Peter Dwyer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Persistent World Rountable: The Role Playing Experience... | Sounds ok until you think that the creature/player that killed/pk'ed them could then simply kill the... read more | 06/28/2004 (4:37 pm) |
| CVS code size? | Er if it can't fit on your laptop you either have a very small drive or a very old laptop. half a gi... read more | 06/24/2004 (1:24 pm) |
| The thrill is gone, and so is my PC... | This sounds like it was due to corrupted DX9 install. I've had this before and when you get it, anyt... read more | 06/18/2004 (10:37 am) |
| Argh, help, anyone? | Just a quick question Is cement_2 the name of the texture your object is using or is the object y... read more | 06/16/2004 (10:37 am) |
| Ms Vc++ 7.1.net Deluxe Book Question | The compiler in VS 2003 is more compliant than VC++ 6.0. even including some template features that ... read more | 06/09/2004 (12:10 pm) |
| Latest updates | Yea I noticed that....er Brian?... read more | 06/09/2004 (11:10 am) |
| Latest updates | Yea I noticed that....er Brian?... read more | 06/08/2004 (2:32 pm) |
| DTS Importers Redux | What exactly is the issue here? DTS is a format much like MD2/MD3. There are importers and export... read more | 06/08/2004 (12:10 pm) |
| No TSE Example | To compile with VS2002 you need to download the core sdk from microsoft. This includes the strsafe.h... read more | 06/06/2004 (11:28 pm) |
| Compiling Problem | @Rodney When you load the TSE SDK solution into VS2003 is Torque Shader Engine your default proje... read more | 06/06/2004 (11:22 pm) |
| TSE: I can't download trough CVS.. | Have you checked your order status to ensure that everything went through ok? I just tried a down... read more | 06/06/2004 (11:42 am) |
| Compiling Problem | @Rodney What project are you compiling is it TSE_SDK or TorqueShaderEngine. If it is the latter, ... read more | 06/06/2004 (9:31 am) |
| Missing: strsafe.h?? | Ok had a chance to check and the core sdk is only installed as standard with VS 2003. VS2002 does... read more | 06/04/2004 (5:38 am) |
| Compiling Problem | Have you moved your DX9 include and lib paths above the visual studio include and lib paths to ensur... read more | 06/04/2004 (5:20 am) |
| Missing: strsafe.h?? | The platform SDK is included with visual studio so you should be able to install it from your visual... read more | 06/04/2004 (12:37 am) |
| Unreal 3 Engine | The funny thing is that in our pursuit of better technology and performance, this UE3 stuff will be ... read more | 05/19/2004 (12:54 pm) |
| Unreal 3 Engine | :o) Those beautiful scenes are normal maps that's kind of it. The architecture is still low polly (g... read more | 05/18/2004 (1:54 am) |
| Yet Another Reason Shaders are more than just COOL eyecandy! | Some serious compression and nice use of textures etc. If they did this in 96k then just imagine wha... read more | 04/15/2004 (11:18 am) |
| TSE quesion (preferably answered by employee) | Oh! does that mean the I need to have both TGE and TSE or does TSE replace TGE? I'm kind of confu... read more | 04/13/2004 (10:12 am) |
| TSE quesion (preferably answered by employee) | I'm sure that Ben and Alex will correct me if I'm wrong but, as far as I understood it TSE was effec... read more | 04/13/2004 (9:13 am) |
| TSE quesion (preferably answered by employee) | Thanks Alex, Ben I've had torque since day one :o) so will be getting TSE but, wanted to know if ... read more | 04/12/2004 (11:18 pm) |
| TSE quesion (preferably answered by employee) | On the subject of TSE. I havea few questions 1. How would I go about creating a level for a game ... read more | 04/12/2004 (10:55 am) |
| Help With Patent.... PLEASE | @Dan In the case of Bruce (not sure what his surname was). He would have to have filed the patent... read more | 11/03/2003 (5:03 am) |
| Help With Patent.... PLEASE | Patents take years to be granted. These companies have just managed to get a patent pending into the... read more | 11/03/2003 (4:57 am) |
| Quake II and Managed C++ in .Net | NfoCipher what are you on about?!? When you buy an XBox you can do whatever you want with it you ... read more | 08/06/2003 (4:21 am) |
| Cipher Game Engine changes hands | Ahhhhhhh does no-one (not including you Pat) read my posts before replying!! I took some extracts fr... read more | 07/27/2003 (1:04 am) |
| Cipher Game Engine changes hands | Hi Pat I added shape specific shaders simply enough but this meant that the shaders were built in... read more | 07/26/2003 (11:08 pm) |
| Cipher Game Engine changes hands | Dale As usual you don't read posts you simply respond to points in them taken out of context. Fir... read more | 07/26/2003 (10:06 pm) |
| Cipher Game Engine changes hands | Hi again Dale I have dug out the marketing files and can tell you some more figures I managed to ... read more | 07/26/2003 (9:27 pm) |
| Cipher Game Engine changes hands | Hi Dale Not sure you read my post as my audience were not concerned with what engine I used to cr... read more | 07/26/2003 (8:46 pm) |
| Cipher Game Engine changes hands | We may be expecting to only sell a hundred or a few thousand units but poor graphics and a poor grap... read more | 07/26/2003 (7:07 pm) |
| Cipher Game Engine changes hands | :o) How bizzare. Time for an "In this thread...strangely rant again" Only just read these posts w... read more | 07/26/2003 (7:06 pm) |
| Shaders | Forgot to add that if you want to add vertex shaders you need to do this at the mesh level.... read more | 07/26/2003 (12:21 am) |
| Shaders | This thread is a bit old but as no-one did answer the question about how to integrate shaders with t... read more | 07/25/2003 (3:25 pm) |
| Why don't we need per-pixel thingimmeflops? | Yep loved it. Kind of a myst type thing with great quirky graphics. Very cool and shows what great s... read more | 07/25/2003 (12:04 pm) |
| Help a MSVC newbie... please | Hi All Ok if your using visual C++ 6.0 or earlier, you should know that it does not by default re... read more | 02/22/2002 (1:04 am) |
| startup of a video game | What you really want to do if your serious about game development is to start by creating a design f... read more | 06/14/2001 (2:27 am) |