Peter Dwyer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Availability of Dev Snapshot | @Jeff Not sure if you will manage to read this but, wouldn't it be possible to at least inform pe... read more | 04/12/2005 (11:16 am) |
| What is the TSE logo? | Thanks Alex... read more | 04/11/2005 (3:49 pm) |
| New water | Sounds like your water block is too small... read more | 04/10/2005 (2:23 pm) |
| Debugging technique for infinite loop | @Chris It is perfectly natural for your call stack to contain USER32 and KERNEL32 calls as these ... read more | 04/10/2005 (2:13 pm) |
| Hitting with weapons possible? | Are you and George "Creator" just making silly posts or something?... read more | 04/10/2005 (1:44 pm) |
| Hypexvision | Er...might help if you tell us what you're trying to achieve.... read more | 04/10/2005 (1:38 pm) |
| Neural Nets & Games | @Bruno Using a neural net in a game is a loosing proposition. The whole point of neural nets is t... read more | 04/01/2005 (4:56 am) |
| Neural Nets & Games | @Bruno Using a neural net in a game is a loosing proposition. The whole point of neural nets is t... read more | 04/01/2005 (3:44 am) |
| DirectX 9.0 SDK (Feb 2005) Update... | Have you uninstalled the earlier sdk? Remember that the new feb 2005 sdk is installed in a differ... read more | 03/29/2005 (3:10 pm) |
| A Literal Programming Language | @Brandon As a software engineer I can tell you point blank that you are wrong and Will is in fact... read more | 03/28/2005 (11:31 pm) |
| Management perspective- team motivation (any help, opinions) | @Joe and Dave In an indie project, the only motivation is usually a promise of a share of the pro... read more | 03/23/2005 (12:15 am) |
| Exercise: The Nigerian Scam Artist Game | I rather fancy seeing a sim scammer style game, where your aim is to catch that sucker born every mi... read more | 03/18/2005 (5:13 am) |
| Exercise: The Nigerian Scam Artist Game | "To the moon Alice" Of course I'd like the moon to be in my pocket and not someone elses......actual... read more | 03/16/2005 (2:53 pm) |
| Xbox 2 PC would be amazing for MS and the consumer... | @Pat As far as I can see (this is from the GDC of a few days ago even) the only real unknowns abo... read more | 03/16/2005 (2:21 pm) |
| Polycount.... | @Patrick To answer your question. Yes Torque can do the type of models seen in HL2. At the end of... read more | 03/16/2005 (10:13 am) |
| Xbox 2 PC would be amazing for MS and the consumer... | @jesusphreak I don't think an XBox 2 based PC would be as powerful as you think. This 3 core thin... read more | 03/16/2005 (3:32 am) |
| Project H.O.P.E. | @Ben If you are going for creepy, then how about having the marines, scientist, explorers (trust ... read more | 03/16/2005 (3:02 am) |
| Another Random question... | @Melv *shake shake* look more snow ;o)... read more | 03/15/2005 (9:53 am) |
| Another Random question... | Mathematically speaking "What is random?" Everything is based on a repeating formula. The random... read more | 03/15/2005 (4:37 am) |
| DirectX 9.0 SDK (Feb 2005) Update... | @John To run TSE from VS.net you simply need to set the working directory to point at where the e... read more | 03/14/2005 (11:09 am) |
| Pacman movement code | @Gary Pacman movement does not need to be tile by tile. What pacman does is have a linear velocit... read more | 03/14/2005 (9:33 am) |
| Simple T2D-based text writer | @David I did this a week or so ago when I posted that "Am I going mad" thread. I did pretty much ... read more | 03/14/2005 (9:05 am) |
| OpenGL Init Problems | @Frank GL works by creating a context and attaching said context to a window. You don't simply cr... read more | 03/14/2005 (4:38 am) |
| Breakout Physics | @Lennart er actually the ball should vary in speed depending on the speed the bat is moving at wh... read more | 03/14/2005 (4:32 am) |
| Which directxsdk oct, dec, feb? | Short answer Feb. October was bugged to hell and MS have admitted that now :o) some excuse about ... read more | 03/14/2005 (1:02 am) |
