Game Development Community

Jody Byrd's Forum Posts

Thread Post Date Posted
Instant Action....and so it begins I'm going to post my question here, versus starting a new thread. I have a feeling this has been ask... read more 10/15/2007 (12:58 pm)
Converting Data from TGB Ok, cool. At least I know now, before I get in too deep.... read more 12/12/2006 (8:12 am)
Converting Data from TGB Ok, I found the Import project/import level on the menu. That takes care of my .t2d files. Howeve... read more 12/12/2006 (8:07 am)
Conversation manager Did anybody ever help you with this issue?... read more 12/09/2006 (6:25 pm)
Building a project But it wont run. I get the main menu. however, if I click on a the new game button. (Which calls new... read more 12/09/2006 (5:26 pm)
Does anyone still use Pascal? I still have a few tp7 games to convert over to something modern. When I need a good dos program for... read more 11/16/2006 (8:38 pm)
Sickhead Torsion Comment It annoyed me so much, that it turned me off of Torsion. As a MicroISV I get it, but as a customer i... read more 10/14/2006 (2:57 pm)
Corp?? Sole Prop?? What should I do? Yeah, you'll a cpa to do the business taxes. They'll give you the K-1's , which turbotax and the oth... read more 09/14/2006 (9:43 pm)
Corp?? Sole Prop?? What should I do? @bryan I used bizfiling.com 3 years ago to setup a LLC. It cost about $500 on a credit card all t... read more 09/14/2006 (9:34 pm)
Corp?? Sole Prop?? What should I do? @Tod In NC, an LLC is $200 filing fee per year, a Corp is $25. The franchise fee is $1.5 per $100... read more 09/14/2006 (9:22 pm)
Corp?? Sole Prop?? What should I do? I thought a sole-proprietorship could have employees? The issues for me were: Tax, Liability, In... read more 09/14/2006 (6:08 pm)
Can we have a TorqueX and XNA and C# Forums Please A TorqueX forum is a sure thing, but how about making a General .Net forum then? that covers all asp... read more 09/04/2006 (6:49 am)
Console Grammer files Ah, I seem to remember that now from way back. I didn't know it was in the release.... read more 08/31/2006 (5:19 pm)
Making Torquescript a VS 2005 Language I was referring to my last post: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=4... read more 08/31/2006 (10:49 am)
Making Torquescript a VS 2005 Language Step 7: Now just to go back and transfer the BASgram.y, BASscan.l, CMDgram.y, and CMDscan.l info fro... read more 08/31/2006 (10:37 am)
Making Torquescript a VS 2005 Language Step 6: Installing the dll 1) make a directory to put your dll file. 2) Copy the dll file from... read more 08/31/2006 (10:34 am)
Making Torquescript a VS 2005 Language Step 5: Hacking the Solution. 1) Look in the service.cpp file. The tokenInfoTable is where we mak... read more 08/31/2006 (10:34 am)
Making Torquescript a VS 2005 Language Step 4: Testing what we got 1) Go ahead and build the solution. 2) Right now, it only registe... read more 08/31/2006 (10:33 am)
Making Torquescript a VS 2005 Language Step 3: Create a new language package 1) from the menu, click File->New->Project 2) in the "Ne... read more 08/31/2006 (10:32 am)
Making Torquescript a VS 2005 Language Step 2: Copy Bison and Flex Before we get to far, you need to install flex and bison for the defa... read more 08/31/2006 (10:31 am)
Making Torquescript a VS 2005 Language Step 1: Install VS 2005 SDK If you don't already have it loaded :), goto [url]msdn.microsoft.... read more 08/31/2006 (10:30 am)
Changing .cs to .ts I broke out the VS 2005 SDK. Thinking I might be able to tweak the MyC example enough. I don't k... read more 08/28/2006 (1:45 am)
Changing .cs to .ts As far as I can tell. Most of the .cs files are called from within the scripts. IIRC, you could alre... read more 08/27/2006 (7:32 pm)
Changing .cs to .ts 1) Why change .dso? Simply, because I could. And I wanted to know how embedded that half of the comp... read more 08/27/2006 (6:10 am)
Changing .cs to .ts //solution setup Step 1: copy the entire tge 1.4 code into a new folder Step 2: remove the too... read more 08/26/2006 (11:23 pm)
TGE compiled with /CLR Now, set some break points and run the TorqueEngine in debug mode. ::process() calls MyCall() ... read more 08/26/2006 (9:32 pm)
TGE compiled with /CLR //Calling the Interface function Note: I chose to add this where the Console is processed. The t... read more 08/26/2006 (9:26 pm)
TGE compiled with /CLR //Creating the managed extension file Step 14: Back in TorqueEngine, add a new cpp file, I called... read more 08/26/2006 (9:19 pm)
TGE compiled with /CLR //Creating my VB.Net dll Step 10: Add new vb.net class library to my solution, I called it VB8Dll... read more 08/26/2006 (9:12 pm)
TGE compiled with /CLR //Changing the Project Complie Properties Step 5: Switch solution to Debug Mode. Step 6: Went... read more 08/26/2006 (9:04 pm)
TGE compiled with /CLR //The solution setup Step 1: Copied the whole torque directory to a new folder. Step 2: Down... read more 08/26/2006 (8:45 pm)
Garage Games using XNA framework? So, here we have a "Undiscovered Country" situation. I personally think its another tool for my a... read more 08/14/2006 (5:59 pm)
Colission issues on basic tutorial I just went thru that this past weekend. its now SetGraphGroup, instead of SetGroup. The tutorial ha... read more 02/23/2006 (8:04 am)
Visual Studio 2005 Express Edition Update I removed the Platform SDK and Directx Feb 2006 directories from my VS 2005 Pro paths, and had no e... read more 02/21/2006 (7:10 pm)