Dan Pascal's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| particle material change | hey that worked thanks! unfortunately, it changes the materials of the particles already emitted ... read more | 02/05/2010 (6:20 pm) |
| npc ai line of sight[obstacle avoidance] | SORRY: I was meaning obstacle avoidance the line of site is not too compicated obstacle avoida... read more | 01/26/2010 (10:20 pm) |
| npc ai line of sight[obstacle avoidance] | i've spent the last few days trying to impliment line of sight... the "thinking" behind i... read more | 01/26/2010 (11:43 am) |
| Can't enumerate a scene object's link points? | if i needed just a linkpoints.count, instead of a for each loop anything simpler i could do?... read more | 01/24/2010 (10:28 pm) |
| Can't enumerate a scene object's link points? | Hey, blast from the 2007 past this is where I am now any way to do this int a = sceneObject... read more | 01/24/2010 (3:41 pm) |
| t2dtrigger collision poly denial | we should put this in for the next update no? i mention it just incase it falls thru the cracks... read more | 01/24/2010 (2:40 pm) |
| engine.pause | hey awesome thanks stuck it in the onregister within the component and works like a charm!!!... read more | 01/23/2010 (4:21 pm) |
| Resource, Game Kit for TX2D | tasty stuff thanks! we need a web site devoted to tx2d community downloads ... read more | 01/19/2010 (10:32 pm) |
| t2dtrigger collision poly denial | bingo! you nailed it, thanks... read more | 01/14/2010 (8:32 pm) |
| t2dtrigger collision poly denial | "You can also optionally specify a T2DCollisionImage for the trigger to use in addition to the ... read more | 01/14/2010 (4:11 pm) |
| Integration of 3rd party physics engine | How would it differ from the physics engine already included with TX? ... read more | 01/13/2010 (10:27 am) |
| Making it swing | " never really liked where it was going so it sits there partially implemented, maybe to revisi... read more | 01/11/2010 (3:04 pm) |
| Making it swing | Henry, can we see this implemented?... read more | 01/09/2010 (9:43 am) |
| How much 2D info is in "The Complete Guide to Torque X" ? | i'd say it's kind of a must keep it in the bathroom, read it every day the audio part is so confu... read more | 01/04/2010 (11:18 am) |
| npc ai line of sight[obstacle avoidance] | the line object sounds good; a long and narrow blank scene object attached to the npc i didn't th... read more | 12/28/2009 (12:02 pm) |
| npc ai line of sight[obstacle avoidance] | that's pretty good, but what about when there's an object in the way?... read more | 12/24/2009 (4:15 pm) |
| video sprite | great resource btw, works like a charm now exciting time for us t2d'ers ... read more | 12/22/2009 (6:09 pm) |
| video sprite | ya I had issues with the code posted but found the problem the code posted is missing a few importa... read more | 12/22/2009 (3:36 pm) |
| video sprite | excellent thanks!... read more | 12/21/2009 (10:28 pm) |
| Anyone know how to create a T2DStaticSprite without using TXB? | Duncan, what would the utility look like? (thanks!)... read more | 12/11/2009 (4:22 pm) |
| Anyone know how to create a T2DStaticSprite without using TXB? | I wish that were so... The txscene file breaks without the txproj datablocks if you wanted to ad... read more | 12/11/2009 (1:59 pm) |
| Anyone know how to create a T2DStaticSprite without using TXB? | BTW, why does my Game.txproj have this: <t2dAnimationDatablock name="spiderIdleNAnimation... read more | 12/10/2009 (9:24 pm) |
| Anyone know how to create a T2DStaticSprite without using TXB? | im trying to automate the animationstrip setup in code, so I don't have to do it in txb, when you ha... read more | 12/10/2009 (9:03 pm) |
