Game Development Community

Peter Dwyer's Forum Posts

Thread Post Date Posted
Torque X and HD Actually the 360 scales just fine provided your original image is 1280 * 720. If you have an interna... read more 07/20/2007 (2:32 am)
TGB for Wii? (seriously) Depending on the SDK I don't think porting TGB will be an issue. You develope on the PC anyway and t... read more 07/18/2007 (5:11 am)
TGEA 1.01 Out @Brian Visit Major Nelsons site to see the DX April SDK. He had trouble posting on the MSDN site ... read more 04/05/2007 (8:35 am)
So my mom got my dad a Wii... This is his response :) Got my Wii by waiting outside Game in oxford street for a few hours. Get him playing golf or b... read more 01/02/2007 (12:29 pm)
Lost Colony Game - need gamedev's advice @Gar Field Currently there is little or no evidence that lost colony actually exists as a product... read more 12/29/2006 (6:24 am)
TGBX key for owners? Where is TGBX download? Never mind I think I get it now. I download the open beta and then instal... read more 12/12/2006 (12:20 am)
DX10 fun.. Whats to come?? When did these come out? I haven't seen anyone selling them in the UK and I'm in San Francisco at... read more 11/10/2006 (2:02 pm)
Vehicle in multiplayer If you have implemented the game physics engine, then you will also need to modify the network code ... read more 10/25/2006 (5:20 am)
MahJong Tradition Why no windows?... read more 10/10/2006 (12:54 am)
List of TGB developers - Please Add Your Name Peter Dwyer Programmer, Owner, Pixel Pilot [url=www.simpleobjectives.com]Simple Objectives[/url]... read more 07/10/2006 (9:36 am)
Best Hand to Hand Combat you've seen in a game Prince of Persia (sands of time and two thrones)... read more 05/08/2006 (4:07 pm)
Text On The Screen @David After you created your GUI, did you display it with a Canvas.setContent call? If not, that... read more 05/01/2006 (10:07 am)
In-Game Advertising with Torque, huh? I think it's fine, especially if you have a game which models a real city. In this case having bill ... read more 03/06/2006 (7:28 am)
TorqueScript editor @Charles Codeweaver is an editor only and doesn't make the game (thats the bit you do ;) ). The o... read more 01/19/2006 (12:41 am)
Complete MMORPG Development Guide Registered as Penhalion.... read more 01/12/2006 (1:01 am)
WIll this laptop work with TSE? If you are looking to do development work for TSE on a laptop, then you will definitely need a 6600 ... read more 11/07/2005 (5:22 am)
Trademark Question Kind of right If you used the name first and can prove this, then no other company can come along... read more 10/25/2005 (8:31 am)
Which version of DX9 When the SDK installs it will also attempt to update any installs of Visual Studio so that the inclu... read more 10/21/2005 (5:19 am)
Xbox 360 Controller for PC's Jeremy The problem at the moment is that this requires the new October DX9 SDK to use and will on... read more 10/20/2005 (1:56 am)
The internet may split? Isn't this more a case of other contries simply saying that the internet is multinational and should... read more 10/13/2005 (3:29 pm)
. @Nauris The post gives the impression that this is to help start-ups by giving them office space,... read more 09/30/2005 (7:02 am)
. What you describe would be limited to the area in which is was set up and wouldn't be of any real us... read more 09/30/2005 (2:50 am)
Cant change resolution .. The Quatros are the opengl tuned versions of the Geforce cards and are included in some dell, comapq... read more 09/28/2005 (2:26 pm)
Newbie TSE compile problems It's all in how you compile. In VC++ both 6.0 and 7.1 etc. etc. you can select to compile in debug o... read more 09/28/2005 (2:22 pm)
Instancing questions Thanks Ben.... read more 08/13/2005 (2:48 pm)
Xbox Live Arcade - games review @Matt Fair enough. I think cultural differences got in the way there. As for my comment about th... read more 08/13/2005 (3:46 am)
Xbox Live Arcade - games review @Chris If I were anti GG I wouldn't have given them my money for TGE, TSE and T2D would I now. ... read more 08/12/2005 (5:55 pm)
Xbox Live Arcade - games review Most XBox live gamers we have had through the test suite don't consider the games on XBox Live Arcad... read more 08/12/2005 (5:41 pm)
Xbox Live Arcade - games review I can't disclose information not made public by Microsoft so I'll not even go in that direction. I w... read more 08/12/2005 (4:59 pm)
Xbox Live Arcade - games review @Joe I am not giving you advice except to say listen to your intended audience as a priority. I ... read more 08/12/2005 (4:39 pm)
Xbox Live Arcade - games review @Joe Read back over the last few comments to my post. You will notice that you are the only one w... read more 08/12/2005 (3:15 pm)
Microsoft to charge for add-ons to XBox 360 Does this mean MS will release a light gun for HOTD4? The Mad Cat one I have for the old XBox is too... read more 08/12/2005 (2:45 pm)
Xbox Live Arcade - games review The problem I have found (and this is from working for major game labels as well as being an indie) ... read more 08/12/2005 (1:58 pm)
A new low in developer / publisher relations First off: What idiot signs a contract that gives the publisher the right to all assets, sources etc... read more 08/12/2005 (9:38 am)
Xbox Live Arcade - games review @Brett This is the reality. If you have a console like XBox and then Arcade comes along, you will... read more 08/12/2005 (9:04 am)
Another update Nice fixes Brian. That flicker was doing my 'ed in :o)... read more 08/12/2005 (1:25 am)
Game Design Doc, Internet and gaming sites, what to do?? These two sections refer to the following Internet - This section explains how your game works ov... read more 08/09/2005 (3:00 pm)
Showcase your games @Amanda Mindless sensationalism is what got rockstar where they are today i.e. under federal inve... read more 08/06/2005 (11:54 am)
Tile Hitching Fix :o) Hey I read the code in isolation at my desk at work! Dry running it I assumed that as the... read more 08/05/2005 (3:55 pm)
Tile Hitching Fix I would have thought that if you didn't early out you could get multiple axis collisions and only th... read more 08/05/2005 (8:22 am)
Game Design Document; The World Layout ?? Actually this section should contain an overview text description of the world in general and detail... read more 08/03/2005 (8:32 am)
SetLayer causes image to disapear? Got to agree with Smaug on this. Layers imply one above the other. Think about layers of clothes ... read more 08/03/2005 (7:04 am)
Violent Games Reduce Violence in Children Wasn't the 80's Miami Vice, Hardcastle and Mc Cormack, The warriors and stuff like that! No wonder i... read more 08/01/2005 (3:37 pm)
Intellectual Property of fairy tales :o) I grew up with Grimm's fairytales. They were the good non-watered down versions, where giants at... read more 08/01/2005 (3:34 pm)
Another blow for game devs in general Coming from a sane country (well relatively speaking) our ratings board for GTA:SA went something l... read more 07/29/2005 (9:22 am)
Creating an attract mode demo Thanks Edo and David. My game allows for random enemy appearance (in fact this is a necessary par... read more 07/29/2005 (3:57 am)
Creating an attract mode demo @David I did a bit of experimenting and the random seed works for generating the same enemies for... read more 07/26/2005 (2:42 pm)
Creating an attract mode demo @David Would you mind explaining your demo system in a little more detail. I'm not sure how a see... read more 07/25/2005 (3:56 am)
Creating an attract mode demo Thanks guys. I'm going to look at exactly how the journal does things and then hopefully adapt it in... read more 07/24/2005 (5:38 pm)
Creating an attract mode demo Ok for anyone who is even remotely interested. The journal seems to be command line based and record... read more 07/24/2005 (5:27 am)