Game Development Community

Peter Dwyer's Forum Posts

Thread Post Date Posted
Disappearing Text Check you are using a font size that is actually available within your game.... read more 05/16/2009 (1:33 am)
iPhone OS 3.0 compile bugs @Ronny In my experience with good old Apple. It's never a good idea to use their beta software to... read more 05/14/2009 (11:02 am)
Engine Code Question No reason or benefit whatsoever. It's a mistake by whoever wrote the original code. ... read more 05/14/2009 (10:54 am)
3D games on Xbox360 may crash. I would second that question as it seems a fundamental requirement that Torque X actually works on a... read more 05/14/2009 (4:38 am)
Build Project output not working The initialize project error is caused by the executable running in the wrong directory. The builder... read more 05/12/2009 (2:05 pm)
Build Project output not working @Collin On the mac (I have a macbook here for my iphone stuff) you simply need to copy the PSK TG... read more 05/12/2009 (12:43 pm)
iPhone OS 3.0 compile bugs Why are you targetting a beta? Because it's beta even Apple will not accept anything build specif... read more 05/12/2009 (9:50 am)
itgb 1.2 and Platformer demo There were 2 versions of the same function in the iTGB compiledEval file. I had to change both when ... read more 05/09/2009 (4:26 am)
itgb 1.2 and Platformer demo Did you change all versions of the function in compiledEval?... read more 05/09/2009 (3:19 am)
itgb 1.2 and Platformer demo Did you make all the changes again i.e. updated the code files and added the tDictionary or changed ... read more 05/09/2009 (2:58 am)
Text Corruption when using GuiMLTextCtrl on iPhone Is this still a bug in 1.2?... read more 05/09/2009 (2:16 am)
iTGB 1.2: Generate PVR does not prevent builder from copying png Ah I haven't created a new thread in a while so I didn't realise they had added those check boxes. O... read more 05/09/2009 (2:14 am)
Components and Build @Bret Are you including your components in the correct build of the application? They need to ... read more 05/09/2009 (1:47 am)
iTGB 1.2: Generate PVR does not prevent builder from copying png Ah thanks for clarifying Ronny. I didn't notice it when I did a test run of my app at 2am in the mor... read more 05/09/2009 (1:41 am)
iTGB 1.2: Generate PVR does not prevent builder from copying png Marc Do you mean that you are using png in the builder but, when you build the project it convert... read more 05/08/2009 (7:37 pm)
iTGB 1.2 Release Details Are you putting up the document download today too? Just downloaded the i.2 onto my pc and realis... read more 05/08/2009 (4:32 pm)
iTGB 1.2 ETA :) They do a nice book called unix for er um...you get the idea ;) The seperate doc make great... read more 05/08/2009 (2:14 pm)
iTGB 1.2 ETA So what the heck happened to the release then? I keep expecting some guy to pop out of a dark cor... read more 05/08/2009 (11:13 am)
Our first game approved by Apple Ah that explains why it runs the app store. My friends 2.2 phone simply prompts to upgrade each time... read more 05/07/2009 (4:44 pm)
Our first game approved by Apple @Kenneth You've upgraded your jailbroken iPhone to 2.2.1? Or do you mean you haven't had a proble... read more 05/07/2009 (4:15 pm)
iTGB 1.2 ETA I'll check back in an hour or so then.... read more 05/07/2009 (3:04 pm)
All app submissions now being reviewed by Apple on OS 3.0 As far as I'm aware iTGB didn't work on 3.0. I haven't looked into why so if 1.2 also doesn't like i... read more 05/07/2009 (1:53 pm)
Our first game approved by Apple @Ronny Most likely jailbroken iPhones. There's no other reason not to let iTunes upgrade your iPh... read more 05/07/2009 (1:45 pm)
Custom rendering Glad to help :)... read more 05/07/2009 (12:11 pm)
Our first game approved by Apple Nothing wrong with your target as 2.2.1 is the current iphone OS. Anyone connecting to itunes will b... read more 05/07/2009 (9:46 am)
