Dirk "dirkk" Krause's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Start game without any introscreen | Read my comment [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35207]here[/url]; thi... read more | 12/09/2006 (1:34 am) |
| Load a new mission? | I guess you need to use schedule. Read [url=http://www.garagegames.com/mg/forums/result.thread.php?q... read more | 11/20/2006 (10:51 am) |
| Torque Cutscene's | Also some information [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=30849]here[/url... read more | 11/14/2006 (1:00 am) |
| Ogg/theora video only? | I am not sure if you are refering to the bug described (and maybe solved) [url=http://www.garagegame... read more | 11/12/2006 (12:23 am) |
| Torque in browser | There is another way to achieve that: [url=http://www.garagegames.com/mg/forums/result.thread.php... read more | 07/13/2006 (11:32 am) |
| Pros and Cons of tiled difs vs. one big map | Refering to the title of the thread: if you divide your world in different DIFs then these can cast ... read more | 06/13/2006 (9:42 am) |
| Live Orchestra Theme? Advanced Composer for Hire | Awesome work. Distinctive themes and obviously professional production quality. Seduces to write... read more | 06/01/2006 (12:18 pm) |
| Torque ingame debug on a second monitor? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=25630]yes.[/url] One of the cooles... read more | 05/10/2006 (12:15 pm) |
| How to make a radio-chatter alike voice? | Since I was also interested how to do that, I just tried it and had some success in Audacity like th... read more | 04/22/2006 (1:00 am) |
| How to create a terrain using GIS terrain data | Your best bet may be to write a converter that creates .ter files. You should look at the "terrain/t... read more | 04/18/2006 (11:02 am) |
| Large Complex Interiors | While I am guilty of not reading the FAQs anymore, my recommendation to the staff is to answer these... read more | 04/12/2006 (10:57 pm) |
| Large Complex Interiors | As I mentioned some time ago these type of questions and the answers should go into the FAQ, as for ... read more | 04/11/2006 (11:12 pm) |
| Shader...Crystall Sword....Full Reflect+transp | Looks great ... could you comment on how you did it? Is this TGE or TSE?... read more | 04/03/2006 (10:58 pm) |
| TelnetDebugger fix | Very cool that you maintain this code with such professionality - chapeau.... read more | 04/02/2006 (10:18 am) |
| Lego Game Search | Http://www.lego.com/eng/create/digitaldesigner/ maybe.... read more | 03/29/2006 (4:30 am) |
| Need Help Designing a Game with Checkpoints | In checkpoint.cs enter this: [code] ... if(%obj.client.nextCheck == %trigger.checkpoint) ... read more | 03/08/2006 (10:11 am) |
| It it possible to use Torque Engine for e-learning? | In fact, the quesion doesn't really apply. Torque is a game engine and can - in general - interf... read more | 03/08/2006 (10:07 am) |
| Control Torque from the external application | It's all already built into Torque, because you can [url=http://www.garagegames.com/mg/forums/result... read more | 03/05/2006 (12:27 pm) |
| Player's Position | Use triggers, and [url=http://www.codesampler.com/torque.htm]check these tutorials[/url].... read more | 02/28/2006 (1:53 pm) |
| Random AI model? | Please [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35506]try this[/url] and see i... read more | 02/28/2006 (1:20 pm) |
| Dense, Lush Forest | [url=http://www.garagegames.com/blogs/8863/9817]GDC & Forest Pack Tech Preview[/url].... read more | 02/22/2006 (1:24 pm) |
| Delete me - old thread | @Duncan: I believe there is a fix on the alt-tab issue, [url=http://www.garagegames.com/mg/forums/re... read more | 02/22/2006 (12:49 pm) |
| 1.4 Graphical gliches? | Thanks Tim. A fix provided to a bug that I even noticed just today, thanks man.... read more | 02/21/2006 (1:34 pm) |
| Tunnels through terrain? | @anton: I really wonder how the lighted example would look like? can you post a screenshot? @brian:... read more | 02/21/2006 (12:16 pm) |
