Jorgen Ewelonn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Black Screen Bug Solution | Oh man, thank you for this.. I tought I was going crazy for a while...... read more | 02/18/2009 (11:22 pm) |
| What would you like to see addressed in Torque 3D? | I know that improvements to the placement of replicators has been discussed but I didn't see any spe... read more | 01/31/2009 (7:10 am) |
| GameCamera 2.0 Discussion | I don't think anyone minds Brian. I had a good read so far and I hope that you'll end up with someth... read more | 11/24/2007 (2:55 pm) |
| Constructor 3 Crash | Hmm, tried closing the scene, re-open and re-export once more. The passable wall next to the light ... read more | 08/10/2007 (1:26 pm) |
| Constructor 3 Crash | Hey Woody, I've tried that one. It seems to [i]almost[/i] work. I tried this the first time I insta... read more | 08/10/2007 (1:16 pm) |
| Dual display problems | Remarkably, installing Hydravision seems to have fixed the problem (even tough I didn't find the "3D... read more | 08/08/2007 (2:58 am) |
| My person | {where you installed TGE}\starter.fps(or whatever mod you are using)\server\scripts\player.cs rea... read more | 08/06/2007 (12:16 pm) |
| Constructor 3 Crash | I've noticed that exporting a DIF with portals that has been previously saved seem to crash Construc... read more | 08/04/2007 (4:12 am) |
| DTS baked in DIF... | Peter Pedersen & Luca Deriu : Baked-in DTS shapes isn't supported by TGEA yet. This feature is h... read more | 08/01/2007 (2:51 am) |
| Example of RTS Environment Maps | Well, the detail texture thingie sounds very interesting :) If you don't mind posting ....... read more | 07/27/2007 (7:31 am) |
| Example of RTS Environment Maps | Looking really good Frank, what are your plans with it once you're done ?... read more | 07/27/2007 (2:09 am) |
| Modernization Kit Beta Thread 2 | @Stephen: That was actually the point I aimed for, unfortunately I didn't make myself clear enough. ... read more | 07/18/2007 (12:33 pm) |
| Modernization Kit Beta Thread 2 | @Jason: [quote]As far as DTS, if you're using more dts object on your interiors then DIF's or eve... read more | 07/18/2007 (12:16 pm) |
| Modernization Kit Beta Thread 2 | [quote]As a tangent, how do DTS objects fit into the equation? I'm always prone to having more DTS t... read more | 07/18/2007 (10:27 am) |
| How to instatiate dif | Hey Alexander. I can't help you with your problem but I'm pretty certain that you should pitch this... read more | 06/12/2007 (11:31 am) |
| Modernization Kit Beta | [quote]Anyone have a VC8 project files required for the latest version to work ?[/quote] I'd like... read more | 05/07/2007 (1:45 am) |
| Modernization Kit Beta | I am having troubles compiling the 151 release for Windows. Copying the VC8 TorqueDemo.proj from ... read more | 04/22/2007 (6:19 am) |
| Feature Request: BSP to mesh | Any chance that we'll see more formats for export ? .OBJ perhaps ?... read more | 04/14/2007 (5:58 am) |
| Feature Request -Multiple select | @David: The deselect function you describe above only applies to objects, am I right ?? I've bee... read more | 04/14/2007 (5:04 am) |
| Constructor Out Early | [quote]Servers will be melting down as the masses cram into the gates.[/quote] Thank the lord I hap... read more | 04/08/2007 (7:55 am) |
| New Tgea Demo App | Timothy Aste made this comment here : [url]http://www.greatgamesexperiment.com/game/legions/develope... read more | 03/31/2007 (1:00 pm) |
| New Tgea Demo App | [url]Http://www.garagegames.com/mg/snapshot/view.php?qid=1163[/url] This was presented @ GDC 2006... read more | 03/31/2007 (11:34 am) |
| TSE GTKRadiant Pipeline | No need to turn this into a flamewar, right? :) I was excited to hear about this solution aswell,... read more | 12/26/2006 (3:35 am) |
| Porting GL to GFX? | That post is restricted to RTS-kits owners only :( Any chance you could post it here (unless it c... read more | 11/20/2006 (4:45 am) |
| TGB is not opened in Windows Vista | Do note that there are still some driver issues with Vista and certain hardware. Depending on the v... read more | 11/05/2006 (12:20 am) |
