Game Development Community

Mike Stoddart's Forum Posts

Thread Post Date Posted
Opening Credit Image Properties Rhonda, you can create a proper URL link by using the following tags (provided they display properly... read more 03/27/2003 (7:13 pm)
QuakeII Indie Platform I'm starting to get visions of Joshua as being a mad scientist, sitting in his basement/labratory gu... read more 03/27/2003 (12:31 pm)
Mounting / Dismounting Vehicles question . I can't answer your question, but download the code from my Vehicle Resource. It contains code for p... read more 03/25/2003 (7:34 pm)
Creative Pirate I agree, that's extremely excessive. Heck, you could take a digital camera and take these pictures y... read more 03/25/2003 (11:01 am)
QuakeII Indie Platform [quote]Client/Server => from 354kb to 196kb Gameplay => from 388kb to 124kb[/quote] Wow!... read more 03/25/2003 (6:38 am)
Preparing to find a team... [quote]anyone can do a design document[/quote] This might be true, but not everyone can do a *goo... read more 03/24/2003 (8:07 pm)
Use of GPL'd engines question. All of these licensing discussions are really making my head spin. I sometimes wonder if these licen... read more 03/24/2003 (6:33 am)
Need help porting Torque games to linux Hey John. I realise that the income would be minimal, but what sort of ballpark figure are we lookin... read more 03/21/2003 (9:28 pm)
QuakeII Indie Platform I'm probably completely way off base, but is there no way to use other tools instead of those from i... read more 03/20/2003 (6:09 pm)
Sorry for posting again but I need opinions on a engine [quote]a high on screen poly count would be nice.[/quote] With Dark Basic? Are you sure it can do... read more 03/18/2003 (5:41 pm)
QuakeII Indie Platform [quote]light my head on fire[/quote] Whatever floats your boat! :)... read more 03/17/2003 (2:47 pm)
QuakeII Indie Platform Cool Nethack! Have you looked at Ogre, which I think is under LGPL. It doesn't have networking (c... read more 03/17/2003 (1:47 pm)
QuakeII Indie Platform What exactly are your requirements for this project Joshua?... read more 03/17/2003 (1:22 pm)
License Freedoms & Restrictions Were you reading this licensing FAQ Kasmir? [url]http://www.garagegames.com/index.php?sec=mg&mod=... read more 03/17/2003 (9:50 am)
can i play flash sequence in torque I think you can download the Flash file format. Would that help?... read more 03/17/2003 (9:14 am)
QuakeII Indie Platform Ryzom ([url]http://www.ryzom.com[/url]) is an MMPOG being developed by Nevrax ([url]http://www.nevra... read more 03/16/2003 (6:57 pm)
QuakeII Indie Platform Ah ok. I remember we had a conversation about a gap in the market; the Not So Massively Multi-Player... read more 03/16/2003 (3:21 pm)
QuakeII Indie Platform @Joshua: So are you moving away from Torque for ActionRPG? Or is this discussion for a different pro... read more 03/16/2003 (3:08 pm)
dumb newbie simple loading problem What are the errors in the console/log file? We need more information to help you.... read more 03/13/2003 (11:04 am)
Is it Poly Slowdown? The vehicle code has been significantly improved since 1.1.2. Download the CVS HEAD and try it out; ... read more 03/13/2003 (8:01 am)
Purple Fly Games hiring - AI designer needed Is this a Torque game? I love wargames. :)... read more 03/12/2003 (6:16 pm)
DarkBASIC Professional. . . [quote]Personally i'd say ANY engine / language etc. that enables you to finish the game you want to... read more 03/11/2003 (8:56 am)
Master Server Prototype Available Awesome! Works like a charm!... read more 03/11/2003 (7:53 am)
Where are the programmers? I'm here, but I need a position that pays now, not one that pays royalties. Sorry :P... read more 03/09/2003 (7:45 pm)
RPG Vault: Funding New Games Don't complain Ron, at least you have a job. Shouldn't you be working anyway? ;)... read more 03/07/2003 (10:34 am)
"Ten Reasons You Don't Want to Run a Massively Multiplayer Onlin I sent you an email Ron, did you get it?... read more 03/07/2003 (9:10 am)
TGE 2.0 feature wishlist Hmmmm this is a toughy, as I'm sure there are loads of things I would like. 1) Added physics so t... read more 03/07/2003 (7:46 am)
Spawn an Object with a key press I think this might be useful. My vehicle tutorial shows how to create a vehicle when you press the '... read more 03/06/2003 (9:24 am)
Vehicle Weapons Email received - thanks!... read more 03/05/2003 (5:28 pm)
Vehicle Weapons Any chance this zip file could be posted as an updated resource? It sounds like I'll need it as well... read more 03/05/2003 (4:51 pm)
World War II Nope. Karsten wouldn't release them; the main reason was that they weren't finished or optimised.... read more 03/04/2003 (6:56 pm)
World War II I guess you haven't read any of my posts elsewhere. I have no models for my game. I don't even have ... read more 03/04/2003 (6:09 pm)
World War II Are you hinting at me? What are you hinting at?... read more 03/04/2003 (4:19 pm)
Player collisions revisited. What's the cloak flag?... read more 03/03/2003 (12:26 pm)
Major warez bust... I don't understand how you can assist in making a bomb to go on a plane without having intent to kil... read more 02/27/2003 (4:56 pm)
Key Binding Mount? I posted a resource which does exactly what you want, though the resource hasn't been accepted by GG... read more 02/27/2003 (2:42 pm)
Major warez bust... That's scary! It's kind of like looking through broken window and being arrrested for burglary! Well... read more 02/27/2003 (1:39 pm)
Major warez bust... I agree that piracy is theft and theft is bad, but getting 15 years for it? You can get a lesser sen... read more 02/27/2003 (7:10 am)
How closely tied are the Graphic and Network engines in Torque? Mark, I'm sure what you're saying is possible. I guess I don't know enough about the networking of b... read more 02/26/2003 (2:29 pm)
How closely tied are the Graphic and Network engines in Torque? I would have thought you'd need to replace networking on client and server, as the Quazal code abstr... read more 02/26/2003 (2:10 pm)
TGEPython - Torque/Python Thank Joshua. Sorry, I haven't had time to read the above posts through fully yet. Too busy on my co... read more 02/26/2003 (9:31 am)
TGEPython - Torque/Python What was the solution? I'm getting: [quote]Traceback (most recent call last): File "... read more 02/26/2003 (7:36 am)
World War II Some games do force you wait a little while when you die; Day of Defeat only forces a delay of up to... read more 02/26/2003 (6:52 am)
Atomic Mutant vs. Unreal 2 I just read the comparison of IWAM and U2; congratulations on the excellent "review"! It's great to ... read more 02/25/2003 (5:40 pm)
World War II I could definitely use some help on my WW2 game, though I'm not sure I agree with your idea of moral... read more 02/25/2003 (5:34 pm)
Licensing and CVS Collaboration As a last resort you could confirm that someone has posted to one of the private forums.... read more 02/22/2003 (10:00 am)
FlashThunder's "After The Wall" - what happened to it? No wonder I couldn't find a WW2 modeller - you had them all! :P Sorry to hear that; I was looking... read more 02/22/2003 (9:47 am)
FlashThunder's "After The Wall" - what happened to it? That's a shame; it had potential.... read more 02/21/2003 (7:50 pm)
3rd Party MMOG solutions Quazal just announced that they have a "Personal Edition" available for "free" or for "evaluation". ... read more 02/20/2003 (12:56 pm)
Die hard newb It can quickly overwhelm even an intermediate C++ developer.... read more 02/17/2003 (6:22 pm)