Jacob Dankovchik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dts objects | Abhinav, we're trying to tell you something that you just don't seem to get: You do NOT load the hig... read more | 10/26/2012 (10:53 pm) |
| Dts objects | There's pretty much no point to loading a high poly mesh in to your engine, other than perhaps stres... read more | 10/26/2012 (12:43 pm) |
| Dts objects | Ugh.. You don't use the sculpted model from ZBrush in your game. No game engine does that... You use... read more | 10/26/2012 (12:02 pm) |
| Vertex Color Texture Blending, [bounty ?] | I'd just like to apologize for the sudden lull in progress. I've been taking a bit of a break lately... read more | 10/14/2012 (5:35 pm) |
| T3D GPU friendly for mid to low end hardware | Well naturally, that effect is broke as all hell. To remove all shaders though would not even be wor... read more | 10/07/2012 (1:10 am) |
| T3D GPU friendly for mid to low end hardware | To strip out the shaders would be to strip out more functionality than I think you'd actually want t... read more | 10/06/2012 (10:17 am) |
| My game is not working on other computers. | To be honest, what do you want anyone to say? Crashing during a level loading really isn't enough to... read more | 10/06/2012 (10:12 am) |
| Vertex Color Texture Blending, [bounty ?] | So something that I think will remain in place to simpeify things is a little bit of a limitation. B... read more | 10/04/2012 (6:47 pm) |
| Vertex Color Texture Blending, [bounty ?] | Ah. For that, the best you can do is manually create a base texture that has some smooth blends. As ... read more | 10/03/2012 (10:39 pm) |
| Vertex Color Texture Blending, [bounty ?] | ? The terrain already works like this. The resolution of the texture blend is based on the space bet... read more | 10/03/2012 (9:34 pm) |
| Vertex Color Texture Blending, [bounty ?] | Ughh... FINALLY got normal maps to blend in. This was a WAY more painful process than I could've for... read more | 10/03/2012 (6:32 pm) |
| Vertex Color Texture Blending, [bounty ?] | Heh, I was actually about to point that out. I was at work during my last reply and so managed to to... read more | 10/02/2012 (10:52 pm) |
| Vertex Color Texture Blending, [bounty ?] | They definitly can, if that is in fact the case,ill see about making a use color option. ... read more | 10/02/2012 (5:43 pm) |
| Vertex Color Texture Blending, [bounty ?] | That was a first draft using white, I've already changed over to alpha to prevent conflict with wind... read more | 10/02/2012 (1:08 pm) |
| Terrain texture creation | Yeah, sometimes there's only so much you can do with one section and a clone stamp. Usually I like t... read more | 10/01/2012 (8:47 pm) |
| Vertex Color Texture Blending, [bounty ?] | Haha, don't worry, I never said I'd be releasing it as GPL. I know better than that. ;)... read more | 10/01/2012 (5:31 pm) |
| Vertex Color Texture Blending, [bounty ?] | Heh, well it'll be a little bit longer. First I have to get blended normal maps as well (which won't... read more | 10/01/2012 (4:06 pm) |
| Vertex Color Texture Blending, [bounty ?] | You know what they say, slow and steady wins the race! [image]http://i1018.photobucket.com/albums... read more | 10/01/2012 (3:33 pm) |
| Terrain texture creation | Another method is via photoshop. Use the offset filter to offset the image by 50% of its size in bot... read more | 10/01/2012 (10:24 am) |
| Looking for Someone to Write a Vertex Blending Shader (Paid) | May be pleased to know that my progress is coming along quite smoothly with this. I admit I'm not ve... read more | 09/30/2012 (1:23 am) |
| Vertex Color Texture Blending, [bounty ?] | Working on it now, should have something quite soon. Not terribly familiar with this part of the eng... read more | 09/29/2012 (3:54 am) |
| Looking for Someone to Write a Vertex Blending Shader (Paid) | [quote]Hmm why not use a pixelshader and a blend mask? Might just be me missing the point of the ver... read more | 09/29/2012 (3:32 am) |
| T3D 1.2 - Staring at the sun (HDR bug?) | Yeah, a standard skybox works as any surface of that luminance would behave. In the end though, the ... read more | 09/21/2012 (2:17 am) |
| T3D 1.2 - Staring at the sun (HDR bug?) | Lemme guess, using a scatterSky object? It tends to get treated as a very dark surface, darker than ... read more | 09/21/2012 (1:58 am) |
