Game Development Community

Peter Dwyer's Forum Posts

Thread Post Date Posted
iTGB 1.2 ETA @Geoff Not a peep, though I suspect that Michael is beavering away at 1.2 when he isn't working o... read more 04/23/2009 (4:47 am)
Collision Callback works in TGB Compiler, but not Xcode Compiler Jason Ronny's post points you at the correct area to set or remove the compiler directives. Ho... read more 04/23/2009 (2:59 am)
Collision Callback works in TGB Compiler, but not Xcode Compiler Jason It's not that your pissing people of exactly. It's that you've probably explained things a ... read more 04/23/2009 (1:51 am)
Collision Callback works in TGB Compiler, but not Xcode Compiler Jason How are you trying to call this line. It only works on object that have physics attached to... read more 04/23/2009 (1:23 am)
Collision Callback works in TGB Compiler, but not Xcode Compiler @Jason How are you writing a game for the iphone without compiling your code ONTO and iphone or i... read more 04/23/2009 (1:03 am)
iTGB 1.2 ETA Helpless animal splapping 101 1. Puppies. These can be slapped with soft slippers or do-rags. 2... read more 04/23/2009 (12:55 am)
Collision Callback works in TGB Compiler, but not Xcode Compiler Jason For the purposes of testing you can recompile the iphone build with the PUAP_OPTIMIZE flag... read more 04/23/2009 (12:33 am)
Collision Callback works in TGB Compiler, but not Xcode Compiler @Jason iTGB is a source code release. You can use it to build both the TGBGame.app and the iphone... read more 04/22/2009 (2:51 pm)
iTGB 1.2 ETA Any volunteers for Rabbit slapping duty? I believe we also have gerbils, Mice and grannies left t... read more 04/22/2009 (6:30 am)
Build Project output not working I know you asked this ages ago but, I don't see any answer for it so I'll just add one here for any ... read more 04/22/2009 (1:47 am)
a few problems Are you still having trouble running PSK on iPhone? I have everything integrated correctly (I hop... read more 04/22/2009 (1:37 am)
iTGB 1.2 ETA @Julien Do you mean compiling or is that a runtime error?... read more 04/21/2009 (2:06 pm)
iTGB 1.2 ETA @Michael & Chris I hear that strapped for cash song loud and clear. I work for a games compan... read more 04/21/2009 (4:12 am)
App Theft! As for crashes. One of the reasons for an app crash (most likely all of them) is that iPhone OS term... read more 04/18/2009 (3:17 pm)
Getting TGB to use the platform kit executable Just replace the executable in your games directory with the one provided with the platformer kit. R... read more 04/18/2009 (2:55 pm)
Actor ignoring movement controls Ok sorted For anyone using the PSK with iTGB, remember to change both versions of the setFieldCom... read more 04/18/2009 (2:51 pm)
Any idea why running the torque game builder executable to generate the scripts would do this Ok this seems to be caused because I ran Torque Game Builder.app over the files instead of TGBGame.a... read more 04/17/2009 (6:23 pm)
Actor ignoring movement controls Yep I installed correctly. It may be to do with the fact that I'm working on both the PC and the Mac... read more 04/17/2009 (6:16 pm)
Actor ignoring movement controls Yep I can check that :) I'll let you know what happens Edit: Ok it just get's wierder! If I... read more 04/17/2009 (4:00 pm)
Actor ignoring movement controls Ok now I'm bloomin confused I changed the [code]%actorObject.Direction.X = 1;[/code] to ... read more 04/17/2009 (3:38 pm)
Actor ignoring movement controls Not a sausage as they say. It doesn't seem to be able to update the Direction variable at all. ... read more 04/17/2009 (2:52 pm)
Actor ignoring movement controls @Zeinad Nope echos just fine but direction.x is 0.00 and the 1 is never added to it. No idea ... read more 04/17/2009 (2:11 pm)
ETA? @Giovanni Delete all of the frameworks that show in red (there should be 4) and ensure that you a... read more 04/14/2009 (6:37 am)
Loading Time. Cmon Now! @Marc and Bret Getting back to iPhone and ignoring it's big brother OSX. I think you will find th... read more 04/13/2009 (2:39 pm)