Custom rendering The iPhone uses GLES which is a cut down version of open GL. You can't use standard open gl calls fo... read more 05/07/2009 (9:43 am)
Xcode: Changing a script implies a complete rebuild Or just delete the .app and rebuild. All this will do is copy the resources and replace the app on t... read more 05/05/2009 (4:14 pm)
iTGB Cheat Sheet (updated 2-25) @Chris I have no idea where you picked it up either as it's sadly utter tosh! The compiler wi... read more 05/05/2009 (4:03 pm)
RESOLVED: Collision differences on Mac vs iPhone @Bret I think most people give this as the answer because what you are experiencing is caused by ... read more 05/01/2009 (4:33 pm)
RESOLVED: Collision differences on Mac vs iPhone You need to enable physics on all objects that send and receive collisions. That includes the walls ... read more 05/01/2009 (7:19 am)
RESOLVED: Collision differences on Mac vs iPhone The function you need is setUsesPhysics(true) You need to set this on all of the objects that... read more 05/01/2009 (3:41 am)
running in sim or device? @Jeff Another thing to remember is that if you have upgraded to iphone sdk 3.0 you will also have... read more 04/30/2009 (2:40 pm)
Ninja Rally waiting for acceptance Congratulations :)... read more 04/30/2009 (2:53 am)
Ninja Rally waiting for acceptance Thanks Dave. As expected, none of those documents or mentioned sections say anything about needin... read more 04/29/2009 (11:08 am)
Ninja Rally waiting for acceptance Can you point me at this document as I've never heard of it and I'm a certified iPhone developer. ... read more 04/29/2009 (3:36 am)
running in sim or device? Jeff, The only issue I see with the instructions you were given is that you need to run the 2.2.1... read more 04/28/2009 (1:48 am)
running in sim or device? @Jeff The fail to open main error is caused by you not having the .dso files. You need to run the... read more 04/27/2009 (2:54 pm)
PSK Checkup @Phillip I would request the following additions for the PSK. 1. A variable height jump behavi... read more 04/27/2009 (1:08 pm)
Compiling Platformer Kit Pro with iTGB If you are compiling the PSK for iTGB, then you will run into a problem with the tDictionary include... read more 04/27/2009 (1:03 pm)
Corrupt when deploying The xbox only supports XNA 3.0 or above for deploying. If you are using Torque X as is, with visula ... read more 04/27/2009 (12:51 pm)
Bigest iTgb acceptable image I would have thought the memory optimisation was the removal of image splitting. Especially given th... read more 04/27/2009 (9:14 am)
Bigest iTgb acceptable image ....I really need to sit down and look through the iTGB code. Why the heck is it splitting cell anim... read more 04/27/2009 (2:40 am)
iTGB 1.2 ETA What our innocent creature slapper member Ee meant to say was "The said puppy (heretofore re... read more 04/25/2009 (1:29 pm)
Ninja Rally waiting for acceptance @Dave Amazing isn't it. They reject you for not saying the submitted high score is made public bu... read more 04/24/2009 (2:54 am)
a few problems @Zeinad When using the PSK, the camera is locked to the player pskActor. If you didn't create an ... read more 04/24/2009 (12:40 am)
iTGB 1.2 ETA @Ee I hear you on the torture thing. You would have thought civilized nations would have left t... read more 04/23/2009 (6:20 pm)
a few problems Zeinad Did you remember to add in the source code changes for the PSK? One of the changes need... read more 04/23/2009 (8:13 am)
Where exactly should I add these files. Glenn Only people who don't have the pro version of TGB should be using the executable that shipp... read more 04/23/2009 (8:06 am)
BUG: Starter racing kit on "beta 2 fixed" missing and it has got poor fps Did you say the terrain is trying to blend 4 textures at a time? That can't be right as the iphon... read more 04/23/2009 (7:55 am)
iTGB 1.2 ETA Seriously guy. As much as I would love to blame someone for the delay. The truth is that Michael is ... read more 04/23/2009 (7:46 am)