Dan Pascal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ray Casting | i think you'd have to fire a blank scene object and use that as a ray cast... read more | 07/14/2009 (7:53 pm) |
| T2D Builder, Source Code | i meant the console in TXB... read more | 07/11/2009 (8:30 am) |
| T2D Builder, Source Code | is there a way to do nifty tricks in the console? what's the console good for?... read more | 07/10/2009 (8:05 am) |
| particle fx cut-off | ya, my fire effect uses the LineX to spread out, changing the size screws it up, neat idea thoug... read more | 06/27/2009 (5:19 pm) |
| particle fx cut-off | there was a brief mention of it with the fix in some thread on another subject, I've been searching ... read more | 06/27/2009 (10:03 am) |
| My game crashes when playing any particle on Xbox 360 | hey ya it's crashing on me too I haven't tried the 720p workaround yet ... read more | 05/10/2009 (9:29 am) |
| TX 3.0 physics? | TX 3.0? hahahahahaha... read more | 05/02/2009 (6:53 am) |
| XNA 3.0 -> 3.1 | and now there is no vs2005 available, so what are new tx users supposed to do when they download tx2... read more | 04/10/2009 (7:02 am) |
| shooting is too expensive | i'm speachless it worked... read more | 03/29/2009 (4:54 pm) |
| Torque X 3.0 for Creators Club | ya the product page they have is misleading i wish they wouldn't do that ... read more | 03/27/2009 (8:57 pm) |
| Running Tx2d on xbox | i was doing the xna3.0 vs2008 thing, but decided to try installing xna2.0/vs2005 to see if i could r... read more | 03/26/2009 (2:24 pm) |
| Running Tx2d on xbox | what versions are you running? xna, tx, vs... read more | 03/26/2009 (9:00 am) |
| TX2Dpro XNA3 & VS2008 | yes I think you're right I was fooled by the new product page, announcing that it worked with xna3.... read more | 03/25/2009 (1:57 pm) |
| TX 3.0 forcast | Ya I did download it. I think its the same as what you've got already, because the demos that come w... read more | 03/25/2009 (11:02 am) |
| TX 3.0 forcast | well actually theres a new TXB version to download on my account page and a new TX version as well-... read more | 03/25/2009 (9:25 am) |
| TX 3.0 forcast | actually the upgrade gave me tx pro, wierd I guess thats all thats needed?... read more | 03/25/2009 (9:22 am) |
| TX 3.0 forcast | maybe because you got the pro version, its free for you... ... read more | 03/25/2009 (9:11 am) |
| TX 3.0 forcast | http://www.garagegames.com/products/torquex-2d... read more | 03/25/2009 (9:05 am) |
| TX 3.0 forcast | I think we are ago!!!! It took some time to find it, but it's out now. ...well TX2D(3.0) is rele... read more | 03/25/2009 (9:00 am) |
| TX 3.0 forcast | is it here yet? they gonna release it this week? GDC looks cool- expensive, though... @David, w... read more | 03/23/2009 (6:26 am) |
| GG Bailout | ok, so maybe they are, and will be, completely unaffected by the economy in anyway. I hope so. bu... read more | 03/10/2009 (11:16 am) |
| how did u learn Torque X 2D | I'm sorry, but it's all trial and error. Even if you read something somewhere, and you think you kn... read more | 02/28/2009 (6:19 am) |
| Splash screen button interuption...How do I code that? | Hey Dan Thanks!... read more | 02/26/2009 (7:08 am) |
| Splash screen button interuption...How do I code that? | Dan, can you post it? i'm setting the splash for 3 secs or so, while the scene loads behind it- it ... read more | 02/25/2009 (7:41 am) |
| Video tutorial series | Im waiting for TX3 to come out. I made all the upgrades in a beta version of TX3. TX3 should be ou... read more | 01/21/2009 (8:37 pm) |
| OMG Thank you | I think it looks better... but what about TX3?... read more | 01/15/2009 (7:54 pm) |
