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Jacob Dankovchik's Forum Posts

Thread Post Date Posted
Dts objects Abhinav, we're trying to tell you something that you just don't seem to get: You do NOT load the hig... read more 10/26/2012 (10:53 pm)
Dts objects There's pretty much no point to loading a high poly mesh in to your engine, other than perhaps stres... read more 10/26/2012 (12:43 pm)
Dts objects Ugh.. You don't use the sculpted model from ZBrush in your game. No game engine does that... You use... read more 10/26/2012 (12:02 pm)
Vertex Color Texture Blending, [bounty ?] I'd just like to apologize for the sudden lull in progress. I've been taking a bit of a break lately... read more 10/14/2012 (5:35 pm)
T3D GPU friendly for mid to low end hardware Well naturally, that effect is broke as all hell. To remove all shaders though would not even be wor... read more 10/07/2012 (1:10 am)
T3D GPU friendly for mid to low end hardware To strip out the shaders would be to strip out more functionality than I think you'd actually want t... read more 10/06/2012 (10:17 am)
My game is not working on other computers. To be honest, what do you want anyone to say? Crashing during a level loading really isn't enough to... read more 10/06/2012 (10:12 am)
Vertex Color Texture Blending, [bounty ?] So something that I think will remain in place to simpeify things is a little bit of a limitation. B... read more 10/04/2012 (6:47 pm)
Vertex Color Texture Blending, [bounty ?] Ah. For that, the best you can do is manually create a base texture that has some smooth blends. As ... read more 10/03/2012 (10:39 pm)
Vertex Color Texture Blending, [bounty ?] ? The terrain already works like this. The resolution of the texture blend is based on the space bet... read more 10/03/2012 (9:34 pm)
Vertex Color Texture Blending, [bounty ?] Ughh... FINALLY got normal maps to blend in. This was a WAY more painful process than I could've for... read more 10/03/2012 (6:32 pm)
Vertex Color Texture Blending, [bounty ?] Heh, I was actually about to point that out. I was at work during my last reply and so managed to to... read more 10/02/2012 (10:52 pm)
Vertex Color Texture Blending, [bounty ?] They definitly can, if that is in fact the case,ill see about making a use color option. ... read more 10/02/2012 (5:43 pm)
Vertex Color Texture Blending, [bounty ?] That was a first draft using white, I've already changed over to alpha to prevent conflict with wind... read more 10/02/2012 (1:08 pm)
Terrain texture creation Yeah, sometimes there's only so much you can do with one section and a clone stamp. Usually I like t... read more 10/01/2012 (8:47 pm)
Vertex Color Texture Blending, [bounty ?] Haha, don't worry, I never said I'd be releasing it as GPL. I know better than that. ;)... read more 10/01/2012 (5:31 pm)
Vertex Color Texture Blending, [bounty ?] Heh, well it'll be a little bit longer. First I have to get blended normal maps as well (which won't... read more 10/01/2012 (4:06 pm)
Vertex Color Texture Blending, [bounty ?] You know what they say, slow and steady wins the race! [image]http://i1018.photobucket.com/albums... read more 10/01/2012 (3:33 pm)
Terrain texture creation Another method is via photoshop. Use the offset filter to offset the image by 50% of its size in bot... read more 10/01/2012 (10:24 am)
Looking for Someone to Write a Vertex Blending Shader (Paid) May be pleased to know that my progress is coming along quite smoothly with this. I admit I'm not ve... read more 09/30/2012 (1:23 am)
Vertex Color Texture Blending, [bounty ?] Working on it now, should have something quite soon. Not terribly familiar with this part of the eng... read more 09/29/2012 (3:54 am)
Looking for Someone to Write a Vertex Blending Shader (Paid) [quote]Hmm why not use a pixelshader and a blend mask? Might just be me missing the point of the ver... read more 09/29/2012 (3:32 am)
T3D 1.2 - Staring at the sun (HDR bug?) Yeah, a standard skybox works as any surface of that luminance would behave. In the end though, the ... read more 09/21/2012 (2:17 am)
T3D 1.2 - Staring at the sun (HDR bug?) Lemme guess, using a scatterSky object? It tends to get treated as a very dark surface, darker than ... read more 09/21/2012 (1:58 am)
