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Dirk "dirkk" Krause's Forum Posts

Thread Post Date Posted
Start game without any introscreen Read my comment [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35207]here[/url]; thi... read more 12/09/2006 (1:34 am)
Load a new mission? I guess you need to use schedule. Read [url=http://www.garagegames.com/mg/forums/result.thread.php?q... read more 11/20/2006 (10:51 am)
Torque Cutscene's Also some information [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=30849]here[/url... read more 11/14/2006 (1:00 am)
Ogg/theora video only? I am not sure if you are refering to the bug described (and maybe solved) [url=http://www.garagegame... read more 11/12/2006 (12:23 am)
Torque in browser There is another way to achieve that: [url=http://www.garagegames.com/mg/forums/result.thread.php... read more 07/13/2006 (11:32 am)
Pros and Cons of tiled difs vs. one big map Refering to the title of the thread: if you divide your world in different DIFs then these can cast ... read more 06/13/2006 (9:42 am)
Live Orchestra Theme? Advanced Composer for Hire Awesome work. Distinctive themes and obviously professional production quality. Seduces to write... read more 06/01/2006 (12:18 pm)
Torque ingame debug on a second monitor? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25630]yes.[/url] One of the cooles... read more 05/10/2006 (12:15 pm)
How to make a radio-chatter alike voice? Since I was also interested how to do that, I just tried it and had some success in Audacity like th... read more 04/22/2006 (1:00 am)
How to create a terrain using GIS terrain data Your best bet may be to write a converter that creates .ter files. You should look at the "terrain/t... read more 04/18/2006 (11:02 am)
Large Complex Interiors While I am guilty of not reading the FAQs anymore, my recommendation to the staff is to answer these... read more 04/12/2006 (10:57 pm)
Large Complex Interiors As I mentioned some time ago these type of questions and the answers should go into the FAQ, as for ... read more 04/11/2006 (11:12 pm)
Shader...Crystall Sword....Full Reflect+transp Looks great ... could you comment on how you did it? Is this TGE or TSE?... read more 04/03/2006 (10:58 pm)
TelnetDebugger fix Very cool that you maintain this code with such professionality - chapeau.... read more 04/02/2006 (10:18 am)
Lego Game Search Http://www.lego.com/eng/create/digitaldesigner/ maybe.... read more 03/29/2006 (4:30 am)
Need Help Designing a Game with Checkpoints In checkpoint.cs enter this: [code] ... if(%obj.client.nextCheck == %trigger.checkpoint) ... read more 03/08/2006 (10:11 am)
It it possible to use Torque Engine for e-learning? In fact, the quesion doesn't really apply. Torque is a game engine and can - in general - interf... read more 03/08/2006 (10:07 am)
Control Torque from the external application It's all already built into Torque, because you can [url=http://www.garagegames.com/mg/forums/result... read more 03/05/2006 (12:27 pm)
Player's Position Use triggers, and [url=http://www.codesampler.com/torque.htm]check these tutorials[/url].... read more 02/28/2006 (1:53 pm)
Random AI model? Please [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35506]try this[/url] and see i... read more 02/28/2006 (1:20 pm)
Dense, Lush Forest [url=http://www.garagegames.com/blogs/8863/9817]GDC & Forest Pack Tech Preview[/url].... read more 02/22/2006 (1:24 pm)
Delete me - old thread @Duncan: I believe there is a fix on the alt-tab issue, [url=http://www.garagegames.com/mg/forums/re... read more 02/22/2006 (12:49 pm)
1.4 Graphical gliches? Thanks Tim. A fix provided to a bug that I even noticed just today, thanks man.... read more 02/21/2006 (1:34 pm)
Tunnels through terrain? @anton: I really wonder how the lighted example would look like? can you post a screenshot? @brian:... read more 02/21/2006 (12:16 pm)
Delete me - old thread It runs fine ony my Dell Latitude 800 with Nvidia GeForce 4 4200 go and 1 GB Ram. I have to check mo... read more 02/20/2006 (5:15 am)
Making a new project The paths are all relative to the root of the game, so that shouldn't be a problem, with the notable... read more 02/19/2006 (1:05 am)
Generating lighting file from command line ? Now I see what you are getting at. Actually, that's a great idea. Maybe here's a hint: I noticed ... read more 02/16/2006 (1:30 pm)
Generating lighting file from command line ? Why would you want that? If you want to minimize rendering time on an already established level, you... read more 02/16/2006 (12:49 pm)
Including Map Files In Map Files Well, you could always write a pre-processor that packs the various maps into one map file, which wo... read more 02/16/2006 (12:44 pm)
More Content Pack ideas ?? I am with Jay - esp. because of the suggestion I mailed to you some time ago ;-).... read more 02/16/2006 (12:29 pm)
Skip lighting ? I guess you'd like to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26354]turn off ... read more 02/13/2006 (1:41 pm)
Newton Game Dynamics SDK and TGE Well, especially the net code I thought would be worthwhile. From your other posts/ressources I see... read more 02/12/2006 (1:40 pm)
Weird Error In Water Texture Yes, that's a cool screenshot. Is this building part of the skybox? The only thing I could think of ... read more 02/12/2006 (9:43 am)
Newton Game Dynamics SDK and TGE David, any intentions to release this preliminary state of yours, so someone can pick up?... read more 02/12/2006 (12:13 am)
About physics. AFAIK the most complete ODE integration by AKIO isn't available, unfortunately. About the other i... read more 02/12/2006 (12:01 am)
Autologin Added Very cool, thanks Ben!... read more 02/10/2006 (1:12 pm)
How is sound tied to terrain textures @billy: very cool.... read more 02/10/2006 (12:53 pm)
A few more game models. Very nice, but did you see that this is pretty similar to [url=http://www.garagegames.com/products/6... read more 01/12/2006 (12:01 pm)
Making Cave Terrain [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=20803]Here are descriptions[/url] and... read more 01/11/2006 (1:06 pm)
Create TSShape programmatically [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5502]This ressource[/url... read more 01/10/2006 (12:29 pm)
Torque exporter in MS3d Thanks, Eric, I corrected the link above. I screwed the link by using double quotes. Hmm.... read more 01/09/2006 (2:22 pm)
Torque exporter in MS3d Use Chris Robertson's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37812]excellent... read more 01/09/2006 (12:28 pm)
Alt-tab screws lightmaps? Josh Ritter :-), the Python god and master of MoM :-).... read more 01/08/2006 (4:01 am)
AIPlayer Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36383]this[/url] and [url=http:... read more 01/07/2006 (10:34 am)
Interior/Terrain rendering question That's why I never saw it ... thanks, Jari.... read more 01/02/2006 (12:16 pm)
Interior/Terrain rendering question In the holodeck article you posted (after clicking on 'interior render') it says that one has to imp... read more 01/02/2006 (11:48 am)
Interior/Terrain rendering question @Jari: Do you have the link to this 'TorqueWrench' mentioned there at hand? I couldn't find anything... read more 01/02/2006 (11:38 am)
Creating levels without terrain Ad 1. This is widely discussed throughout the forum. The recommended tool is Quark for the moment, w... read more 01/01/2006 (6:21 am)
Making 1.4 under MinGW command line Thanks Walter, Joseph! Works great here, even with MinGW-3.1.0-1.exe. [edit] one very small diffe... read more 12/31/2005 (9:47 am)
Wheel collision problem I think [a href="http://www.garagegames.com/mg/forums/result.thread.php?qt=36268"]this thread provid... read more 12/29/2005 (4:36 am)
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