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Dan Pascal's Forum Posts

Thread Post Date Posted
Per frame collision polys Thanks Dan! I'll chew on this today. I'm surprised that this is new. You'd think that per frame co... read more 12/04/2007 (6:26 am)
A Guide to Torque X Shaders & Materials Is there a way to add the effect in txb (withouht having to edit the xml scene file)? where could... read more 12/03/2007 (9:49 pm)
Per frame collision polys ... 3. Copy the template's collision poly into the t2dAnimatedSprite's collision component. could... read more 12/03/2007 (9:07 pm)
Per frame collision polys Thanks- I didn't read deep enough... I'm going to try your suggestion.... read more 12/03/2007 (9:02 pm)
Video tutorial series Hey Dave, looks pretty good however... if you are going to spawn a new 165x165 sprite for the sw... read more 11/20/2007 (9:10 am)
Video tutorial series Hey guyz OK check the job postings. I'm contracting out the programming for this project, I just ca... read more 11/19/2007 (4:23 pm)
Video tutorial series Sounds like a good idea Dave, let me know if it works. Post a screen shot or video clip if you can.... read more 11/19/2007 (11:19 am)
Video tutorial series Thanks... read more 11/16/2007 (9:43 am)
Video tutorial series [b]GreenRobot Update[/b] [url]www.danpascal.com/greenRobotRevised.zip[/url] [i]updated demo vid... read more 11/15/2007 (7:50 pm)
Video tutorial series Thanks Dave, I think you would have to render out all the positions again with the new gun... but ... read more 11/15/2007 (7:48 pm)
Move = null on respawn Hey John, I checked PlayerManager.Instance.GetPlayer(playerIndex).ControlObject it's being call... read more 11/02/2007 (10:47 am)
Naughty spawner It's the next installment of the green robot video deal... read more 11/02/2007 (8:27 am)
Naughty spawner Here's a clip of it in action. Works like a charm. [url]www.danpascal.com/carHit.zip[/url] [... read more 11/01/2007 (9:01 am)
Naughty spawner Excellent- Thanks John! This is for an update on the green robot video tutorial series. That tes... read more 10/31/2007 (9:06 am)
Link and Sort Points Ya it won't let me delete as well..... read more 10/30/2007 (5:46 pm)
Multiple collison polys? Ahh if I use the sprite's poly for bullet collison , and use the blank scene object poly as the p... read more 10/26/2007 (6:36 am)
Multiple collison polys? John, It seems "myObject" references the blank scene object and not the sprite; even though the ... read more 10/25/2007 (11:26 pm)
Multiple collison polys? Whoa, Great! I'll give it a go. Thanks-... read more 10/25/2007 (7:32 pm)
Video tutorial series Thanks, I'm comming up with a new batch of stuff and I'll definitely put in a level change.... read more 10/23/2007 (5:13 pm)
Video tutorial series I'm working on a revised version cleaning up all the glitches, adding a few more objects... read more 10/09/2007 (6:48 pm)
Video tutorial series DONE! [url]www.danpascal.com/xboxClip.zip[/url] [i]demo video[/i] [url]www.danpascal.com/green... read more 10/05/2007 (12:34 pm)
Video tutorial series Ok here are the next few www.danpascal.com/greenRobot02.zip www.danpascal.com/greenRobot03.zip ... read more 10/04/2007 (2:11 pm)
Video tutorial series Thanks K, ok here are the resource files: www.danpascal.com/greenRobotResources.zip a... read more 10/01/2007 (3:39 pm)
Video tutorial series ...and just too keep things moving here How I made the robot png files using 3ds Max and Firework... read more 09/28/2007 (8:44 am)
Video tutorial series Hi all, www.danpascal.com/greenRobot.ccgame I spent some time trying to break my existing co... read more 09/26/2007 (10:07 pm)
Video tutorial series Thanks guys, I've started on it. I'll post soon.... read more 09/21/2007 (8:30 pm)
Call for Torque X Tutorial Beta Testers Sure me too dan.pascal@gmail.com... read more 08/19/2007 (10:10 pm)
Question re: Complex Animations Where are you writing your code? if you create a new t2dComponent, or if you are using the exisi... read more 08/13/2007 (6:56 pm)
Question re: Complex Animations But that object that it's referencing will not be the current scene sprite if I do this T2DAni... read more 07/17/2007 (7:57 am)
Question re: Complex Animations I'm doing this now as a beginner with some success. I'm fooling around with a few if/then statement... read more 07/16/2007 (8:57 pm)
Torque script obsolete? TorqueScript is a beautiful walk in the park, compared to C#... read more 07/16/2007 (12:03 pm)
Torque script obsolete? Tom, I've been printing off your adventure kit code and taking it to bed everynight- it's excellen... read more 07/02/2007 (12:04 pm)
Platformer Tutorial Intrest @Wicked have you switched to c# / tbx?... read more 07/02/2007 (6:29 am)
Platformer Tutorial Intrest Actually I've been modding the AdventureKit, I haven't worked thru the platformer... I was waiting f... read more 06/25/2007 (7:15 am)
Overhead art creation Great post, I was tired of seeing my robot's head so big...... read more 06/15/2007 (8:42 pm)
Orc fire animations Ok Sven, I think I've figured it out. I think I know the reason they left it out also. First yo... read more 06/09/2007 (12:00 pm)
Platformer Tutorial Intrest After a very hard battle I've got the audio working using wmp11 the audio stream is vo3+ als... read more 03/11/2007 (3:47 pm)
Platformer Tutorial Intrest @Emanouel: Did you get your audio working?... read more 02/17/2007 (9:14 am)
Platformer Tutorial Intrest I've downloaded/installed ogg vorbis codecs/filters on 3 different machines now and I still can't he... read more 01/24/2007 (4:31 pm)
EXE file that will download your torque game. Thanks, (I've noticed the .nsi files in torque\install_build aswell) Dan... read more 07/02/2004 (4:46 am)
EXE file that will download your torque game. Is there any tutorials for creating an installer with torque? i.e. with the Nullsoft Installer? (I... read more 07/01/2004 (5:10 pm)
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