Projectile velocity scripting problem... I don't believe you can change projectile velocity out of the box, although shouldn't be a very diff... read more 08/01/2012 (10:17 am)
Creating a Grid Based Game Board/Terrain... I use a square grid system for my game and in the end I just use a global, 2 dimensional script arra... read more 07/31/2012 (11:36 am)
Torque, Windows8 and DX11 [quote]GG plans to talk about it after T3D 1.2 ships.[/quote] Huh...... read more 07/01/2012 (8:02 pm)
DirectX 11 Nice to see that the forums really have gone down hill lately in terms of manners... It's actual... read more 06/29/2012 (10:08 pm)
Do lightmaps actually work? Well, perhaps we should make the rest of the game and graphics industry aware that what they call a ... read more 10/12/2011 (10:15 am)
Do lightmaps actually work? Well, got them sorta-semi working. It appears they can't be used along with a normal map. However it... read more 10/12/2011 (9:05 am)
Maya 2012 Honestly though, is there really even a point to using DTS anymore? I haven't found any yet...... read more 09/01/2011 (1:11 am)
T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED Despite according to this and the change log that the issue was fixed, I'm still experiencing exactl... read more 08/27/2011 (10:51 pm)
Up vector was not normalized? A change in the situation: Turns out the problem isn't with the rayCast like I thought, it's with th... read more 08/27/2011 (7:56 pm)
Torque 3D Show Off Thread! Ok, so making a tropical climate for L3DT was a bit more than I was expecting... I'm not even halfwa... read more 12/11/2009 (2:08 am)
15km x 15km Terrain Honestly I say to just get more realistic expecations. Did you take the time to work out just how bi... read more 11/01/2009 (4:13 pm)
Terrain Texture Limit [quote]nice grass. [/quote] Meh, I don't care for it, I didn't know what I was really doing when ... read more 10/23/2009 (8:41 pm)
Torque 3D Show Off Thread! Parallax occlusion mapping!... Well, sorta... kinda... ehhh, I'll get back to you.. [URL=http://... read more 08/21/2009 (6:23 pm)
Torque 3D Show Off Thread! [quote]Jacob, I'd suggest adding some well-placed cherry blossom leaf decals to the ground. Would de... read more 08/16/2009 (5:37 pm)
Torque 3D Show Off Thread! [quote]Were those audio emitters or just a soundtrack for the video? [/quote] The waterfall was d... read more 08/15/2009 (8:45 pm)
Torque 3D Show Off Thread! [quote]The sky seems to be rather dark compared to how bright everything else is.[/quote] Yes, th... read more 08/15/2009 (6:28 pm)
Torque 3D Show Off Thread! My latest scenery, the Cherry Blossom Forest. I'm very pleased with the results I got. :D [youtub... read more 08/15/2009 (5:26 pm)
Torque 3D Show Off Thread! I got carried away with the waterfall.. I'm so used to doing BIG stuff.. I'm pleased with the partic... read more 08/10/2009 (12:10 pm)
Torque 3D Show Off Thread! Yea, I'm still working on that. For the non-HDR image it is a bit too high, I forgot to adjust it. I... read more 08/08/2009 (10:50 pm)
Torque 3D Show Off Thread! Number one, or number Two? I'm personally thinking two, I like the extra contrast the HDR brings out... read more 08/08/2009 (10:23 pm)
Release Candidate for Torque3D [quote]That's like asking an engineer 'are you happy your machine works only 90% as well as you wan... read more 08/03/2009 (12:59 pm)
Release Candidate for Torque3D Ya know, if I may make a suggestion, something I think may work rather nicely until release (maybe e... read more 08/02/2009 (2:00 pm)
Torque 3D Show Off Thread! I'm still not entirely sure what I'll do with my water shader, or the Coast map just yet. We'll see,... read more 07/30/2009 (8:35 pm)
Torque 3D Show Off Thread! Latest version of my Coastal Cliff scene, includes a night scene now. Still a few tweaks I can make,... read more 07/30/2009 (10:01 am)
Torque 3D Show Off Thread! [quote]Nice. I like how you were able to twist our "environmental" effects to your siniste... read more 07/27/2009 (2:09 pm)
Torque 3D Show Off Thread! I felt like doing something a little bit more artsy than usual. This is only my first pass on this, ... read more 07/26/2009 (1:04 am)