Steven Jackson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making your voice heard | Amadeus, I'd recommend taking a look at [url=http://starmen.net]Starmen.net[/url] which is a site de... read more | 07/01/2004 (10:45 am) |
| Torque Cookbook | I love this idea - I hope it goes forward!... read more | 06/30/2004 (11:33 pm) |
| Starting my game design career | Well, if you're talking C++, you'll be wanting to learn [url="http://libsdl.org"]SDL[/url] after you... read more | 06/30/2004 (6:43 pm) |
| First-person shooters... Are there too many? | Will Harrison - forget gameplay? So let's stop making games for the next 30 years and clone unreal 3... read more | 06/29/2004 (5:37 pm) |
| Best Modeller | I'd love to know when maya was made free. ;)... read more | 06/21/2004 (10:27 pm) |
| Best Data Compressor? ZIP,RAR,ACE,SIT,LHA...? | I personally use .7z (search for 7zip) when transferring files between me and my artist, as it compr... read more | 06/06/2004 (5:50 pm) |
| Informal survey: reason you got interested in Torque? | A. I had previous experience with OpenGL standalone, but it was too much trouble to make a *game* wi... read more | 06/06/2004 (5:48 pm) |
| TSE Early Adopter License question | Yes, if you pay for EA now, you'll have it all later when it goes final for no more money. You'll b... read more | 06/04/2004 (4:04 pm) |
| Getting distance between objects | %distance = VectorDist(%obj1.getPosition(),%obj2.getPosition()); Should work for you.... read more | 06/03/2004 (8:10 am) |
| TSE around the corner!?! | 56 minutes between his posts - I'm estimating 3 minutes till release :)... read more | 06/02/2004 (6:02 pm) |
| How I can use a terrain in Marble Blast Gold | Alexs@garagegames.com - you'll have to mail your levels to him to get them on there, and he only upl... read more | 05/27/2004 (3:43 pm) |
| License Questions | If you're not a coder, there's nothing you'd need in the private forums, really - all it is is discu... read more | 05/27/2004 (10:06 am) |
| ZeroBumpScale? | Search the resources for "EGTGE" and in one of those PDF's is some information on the bumpscale stuf... read more | 05/25/2004 (9:36 pm) |
| Some interiors issues (DIF) | I'm not sure about your other problems, but Issue 1 can be easily resolved by just setting the terra... read more | 04/25/2004 (10:13 am) |
| Congratulations Burger Wars! | Agreed - this is a good day. Burger wars and Paul going GG? I, for one, am not complaining :)... read more | 04/01/2004 (8:06 am) |
| TSE, old formats removed? | Break into the GG offices wearing a ninja suit or dressed as Ben and you may be able to find it. Ot... read more | 03/30/2004 (11:44 am) |
| New License? | As far as I know, you must conform to one of the licenses and not mix and match stuff from one to an... read more | 03/28/2004 (11:01 am) |
| Live GDC Reporting from San Jose | Woah, Rick Overman is the spitting image of one of my cousins. Everything from his glasses to hair ... read more | 03/26/2004 (8:10 am) |
| Torque OS dependencies? | Nope, there are no registry keys that I'm aware of - to run a game, all you gotta have is [code]... read more | 03/25/2004 (6:21 pm) |
| 3D Outrage | Your background repeats at large resolutions, and at small resolutions the text goes all the way to ... read more | 03/25/2004 (1:46 pm) |
| TSE - some more info | I just started looking into shaders last night, and it appears Cg does support windows/linux/os x - ... read more | 03/23/2004 (7:45 pm) |
| A few questions before buying | 2. I didn't put much research into it, but after looking at a screenshot, I'd say it would be relati... read more | 03/22/2004 (7:09 am) |
| Toggling First Person/Third Person | I'd say go into server/scripts/game.cs - and onClientEnterGame (or something similar to that) insert... read more | 03/21/2004 (2:01 pm) |
| DTS importer for blender | There are no DTS importers for any modelling program, most likely to prevent users from easily editi... read more | 03/19/2004 (6:31 pm) |
| Torque heading towards piecemeal? | John - the TNL seems to be a separate thing where Mark has pulled the networking from Torque 1.2 and... read more | 03/19/2004 (6:23 pm) |