| Torque X 2D and its new features | whoa ya this sounds interesting... no news yet?... read more | 10/30/2009 (10:04 am) |
| 2D Effects Pack for TorqueX 2D Creators Club version | if someone would make some good particle effects for tx2d i'd buy it for sure but has the bug of... read more | 10/11/2009 (10:35 pm) |
| Lock Camera on X or Y | What's nice about keeping it bound to the player (or dummy object) is the Mountforce option- for tha... read more | 08/20/2009 (3:17 pm) |
| Lock Camera on X or Y | that was speedy thanks guys i was trying this: camera.WarpToPosition(new Vector2(_sceneObject.Po... read more | 08/20/2009 (3:09 pm) |
| Lock Camera on X or Y | Ya I'm here now too, can anyone help?... read more | 08/20/2009 (2:33 pm) |
| greenRobot Open | thanks, got more vids up build us some stuff Henry... read more | 08/15/2009 (9:29 am) |
| greenRobot | ya i think i'll have to do my own website... read more | 08/10/2009 (6:37 am) |
| greenRobot | argh! i built a page on TDN /torquex/greenrobot but can't access it (doesn't recognise that I'... read more | 08/09/2009 (11:59 am) |
| greenRobot | scratch the tutorial nonsense I'm gonna make it an [b]OPEN COMMUNITY GAME[/b] hosted and main... read more | 08/09/2009 (8:52 am) |
| greenRobot | thx naw its not really a game... read more | 08/08/2009 (8:40 pm) |
| Can't upload my Torque X docs to TDN | ya that was a great read, more please that is like part 1 of 4 no? ... read more | 08/08/2009 (7:22 am) |
| Game aspect ratio not correct | Scott, in the torquex book that sample you gave is supposed to maintain a 4:3 ratio on a widescreen ... read more | 08/03/2009 (12:47 pm) |
| Dialogs and InputMaps(RESOLVED) | there's a bug on the input set up check out a few posts down from this one or look at Scott Zarnke... read more | 07/31/2009 (6:32 am) |
| Input overview | looking forward to it... read more | 07/27/2009 (7:40 pm) |
| Input overview | most likely Scott Zarnke does ... read more | 07/26/2009 (9:50 am) |
| Solution for setting Player ControlObject to same object | picture sizes: ya im surprized they work, even on a laptop with 2gig shared video memory... sounds:... read more | 07/22/2009 (7:46 am) |
| Solution for setting Player ControlObject to same object | THANKYOU!! ... read more | 07/22/2009 (7:17 am) |
| Input overview | Gui inputmap playermanager inputmap global inputmap inputmanager.inputmap 4 input maps? tell m... read more | 07/21/2009 (6:59 pm) |
| Solution for setting Player ControlObject to same object | Scott, what's your email address? ... read more | 07/21/2009 (5:24 pm) |
| Solution for setting Player ControlObject to same object | I must have this bug but the fix didn't work for me [url]http://www.danpascal.com/GreenRobotBug.c... read more | 07/21/2009 (1:32 pm) |
| How to unbind inputmapped controls. | GuiPlay gp = TorqueObjectDatabase.Instance.FindObject<GuiPlay>("guiPlay"); Ahh th... read more | 07/18/2009 (9:31 pm) |
| How to unbind inputmapped controls. | I need to find the instance of it, because i do one of these: [code=c#]class GuiPlay : GUIScenevi... read more | 07/18/2009 (3:19 pm) |
| gui input maps | jumping to this thread http://www.garagegames.com/community/forums/viewthread/97325... read more | 07/18/2009 (8:09 am) |
| How to unbind inputmapped controls. | How can I get an instance reference to the input map within the current GUI? if I use inputMap... read more | 07/18/2009 (8:04 am) |
| How to unbind inputmapped controls. | nice I'll try this ... read more | 07/17/2009 (7:14 pm) |
| gui input maps | that is correct [code=c#] static public void _SetupInputMap(TorqueObject player, int playerIndex... read more | 07/17/2009 (7:03 pm) |
| gui input maps | I just tried the the solution Brian mentioned, didn't work (thanks though) @Scott: I am binding ... read more | 07/17/2009 (6:25 pm) |