Game Development Community

Jorgen Ewelonn's Forum Posts

Thread Post Date Posted
Black Screen Bug Solution Oh man, thank you for this.. I tought I was going crazy for a while...... read more 02/18/2009 (11:22 pm)
What would you like to see addressed in Torque 3D? I know that improvements to the placement of replicators has been discussed but I didn't see any spe... read more 01/31/2009 (7:10 am)
GameCamera 2.0 Discussion I don't think anyone minds Brian. I had a good read so far and I hope that you'll end up with someth... read more 11/24/2007 (2:55 pm)
Constructor 3 Crash Hmm, tried closing the scene, re-open and re-export once more. The passable wall next to the light ... read more 08/10/2007 (1:26 pm)
Constructor 3 Crash Hey Woody, I've tried that one. It seems to [i]almost[/i] work. I tried this the first time I insta... read more 08/10/2007 (1:16 pm)
Dual display problems Remarkably, installing Hydravision seems to have fixed the problem (even tough I didn't find the "3D... read more 08/08/2007 (2:58 am)
My person {where you installed TGE}\starter.fps(or whatever mod you are using)\server\scripts\player.cs rea... read more 08/06/2007 (12:16 pm)
Constructor 3 Crash I've noticed that exporting a DIF with portals that has been previously saved seem to crash Construc... read more 08/04/2007 (4:12 am)
DTS baked in DIF... Peter Pedersen & Luca Deriu : Baked-in DTS shapes isn't supported by TGEA yet. This feature is h... read more 08/01/2007 (2:51 am)
Example of RTS Environment Maps Well, the detail texture thingie sounds very interesting :) If you don't mind posting ....... read more 07/27/2007 (7:31 am)
Example of RTS Environment Maps Looking really good Frank, what are your plans with it once you're done ?... read more 07/27/2007 (2:09 am)
Modernization Kit Beta Thread 2 @Stephen: That was actually the point I aimed for, unfortunately I didn't make myself clear enough. ... read more 07/18/2007 (12:33 pm)
Modernization Kit Beta Thread 2 @Jason: [quote]As far as DTS, if you're using more dts object on your interiors then DIF's or eve... read more 07/18/2007 (12:16 pm)
Modernization Kit Beta Thread 2 [quote]As a tangent, how do DTS objects fit into the equation? I'm always prone to having more DTS t... read more 07/18/2007 (10:27 am)
How to instatiate dif Hey Alexander. I can't help you with your problem but I'm pretty certain that you should pitch this... read more 06/12/2007 (11:31 am)
Modernization Kit Beta [quote]Anyone have a VC8 project files required for the latest version to work ?[/quote] I'd like... read more 05/07/2007 (1:45 am)
Modernization Kit Beta I am having troubles compiling the 151 release for Windows. Copying the VC8 TorqueDemo.proj from ... read more 04/22/2007 (6:19 am)
Feature Request: BSP to mesh Any chance that we'll see more formats for export ? .OBJ perhaps ?... read more 04/14/2007 (5:58 am)
Feature Request -Multiple select @David: The deselect function you describe above only applies to objects, am I right ?? I've bee... read more 04/14/2007 (5:04 am)
Constructor Out Early [quote]Servers will be melting down as the masses cram into the gates.[/quote] Thank the lord I hap... read more 04/08/2007 (7:55 am)
New Tgea Demo App Timothy Aste made this comment here : [url]http://www.greatgamesexperiment.com/game/legions/develope... read more 03/31/2007 (1:00 pm)
New Tgea Demo App [url]Http://www.garagegames.com/mg/snapshot/view.php?qid=1163[/url] This was presented @ GDC 2006... read more 03/31/2007 (11:34 am)
TSE GTKRadiant Pipeline No need to turn this into a flamewar, right? :) I was excited to hear about this solution aswell,... read more 12/26/2006 (3:35 am)
Porting GL to GFX? That post is restricted to RTS-kits owners only :( Any chance you could post it here (unless it c... read more 11/20/2006 (4:45 am)
TGB is not opened in Windows Vista Do note that there are still some driver issues with Vista and certain hardware. Depending on the v... read more 11/05/2006 (12:20 am)