| Is this standard Frames/Sec | Danny: By default, debug will write as "torqueDemo_DEBUG.exe" and release will write as "torqueDemo.... read more | 03/18/2004 (5:08 pm) |
| Other Developers in Indiana | Well, I'm only 14.. and I doubt my parents would appreciate driving me 3 hours to meet strangers ;)... read more | 03/17/2004 (5:42 pm) |
| Other Developers in Indiana | I also hail from Indiana, although I doubt I could meet up with anyone. Nice to know that GG has a ... read more | 03/16/2004 (1:11 pm) |
| Where are the Damagetypes? | The way I handle this, is whenever you call ::damage, the last parameter is the damagetype. You can... read more | 03/16/2004 (12:36 pm) |
| Scripting Weapons | Not sure of any tutorials offhand, but the basic process is copying the crossbow.cs into "mygun.cs" ... read more | 03/15/2004 (6:33 pm) |
| Thank You, Garage Games, for a great new license! | Three w00ts for GG! This is excellent, my friends. What would we do without these people?... read more | 03/15/2004 (3:36 pm) |
| WhateverGames Pre-Launch | I'm no expert on marketing or anything, but I'd just like to give a bit of information. I'm still i... read more | 03/14/2004 (1:18 pm) |
| WhateverGames Pre-Launch | I checked out the site, and it looks interesting. I'll be sure to look into it more when I get the ... read more | 03/11/2004 (1:35 pm) |
| Question about torque | TorqueScript does not look like that. Download the demo and look at the .cs files, judge for yourse... read more | 03/09/2004 (2:23 pm) |
| 3D Modeling | Jon, you may want to check out Milkshape 3D if you're looking for a game development modelling appli... read more | 03/06/2004 (11:45 am) |
| Visual Studio .NET issue | Go to the torque/vc6 directory and open up the dsw there, and then VC7 will ask you to convert it.... read more | 03/06/2004 (6:29 am) |
| Tge 2 | Gonzo: Image of the day, aka dev snapshot ;) He's probably used to looking at flipcode's dev shots.... read more | 03/06/2004 (6:28 am) |
| Game Genre Frameworks | I think Ben Garney has a simple RTS framework he may put up for sale or something, but it was awhile... read more | 03/05/2004 (12:26 pm) |
| Possible hint & demo site | @ Marbleman: looked at it, and it's excellent :) Of course I don't mind, if there's already a sit... read more | 02/20/2004 (4:16 pm) |
| yes I bought the SDK | Dylan: naw, I'm much more elite than THE Steve Jackson :) Before long, I will be taking over the ... read more | 02/20/2004 (2:00 pm) |
| yes I bought the SDK | Aye aye, cap'n. Ahh, that reminds me... I am out of captain crunch. The world may as well end...... read more | 02/18/2004 (3:02 pm) |
| Possible hint & demo site | Hey Bob, the website has been set up but it seems our team wants to keep it secret for a bit... once... read more | 02/18/2004 (1:17 pm) |
| Must the torque logo be show in the game? | On a similar note; I'm definitely planning to show the GarageGames or a Torque logo in my splash scr... read more | 02/18/2004 (12:29 pm) |
| Possible hint & demo site | This one didn't work either, same problem :\... read more | 02/04/2004 (6:32 pm) |
| Possible hint & demo site | @ Kostas Del: I received the e-mail, but when I attempt to download the attachment using hotmail it ... read more | 02/03/2004 (3:11 pm) |
| Sell me Torque Mentally | Hey Basic :) The reasons for buying Torque you pretty well listed yourself: fast to make games wi... read more | 02/03/2004 (2:59 pm) |
| Possible hint & demo site | @ Kostas Del: Yeah, go ahead and try. stevo_gg@hotmail.com - hopefully they'll work :)... read more | 02/02/2004 (3:59 pm) |
| Additional software ? | You'll find a lot of support in the forums if you were to run into trouble with Torque. You can fin... read more | 01/31/2004 (10:22 pm) |
| Torque Game Studio | This is looking awesome, Ivo -- any estimated release date? I can't wait :)... read more | 01/27/2004 (8:18 am) |
| Vehicle Collision | Hey, thanks for all your help. I fixed it by giving it a different className, and then creating an ... read more | 01/26/2004 (6:40 pm) |