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Dan Pascal's Forum Posts

Thread Post Date Posted
particle material change hey that worked thanks! unfortunately, it changes the materials of the particles already emitted ... read more 02/05/2010 (6:20 pm)
npc ai line of sight[obstacle avoidance] SORRY: I was meaning obstacle avoidance the line of site is not too compicated obstacle avoida... read more 01/26/2010 (10:20 pm)
npc ai line of sight[obstacle avoidance] i've spent the last few days trying to impliment line of sight... the "thinking" behind i... read more 01/26/2010 (11:43 am)
Can't enumerate a scene object's link points? if i needed just a linkpoints.count, instead of a for each loop anything simpler i could do?... read more 01/24/2010 (10:28 pm)
Can't enumerate a scene object's link points? Hey, blast from the 2007 past this is where I am now any way to do this int a = sceneObject... read more 01/24/2010 (3:41 pm)
t2dtrigger collision poly denial we should put this in for the next update no? i mention it just incase it falls thru the cracks... read more 01/24/2010 (2:40 pm)
engine.pause hey awesome thanks stuck it in the onregister within the component and works like a charm!!!... read more 01/23/2010 (4:21 pm)
Resource, Game Kit for TX2D tasty stuff thanks! we need a web site devoted to tx2d community downloads ... read more 01/19/2010 (10:32 pm)
t2dtrigger collision poly denial bingo! you nailed it, thanks... read more 01/14/2010 (8:32 pm)
t2dtrigger collision poly denial "You can also optionally specify a T2DCollisionImage for the trigger to use in addition to the ... read more 01/14/2010 (4:11 pm)
Integration of 3rd party physics engine How would it differ from the physics engine already included with TX? ... read more 01/13/2010 (10:27 am)
Making it swing " never really liked where it was going so it sits there partially implemented, maybe to revisi... read more 01/11/2010 (3:04 pm)
Making it swing Henry, can we see this implemented?... read more 01/09/2010 (9:43 am)
How much 2D info is in "The Complete Guide to Torque X" ? i'd say it's kind of a must keep it in the bathroom, read it every day the audio part is so confu... read more 01/04/2010 (11:18 am)
npc ai line of sight[obstacle avoidance] the line object sounds good; a long and narrow blank scene object attached to the npc i didn't th... read more 12/28/2009 (12:02 pm)
npc ai line of sight[obstacle avoidance] that's pretty good, but what about when there's an object in the way?... read more 12/24/2009 (4:15 pm)
video sprite great resource btw, works like a charm now exciting time for us t2d'ers ... read more 12/22/2009 (6:09 pm)
video sprite ya I had issues with the code posted but found the problem the code posted is missing a few importa... read more 12/22/2009 (3:36 pm)
video sprite excellent thanks!... read more 12/21/2009 (10:28 pm)
Anyone know how to create a T2DStaticSprite without using TXB? Duncan, what would the utility look like? (thanks!)... read more 12/11/2009 (4:22 pm)
Anyone know how to create a T2DStaticSprite without using TXB? I wish that were so... The txscene file breaks without the txproj datablocks if you wanted to ad... read more 12/11/2009 (1:59 pm)
Anyone know how to create a T2DStaticSprite without using TXB? BTW, why does my Game.txproj have this: <t2dAnimationDatablock name="spiderIdleNAnimation... read more 12/10/2009 (9:24 pm)
Anyone know how to create a T2DStaticSprite without using TXB? im trying to automate the animationstrip setup in code, so I don't have to do it in txb, when you ha... read more 12/10/2009 (9:03 pm)
Torque X 2D and its new features whoa ya this sounds interesting... no news yet?... read more 10/30/2009 (10:04 am)
2D Effects Pack for TorqueX 2D Creators Club version if someone would make some good particle effects for tx2d i'd buy it for sure but has the bug of... read more 10/11/2009 (10:35 pm)
Lock Camera on X or Y What's nice about keeping it bound to the player (or dummy object) is the Mountforce option- for tha... read more 08/20/2009 (3:17 pm)
Lock Camera on X or Y that was speedy thanks guys i was trying this: camera.WarpToPosition(new Vector2(_sceneObject.Po... read more 08/20/2009 (3:09 pm)
Lock Camera on X or Y Ya I'm here now too, can anyone help?... read more 08/20/2009 (2:33 pm)
greenRobot Open thanks, got more vids up build us some stuff Henry... read more 08/15/2009 (9:29 am)
greenRobot ya i think i'll have to do my own website... read more 08/10/2009 (6:37 am)
greenRobot argh! i built a page on TDN /torquex/greenrobot but can't access it (doesn't recognise that I'... read more 08/09/2009 (11:59 am)
greenRobot scratch the tutorial nonsense I'm gonna make it an [b]OPEN COMMUNITY GAME[/b] hosted and main... read more 08/09/2009 (8:52 am)
greenRobot thx naw its not really a game... read more 08/08/2009 (8:40 pm)
Can't upload my Torque X docs to TDN ya that was a great read, more please that is like part 1 of 4 no? ... read more 08/08/2009 (7:22 am)
Game aspect ratio not correct Scott, in the torquex book that sample you gave is supposed to maintain a 4:3 ratio on a widescreen ... read more 08/03/2009 (12:47 pm)
Dialogs and InputMaps(RESOLVED) there's a bug on the input set up check out a few posts down from this one or look at Scott Zarnke... read more 07/31/2009 (6:32 am)
Input overview looking forward to it... read more 07/27/2009 (7:40 pm)
Input overview most likely Scott Zarnke does ... read more 07/26/2009 (9:50 am)
Solution for setting Player ControlObject to same object picture sizes: ya im surprized they work, even on a laptop with 2gig shared video memory... sounds:... read more 07/22/2009 (7:46 am)
Solution for setting Player ControlObject to same object THANKYOU!! ... read more 07/22/2009 (7:17 am)
Input overview Gui inputmap playermanager inputmap global inputmap inputmanager.inputmap 4 input maps? tell m... read more 07/21/2009 (6:59 pm)
Solution for setting Player ControlObject to same object Scott, what's your email address? ... read more 07/21/2009 (5:24 pm)
Solution for setting Player ControlObject to same object I must have this bug but the fix didn't work for me [url]http://www.danpascal.com/GreenRobotBug.c... read more 07/21/2009 (1:32 pm)
How to unbind inputmapped controls. GuiPlay gp = TorqueObjectDatabase.Instance.FindObject<GuiPlay>("guiPlay"); Ahh th... read more 07/18/2009 (9:31 pm)
How to unbind inputmapped controls. I need to find the instance of it, because i do one of these: [code=c#]class GuiPlay : GUIScenevi... read more 07/18/2009 (3:19 pm)
gui input maps jumping to this thread http://www.garagegames.com/community/forums/viewthread/97325... read more 07/18/2009 (8:09 am)
How to unbind inputmapped controls. How can I get an instance reference to the input map within the current GUI? if I use inputMap... read more 07/18/2009 (8:04 am)
How to unbind inputmapped controls. nice I'll try this ... read more 07/17/2009 (7:14 pm)
gui input maps that is correct [code=c#] static public void _SetupInputMap(TorqueObject player, int playerIndex... read more 07/17/2009 (7:03 pm)
gui input maps I just tried the the solution Brian mentioned, didn't work (thanks though) @Scott: I am binding ... read more 07/17/2009 (6:25 pm)