Best Linux distro for Torque dev? Hoho Badguy, discussing the "leetnes" of different distros is quite entertaining :) I installed sla... read more 08/25/2006 (3:32 am)
Best Linux distro for Torque dev? I agree with Gary completly, I've been using Linux for a bunch of things during the years and if I m... read more 08/23/2006 (4:32 pm)
TSE GTKRadiant Pipeline It is great to hear you are making a fast and steady pace, I am eager to hear more on your progress.... read more 06/04/2006 (4:14 pm)
TSE GTKRadiant Pipeline Josh, looking at the Maya Toolkit for Nebula2 really waters my mouth but it comes with a pricetag. ... read more 06/01/2006 (5:49 pm)
Massive slowdown with AI Great, happy to have helped .. :)... read more 05/08/2006 (1:52 pm)
Massive slowdown with AI Is your .exe compiled in DEBUG mode? I had serious perfomance issues when compiling in the "wrong"... read more 05/08/2006 (12:21 pm)
Integrate level builder with script Isn't the editors covered by the NDA when it comes to TGB ?? I was under that impression atleast..... read more 04/29/2006 (6:02 am)
MS4 within a few months [quote]The day when laws for stupidity, you fat slobe, will be enforcable, will be a sad day for you... read more 04/02/2006 (6:13 am)
MS4 within a few months Not another one of these threads... [quote]your a fanboy moron. I can only laugh in your face.[/quo... read more 04/01/2006 (2:30 am)
Is GG caring anything about the TGE source? I for one think that next to the forums of Gentoo linux these are the most vibrant I've ever came ac... read more 03/21/2006 (11:24 am)
Torque AI Pack Well, for somehing that has been in dev for practically 2 years without even a hint of releasedates ... read more 02/28/2006 (10:00 pm)
Which Map Editor? Good thing they're woking on it then, TSE is just getting better and better :)... read more 02/28/2006 (3:52 pm)
Torque AI Pack [url=http://www.garagegames.com/blogs/1605/9897]Another blog of Phil's[/url] [quote]AI pack is also... read more 02/28/2006 (3:48 pm)
Crosscompiling 1.4 on linux for windows. Hmm, any chance of a cross-compiling-on-linux-for-noobs write up :) I'd really like a unattended ... read more 02/24/2006 (5:39 pm)
Problem with texture..Dosen't export Cimo, create a dummy texture (a checkerboardpattern for ex.) of the size 128x128 and fit it on your ... read more 02/24/2006 (7:22 am)
Problem with texture..Dosen't export Power of Two perhaps ?? Try making your textures in a power of 2 ... such as 8 (2x2x2) .. 16 (2x... read more 02/24/2006 (3:34 am)
Clocking snippers in the grass Why not just "fade" the opacity of the sniper/player based on distance from the viewer ? Don't ha... read more 02/24/2006 (3:27 am)
Resource approvals [quote]Is something going on with the moderators that we don't know about?[/quote] hmm, [url=http... read more 02/23/2006 (9:07 am)
Environmental suit WIP I really like the legs and feets :) Reminds me of elephants or mammoths somewhat :)... read more 02/18/2006 (5:10 am)
Dif loads in TGE ... kills TSE ... flickers on Mac??? Not to slam Florian but just to be clear; [quote]Did you use the TSE's Map2Dif?[/quote] when you... read more 02/18/2006 (5:06 am)
Blooming effect? Thanks Manoel for the play by play, I have been meaning to try the shader based solution for some ti... read more 02/08/2006 (1:54 pm)
Looking for advice/recommendations Programming Game AI [i]is[/i] a great book, I read it cover to cover the same day I got it :) you wo... read more 02/06/2006 (5:44 pm)
Blooming effect? Manoel > Are you feeding trough a .cg shader or are you still using fixed function to achieve the bl... read more 02/06/2006 (12:27 pm)
Blooming effect? I seem to remember a fullscreen motionblur resource somewhere ?? screenfxmanager ?? hmm ... oh ye... read more 02/06/2006 (3:22 am)
WIP: Glow/bloom Manoel, I'd die for that resource :) Hope you find the time to release it ...... read more 01/24/2006 (8:16 am)
Page «Previous 1 2 3 4 5 6 Last »