Game Development Community

Peter Dwyer's Forum Posts

Thread Post Date Posted
Availability of Dev Snapshot @Jeff Not sure if you will manage to read this but, wouldn't it be possible to at least inform pe... read more 04/12/2005 (11:16 am)
What is the TSE logo? Thanks Alex... read more 04/11/2005 (3:49 pm)
New water Sounds like your water block is too small... read more 04/10/2005 (2:23 pm)
Debugging technique for infinite loop @Chris It is perfectly natural for your call stack to contain USER32 and KERNEL32 calls as these ... read more 04/10/2005 (2:13 pm)
Hitting with weapons possible? Are you and George "Creator" just making silly posts or something?... read more 04/10/2005 (1:44 pm)
Hypexvision Er...might help if you tell us what you're trying to achieve.... read more 04/10/2005 (1:38 pm)
Neural Nets & Games @Bruno Using a neural net in a game is a loosing proposition. The whole point of neural nets is t... read more 04/01/2005 (4:56 am)
Neural Nets & Games @Bruno Using a neural net in a game is a loosing proposition. The whole point of neural nets is t... read more 04/01/2005 (3:44 am)
DirectX 9.0 SDK (Feb 2005) Update... Have you uninstalled the earlier sdk? Remember that the new feb 2005 sdk is installed in a differ... read more 03/29/2005 (3:10 pm)
A Literal Programming Language @Brandon As a software engineer I can tell you point blank that you are wrong and Will is in fact... read more 03/28/2005 (11:31 pm)
Management perspective- team motivation (any help, opinions) @Joe and Dave In an indie project, the only motivation is usually a promise of a share of the pro... read more 03/23/2005 (12:15 am)
Exercise: The Nigerian Scam Artist Game I rather fancy seeing a sim scammer style game, where your aim is to catch that sucker born every mi... read more 03/18/2005 (5:13 am)
Exercise: The Nigerian Scam Artist Game "To the moon Alice" Of course I'd like the moon to be in my pocket and not someone elses......actual... read more 03/16/2005 (2:53 pm)
Xbox 2 PC would be amazing for MS and the consumer... @Pat As far as I can see (this is from the GDC of a few days ago even) the only real unknowns abo... read more 03/16/2005 (2:21 pm)
Polycount.... @Patrick To answer your question. Yes Torque can do the type of models seen in HL2. At the end of... read more 03/16/2005 (10:13 am)
Xbox 2 PC would be amazing for MS and the consumer... @jesusphreak I don't think an XBox 2 based PC would be as powerful as you think. This 3 core thin... read more 03/16/2005 (3:32 am)
Project H.O.P.E. @Ben If you are going for creepy, then how about having the marines, scientist, explorers (trust ... read more 03/16/2005 (3:02 am)
Another Random question... @Melv *shake shake* look more snow ;o)... read more 03/15/2005 (9:53 am)
Another Random question... Mathematically speaking "What is random?" Everything is based on a repeating formula. The random... read more 03/15/2005 (4:37 am)
DirectX 9.0 SDK (Feb 2005) Update... @John To run TSE from VS.net you simply need to set the working directory to point at where the e... read more 03/14/2005 (11:09 am)
Pacman movement code @Gary Pacman movement does not need to be tile by tile. What pacman does is have a linear velocit... read more 03/14/2005 (9:33 am)
Simple T2D-based text writer @David I did this a week or so ago when I posted that "Am I going mad" thread. I did pretty much ... read more 03/14/2005 (9:05 am)
OpenGL Init Problems @Frank GL works by creating a context and attaching said context to a window. You don't simply cr... read more 03/14/2005 (4:38 am)
Breakout Physics @Lennart er actually the ball should vary in speed depending on the speed the bat is moving at wh... read more 03/14/2005 (4:32 am)
Which directxsdk oct, dec, feb? Short answer Feb. October was bugged to hell and MS have admitted that now :o) some excuse about ... read more 03/14/2005 (1:02 am)