| Delete me - old thread | It runs fine ony my Dell Latitude 800 with Nvidia GeForce 4 4200 go and 1 GB Ram. I have to check mo... read more | 02/20/2006 (5:15 am) |
| Making a new project | The paths are all relative to the root of the game, so that shouldn't be a problem, with the notable... read more | 02/19/2006 (1:05 am) |
| Generating lighting file from command line ? | Now I see what you are getting at. Actually, that's a great idea. Maybe here's a hint: I noticed ... read more | 02/16/2006 (1:30 pm) |
| Generating lighting file from command line ? | Why would you want that? If you want to minimize rendering time on an already established level, you... read more | 02/16/2006 (12:49 pm) |
| Including Map Files In Map Files | Well, you could always write a pre-processor that packs the various maps into one map file, which wo... read more | 02/16/2006 (12:44 pm) |
| More Content Pack ideas ?? | I am with Jay - esp. because of the suggestion I mailed to you some time ago ;-).... read more | 02/16/2006 (12:29 pm) |
| Skip lighting ? | I guess you'd like to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26354]turn off ... read more | 02/13/2006 (1:41 pm) |
| Newton Game Dynamics SDK and TGE | Well, especially the net code I thought would be worthwhile. From your other posts/ressources I see... read more | 02/12/2006 (1:40 pm) |
| Weird Error In Water Texture | Yes, that's a cool screenshot. Is this building part of the skybox? The only thing I could think of ... read more | 02/12/2006 (9:43 am) |
| Newton Game Dynamics SDK and TGE | David, any intentions to release this preliminary state of yours, so someone can pick up?... read more | 02/12/2006 (12:13 am) |
| About physics. | AFAIK the most complete ODE integration by AKIO isn't available, unfortunately. About the other i... read more | 02/12/2006 (12:01 am) |
| Autologin Added | Very cool, thanks Ben!... read more | 02/10/2006 (1:12 pm) |
| How is sound tied to terrain textures | @billy: very cool.... read more | 02/10/2006 (12:53 pm) |
| A few more game models. | Very nice, but did you see that this is pretty similar to [url=http://www.garagegames.com/products/6... read more | 01/12/2006 (12:01 pm) |
| Making Cave Terrain | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=20803]Here are descriptions[/url] and... read more | 01/11/2006 (1:06 pm) |
| Create TSShape programmatically | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5502]This ressource[/url... read more | 01/10/2006 (12:29 pm) |
| Torque exporter in MS3d | Thanks, Eric, I corrected the link above. I screwed the link by using double quotes. Hmm.... read more | 01/09/2006 (2:22 pm) |
| Torque exporter in MS3d | Use Chris Robertson's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37812]excellent... read more | 01/09/2006 (12:28 pm) |
| Alt-tab screws lightmaps? | Josh Ritter :-), the Python god and master of MoM :-).... read more | 01/08/2006 (4:01 am) |
| AIPlayer | Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36383]this[/url] and [url=http:... read more | 01/07/2006 (10:34 am) |
| Interior/Terrain rendering question | That's why I never saw it ... thanks, Jari.... read more | 01/02/2006 (12:16 pm) |
| Interior/Terrain rendering question | In the holodeck article you posted (after clicking on 'interior render') it says that one has to imp... read more | 01/02/2006 (11:48 am) |
| Interior/Terrain rendering question | @Jari: Do you have the link to this 'TorqueWrench' mentioned there at hand? I couldn't find anything... read more | 01/02/2006 (11:38 am) |
| Creating levels without terrain | Ad 1. This is widely discussed throughout the forum. The recommended tool is Quark for the moment, w... read more | 01/01/2006 (6:21 am) |
| Making 1.4 under MinGW command line | Thanks Walter, Joseph! Works great here, even with MinGW-3.1.0-1.exe. [edit] one very small diffe... read more | 12/31/2005 (9:47 am) |
| Wheel collision problem | I think [a href="http://www.garagegames.com/mg/forums/result.thread.php?qt=36268"]this thread provid... read more | 12/29/2005 (4:36 am) |