Michael-Paul Jakovlevski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 16-bit index buffers | Umm, no you can have as many indices as memory allows. The same for vertex buffers. Perhaps i should... read more | 03/22/2006 (8:05 pm) |
| 16-bit index buffers | I think maybe it is because some older cards don't support 32 bit index buffers. You could support ... read more | 03/22/2006 (3:57 pm) |
| Adding Datablock to class (fxRenderObject) | Why not inherit off of GameBase instead? It is SceneObject + datablocks (and other stuff).... read more | 12/29/2005 (9:42 pm) |
| Creating new types for Con::addVariable | I don't know what is causeing this. You are at the computer your going to have to work the problem s... read more | 12/13/2005 (1:44 pm) |
| Creating new types for Con::addVariable | Where is init function being called from? The function that you normally register global variables l... read more | 12/12/2005 (7:18 am) |
| Waterblock fading with distance. | That is really hard to do, since water rendering is multi-pass. you would have to apply color with t... read more | 11/29/2005 (7:20 pm) |
| Make .Exe or Package leave out all Folders | The installer that i use is Little Setup Builder(i keep wanting to say little setup bastard!). [url]... read more | 08/20/2005 (7:09 am) |
| FindObject on client | Lookup the waterblock code. it looks up the terrian object for the client.... read more | 07/27/2005 (4:27 pm) |
| Windowing API | Actually Torque does use SDL for linux build anyway. The windows build uses win32 API. I am curious... read more | 07/23/2005 (7:35 pm) |
| One method's called, another method gets invoked? | It can't step into that function cuase applyDamage is not a script method. it's written in C++.... read more | 07/16/2005 (9:31 am) |
| Torque networking, applied to VOIP | Didn't see that delete. i found this this one [code] if(!mSendingEvents) { delete the... read more | 07/12/2005 (4:47 pm) |
| Lightmaps question | It will have too support lightmaps eventually for the terrain blender mode too work. if they support... read more | 07/11/2005 (2:33 pm) |
| GClientContainer.castRay and result help | The reason you come up with NULL is that the names seem to only exist of the server side. they are n... read more | 07/11/2005 (9:07 am) |
| Torque networking, applied to VOIP | I can answer some of your questions. As far as the process function it seems to be called only on t... read more | 07/08/2005 (5:53 pm) |
| Gui Editor not yet functional - correct? | It does this for me too. but only in the water_terrain_demo.... read more | 07/07/2005 (5:51 pm) |
| Querying atlas terrain info? | We then if atlas is a more robust terrain perhaps there should be a more robust way to query terrain... read more | 06/24/2005 (3:16 pm) |
| Atlas problems and questions | Well i was thinking in the case of multiplayer with a different server + client.... read more | 06/22/2005 (11:27 am) |
| Atlas problems and questions | [quote]One thing to be aware of is that the way the terrain code is currently configured, it loads i... read more | 06/22/2005 (10:39 am) |
| The Massive | Oh, sorry I was using the other metric system. and isn't it spelled measure? ;)... read more | 06/22/2005 (7:02 am) |
| The Massive | In that case my terrain is 8.192km x 8.192km. and the height range is: Max Height = 1.02394km ... read more | 06/21/2005 (11:24 am) |
| The Massive | How do you calculate the dimensions in meteres? Do you just multiply the pixel size by the Grid size... read more | 06/21/2005 (9:01 am) |
| The Massive | [quote]Atlas reads those chunks in and stitches them together for you. [/quote] What is the comman... read more | 06/20/2005 (2:35 pm) |
| Atlas problems and questions | I got this problem too. it only seems to happen when the texture dimensions are smaller or equal to... read more | 06/19/2005 (9:09 pm) |
| Atlas: Texture Generator | *cough* seems I found another one in addLayer. [code] delete image; layer.textureWidth = image-... read more | 06/17/2005 (10:34 pm) |
| Atlas: Texture Generator | I was just looking at this code. and in the resetLayer function I noticed this line [code]dMemset(... read more | 06/17/2005 (3:16 pm) |
