19/2009 (7:27 am)
My return to what I love most: Terrain well if that's all he needs to do, just resize the image and reimport with half the squareSize. A pr... read more 05/19/2009 (6:51 am)
My return to what I love most: Terrain K, just made a 512x512 meter terrain. I used a 4096x4096 heightmap to generate it, squareSize of 0.1... read more 05/19/2009 (6:27 am)
My return to what I love most: Terrain I don't know how you could possibly want any more resolution... If you like, give me an exact exa... read more 05/19/2009 (6:18 am)
My return to what I love most: Terrain Bo, I really think you just need to relax, take a breather, and read stuff over again. You must be c... read more 05/19/2009 (5:43 am)
My return to what I love most: Terrain Yes, you'd have to change your position of everything, possibly scaling, and adjust your height scal... read more 05/19/2009 (4:32 am)
My return to what I love most: Terrain The way it works is squareSize is the number in meters that each pixel on your heightmap represents.... read more 05/19/2009 (4:02 am)
My return to what I love most: Terrain Bo, I have a feeling you're overthinking this a bit. You don't need to look in any code files at all... read more 05/19/2009 (3:51 am)
My return to what I love most: Terrain I've been working on making some new textures. I decided to put the new materials in place of the or... read more 05/16/2009 (6:28 pm)
limit on heightfield import size? Actually, unless I'm terribly mistaken, texelsPerMeter deals with the base texture, not the terrain'... read more 05/15/2009 (9:11 pm)
limit on heightfield import size? Hate to bring up an older thread, but I just remembered I posted here the other day, finally thought... read more 05/15/2009 (8:26 pm)
limit on heightfield import size? [quote]Maybe I am doing something wrong, but it only took me 4 minutes to run the avatar from one en... read more 05/10/2009 (10:57 am)
Crash when adding opacity maps (dSprintf buffer error) I also was getting a crash when I tried to use the sample files. I decided to try some of my own and... read more 05/07/2009 (10:17 am)
My return to what I love most: Terrain I think I'm starting to remember how to do this... [image]http://img223.imageshack.us/img223/98... read more 05/06/2009 (9:12 pm)
My return to what I love most: Terrain Indeed I do, ATI Mobility Radeon HD 3480. And i'll get to posting the bug thread.... read more 05/06/2009 (5:57 pm)
My return to what I love most: Terrain Well, took another look at things, and yes, now that I actually look at some of the effects, the sof... read more 05/06/2009 (5:21 pm)
My return to what I love most: Terrain [quote]soft particles are in already. [/quote] They are?! I could've sworn I read they weren't.. ... read more 05/06/2009 (3:09 pm)
Black terrain/dts/shapes on ATI HD4870 I've had the same issue on my computer, ATI Mobility Radeon HD 3650 running Vista. I noticed when I ... read more 05/05/2009 (6:13 am)
Eye Node Animation and Camera update? Heh, well, glad I almost helped. But in any case, glad to hear it's working for you and glad to hear... read more 04/09/2008 (5:48 pm)
Eye Node Animation and Camera update? Ok, I'm about to head out to work but when I get home tonight I'll try it out to see if i can recrea... read more 04/09/2008 (1:57 am)
Eye Node Animation and Camera update? Did you say this is for an AIPlayer? Have you tried it with a normal player and still noticed your i... read more 04/08/2008 (5:02 pm)
I hope we get a discount James, my suggestion to you is to do what I did and just walk away. I've completely stopped working ... read more 10/07/2007 (6:30 am)
Atlas terrain file sizes - way too huge - how to reduce? I think the old days of worrying about terrain size and keeping it small are over. Carmack's own Meg... read more 09/25/2007 (1:53 am)
Underwater Terrain Shading [quote]Any plans to port this to to the newer... things?[/quote] I'm not sure I understand. Those... read more 06/10/2007 (1:54 am)
Underwater Terrain Shading I'm getting this to come together very well indeed. Finally decided to do the simple task of integra... read more 06/09/2007 (7:04 pm)
Underwater Terrain Shading Hows this? [url]http://img512.imageshack.us/img512/7493/water1ta4.jpg[/url] [url]http://img516.i... read more 06/09/2007 (1:09 pm)