Peter Dwyer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iTGB 1.2 ETA | @Geoff Not a peep, though I suspect that Michael is beavering away at 1.2 when he isn't working o... read more | 04/23/2009 (4:47 am) |
| Collision Callback works in TGB Compiler, but not Xcode Compiler | Jason Ronny's post points you at the correct area to set or remove the compiler directives. Ho... read more | 04/23/2009 (2:59 am) |
| Collision Callback works in TGB Compiler, but not Xcode Compiler | Jason It's not that your pissing people of exactly. It's that you've probably explained things a ... read more | 04/23/2009 (1:51 am) |
| Collision Callback works in TGB Compiler, but not Xcode Compiler | Jason How are you trying to call this line. It only works on object that have physics attached to... read more | 04/23/2009 (1:23 am) |
| Collision Callback works in TGB Compiler, but not Xcode Compiler | @Jason How are you writing a game for the iphone without compiling your code ONTO and iphone or i... read more | 04/23/2009 (1:03 am) |
| iTGB 1.2 ETA | Helpless animal splapping 101 1. Puppies. These can be slapped with soft slippers or do-rags. 2... read more | 04/23/2009 (12:55 am) |
| Collision Callback works in TGB Compiler, but not Xcode Compiler | Jason For the purposes of testing you can recompile the iphone build with the PUAP_OPTIMIZE flag... read more | 04/23/2009 (12:33 am) |
| Collision Callback works in TGB Compiler, but not Xcode Compiler | @Jason iTGB is a source code release. You can use it to build both the TGBGame.app and the iphone... read more | 04/22/2009 (2:51 pm) |
| iTGB 1.2 ETA | Any volunteers for Rabbit slapping duty? I believe we also have gerbils, Mice and grannies left t... read more | 04/22/2009 (6:30 am) |
| Build Project output not working | I know you asked this ages ago but, I don't see any answer for it so I'll just add one here for any ... read more | 04/22/2009 (1:47 am) |
| a few problems | Are you still having trouble running PSK on iPhone? I have everything integrated correctly (I hop... read more | 04/22/2009 (1:37 am) |
| iTGB 1.2 ETA | @Julien Do you mean compiling or is that a runtime error?... read more | 04/21/2009 (2:06 pm) |
| iTGB 1.2 ETA | @Michael & Chris I hear that strapped for cash song loud and clear. I work for a games compan... read more | 04/21/2009 (4:12 am) |
| App Theft! | As for crashes. One of the reasons for an app crash (most likely all of them) is that iPhone OS term... read more | 04/18/2009 (3:17 pm) |
| Getting TGB to use the platform kit executable | Just replace the executable in your games directory with the one provided with the platformer kit. R... read more | 04/18/2009 (2:55 pm) |
| Actor ignoring movement controls | Ok sorted For anyone using the PSK with iTGB, remember to change both versions of the setFieldCom... read more | 04/18/2009 (2:51 pm) |
| Any idea why running the torque game builder executable to generate the scripts would do this | Ok this seems to be caused because I ran Torque Game Builder.app over the files instead of TGBGame.a... read more | 04/17/2009 (6:23 pm) |
| Actor ignoring movement controls | Yep I installed correctly. It may be to do with the fact that I'm working on both the PC and the Mac... read more | 04/17/2009 (6:16 pm) |
| Actor ignoring movement controls | Yep I can check that :) I'll let you know what happens Edit: Ok it just get's wierder! If I... read more | 04/17/2009 (4:00 pm) |
| Actor ignoring movement controls | Ok now I'm bloomin confused I changed the [code]%actorObject.Direction.X = 1;[/code] to ... read more | 04/17/2009 (3:38 pm) |
| Actor ignoring movement controls | Not a sausage as they say. It doesn't seem to be able to update the Direction variable at all. ... read more | 04/17/2009 (2:52 pm) |
| Actor ignoring movement controls | @Zeinad Nope echos just fine but direction.x is 0.00 and the 1 is never added to it. No idea ... read more | 04/17/2009 (2:11 pm) |
| ETA? | @Giovanni Delete all of the frameworks that show in red (there should be 4) and ensure that you a... read more | 04/14/2009 (6:37 am) |
| Loading Time. Cmon Now! | @Marc and Bret Getting back to iPhone and ignoring it's big brother OSX. I think you will find th... read more | 04/13/2009 (2:39 pm) |
