Game Development Community

Peter Dwyer's Forum Posts

Thread Post Date Posted
EggStatic Demo Yep this has a much more retro arcade feel to it. The little changes really make the difference and ... read more 07/19/2005 (3:23 pm)
Creating an attract mode demo Er thanks Ricky...i think... Hey Melv any chance you can give this thread some lovin' and tell me... read more 07/19/2005 (2:35 pm)
EggStatic Demo Manged to play last night and can honestly say I like this game a lot. The only niggle I had was... read more 07/19/2005 (7:39 am)
EggStatic Demo Loaded ok on my work desktop (you didn't see me right!) but, little guy doesn't show up. The work sy... read more 07/18/2005 (6:07 am)
FxSceneObject non-const member functions :o) Thought I heard a distant boom... read more 07/16/2005 (5:14 pm)
What makes a game amateurish? @Joshua You kind of hit the nail on the head there I think. Coming from a professional backgro... read more 07/15/2005 (4:11 pm)
Do you think violent video games make people violent? Why on earth would movement in your peripheral field of vision cause pychosis? It is far more lik... read more 07/15/2005 (3:49 pm)
Master Server Specs If you want to have a master server, you will need to think about getting hosting for a 24/7 service... read more 07/15/2005 (3:29 pm)
Uni courses good for games industry Got to 100% agree with Joseph on this. A Degree in Software Engineering or Computer Science is th... read more 07/15/2005 (3:22 pm)
EggStatic (Whack N Egg) Nice :o)... read more 07/15/2005 (8:29 am)
Need a little help compiling... :o) Good to hear Jack and I guess you now get to start some solid development.... read more 07/15/2005 (8:16 am)
Need a little help compiling... Jack Beta 2 works fine with Torque. I have it installed and so will compile now and see what I g... read more 07/03/2005 (3:29 am)
Need a little help compiling... Jack The cmd.exe error is caused by your not including the windows\system32 directory in your exe... read more 07/01/2005 (2:48 pm)
Error with pixel shader hardware 1.1 Radeon 7500 mobility does not support pixel or vertex shaders. The description should read TSE r... read more 06/29/2005 (4:47 pm)
How suitable IS TSE for an MMOG? @Pat Yep that was my point. It seems that a lot of people are doing MMO games with Torque (in it... read more 06/24/2005 (2:57 pm)
How suitable IS TSE for an MMOG? @Ian To answer your original question TSE would be good for the client side of a MMORPG or indeed... read more 06/23/2005 (5:22 pm)
Xbox 360 :o) Jean-marc try multiplying that figure a few times. The Kits ain't cheap! The good news is tha... read more 06/23/2005 (4:52 pm)
Do you think violent video games make people violent? Yes I think violent video games CAN make children violent. Adults are not so much influenced as ... read more 06/22/2005 (11:48 am)
Yes!!! I finally got Maya for only $300 In my experience Alias will transfer the licence if the original customer asks them. Question really... read more 06/19/2005 (1:30 pm)
Games Sustained By Ads Not really do-able. The costs are actually considerably more than you have listed here, including... read more 06/18/2005 (5:16 am)
Need a little help compiling... If you are compiling with VC 7 or 7.1, you need to ensure that you have pointed VC at the correct DX... read more 06/18/2005 (2:36 am)
Is Milestone 2 out? @Ben Does this mean we can use the standard tse CVS check-out or do we need to use the HEAD check... read more 06/18/2005 (2:30 am)
A Question: Sound mapping attached to materials @Bryce You can actually add extra variables to your data blocks much as is usially done for the p... read more 06/17/2005 (3:29 pm)
A Question: Sound mapping attached to materials Why not just fire off the sound attached to the impacting object based on the material name from the... read more 06/17/2005 (12:23 pm)
E3 Shader based examples @Ben As one of the creators of TSE what type of audience are you aiming it at? Only you're not ex... read more 06/12/2005 (3:56 pm)