a few problems Yep works either way.... read more 04/13/2009 (4:36 am)
a few problems Yep... read more 04/12/2009 (7:17 am)
Building a PSK Game for Mac from within Windows Have you deleted all of the .dso files so that they are re-built by the mac version of TGB app. A... read more 04/11/2009 (5:26 pm)
a few problems Just to chip in tDictionary is indeed missing from iTGB. There is no logical reason for it to be ... read more 04/11/2009 (5:09 pm)
Loading Time. Cmon Now! @Marc The iPhone has a few extra programs resident in memory compared to the iTouch. Things like ... read more 04/11/2009 (4:45 pm)
TGB Particles Corrupt Themselves? This sounded like it was caused by bugs in the builder editor. The problem is that the editor source... read more 04/11/2009 (5:32 am)
Loading Time. Cmon Now! @Geoff Your profile seems to be major league messed up. You might want to get David to have a loo... read more 04/11/2009 (5:03 am)
iTGB Physics not working Just to backup what Marc is saying. The iphone version of TGB has a set of optimisation directives s... read more 04/11/2009 (4:58 am)
simulate Accelerometer by joystick in iTGB Direct input is a windows and directx system. It doesn't work on a mac unless you are running iTGB t... read more 04/10/2009 (2:51 pm)
XNA 3.0 -> 3.1 @Henry Pop up a link to the download you used as I can't find it and haven't seen it on their si... read more 04/10/2009 (2:35 pm)
XNA 3.0 -> 3.1 I doubt if Microsoft are the hold up for this. The Microsoft certification program simply doesn't ta... read more 04/10/2009 (5:09 am)
App Theft! @Dan A bit off topic so apologies but, I'm interested in your last comment about the free version... read more 04/09/2009 (11:36 am)
App Theft! How did you get the 15,000 figure?... read more 04/09/2009 (3:48 am)
Trying to change my iTGE pre-order over to an iTGB license @Michael I think David has already done a refund. Can you check with him as I don't mind which wa... read more 04/03/2009 (3:24 pm)
Trying to change my iTGE pre-order over to an iTGB license @Michael Thanks. I'll look at re-purchasing the iTGE once you've got it to version 1. As soon ... read more 04/03/2009 (1:21 pm)
Xcode: Changing a script implies a complete rebuild Touch works fine in other projects. I'll have a look and see if I can spot any strangeness that Torq... read more 03/31/2009 (11:07 am)
Xcode: Changing a script implies a complete rebuild Why are you not simply touching the affected .dso file? There is a touch command in the XCode men... read more 03/30/2009 (1:45 pm)
Ok where is everything? @Matt The beta version is broken. I think GG are going to release a beta 3 version sometime this ... read more 03/30/2009 (6:15 am)
How to make running the starter.racing (Beta2) @Giovanni Yep the pipeline is definitely strange. I guess if you develope your game using TGE and... read more 03/27/2009 (3:28 pm)
How to make running the starter.racing (Beta2) @Giovanni You need the standard TGE demo executable. You need to run it in the demo directory. As... read more 03/26/2009 (12:49 pm)
How to make running the starter.racing (Beta2) @Giovanni Have you copied the demo executable to the starter.fps directory and then run that? ... read more 03/26/2009 (8:31 am)
Compiling TorqueX for XNA 3.0 The platform kit works fine for me under XNA 3.0 I simply create one using the template in VS 200... read more 03/25/2009 (4:14 am)
Announcement -- iTGE Beta 2 download now available @Michael No worries you've done as much as you could in the time you had. I would see you at the ... read more 03/24/2009 (8:15 am)
Announcement -- iTGE Beta 2 download now available @Giovanni Thanks for this. It seems that the beta was archived strangely if none of the directori... read more 03/24/2009 (6:11 am)
Is there any iTGE documentation at all? Hi david I think Michael said that it wasn't there and that he needed to correct the donwload. ... read more 03/23/2009 (2:53 pm)
ETA? @Michael Is there any chance of getting a corrected version of the iTGE download up today? I'v... read more 03/23/2009 (10:09 am)