Denis Linardic's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Good side scroller shooters? | Thanks Guys, you give me enough work for the rest of the year. :) @Joe Bourrie Good point there,... read more | 10/13/2005 (4:20 am) |
| SafeDeleting an animated sprite doesn't seem to free resources? | I kinda like safeDelete, hmmm it makes you feel....well...safe :)... read more | 10/12/2005 (3:02 pm) |
| PickRadius problem. | Ok this is working with one minor problem so if anybody have similar problems feel free to use it. h... read more | 10/12/2005 (2:50 pm) |
| PickRadius problem. | Thanks, Ill try with that. I am sorry but my English is not very good and I am still learning Tscrip... read more | 10/11/2005 (6:52 am) |
| T2D purchasers--don't forget the private forums! | I had the same problem for about 30 minutes, there was no T2D subscription, but after 30 minutes the... read more | 10/11/2005 (6:30 am) |
| Torque on different computers | Hmmm I am not quite sure but I think that license covers one person. Basicly: One license =one prog... read more | 10/10/2005 (8:35 am) |
| Purchasing Torque | It usualy takes less than few hours to get response on forum (if it's really hard question), but sol... read more | 10/10/2005 (6:36 am) |
| Destorying all enemy at the screen? | Hmmm Melv that's an interesting approach if I understood correctly. Let's say that all enemies ar... read more | 10/10/2005 (4:26 am) |
| // | In Server\scripts edit your weapon.cs file. In starter.fps this is crossbow.cs and in datablock Item... read more | 10/09/2005 (12:42 pm) |
| Help Please... | OK, I figured out, I was looking in wrong place.... read more | 10/09/2005 (7:15 am) |
| Help Please... | I mess up the boss ... // Increase Enemy Count. //$enemyCount++; <- Error was here // Re... read more | 10/08/2005 (5:11 pm) |
| I bet there are tons of thease... | Well most of the things you will find in resources, search for the tutorials. I know that there a... read more | 10/08/2005 (12:52 pm) |
| Mouse movement? | I figured this one, it was my fault as usual ;) Great Engine I must say!!!... read more | 10/08/2005 (5:36 am) |
| Mouse movement? | Mouse Fire works great, but movement.... Well I am using this code. [code] new ActionMap(pla... read more | 10/08/2005 (4:59 am) |
| Newbie question: how to change resolution | What is your desktop resolution? Are you running full screen 640 X 480?... read more | 10/08/2005 (3:53 am) |
| Problem with moving starship. | And a good habbit i might add ;)... read more | 10/07/2005 (4:15 pm) |
| Problem with moving starship. | Thanks, it works now!... read more | 10/07/2005 (2:58 pm) |
| Final Fantasy 10 type game. Can Torque do it? | You need to buy one license per seat. If you have 3 coders working directly with engine code (not... read more | 10/07/2005 (4:13 am) |
| Torque Graphics Comparisons... | K. Silver, I own Radeon 9200 and 9600 XT and TGE is running perfectly on both cards (except some pro... read more | 10/07/2005 (4:04 am) |
| Beaver Patrol Alpha 1.3 | If you still need hosting I can offer you some, contact me via email... I can setup FTP access so y... read more | 10/05/2005 (1:27 pm) |
| One man team - feasible? | I really wish you good luck Jeffrey, and I hope that we will see your game in future, however don't ... read more | 10/05/2005 (1:22 pm) |
| Game Engines | Yes the demo is nice but it's very limited. You can't change anything in the demo and all of the fe... read more | 10/05/2005 (12:09 am) |
| One man team - feasible? | One man team..hmmm, maybe is possible in 2D (even then is hard). But 3D...hmmm no way. Even if on... read more | 10/01/2005 (6:10 pm) |
| GID15 - Work in Progress | I like ATC Games (yes I am a little bit strange ;) ).... I would love to see a demo or full game af... read more | 09/15/2005 (1:12 am) |
| Average Team Sizes. | I think that ideal number would be 4 + you but that number depends on game type, needed features, sk... read more | 09/13/2005 (9:01 am) |