| CustomMaterial parameter mapping reference to shader? | I'll second this as I require these names to integrate Render Monkey into my art pipeline. Given... read more | 03/13/2005 (2:54 pm) |
| Why isn't... | 3D is much more difficult to do than 2D. The necessity of depth manipulation, transparency calculati... read more | 03/13/2005 (3:49 am) |
| City generation technology | @Ali Putting up a demo link and guaging response is a good way to get a sense of how much interes... read more | 03/13/2005 (3:38 am) |
| SetLinearVelocityY() query | @Robert Why are you deleting the object? I'm sure you've probably already considered this but,... read more | 03/12/2005 (3:45 pm) |
| SetLinearVelocityY() query | Maybe I'm totally mistaken here but, why wouldn't there be a pause? You are doing the following a... read more | 03/12/2005 (10:49 am) |
| Cloudburst: GG private release | @Charlie What does the joystick stuff do then if there isn't any gamepad support? I thought the ... read more | 03/11/2005 (5:28 pm) |
| Cloudburst: GG private release | @Charlie What does the joystick stuff do then if there isn't any gamepad support? I thought the ... read more | 03/11/2005 (3:45 pm) |
| Torque 2D Vs. Reaction | To be honest with you I would go for T2D. You are simply at a too advanced level to get much out of ... read more | 03/11/2005 (7:48 am) |
| 2D artwork resolution | Unfortunately if you plan to make multi-resolution games like this, you will need to create multiple... read more | 03/11/2005 (4:48 am) |
| Cloudburst: GG private release | @David If you weren't male I'd make you have my children ;o) What are the stats on this as in... read more | 03/11/2005 (4:39 am) |
| About the GG's logo wallpaper on the site. | Waaaaaaayyyyyyyyyyyyy toooooo much time on your hands!... read more | 03/09/2005 (11:14 am) |
| What convinced you to buy T2D? :) | Being a member of GG for years now and knowing Melv's works very well. Heck Melv practically inv... read more | 03/09/2005 (1:14 am) |
| Spyware hurting indies? | This kind of stuff would only ruin indie gaming if poeple start taking evangelical stands against it... read more | 03/09/2005 (1:01 am) |
| $pref::spaceshooter::bestScore = "18342"; | The file in question will be under your spacescroller\client directory. You shouldn't get the updati... read more | 03/07/2005 (1:28 pm) |
| DirectX support in T2D | @Josh Compiling in debug gives me this error. T2D fatal error LNK1104: cannot open file 'ljpeg... read more | 03/07/2005 (12:47 am) |
| $pref::spaceshooter::bestScore = "18342"; | @Robert The function you want to alter is in the Player.cs file and looks as follows //------... read more | 03/07/2005 (12:36 am) |
| Is there a European Game developer conference this year? | I'd better start saving then. I don't think I budgeted that much for it. I'm a cheap paying member i... read more | 03/07/2005 (12:33 am) |
| Does this sound logical | @Melv I think the setImageMap name is the confusion. Especially as in this context it is actuall... read more | 03/06/2005 (2:00 pm) |
| Free sprites inside :) | @Philip Thanks for these. I trawled the web yesterday for just this type of thing and couldn't fi... read more | 03/06/2005 (10:45 am) |
| Oh no flickery flickery! | @Melv Yep you are right. I did say this in my first post, that OGL defaults to 60hz regardless of... read more | 03/06/2005 (10:38 am) |
| Oh no flickery flickery! | @Robert All my quake3 games used to default to 60hz (haven't played them in a while). You are ri... read more | 03/06/2005 (6:43 am) |
| Oh no flickery flickery! | If you run windows XP you will find that all OpenGL games tend to run at 60hz regardless of the grap... read more | 03/06/2005 (5:44 am) |
| Cloudburst - Preview video | Read the story of Adagio.....suddenly the giant rat makes sense :o)... read more | 03/05/2005 (6:30 am) |
| Latest Checkin | @Ben I've been using CVS for some time now but, how do I go about pulling down the log as you put... read more | 03/05/2005 (2:07 am) |
| Tile Sizes and Defining Brushes | Hi Seth You should move these posts to the bug forum if you think they are bugs. You'll get a qui... read more | 03/05/2005 (1:10 am) |