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Michael-Paul Jakovlevski's Forum Posts

Thread Post Date Posted
16-bit index buffers Umm, no you can have as many indices as memory allows. The same for vertex buffers. Perhaps i should... read more 03/22/2006 (8:05 pm)
16-bit index buffers I think maybe it is because some older cards don't support 32 bit index buffers. You could support ... read more 03/22/2006 (3:57 pm)
Adding Datablock to class (fxRenderObject) Why not inherit off of GameBase instead? It is SceneObject + datablocks (and other stuff).... read more 12/29/2005 (9:42 pm)
Creating new types for Con::addVariable I don't know what is causeing this. You are at the computer your going to have to work the problem s... read more 12/13/2005 (1:44 pm)
Creating new types for Con::addVariable Where is init function being called from? The function that you normally register global variables l... read more 12/12/2005 (7:18 am)
Waterblock fading with distance. That is really hard to do, since water rendering is multi-pass. you would have to apply color with t... read more 11/29/2005 (7:20 pm)
Make .Exe or Package leave out all Folders The installer that i use is Little Setup Builder(i keep wanting to say little setup bastard!). [url]... read more 08/20/2005 (7:09 am)
FindObject on client Lookup the waterblock code. it looks up the terrian object for the client.... read more 07/27/2005 (4:27 pm)
Windowing API Actually Torque does use SDL for linux build anyway. The windows build uses win32 API. I am curious... read more 07/23/2005 (7:35 pm)
One method's called, another method gets invoked? It can't step into that function cuase applyDamage is not a script method. it's written in C++.... read more 07/16/2005 (9:31 am)
Torque networking, applied to VOIP Didn't see that delete. i found this this one [code] if(!mSendingEvents) { delete the... read more 07/12/2005 (4:47 pm)
Lightmaps question It will have too support lightmaps eventually for the terrain blender mode too work. if they support... read more 07/11/2005 (2:33 pm)
GClientContainer.castRay and result help The reason you come up with NULL is that the names seem to only exist of the server side. they are n... read more 07/11/2005 (9:07 am)
Torque networking, applied to VOIP I can answer some of your questions. As far as the process function it seems to be called only on t... read more 07/08/2005 (5:53 pm)
Gui Editor not yet functional - correct? It does this for me too. but only in the water_terrain_demo.... read more 07/07/2005 (5:51 pm)
Querying atlas terrain info? We then if atlas is a more robust terrain perhaps there should be a more robust way to query terrain... read more 06/24/2005 (3:16 pm)
Atlas problems and questions Well i was thinking in the case of multiplayer with a different server + client.... read more 06/22/2005 (11:27 am)
Atlas problems and questions [quote]One thing to be aware of is that the way the terrain code is currently configured, it loads i... read more 06/22/2005 (10:39 am)
The Massive Oh, sorry I was using the other metric system. and isn't it spelled measure? ;)... read more 06/22/2005 (7:02 am)
The Massive In that case my terrain is 8.192km x 8.192km. and the height range is: Max Height = 1.02394km ... read more 06/21/2005 (11:24 am)
The Massive How do you calculate the dimensions in meteres? Do you just multiply the pixel size by the Grid size... read more 06/21/2005 (9:01 am)
The Massive [quote]Atlas reads those chunks in and stitches them together for you. [/quote] What is the comman... read more 06/20/2005 (2:35 pm)
Atlas problems and questions I got this problem too. it only seems to happen when the texture dimensions are smaller or equal to... read more 06/19/2005 (9:09 pm)
Atlas: Texture Generator *cough* seems I found another one in addLayer. [code] delete image; layer.textureWidth = image-... read more 06/17/2005 (10:34 pm)
Atlas: Texture Generator I was just looking at this code. and in the resetLayer function I noticed this line [code]dMemset(... read more 06/17/2005 (3:16 pm)
Atlas Question @Ivan [quote] Ideally (the word that programmers hate most from business owners), areas out of gam... read more 06/15/2005 (2:23 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Well I didn't agree so i decided to try again. The problem i had with that terrain was that it came... read more 06/14/2005 (1:19 pm)
Atlas Loading Mission Crashes The no TerrainBlock object error is the editor looking for a legacy terrain object. it happens every... read more 06/11/2005 (10:09 pm)
Atlas: Texture Generator I noticed something wierd. I am not sure if you fixed this, but the texture comes out mirrored and r... read more 06/11/2005 (9:52 pm)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) My first real terrain. i was pretty pleased with myself until i saw to terrains on here again. Alas ... read more 06/07/2005 (3:29 pm)
Atlas: Alternative to Terragen... maybe According to the help docs there is going to be an in-game editor for atlas terrians in a future mil... read more 06/06/2005 (9:31 pm)
New water Was just trying to see how big i can make it. Experementing. best way to learn. Would you believe i ... read more 06/01/2005 (7:42 pm)
New water The water is awsome. I made a 50000x50000 water block with a grid size of 500(anything bigger cause... read more 06/01/2005 (11:53 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) @Ben Garney Sorry, i should have posted this under the water topic. As it turns out water wa... read more 06/01/2005 (12:22 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) I can't see water anymore. it has just vanished. The waterbolcok is still there in the mis file but ... read more 05/31/2005 (9:06 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Compiled fine for me. I did notice a few seams in the large terrian when viewed at a distance. LOD p... read more 05/31/2005 (7:44 am)
Release of TSE [i]1. When is the release?[/i] When it's done. [i]3. Is the TSE backward compatible to the TSE?[/i... read more 05/31/2005 (7:01 am)
Release_1_3_1 compiling frameAllocator.h missing Not really the sdk seems to be version 1.3.0. which doesn't have the GCC3.4+ compiler configuration ... read more 05/17/2005 (2:56 pm)
Release_1_3_1 compiling frameAllocator.h missing There is something wrong with the 131 release. the other errors you are encoutering are because the ... read more 05/14/2005 (11:05 am)
GCC 3.4.1 bugs I figured it out. this message is make's way of saying it can't find a file. The gui folders have be... read more 05/12/2005 (6:58 pm)
GCC 3.4.1 bugs I rearraged the resManger.h like the james said and it compiled ablit with a shizload of warnings. ... read more 05/12/2005 (4:31 pm)
First Person / Third Person Weapon Model I don't think you understanding.what he is wanting weapons like they have in HL & HL2. the 3rd preso... read more 03/08/2005 (7:12 am)
Half submerged objects in water /w emap = true Sounds like a render sorting error to me.... read more 03/03/2005 (7:04 am)
Dedicated Client? You could also modify the Net code so that it does nothing when asked to listen to a port. That way ... read more 03/02/2005 (8:51 pm)
Adding a new Torque Script Extension I think the best extension would be *.ts short for torque script... read more 03/01/2005 (4:10 pm)
Find the client who clicks a binded key CommandtoServer("You don't need the clients id the server will put it in for you. this is not the id... read more 02/27/2005 (8:46 pm)
FxShapeReplicator Problem. Whoops, I didn't know, it's my first resource. It's working now.... read more 01/09/2005 (4:09 pm)
FxShapeReplicator Problem. I can't do anything about it. Resources files have approved by someone at Garage Games before they c... read more 01/08/2005 (7:21 am)
FxShapeReplicator Problem. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6947[/url] sorry got ... read more 01/05/2005 (12:22 pm)
FxShapeReplicator Problem. I post it as a resource. I was going to do this a while ago but my fix suddenly stopped working and ... read more 12/31/2004 (10:15 am)
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