E3 Shader based examples Reading this thread has worried me somewhat. A lot of the message here seems to be don't try to do h... read more 06/12/2005 (12:14 pm)
E3 Shader based examples @Phil Take a look at ZBrush2. It produces these multi-million mesh models with ease and is used b... read more 06/12/2005 (12:09 pm)
Animated textures not working in tse @Justin I myself have asked about swapping materials i.e. shaders for object on the fly. It shoul... read more 06/07/2005 (2:08 pm)
Animated textures not working in tse @Stefan Not really sure I get it. I though Justin was trying to do UV animations, which can be do... read more 06/07/2005 (6:36 am)
Animated textures not working in tse @Justin In TSE all textures use the material system. How exactly were you trying to animate UVs i... read more 06/07/2005 (4:21 am)
Expanded TSE procedural shader set? @Gareth You mean progressive shaders that drop stages as the distance from the camera increases?... read more 06/05/2005 (3:14 am)
GUI/HUD as DTS model instead of bitmaps? Probably need a new control for this as you don't want mouse events being interpretted by the contro... read more 06/05/2005 (2:21 am)
Expanded TSE procedural shader set? @Jameson Why would you have different shaders for different levels of detail? I've never come acr... read more 06/04/2005 (3:41 pm)
Expanded TSE procedural shader set? Actually I've been meaning to ask why there is a procedural shader set? Shouldn't there simply have ... read more 06/03/2005 (6:29 am)
T2D updates coming soon @Melv I did tell you not to lift that truck!... read more 06/01/2005 (5:59 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) @Ben Thanks :o) this is exactly what I was waiting for and it's worth the wait. I'm working o... read more 05/29/2005 (8:49 am)
Major GeForce 6600 GT performance issues Hmmm interesting.... Just thought I'd break this thread up a little and stop it looking like you ... read more 05/25/2005 (3:41 am)
New Checkin (May 24, 2005) And Call For Code @Ben Is this worth pulling down yet? I'm waiting for the terrain stuff as I don't think anyth... read more 05/25/2005 (3:25 am)
E3 Shader based examples The dream starts with the individual. What you grow that dream into is reliant entirely on your effo... read more 05/23/2005 (1:23 am)
E3 Shader based examples @Ben Er what do us indies have as our biggest asset, if not our vision and our time. The Space Or... read more 05/22/2005 (3:17 am)
E3 Shader based examples @Phil Not sure what you mean about not being able to produce the charcter from the gears of war ... read more 05/21/2005 (1:46 pm)
Call for bugs Er hello what about milestone 2....or did I miss something?... read more 05/19/2005 (2:24 pm)
Electronic Arts says indie won't cut it It does sound like EA are starting to notice that indies can actually do it cheaper and faster and t... read more 05/18/2005 (7:16 am)
Electronic Arts says indie won't cut it It does sound like EA are starting to notice that indies can actually do it cheaper and faster and t... read more 05/18/2005 (6:51 am)
E3 Shader based examples Hmmm Given that both XBox 360 and PSP have way too much power for a console and sony are touting the... read more 05/18/2005 (6:25 am)
E3 Shader based examples Seems to me that one of the main visual boosters has been the HDR lighting. This gives the scene a m... read more 05/17/2005 (5:46 am)
Retro GIDing @Tom I am a bit concerned that you are thinking of changing the format because you are getting bo... read more 05/12/2005 (6:15 am)
Why such negativity associated with FPS Just my 2 pennies (english don't you know) worth. First person shooters are too common these days... read more 05/02/2005 (1:51 am)
D3dx9_24.dll Actually isn't there an April redist available now :o)... read more 04/16/2005 (8:24 am)
High end Half Life 2 expansion A 3.06 and a 6600gt or 6800gt will be fine for this expansion Garett. They mean people still run... read more 04/12/2005 (3:37 pm)