| Atlas Question | @Ivan [quote] Ideally (the word that programmers hate most from business owners), areas out of gam... read more | 06/15/2005 (2:23 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Well I didn't agree so i decided to try again. The problem i had with that terrain was that it came... read more | 06/14/2005 (1:19 pm) |
| Atlas Loading Mission Crashes | The no TerrainBlock object error is the editor looking for a legacy terrain object. it happens every... read more | 06/11/2005 (10:09 pm) |
| Atlas: Texture Generator | I noticed something wierd. I am not sure if you fixed this, but the texture comes out mirrored and r... read more | 06/11/2005 (9:52 pm) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | My first real terrain. i was pretty pleased with myself until i saw to terrains on here again. Alas ... read more | 06/07/2005 (3:29 pm) |
| Atlas: Alternative to Terragen... maybe | According to the help docs there is going to be an in-game editor for atlas terrians in a future mil... read more | 06/06/2005 (9:31 pm) |
| New water | Was just trying to see how big i can make it. Experementing. best way to learn. Would you believe i ... read more | 06/01/2005 (7:42 pm) |
| New water | The water is awsome. I made a 50000x50000 water block with a grid size of 500(anything bigger cause... read more | 06/01/2005 (11:53 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | @Ben Garney Sorry, i should have posted this under the water topic. As it turns out water wa... read more | 06/01/2005 (12:22 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | I can't see water anymore. it has just vanished. The waterbolcok is still there in the mis file but ... read more | 05/31/2005 (9:06 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Compiled fine for me. I did notice a few seams in the large terrian when viewed at a distance. LOD p... read more | 05/31/2005 (7:44 am) |
| Release of TSE | [i]1. When is the release?[/i] When it's done. [i]3. Is the TSE backward compatible to the TSE?[/i... read more | 05/31/2005 (7:01 am) |
| Release_1_3_1 compiling frameAllocator.h missing | Not really the sdk seems to be version 1.3.0. which doesn't have the GCC3.4+ compiler configuration ... read more | 05/17/2005 (2:56 pm) |
| Release_1_3_1 compiling frameAllocator.h missing | There is something wrong with the 131 release. the other errors you are encoutering are because the ... read more | 05/14/2005 (11:05 am) |
| GCC 3.4.1 bugs | I figured it out. this message is make's way of saying it can't find a file. The gui folders have be... read more | 05/12/2005 (6:58 pm) |
| GCC 3.4.1 bugs | I rearraged the resManger.h like the james said and it compiled ablit with a shizload of warnings. ... read more | 05/12/2005 (4:31 pm) |
| First Person / Third Person Weapon Model | I don't think you understanding.what he is wanting weapons like they have in HL & HL2. the 3rd preso... read more | 03/08/2005 (7:12 am) |
| Half submerged objects in water /w emap = true | Sounds like a render sorting error to me.... read more | 03/03/2005 (7:04 am) |
| Dedicated Client? | You could also modify the Net code so that it does nothing when asked to listen to a port. That way ... read more | 03/02/2005 (8:51 pm) |
| Adding a new Torque Script Extension | I think the best extension would be *.ts short for torque script... read more | 03/01/2005 (4:10 pm) |
| Find the client who clicks a binded key | CommandtoServer("You don't need the clients id the server will put it in for you. this is not the id... read more | 02/27/2005 (8:46 pm) |
| FxShapeReplicator Problem. | Whoops, I didn't know, it's my first resource. It's working now.... read more | 01/09/2005 (4:09 pm) |
| FxShapeReplicator Problem. | I can't do anything about it. Resources files have approved by someone at Garage Games before they c... read more | 01/08/2005 (7:21 am) |
| FxShapeReplicator Problem. | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6947[/url] sorry got ... read more | 01/05/2005 (12:22 pm) |
| FxShapeReplicator Problem. | I post it as a resource. I was going to do this a while ago but my fix suddenly stopped working and ... read more | 12/31/2004 (10:15 am) |