| a few problems | Yep works either way.... read more | 04/13/2009 (4:36 am) |
| a few problems | Yep... read more | 04/12/2009 (7:17 am) |
| Building a PSK Game for Mac from within Windows | Have you deleted all of the .dso files so that they are re-built by the mac version of TGB app. A... read more | 04/11/2009 (5:26 pm) |
| a few problems | Just to chip in tDictionary is indeed missing from iTGB. There is no logical reason for it to be ... read more | 04/11/2009 (5:09 pm) |
| Loading Time. Cmon Now! | @Marc The iPhone has a few extra programs resident in memory compared to the iTouch. Things like ... read more | 04/11/2009 (4:45 pm) |
| TGB Particles Corrupt Themselves? | This sounded like it was caused by bugs in the builder editor. The problem is that the editor source... read more | 04/11/2009 (5:32 am) |
| Loading Time. Cmon Now! | @Geoff Your profile seems to be major league messed up. You might want to get David to have a loo... read more | 04/11/2009 (5:03 am) |
| iTGB Physics not working | Just to backup what Marc is saying. The iphone version of TGB has a set of optimisation directives s... read more | 04/11/2009 (4:58 am) |
| simulate Accelerometer by joystick in iTGB | Direct input is a windows and directx system. It doesn't work on a mac unless you are running iTGB t... read more | 04/10/2009 (2:51 pm) |
| XNA 3.0 -> 3.1 | @Henry Pop up a link to the download you used as I can't find it and haven't seen it on their si... read more | 04/10/2009 (2:35 pm) |
| XNA 3.0 -> 3.1 | I doubt if Microsoft are the hold up for this. The Microsoft certification program simply doesn't ta... read more | 04/10/2009 (5:09 am) |
| App Theft! | @Dan A bit off topic so apologies but, I'm interested in your last comment about the free version... read more | 04/09/2009 (11:36 am) |
| App Theft! | How did you get the 15,000 figure?... read more | 04/09/2009 (3:48 am) |
| Trying to change my iTGE pre-order over to an iTGB license | @Michael I think David has already done a refund. Can you check with him as I don't mind which wa... read more | 04/03/2009 (3:24 pm) |
| Trying to change my iTGE pre-order over to an iTGB license | @Michael Thanks. I'll look at re-purchasing the iTGE once you've got it to version 1. As soon ... read more | 04/03/2009 (1:21 pm) |
| Xcode: Changing a script implies a complete rebuild | Touch works fine in other projects. I'll have a look and see if I can spot any strangeness that Torq... read more | 03/31/2009 (11:07 am) |
| Xcode: Changing a script implies a complete rebuild | Why are you not simply touching the affected .dso file? There is a touch command in the XCode men... read more | 03/30/2009 (1:45 pm) |
| Ok where is everything? | @Matt The beta version is broken. I think GG are going to release a beta 3 version sometime this ... read more | 03/30/2009 (6:15 am) |
| How to make running the starter.racing (Beta2) | @Giovanni Yep the pipeline is definitely strange. I guess if you develope your game using TGE and... read more | 03/27/2009 (3:28 pm) |
| How to make running the starter.racing (Beta2) | @Giovanni You need the standard TGE demo executable. You need to run it in the demo directory. As... read more | 03/26/2009 (12:49 pm) |
| How to make running the starter.racing (Beta2) | @Giovanni Have you copied the demo executable to the starter.fps directory and then run that? ... read more | 03/26/2009 (8:31 am) |
| Compiling TorqueX for XNA 3.0 | The platform kit works fine for me under XNA 3.0 I simply create one using the template in VS 200... read more | 03/25/2009 (4:14 am) |
| Announcement -- iTGE Beta 2 download now available | @Michael No worries you've done as much as you could in the time you had. I would see you at the ... read more | 03/24/2009 (8:15 am) |
| Announcement -- iTGE Beta 2 download now available | @Giovanni Thanks for this. It seems that the beta was archived strangely if none of the directori... read more | 03/24/2009 (6:11 am) |
| Is there any iTGE documentation at all? | Hi david I think Michael said that it wasn't there and that he needed to correct the donwload. ... read more | 03/23/2009 (2:53 pm) |
| ETA? | @Michael Is there any chance of getting a corrected version of the iTGE download up today? I'v... read more | 03/23/2009 (10:09 am) |