| Linkpoint positions | OK only three days of agony, but I 've solved it. Here's a few tips for those interested. If you... read more | 01/10/2009 (5:43 pm) |
| Linkpoint positions | Thanks Vishal, I can get and set the links but the objects attached to them wont move with them. I'... read more | 01/09/2009 (5:32 pm) |
| Linkpoint positions | Wow, I've been trying everything has anybody used getLinkPoint() effectively?... read more | 01/09/2009 (9:09 am) |
| Custom Collisions | "Not being able to narrow down searches to specific sub-forums is phenomenally annoying." There's... read more | 01/04/2009 (3:17 pm) |
| ObjectType == objectType | Perfect thanks... read more | 01/01/2009 (8:22 pm) |
| Creator's Club & Green Robot Tutorials | @Dave, Hey thanks, I still have them too somewhere. They don't really explain anything though, jus... read more | 12/15/2008 (7:35 am) |
| Creator's Club & Green Robot Tutorials | Hey no prob ya I'll be doing videos... read more | 12/07/2008 (7:55 pm) |
| Creator's Club & Green Robot Tutorials | I have a new green robot version waiting for TX3.0 to come out Every time TX updates I have to get ... read more | 12/05/2008 (8:53 pm) |
| When is TX3.0 coming out? | Cool, thanks... read more | 12/02/2008 (11:18 am) |
| GreenRobot video update | VIDEO"S ARE GONE BUT THE KIT LIVES ON IN FABULOUS TX2.0 get your's here: [url]http://www.da... read more | 09/09/2008 (1:33 pm) |
| GreenRobot video update | OK, BIG CHANGES Videos are comming down- But the kit will be availible in beautiful TX2.0... read more | 09/08/2008 (1:46 pm) |
| GreenRobot video update | Hey Victor, the greenRobot is written for Torque 1.0, TXB 1.0, XACT 2.0, Xna 1.0 so it's totally o... read more | 09/01/2008 (10:11 am) |
| ConvertBeta txscene utility | How come when I type ConvertBeta txscene in the search field nothing comes up!@!$%!! Anyway, tha... read more | 08/17/2008 (1:30 pm) |
| GreenRobot video update | If we modify the source code, how would the average GG'er compile the demo?... read more | 08/16/2008 (4:21 pm) |
| GreenRobot video update | Ah yes, Mr. Wrather, I assure you that your hard work is not in vain... But the 2.0 bug doesn't h... read more | 08/04/2008 (1:37 pm) |
| GreenRobot video update | Ya I have to port this thing over to 2.0, the programmer I was working with said he'd do it. I've ju... read more | 07/31/2008 (6:10 am) |
| GreenRobot video update | Yo.. I've got some fresh stuff on the way new coded functionallity, new particle fx, new damaged sp... read more | 04/25/2008 (8:54 am) |
| Orc fire animations | Not with the orc animations, I've switched to torque x And i put out a starter kit using my own a... read more | 04/25/2008 (8:48 am) |
| Video tutorial series | Whoa, finally finished updating the videos. [url]http://tdn.garagegames.com/wiki/TorqueX[/url] ... read more | 01/15/2008 (8:23 am) |
| Devine order of instantiation | This should do it. Pricless bit of info- Thanks!... read more | 12/05/2007 (7:44 pm) |
| Per frame collision polys | Ahh... ok I was confused at why you'd have to clear all images and then add new images each time... read more | 12/05/2007 (8:32 am) |
| Per frame collision polys | Dan, I was trying to figure out why the use of arrays, since there is only going to be a maximum o... read more | 12/04/2007 (8:21 pm) |
| A Guide to Torque X Shaders & Materials | The full screen post shaders as you mentioned sound cool, I guess I'll just wait until GG hires you... read more | 12/04/2007 (12:49 pm) |
| A Guide to Torque X Shaders & Materials | Mind you, what would you want to do with this guys? i downloaded nvidia fx composer... when you're ... read more | 12/04/2007 (6:59 am) |