James Yong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Status of 1.3? | Is the posting to Linux still on the card? Thanks.... read more | 12/08/2004 (8:33 pm) |
| Cone Light | Thanks Jim, The link helps me to correct other aspects of the engine. But attempting to modify... read more | 12/07/2004 (10:42 pm) |
| Cone Light | Thanks Jim, The link helps me to correct other aspects of the engine. But attempting to modify... read more | 12/07/2004 (9:18 pm) |
| Cone Light | Ok, i managed to see the light now. But attempting to modify cone inner, cone outer values still ... read more | 12/07/2004 (12:27 am) |
| Syntax Highlighting | I have tried Visual Assist. Yes, it is pretty good. It's feature is pretty close to Eclipse which ... read more | 12/06/2004 (1:34 am) |
| Syntax Highlighting | Just to say that I have solved the problem. But I wasn't able to pinpoint how I really did it. Maybe... read more | 12/05/2004 (11:56 pm) |
| Text colors in source files no longer work | Just to say that I have solved the problem. But I wacn't able to pinpoint how I did it.... read more | 12/05/2004 (11:53 pm) |
| Syntax Highlighting | Thanks for the introducing Visual Assist, Josh. Regards.... read more | 12/05/2004 (11:33 pm) |
| Syntax Highlighting | Hi Josh, I have clicked on the Visual Asist link. Firstly, I don't think it is free. Secondly, ... read more | 12/05/2004 (11:13 pm) |
| Syntax Highlighting | Hi Tom, Thanks for the link. From the info in the link, I have tried to change the registry and e... read more | 12/05/2004 (10:13 pm) |
| Text colors in source files no longer work | Reinstalling vc6 also doesn't helps :(... read more | 12/05/2004 (9:17 pm) |
| Text colors in source files no longer work | I have managed to set the registry values according to "VC6 .cc compiling.reg", but it didn't helps.... read more | 12/05/2004 (8:17 pm) |
| Text colors in source files no longer work | Hi, I think I have the same problem as Ian. After correcting the file extensions using REGEDIT... read more | 12/05/2004 (4:29 pm) |
| Why do I get 12 warnings when compiling the Library? | Thanks for the info, Tom.... read more | 12/05/2004 (3:21 am) |
| Why do I get 12 warnings when compiling the Library? | Example of one of the 12 warnings. The rest are similar. [code] C:\Program Files\Microsoft Visua... read more | 12/05/2004 (12:16 am) |
| Syntax Highlighting | Tom, Oh gosh...Yes, I installed with the new TGE installer. I'll search for the thread that yo... read more | 12/05/2004 (12:05 am) |
| Why do I get 12 warnings when compiling the Library? | Hi, It happens to me too. I just ignore it for now, but it should works fine. Seems a pretty lat... read more | 12/04/2004 (7:01 pm) |
| Thoughts on Reaction Engine | Hi, In my opinion, RE is easier to get to speed than TGE. So it is good to get some experience fr... read more | 12/04/2004 (6:55 pm) |
| Chris Cole missing in action? | Thanks. Finally. ;-)... read more | 12/01/2004 (3:40 am) |
| Screenshots of games with Torque | Maybe you can try looking at [url]http://www.garagegames.com/mg/snapshot/gallery.php[/url]... read more | 10/25/2004 (1:28 pm) |
| Is it time for a new forum? | The forum used here is fine.... read more | 10/24/2004 (3:56 pm) |
| Advice for studying engine | Yes, they helps. Thank you Melv May and Ace ;-)... read more | 10/24/2004 (3:46 pm) |
| Advice for studying engine | Thanks Eugene. I guess I have to be clearer. I mean the c++ codes in TGE. I think i should jus... read more | 10/24/2004 (6:18 am) |
| Pucharse ? TSE or TGE | Intoxicate, TGE is a complete engine. TSE adds-on new shader capabilities to TGE. So u should 1s... read more | 10/24/2004 (2:14 am) |
| my dear screen resolution | Nice to know that there are people still working with Reaction Engine ;-) I just got mine few wee... read more | 10/23/2004 (11:23 pm) |