CustomMaterial parameter mapping reference to shader? I'll second this as I require these names to integrate Render Monkey into my art pipeline. Given... read more 03/13/2005 (2:54 pm)
Why isn't... 3D is much more difficult to do than 2D. The necessity of depth manipulation, transparency calculati... read more 03/13/2005 (3:49 am)
City generation technology @Ali Putting up a demo link and guaging response is a good way to get a sense of how much interes... read more 03/13/2005 (3:38 am)
SetLinearVelocityY() query @Robert Why are you deleting the object? I'm sure you've probably already considered this but,... read more 03/12/2005 (3:45 pm)
SetLinearVelocityY() query Maybe I'm totally mistaken here but, why wouldn't there be a pause? You are doing the following a... read more 03/12/2005 (10:49 am)
Cloudburst: GG private release @Charlie What does the joystick stuff do then if there isn't any gamepad support? I thought the ... read more 03/11/2005 (5:28 pm)
Cloudburst: GG private release @Charlie What does the joystick stuff do then if there isn't any gamepad support? I thought the ... read more 03/11/2005 (3:45 pm)
Torque 2D Vs. Reaction To be honest with you I would go for T2D. You are simply at a too advanced level to get much out of ... read more 03/11/2005 (7:48 am)
2D artwork resolution Unfortunately if you plan to make multi-resolution games like this, you will need to create multiple... read more 03/11/2005 (4:48 am)
Cloudburst: GG private release @David If you weren't male I'd make you have my children ;o) What are the stats on this as in... read more 03/11/2005 (4:39 am)
About the GG's logo wallpaper on the site. Waaaaaaayyyyyyyyyyyyy toooooo much time on your hands!... read more 03/09/2005 (11:14 am)
What convinced you to buy T2D? :) Being a member of GG for years now and knowing Melv's works very well. Heck Melv practically inv... read more 03/09/2005 (1:14 am)
Spyware hurting indies? This kind of stuff would only ruin indie gaming if poeple start taking evangelical stands against it... read more 03/09/2005 (1:01 am)
$pref::spaceshooter::bestScore = "18342"; The file in question will be under your spacescroller\client directory. You shouldn't get the updati... read more 03/07/2005 (1:28 pm)
DirectX support in T2D @Josh Compiling in debug gives me this error. T2D fatal error LNK1104: cannot open file 'ljpeg... read more 03/07/2005 (12:47 am)
$pref::spaceshooter::bestScore = "18342"; @Robert The function you want to alter is in the Player.cs file and looks as follows //------... read more 03/07/2005 (12:36 am)
Is there a European Game developer conference this year? I'd better start saving then. I don't think I budgeted that much for it. I'm a cheap paying member i... read more 03/07/2005 (12:33 am)
Does this sound logical @Melv I think the setImageMap name is the confusion. Especially as in this context it is actuall... read more 03/06/2005 (2:00 pm)
Free sprites inside :) @Philip Thanks for these. I trawled the web yesterday for just this type of thing and couldn't fi... read more 03/06/2005 (10:45 am)
Oh no flickery flickery! @Melv Yep you are right. I did say this in my first post, that OGL defaults to 60hz regardless of... read more 03/06/2005 (10:38 am)
Oh no flickery flickery! @Robert All my quake3 games used to default to 60hz (haven't played them in a while). You are ri... read more 03/06/2005 (6:43 am)
Oh no flickery flickery! If you run windows XP you will find that all OpenGL games tend to run at 60hz regardless of the grap... read more 03/06/2005 (5:44 am)
Cloudburst - Preview video Read the story of Adagio.....suddenly the giant rat makes sense :o)... read more 03/05/2005 (6:30 am)
Latest Checkin @Ben I've been using CVS for some time now but, how do I go about pulling down the log as you put... read more 03/05/2005 (2:07 am)
Tile Sizes and Defining Brushes Hi Seth You should move these posts to the bug forum if you think they are bugs. You'll get a qui... read more 03/05/2005 (1:10 am)