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Dan Pascal's Forum Posts

Thread Post Date Posted
Ray Casting i think you'd have to fire a blank scene object and use that as a ray cast... read more 07/14/2009 (7:53 pm)
T2D Builder, Source Code i meant the console in TXB... read more 07/11/2009 (8:30 am)
T2D Builder, Source Code is there a way to do nifty tricks in the console? what's the console good for?... read more 07/10/2009 (8:05 am)
particle fx cut-off ya, my fire effect uses the LineX to spread out, changing the size screws it up, neat idea thoug... read more 06/27/2009 (5:19 pm)
particle fx cut-off there was a brief mention of it with the fix in some thread on another subject, I've been searching ... read more 06/27/2009 (10:03 am)
My game crashes when playing any particle on Xbox 360 hey ya it's crashing on me too I haven't tried the 720p workaround yet ... read more 05/10/2009 (9:29 am)
TX 3.0 physics? TX 3.0? hahahahahaha... read more 05/02/2009 (6:53 am)
XNA 3.0 -> 3.1 and now there is no vs2005 available, so what are new tx users supposed to do when they download tx2... read more 04/10/2009 (7:02 am)
shooting is too expensive i'm speachless it worked... read more 03/29/2009 (4:54 pm)
Torque X 3.0 for Creators Club ya the product page they have is misleading i wish they wouldn't do that ... read more 03/27/2009 (8:57 pm)
Running Tx2d on xbox i was doing the xna3.0 vs2008 thing, but decided to try installing xna2.0/vs2005 to see if i could r... read more 03/26/2009 (2:24 pm)
Running Tx2d on xbox what versions are you running? xna, tx, vs... read more 03/26/2009 (9:00 am)
TX2Dpro XNA3 & VS2008 yes I think you're right I was fooled by the new product page, announcing that it worked with xna3.... read more 03/25/2009 (1:57 pm)
TX 3.0 forcast Ya I did download it. I think its the same as what you've got already, because the demos that come w... read more 03/25/2009 (11:02 am)
TX 3.0 forcast well actually theres a new TXB version to download on my account page and a new TX version as well-... read more 03/25/2009 (9:25 am)
TX 3.0 forcast actually the upgrade gave me tx pro, wierd I guess thats all thats needed?... read more 03/25/2009 (9:22 am)
TX 3.0 forcast maybe because you got the pro version, its free for you... ... read more 03/25/2009 (9:11 am)
TX 3.0 forcast http://www.garagegames.com/products/torquex-2d... read more 03/25/2009 (9:05 am)
TX 3.0 forcast I think we are ago!!!! It took some time to find it, but it's out now. ...well TX2D(3.0) is rele... read more 03/25/2009 (9:00 am)
TX 3.0 forcast is it here yet? they gonna release it this week? GDC looks cool- expensive, though... @David, w... read more 03/23/2009 (6:26 am)
GG Bailout ok, so maybe they are, and will be, completely unaffected by the economy in anyway. I hope so. bu... read more 03/10/2009 (11:16 am)
how did u learn Torque X 2D I'm sorry, but it's all trial and error. Even if you read something somewhere, and you think you kn... read more 02/28/2009 (6:19 am)
Splash screen button interuption...How do I code that? Hey Dan Thanks!... read more 02/26/2009 (7:08 am)
Splash screen button interuption...How do I code that? Dan, can you post it? i'm setting the splash for 3 secs or so, while the scene loads behind it- it ... read more 02/25/2009 (7:41 am)
Video tutorial series Im waiting for TX3 to come out. I made all the upgrades in a beta version of TX3. TX3 should be ou... read more 01/21/2009 (8:37 pm)
OMG Thank you I think it looks better... but what about TX3?... read more 01/15/2009 (7:54 pm)
Linkpoint positions OK only three days of agony, but I 've solved it. Here's a few tips for those interested. If you... read more 01/10/2009 (5:43 pm)
Linkpoint positions Thanks Vishal, I can get and set the links but the objects attached to them wont move with them. I'... read more 01/09/2009 (5:32 pm)
Linkpoint positions Wow, I've been trying everything has anybody used getLinkPoint() effectively?... read more 01/09/2009 (9:09 am)
Custom Collisions "Not being able to narrow down searches to specific sub-forums is phenomenally annoying." There's... read more 01/04/2009 (3:17 pm)
ObjectType == objectType Perfect thanks... read more 01/01/2009 (8:22 pm)
Creator's Club & Green Robot Tutorials @Dave, Hey thanks, I still have them too somewhere. They don't really explain anything though, jus... read more 12/15/2008 (7:35 am)
Creator's Club & Green Robot Tutorials Hey no prob ya I'll be doing videos... read more 12/07/2008 (7:55 pm)
Creator's Club & Green Robot Tutorials I have a new green robot version waiting for TX3.0 to come out Every time TX updates I have to get ... read more 12/05/2008 (8:53 pm)
When is TX3.0 coming out? Cool, thanks... read more 12/02/2008 (11:18 am)
GreenRobot video update VIDEO"S ARE GONE BUT THE KIT LIVES ON IN FABULOUS TX2.0 get your's here: [url]http://www.da... read more 09/09/2008 (1:33 pm)
GreenRobot video update OK, BIG CHANGES Videos are comming down- But the kit will be availible in beautiful TX2.0... read more 09/08/2008 (1:46 pm)
GreenRobot video update Hey Victor, the greenRobot is written for Torque 1.0, TXB 1.0, XACT 2.0, Xna 1.0 so it's totally o... read more 09/01/2008 (10:11 am)
ConvertBeta txscene utility How come when I type ConvertBeta txscene in the search field nothing comes up!@!$%!! Anyway, tha... read more 08/17/2008 (1:30 pm)
GreenRobot video update If we modify the source code, how would the average GG'er compile the demo?... read more 08/16/2008 (4:21 pm)
GreenRobot video update Ah yes, Mr. Wrather, I assure you that your hard work is not in vain... But the 2.0 bug doesn't h... read more 08/04/2008 (1:37 pm)
GreenRobot video update Ya I have to port this thing over to 2.0, the programmer I was working with said he'd do it. I've ju... read more 07/31/2008 (6:10 am)
GreenRobot video update Yo.. I've got some fresh stuff on the way new coded functionallity, new particle fx, new damaged sp... read more 04/25/2008 (8:54 am)
Orc fire animations Not with the orc animations, I've switched to torque x And i put out a starter kit using my own a... read more 04/25/2008 (8:48 am)
Video tutorial series Whoa, finally finished updating the videos. [url]http://tdn.garagegames.com/wiki/TorqueX[/url] ... read more 01/15/2008 (8:23 am)
Devine order of instantiation This should do it. Pricless bit of info- Thanks!... read more 12/05/2007 (7:44 pm)
Per frame collision polys Ahh... ok I was confused at why you'd have to clear all images and then add new images each time... read more 12/05/2007 (8:32 am)
Per frame collision polys Dan, I was trying to figure out why the use of arrays, since there is only going to be a maximum o... read more 12/04/2007 (8:21 pm)
A Guide to Torque X Shaders & Materials The full screen post shaders as you mentioned sound cool, I guess I'll just wait until GG hires you... read more 12/04/2007 (12:49 pm)
A Guide to Torque X Shaders & Materials Mind you, what would you want to do with this guys? i downloaded nvidia fx composer... when you're ... read more 12/04/2007 (6:59 am)