| Quark cracks from copying | Tony, I think it would be helpful if you can show some pics of it. Regards, James Yong... read more | 06/16/2004 (11:58 pm) |
| A few questions | Also read "3D Game Programming - All in one" by Kenneth Finney.... read more | 05/28/2004 (5:24 pm) |
| Torque Book: 3D Game Programming All In One | I received mine today. Hehe.... read more | 05/17/2004 (6:08 am) |
| Gui control for 2d game.. | Check out Combat 3d from http://www.brianpostma.com/pc.html... read more | 05/15/2004 (1:54 am) |
| Implementing a race track | Jason, I would choose to do it using DIF.... read more | 05/14/2004 (8:56 am) |
| 3D Game Programming All in One - must be a popular item | Why not read this while you are waiting. [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 05/13/2004 (11:50 pm) |
| Cannot mix watery and non-watery textures on a polyhedron | Thank you for this advise, Desmond.... read more | 05/12/2004 (6:12 pm) |
| Cannot mix watery and non-watery textures on a polyhedron | Alex, I have tried what you have recommended. Then I textured them again and the error message di... read more | 05/12/2004 (2:08 am) |
| Quark: Caulk from tagged | It does do hidden surface removal, automatically?... read more | 05/11/2004 (7:01 pm) |
| Quark: Caulk from tagged | [code] Caulk ---------- ---------------- ---------- | | * * | |... read more | 05/11/2004 (3:57 pm) |
| Torque Training? | This resourse is great. [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 05/11/2004 (8:45 am) |
| Cannot mix watery and non-watery textures on a polyhedron | This error message occurs after I added the arch. So I am very sure it has to do with the arc. I hav... read more | 05/10/2004 (5:58 pm) |
| Quark: Caulk from tagged | Alex, Yes. I am using Quark 6.4 Alpha. But I didn't find the "Caulk from tagged" option as detai... read more | 05/10/2004 (5:53 pm) |
| C++ | So which one is better for compiling Torque?... read more | 05/10/2004 (5:17 am) |
| Brush modeling a 45 degree roof? | Adib, I have a case where Quark found a leak on the window but my own check shows it is perfectly ... read more | 05/09/2004 (9:04 pm) |
| Brush modeling a 45 degree roof? | Just a thought, try exporting with the "Don't write Floating-point Coords" unchecked. This option is... read more | 05/09/2004 (4:47 pm) |
| TSE Demo? Please, please, pretty please? | It is a great TSE demo video! Really anxious to see the actual demo on my computer soon.... read more | 05/04/2004 (11:11 pm) |
| Quark lighting - some rooms lit by sun, some rooms totally dark | Thanks to all, my problem is solved after I have done what I have mentioned in my last post :)... read more | 05/03/2004 (9:04 pm) |
| Which to use for buildings, Quark or Milkshape? | For me, I would choose Quark.... read more | 05/03/2004 (8:40 am) |
| Quark lighting - some rooms lit by sun, some rooms totally dark | Thanks Stefan, I didn't know about the "don't let sunlight pass" setting until you mentioned... read more | 05/03/2004 (8:37 am) |
| Quark lighting - some rooms lit by sun, some rooms totally dark | Thanks Matthew, I have looked at the "simple example map" above and found the cube for the por... read more | 05/03/2004 (8:22 am) |
| Quark lighting - some rooms lit by sun, some rooms totally dark | I have tried for a few hours, still no luck :( [Addition] I built the house using cube instead of... read more | 05/03/2004 (12:31 am) |
| Quark lighting - some rooms lit by sun, some rooms totally dark | Yes, I am using portals. I guess I have to see if I can fix the leaking rooms. Thanks !CLUTCH! for t... read more | 05/02/2004 (10:41 pm) |
| Synapsys new lighting pack | John, I have looked at the screenshots on your bio section. May I suggest that you write a short... read more | 04/30/2004 (8:31 am) |
| Synapsys new lighting pack | Just to say that the Synapse Gaming Lighting Code Pack is interesting. A suggestion. I would lik... read more | 04/30/2004 (7:59 am) |