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Peter Dwyer's Forum Posts

Thread Post Date Posted
Persistent World Rountable: The Role Playing Experience... Sounds ok until you think that the creature/player that killed/pk'ed them could then simply kill the... read more 06/28/2004 (4:37 pm)
CVS code size? Er if it can't fit on your laptop you either have a very small drive or a very old laptop. half a gi... read more 06/24/2004 (1:24 pm)
The thrill is gone, and so is my PC... This sounds like it was due to corrupted DX9 install. I've had this before and when you get it, anyt... read more 06/18/2004 (10:37 am)
Argh, help, anyone? Just a quick question Is cement_2 the name of the texture your object is using or is the object y... read more 06/16/2004 (10:37 am)
Ms Vc++ 7.1.net Deluxe Book Question The compiler in VS 2003 is more compliant than VC++ 6.0. even including some template features that ... read more 06/09/2004 (12:10 pm)
Latest updates Yea I noticed that....er Brian?... read more 06/09/2004 (11:10 am)
Latest updates Yea I noticed that....er Brian?... read more 06/08/2004 (2:32 pm)
DTS Importers Redux What exactly is the issue here? DTS is a format much like MD2/MD3. There are importers and export... read more 06/08/2004 (12:10 pm)
No TSE Example To compile with VS2002 you need to download the core sdk from microsoft. This includes the strsafe.h... read more 06/06/2004 (11:28 pm)
Compiling Problem @Rodney When you load the TSE SDK solution into VS2003 is Torque Shader Engine your default proje... read more 06/06/2004 (11:22 pm)
TSE: I can't download trough CVS.. Have you checked your order status to ensure that everything went through ok? I just tried a down... read more 06/06/2004 (11:42 am)
Compiling Problem @Rodney What project are you compiling is it TSE_SDK or TorqueShaderEngine. If it is the latter, ... read more 06/06/2004 (9:31 am)
Missing: strsafe.h?? Ok had a chance to check and the core sdk is only installed as standard with VS 2003. VS2002 does... read more 06/04/2004 (5:38 am)
Compiling Problem Have you moved your DX9 include and lib paths above the visual studio include and lib paths to ensur... read more 06/04/2004 (5:20 am)
Missing: strsafe.h?? The platform SDK is included with visual studio so you should be able to install it from your visual... read more 06/04/2004 (12:37 am)
Unreal 3 Engine The funny thing is that in our pursuit of better technology and performance, this UE3 stuff will be ... read more 05/19/2004 (12:54 pm)
Unreal 3 Engine :o) Those beautiful scenes are normal maps that's kind of it. The architecture is still low polly (g... read more 05/18/2004 (1:54 am)
Yet Another Reason Shaders are more than just COOL eyecandy! Some serious compression and nice use of textures etc. If they did this in 96k then just imagine wha... read more 04/15/2004 (11:18 am)
TSE quesion (preferably answered by employee) Oh! does that mean the I need to have both TGE and TSE or does TSE replace TGE? I'm kind of confu... read more 04/13/2004 (10:12 am)
TSE quesion (preferably answered by employee) I'm sure that Ben and Alex will correct me if I'm wrong but, as far as I understood it TSE was effec... read more 04/13/2004 (9:13 am)
TSE quesion (preferably answered by employee) Thanks Alex, Ben I've had torque since day one :o) so will be getting TSE but, wanted to know if ... read more 04/12/2004 (11:18 pm)
TSE quesion (preferably answered by employee) On the subject of TSE. I havea few questions 1. How would I go about creating a level for a game ... read more 04/12/2004 (10:55 am)
Help With Patent.... PLEASE @Dan In the case of Bruce (not sure what his surname was). He would have to have filed the patent... read more 11/03/2003 (5:03 am)
Help With Patent.... PLEASE Patents take years to be granted. These companies have just managed to get a patent pending into the... read more 11/03/2003 (4:57 am)
Quake II and Managed C++ in .Net NfoCipher what are you on about?!? When you buy an XBox you can do whatever you want with it you ... read more 08/06/2003 (4:21 am)
Cipher Game Engine changes hands Ahhhhhhh does no-one (not including you Pat) read my posts before replying!! I took some extracts fr... read more 07/27/2003 (1:04 am)
Cipher Game Engine changes hands Hi Pat I added shape specific shaders simply enough but this meant that the shaders were built in... read more 07/26/2003 (11:08 pm)
Cipher Game Engine changes hands Dale As usual you don't read posts you simply respond to points in them taken out of context. Fir... read more 07/26/2003 (10:06 pm)
Cipher Game Engine changes hands Hi again Dale I have dug out the marketing files and can tell you some more figures I managed to ... read more 07/26/2003 (9:27 pm)
Cipher Game Engine changes hands Hi Dale Not sure you read my post as my audience were not concerned with what engine I used to cr... read more 07/26/2003 (8:46 pm)
Cipher Game Engine changes hands We may be expecting to only sell a hundred or a few thousand units but poor graphics and a poor grap... read more 07/26/2003 (7:07 pm)
Cipher Game Engine changes hands :o) How bizzare. Time for an "In this thread...strangely rant again" Only just read these posts w... read more 07/26/2003 (7:06 pm)
Shaders Forgot to add that if you want to add vertex shaders you need to do this at the mesh level.... read more 07/26/2003 (12:21 am)
Shaders This thread is a bit old but as no-one did answer the question about how to integrate shaders with t... read more 07/25/2003 (3:25 pm)
Why don't we need per-pixel thingimmeflops? Yep loved it. Kind of a myst type thing with great quirky graphics. Very cool and shows what great s... read more 07/25/2003 (12:04 pm)
Help a MSVC newbie... please Hi All Ok if your using visual C++ 6.0 or earlier, you should know that it does not by default re... read more 02/22/2002 (1:04 am)
startup of a video game What you really want to do if your serious about game development is to start by creating a design f... read more 06/14/2001 (2:27 am)
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