| Projectile velocity scripting problem... | I don't believe you can change projectile velocity out of the box, although shouldn't be a very diff... read more | 08/01/2012 (10:17 am) |
| Creating a Grid Based Game Board/Terrain... | I use a square grid system for my game and in the end I just use a global, 2 dimensional script arra... read more | 07/31/2012 (11:36 am) |
| Torque, Windows8 and DX11 | [quote]GG plans to talk about it after T3D 1.2 ships.[/quote] Huh...... read more | 07/01/2012 (8:02 pm) |
| DirectX 11 | Nice to see that the forums really have gone down hill lately in terms of manners... It's actual... read more | 06/29/2012 (10:08 pm) |
| Do lightmaps actually work? | Well, perhaps we should make the rest of the game and graphics industry aware that what they call a ... read more | 10/12/2011 (10:15 am) |
| Do lightmaps actually work? | Well, got them sorta-semi working. It appears they can't be used along with a normal map. However it... read more | 10/12/2011 (9:05 am) |
| Maya 2012 | Honestly though, is there really even a point to using DTS anymore? I haven't found any yet...... read more | 09/01/2011 (1:11 am) |
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | Despite according to this and the change log that the issue was fixed, I'm still experiencing exactl... read more | 08/27/2011 (10:51 pm) |
| Up vector was not normalized? | A change in the situation: Turns out the problem isn't with the rayCast like I thought, it's with th... read more | 08/27/2011 (7:56 pm) |
| Torque 3D Show Off Thread! | Ok, so making a tropical climate for L3DT was a bit more than I was expecting... I'm not even halfwa... read more | 12/11/2009 (2:08 am) |
| 15km x 15km Terrain | Honestly I say to just get more realistic expecations. Did you take the time to work out just how bi... read more | 11/01/2009 (4:13 pm) |
| Terrain Texture Limit | [quote]nice grass. [/quote] Meh, I don't care for it, I didn't know what I was really doing when ... read more | 10/23/2009 (8:41 pm) |
| Torque 3D Show Off Thread! | Parallax occlusion mapping!... Well, sorta... kinda... ehhh, I'll get back to you.. [URL=http://... read more | 08/21/2009 (6:23 pm) |
| Torque 3D Show Off Thread! | [quote]Jacob, I'd suggest adding some well-placed cherry blossom leaf decals to the ground. Would de... read more | 08/16/2009 (5:37 pm) |
| Torque 3D Show Off Thread! | [quote]Were those audio emitters or just a soundtrack for the video? [/quote] The waterfall was d... read more | 08/15/2009 (8:45 pm) |
| Torque 3D Show Off Thread! | [quote]The sky seems to be rather dark compared to how bright everything else is.[/quote] Yes, th... read more | 08/15/2009 (6:28 pm) |
| Torque 3D Show Off Thread! | My latest scenery, the Cherry Blossom Forest. I'm very pleased with the results I got. :D [youtub... read more | 08/15/2009 (5:26 pm) |
| Torque 3D Show Off Thread! | I got carried away with the waterfall.. I'm so used to doing BIG stuff.. I'm pleased with the partic... read more | 08/10/2009 (12:10 pm) |
| Torque 3D Show Off Thread! | Yea, I'm still working on that. For the non-HDR image it is a bit too high, I forgot to adjust it. I... read more | 08/08/2009 (10:50 pm) |
| Torque 3D Show Off Thread! | Number one, or number Two? I'm personally thinking two, I like the extra contrast the HDR brings out... read more | 08/08/2009 (10:23 pm) |
| Release Candidate for Torque3D | [quote]That's like asking an engineer 'are you happy your machine works only 90% as well as you wan... read more | 08/03/2009 (12:59 pm) |
| Release Candidate for Torque3D | Ya know, if I may make a suggestion, something I think may work rather nicely until release (maybe e... read more | 08/02/2009 (2:00 pm) |
| Torque 3D Show Off Thread! | I'm still not entirely sure what I'll do with my water shader, or the Coast map just yet. We'll see,... read more | 07/30/2009 (8:35 pm) |
| Torque 3D Show Off Thread! | Latest version of my Coastal Cliff scene, includes a night scene now. Still a few tweaks I can make,... read more | 07/30/2009 (10:01 am) |
| Torque 3D Show Off Thread! | [quote]Nice. I like how you were able to twist our "environmental" effects to your siniste... read more | 07/27/2009 (2:09 pm) |
| Torque 3D Show Off Thread! | I felt like doing something a little bit more artsy than usual. This is only my first pass on this, ... read more | 07/26/2009 (1:04 am) |