| Tge / Tse Advise | Great Peter! I have also a big problems with large terrains in 3DGS, torque is much better at that p... read more | 09/12/2005 (3:58 pm) |
| Merging Light Pack | Well I apologize if i hurt someone with my judging :) but some of my programs was stolen too many ti... read more | 09/12/2005 (3:01 pm) |
| Question about 3d modeler | And with Blender you also get a sets of knives....hehehe Seriously Blender is really a great too... read more | 09/12/2005 (12:05 am) |
| Level realisation | Hmmm, not really, altough I was using a trigger. What does console log says?... read more | 09/12/2005 (12:03 am) |
| Tge / Tse Advise | Yep the game looks good, my guess would be that you want to use multiplayer support for that game an... read more | 09/12/2005 (12:00 am) |
| Merging Light Pack | Well unfortunatly TGE (and lot of other engines) can be found on the internet, but TGE alone it's of... read more | 09/11/2005 (11:42 pm) |
| Argh -- hard discussions with anti-torque-types | [quote]Torque is a tool. And like all tools, they can be abused. You can use a hammer to knock a scr... read more | 09/10/2005 (2:00 am) |
| Advanced 3D Game Programming All in One | Thanks Jason! I was very satisfied with First book, and I see I am gonna love this one ;)... read more | 09/09/2005 (5:05 am) |
| Okay everybody represent your `hood(neighborhood that is) | Island Krk, Croatia... read more | 09/09/2005 (5:03 am) |
| Tim Aste Pack | Hmmm...yeah I tought of that, but I think those buildings were created mostly for decor, ah never mi... read more | 09/09/2005 (4:55 am) |
| Tim Aste Pack | One question related to this, is there any building that you can walk into? I haven't seen one altou... read more | 09/09/2005 (4:41 am) |
| Tim Aste Pack | Wysardry is right, I can't recall seeing max files for buildings....But I need to download it anyway... read more | 09/09/2005 (4:35 am) |
| Tim Aste Pack | Uhhh...your close, and I am constantly clicking and opening web pages ;) You still have a chance ;)... read more | 09/09/2005 (4:27 am) |
| Tim Aste Pack | Hehehe...I'm on 59 %....what connection do you have?... read more | 09/09/2005 (4:26 am) |
| Google Earth | LOL Nigel ;) But a big congrat for google (like they need one) ;) Now how could we use this in Ga... read more | 09/09/2005 (4:14 am) |
| Tim Aste Pack | I am downloading right now, so hold on for 15 minutes ;)... read more | 09/09/2005 (4:12 am) |
| Tim Aste Pack | I purchased Building 2 and enviroment 2 pack (purchased separatly), now I think that objects are in ... read more | 09/09/2005 (4:05 am) |
| Argh -- hard discussions with anti-torque-types | Well you tickled my mind so I went to see this engine (I have to admit I haven't heard about this e... read more | 09/09/2005 (4:01 am) |
| Tim Aste Pack | Every building also comes in source format, I have to say that I was very pleased and extremly satis... read more | 09/09/2005 (3:03 am) |
| AI, scripts where to start ?? | Search the resources. Search for AISense, AIGuard, AIPatrol...this should give you more clues. Al... read more | 09/09/2005 (3:01 am) |
| Google Earth | He he I found you guys, unfortunatly it's only this kind of visit I can afford since I am too far fo... read more | 09/08/2005 (11:23 pm) |
| Any date for when TSE won't be "Early Adopter" pricing? | I think that TSE will be released next year as full product but then again I might be wrong ;)... read more | 09/08/2005 (2:03 am) |
| Advanced 3D Game Programming All in One | How about AI? I have 3D game programming all in one and there is nothing about AI. If I remembered c... read more | 09/07/2005 (5:18 am) |
| Shading, rendering...faking? | Thanks Ben!... read more | 09/03/2005 (1:09 am) |
| Shading, rendering...faking? | Well I could fake terrain with textures, do you know of any other tehnique (preferably code).... read more | 09/02/2005 (9:37 am) |