Peter Dwyer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disappearing Text | Check you are using a font size that is actually available within your game.... read more | 05/16/2009 (1:33 am) |
| iPhone OS 3.0 compile bugs | @Ronny In my experience with good old Apple. It's never a good idea to use their beta software to... read more | 05/14/2009 (11:02 am) |
| Engine Code Question | No reason or benefit whatsoever. It's a mistake by whoever wrote the original code. ... read more | 05/14/2009 (10:54 am) |
| 3D games on Xbox360 may crash. | I would second that question as it seems a fundamental requirement that Torque X actually works on a... read more | 05/14/2009 (4:38 am) |
| Build Project output not working | The initialize project error is caused by the executable running in the wrong directory. The builder... read more | 05/12/2009 (2:05 pm) |
| Build Project output not working | @Collin On the mac (I have a macbook here for my iphone stuff) you simply need to copy the PSK TG... read more | 05/12/2009 (12:43 pm) |
| iPhone OS 3.0 compile bugs | Why are you targetting a beta? Because it's beta even Apple will not accept anything build specif... read more | 05/12/2009 (9:50 am) |
| itgb 1.2 and Platformer demo | There were 2 versions of the same function in the iTGB compiledEval file. I had to change both when ... read more | 05/09/2009 (4:26 am) |
| itgb 1.2 and Platformer demo | Did you change all versions of the function in compiledEval?... read more | 05/09/2009 (3:19 am) |
| itgb 1.2 and Platformer demo | Did you make all the changes again i.e. updated the code files and added the tDictionary or changed ... read more | 05/09/2009 (2:58 am) |
| Text Corruption when using GuiMLTextCtrl on iPhone | Is this still a bug in 1.2?... read more | 05/09/2009 (2:16 am) |
| iTGB 1.2: Generate PVR does not prevent builder from copying png | Ah I haven't created a new thread in a while so I didn't realise they had added those check boxes. O... read more | 05/09/2009 (2:14 am) |
| Components and Build | @Bret Are you including your components in the correct build of the application? They need to ... read more | 05/09/2009 (1:47 am) |
| iTGB 1.2: Generate PVR does not prevent builder from copying png | Ah thanks for clarifying Ronny. I didn't notice it when I did a test run of my app at 2am in the mor... read more | 05/09/2009 (1:41 am) |
| iTGB 1.2: Generate PVR does not prevent builder from copying png | Marc Do you mean that you are using png in the builder but, when you build the project it convert... read more | 05/08/2009 (7:37 pm) |
| iTGB 1.2 Release Details | Are you putting up the document download today too? Just downloaded the i.2 onto my pc and realis... read more | 05/08/2009 (4:32 pm) |
| iTGB 1.2 ETA | :) They do a nice book called unix for er um...you get the idea ;) The seperate doc make great... read more | 05/08/2009 (2:14 pm) |
| iTGB 1.2 ETA | So what the heck happened to the release then? I keep expecting some guy to pop out of a dark cor... read more | 05/08/2009 (11:13 am) |
| Our first game approved by Apple | Ah that explains why it runs the app store. My friends 2.2 phone simply prompts to upgrade each time... read more | 05/07/2009 (4:44 pm) |
| Our first game approved by Apple | @Kenneth You've upgraded your jailbroken iPhone to 2.2.1? Or do you mean you haven't had a proble... read more | 05/07/2009 (4:15 pm) |
| iTGB 1.2 ETA | I'll check back in an hour or so then.... read more | 05/07/2009 (3:04 pm) |
| All app submissions now being reviewed by Apple on OS 3.0 | As far as I'm aware iTGB didn't work on 3.0. I haven't looked into why so if 1.2 also doesn't like i... read more | 05/07/2009 (1:53 pm) |
| Our first game approved by Apple | @Ronny Most likely jailbroken iPhones. There's no other reason not to let iTunes upgrade your iPh... read more | 05/07/2009 (1:45 pm) |
| Custom rendering | Glad to help :)... read more | 05/07/2009 (12:11 pm) |
| Our first game approved by Apple | Nothing wrong with your target as 2.2.1 is the current iphone OS. Anyone connecting to itunes will b... read more | 05/07/2009 (9:46 am) |