| Best Linux distro for Torque dev? | Hoho Badguy, discussing the "leetnes" of different distros is quite entertaining :) I installed sla... read more | 08/25/2006 (3:32 am) |
| Best Linux distro for Torque dev? | I agree with Gary completly, I've been using Linux for a bunch of things during the years and if I m... read more | 08/23/2006 (4:32 pm) |
| TSE GTKRadiant Pipeline | It is great to hear you are making a fast and steady pace, I am eager to hear more on your progress.... read more | 06/04/2006 (4:14 pm) |
| TSE GTKRadiant Pipeline | Josh, looking at the Maya Toolkit for Nebula2 really waters my mouth but it comes with a pricetag. ... read more | 06/01/2006 (5:49 pm) |
| Massive slowdown with AI | Great, happy to have helped .. :)... read more | 05/08/2006 (1:52 pm) |
| Massive slowdown with AI | Is your .exe compiled in DEBUG mode? I had serious perfomance issues when compiling in the "wrong"... read more | 05/08/2006 (12:21 pm) |
| Integrate level builder with script | Isn't the editors covered by the NDA when it comes to TGB ?? I was under that impression atleast..... read more | 04/29/2006 (6:02 am) |
| MS4 within a few months | [quote]The day when laws for stupidity, you fat slobe, will be enforcable, will be a sad day for you... read more | 04/02/2006 (6:13 am) |
| MS4 within a few months | Not another one of these threads... [quote]your a fanboy moron. I can only laugh in your face.[/quo... read more | 04/01/2006 (2:30 am) |
| Is GG caring anything about the TGE source? | I for one think that next to the forums of Gentoo linux these are the most vibrant I've ever came ac... read more | 03/21/2006 (11:24 am) |
| Torque AI Pack | Well, for somehing that has been in dev for practically 2 years without even a hint of releasedates ... read more | 02/28/2006 (10:00 pm) |
| Which Map Editor? | Good thing they're woking on it then, TSE is just getting better and better :)... read more | 02/28/2006 (3:52 pm) |
| Torque AI Pack | [url=http://www.garagegames.com/blogs/1605/9897]Another blog of Phil's[/url] [quote]AI pack is also... read more | 02/28/2006 (3:48 pm) |
| Crosscompiling 1.4 on linux for windows. | Hmm, any chance of a cross-compiling-on-linux-for-noobs write up :) I'd really like a unattended ... read more | 02/24/2006 (5:39 pm) |
| Problem with texture..Dosen't export | Cimo, create a dummy texture (a checkerboardpattern for ex.) of the size 128x128 and fit it on your ... read more | 02/24/2006 (7:22 am) |
| Problem with texture..Dosen't export | Power of Two perhaps ?? Try making your textures in a power of 2 ... such as 8 (2x2x2) .. 16 (2x... read more | 02/24/2006 (3:34 am) |
| Clocking snippers in the grass | Why not just "fade" the opacity of the sniper/player based on distance from the viewer ? Don't ha... read more | 02/24/2006 (3:27 am) |
| Resource approvals | [quote]Is something going on with the moderators that we don't know about?[/quote] hmm, [url=http... read more | 02/23/2006 (9:07 am) |
| Environmental suit WIP | I really like the legs and feets :) Reminds me of elephants or mammoths somewhat :)... read more | 02/18/2006 (5:10 am) |
| Dif loads in TGE ... kills TSE ... flickers on Mac??? | Not to slam Florian but just to be clear; [quote]Did you use the TSE's Map2Dif?[/quote] when you... read more | 02/18/2006 (5:06 am) |
| Blooming effect? | Thanks Manoel for the play by play, I have been meaning to try the shader based solution for some ti... read more | 02/08/2006 (1:54 pm) |
| Looking for advice/recommendations | Programming Game AI [i]is[/i] a great book, I read it cover to cover the same day I got it :) you wo... read more | 02/06/2006 (5:44 pm) |
| Blooming effect? | Manoel > Are you feeding trough a .cg shader or are you still using fixed function to achieve the bl... read more | 02/06/2006 (12:27 pm) |
| Blooming effect? | I seem to remember a fullscreen motionblur resource somewhere ?? screenfxmanager ?? hmm ... oh ye... read more | 02/06/2006 (3:22 am) |
| WIP: Glow/bloom | Manoel, I'd die for that resource :) Hope you find the time to release it ...... read more | 01/24/2006 (8:16 am) |