| Custom rendering | The iPhone uses GLES which is a cut down version of open GL. You can't use standard open gl calls fo... read more | 05/07/2009 (9:43 am) |
| Xcode: Changing a script implies a complete rebuild | Or just delete the .app and rebuild. All this will do is copy the resources and replace the app on t... read more | 05/05/2009 (4:14 pm) |
| iTGB Cheat Sheet (updated 2-25) | @Chris I have no idea where you picked it up either as it's sadly utter tosh! The compiler wi... read more | 05/05/2009 (4:03 pm) |
| RESOLVED: Collision differences on Mac vs iPhone | @Bret I think most people give this as the answer because what you are experiencing is caused by ... read more | 05/01/2009 (4:33 pm) |
| RESOLVED: Collision differences on Mac vs iPhone | You need to enable physics on all objects that send and receive collisions. That includes the walls ... read more | 05/01/2009 (7:19 am) |
| RESOLVED: Collision differences on Mac vs iPhone | The function you need is setUsesPhysics(true) You need to set this on all of the objects that... read more | 05/01/2009 (3:41 am) |
| running in sim or device? | @Jeff Another thing to remember is that if you have upgraded to iphone sdk 3.0 you will also have... read more | 04/30/2009 (2:40 pm) |
| Ninja Rally waiting for acceptance | Congratulations :)... read more | 04/30/2009 (2:53 am) |
| Ninja Rally waiting for acceptance | Thanks Dave. As expected, none of those documents or mentioned sections say anything about needin... read more | 04/29/2009 (11:08 am) |
| Ninja Rally waiting for acceptance | Can you point me at this document as I've never heard of it and I'm a certified iPhone developer. ... read more | 04/29/2009 (3:36 am) |
| running in sim or device? | Jeff, The only issue I see with the instructions you were given is that you need to run the 2.2.1... read more | 04/28/2009 (1:48 am) |
| running in sim or device? | @Jeff The fail to open main error is caused by you not having the .dso files. You need to run the... read more | 04/27/2009 (2:54 pm) |
| PSK Checkup | @Phillip I would request the following additions for the PSK. 1. A variable height jump behavi... read more | 04/27/2009 (1:08 pm) |
| Compiling Platformer Kit Pro with iTGB | If you are compiling the PSK for iTGB, then you will run into a problem with the tDictionary include... read more | 04/27/2009 (1:03 pm) |
| Corrupt when deploying | The xbox only supports XNA 3.0 or above for deploying. If you are using Torque X as is, with visula ... read more | 04/27/2009 (12:51 pm) |
| Bigest iTgb acceptable image | I would have thought the memory optimisation was the removal of image splitting. Especially given th... read more | 04/27/2009 (9:14 am) |
| Bigest iTgb acceptable image | ....I really need to sit down and look through the iTGB code. Why the heck is it splitting cell anim... read more | 04/27/2009 (2:40 am) |
| iTGB 1.2 ETA | What our innocent creature slapper member Ee meant to say was "The said puppy (heretofore re... read more | 04/25/2009 (1:29 pm) |
| Ninja Rally waiting for acceptance | @Dave Amazing isn't it. They reject you for not saying the submitted high score is made public bu... read more | 04/24/2009 (2:54 am) |
| a few problems | @Zeinad When using the PSK, the camera is locked to the player pskActor. If you didn't create an ... read more | 04/24/2009 (12:40 am) |
| iTGB 1.2 ETA | @Ee I hear you on the torture thing. You would have thought civilized nations would have left t... read more | 04/23/2009 (6:20 pm) |
| a few problems | Zeinad Did you remember to add in the source code changes for the PSK? One of the changes need... read more | 04/23/2009 (8:13 am) |
| Where exactly should I add these files. | Glenn Only people who don't have the pro version of TGB should be using the executable that shipp... read more | 04/23/2009 (8:06 am) |
| BUG: Starter racing kit on "beta 2 fixed" missing and it has got poor fps | Did you say the terrain is trying to blend 4 textures at a time? That can't be right as the iphon... read more | 04/23/2009 (7:55 am) |
| iTGB 1.2 ETA | Seriously guy. As much as I would love to blame someone for the delay. The truth is that Michael is ... read more | 04/23/2009 (7:46 am) |