Game Development Community

Jeff Highsmith's Forum Posts

Thread Post Date Posted
advice on learning c++ simon i think i have that, and thats what i started with a few weeks ago. i plan to use it again. ... read more 04/24/2002 (11:39 pm)
advice on learning c++ you know, you might be on to something there. it seems like any c++ book you research has glowing re... read more 04/24/2002 (9:16 am)
TGE Script Documentation ron, i know its not much help, but when youre done id be happy to proofread if you like. its all im... read more 04/23/2002 (3:54 pm)
advice on learning c++ hehe, the requirement about fluff isnt hard and fast. its just that ive read some books for "dummies... read more 04/23/2002 (3:42 pm)
Torque Engine able to make city maps instead? err, not a proud owner of torque, as im not a progger...... read more 11/17/2001 (5:13 pm)
Torque Engine able to make city maps instead? phil, or someone who knows their stuff, could you please tell me more about this portal thing? do p... read more 11/16/2001 (2:39 pm)
Why all games are "the same" very interesting thread here. i agree that proven formulas have inherent value (whether to customer... read more 11/13/2001 (8:38 pm)
collision - is this possible with 12? bump... read more 11/10/2001 (8:15 pm)
per-poly collision duh, never mind.... read more 11/10/2001 (8:11 pm)
Max poly count i was also thinking of scripting much of the crowd's behavior so that nothing needs to go out over t... read more 11/10/2001 (4:42 pm)
Max poly count >>Texture storage is going to present a problem as well even if you reuse textures? thinking in ... read more 11/10/2001 (4:37 pm)
Medieval Swordplay 3rd Person Action (something like that) josh, how would the collision work? is it per poly? and how does the animation work, is it one base... read more 11/07/2001 (9:51 pm)
What is it with 3D modellers? thanks for the info joe. btw, can you generally telecommute, or do you always have to move. 30k is ... read more 11/03/2001 (5:37 pm)
Medieval Swordplay 3rd Person Action (something like that) hey josh, id like to hear more about your ideas. if you feel inclined, mail me at Jhighsmith7@home.... read more 11/03/2001 (2:35 pm)
What is it with 3D modellers? phil, what kind of models do you need? if you just want some cool humanoids, polycount has tons of ... read more 11/02/2001 (10:20 pm)
physics I hope the lack of a GG reply means they're checking into it?... read more 11/02/2001 (10:06 pm)
where/how are animations stored so youre saying that all animations must be loaded at runtime? arrggh. could someone tell me how... read more 10/14/2001 (9:13 pm)
Blender tutorials is anyone considering plugins for blender to make content creation for Torque easier? say a biped ut... read more 10/13/2001 (7:27 am)
what about expansion packs thanks jeff. ive been giving thought to the more practical concerns of my project the last few days... read more 10/13/2001 (7:24 am)
Would you buy a book on using the Torque engine? i would buy it.... read more 10/11/2001 (7:12 pm)
physics would you still get network problems over a cable modem connection?... read more 10/06/2001 (1:04 pm)
How is animation handled? by strange results, do you mean characters moving through seemingly unrealistic contortions? by no ... read more 10/06/2001 (10:48 am)
physics could blending animations be used to set up a complex 'engine' to simulate this then? for instance, ... read more 10/06/2001 (10:45 am)
How is animation handled? ok i understand what blending is now, read scarecrow's tut at http://www.planetfortress.com/tf2mo... read more 10/06/2001 (9:02 am)
How is animation handled? what do you mean when you say that skeletal animations can be blended on the fly?... read more 10/06/2001 (8:32 am)
questions about segmented models ok, saw the post on attaching stuff, but still need to know if the polys beneath are rendered or wha... read more 10/06/2001 (8:29 am)
Low cost? more like high cost. yeah, YEAH! no is right, GG is trying to shit us! want proof? dont be alarmed folks, but i just foun... read more 10/02/2001 (2:19 pm)
Today's date... I dont hold with numerology beyond its 'psychosomatic' effects either, but I know what you mean. so... read more 10/01/2001 (3:48 pm)
a different kind of Torque project ok Adam, i think i get your point now, although youre still separating stats from the rpg itself, wh... read more 09/27/2001 (3:53 pm)
a different kind of Torque project daniel, thats pretty much what i was trying to say, with the layer thing. im still undecided about,... read more 09/27/2001 (1:40 pm)
Use The GarageGames Marketplace!! also, after rereading my post and yours, i feel i owe you an apology. from the way i worded it, it c... read more 09/25/2001 (6:34 pm)
Use The GarageGames Marketplace!! jeff, you are correct, my project is not adequately 'advertised.' and i certainly dont mind the cri... read more 09/25/2001 (5:35 pm)
a different kind of Torque project the list of skills is just a jumping off point. from what little i know of programming, a lot of the... read more 09/25/2001 (5:06 pm)
a different kind of Torque project as an aspiring game designer interested in rpgs, you should definitely buy the hero system rulebook.... read more 09/25/2001 (3:05 pm)
a different kind of Torque project just read you guys posts on skills systems, and i just have to reiterate: the Hero System. its as pe... read more 09/25/2001 (2:39 pm)
a different kind of Torque project overlay engine is a pretty good nomenclature. i forgot to mention above that the whole joystick t... read more 09/25/2001 (2:33 pm)
a different kind of Torque project >>Well, I'm in trouble now. I'm having random ideas for URGE. mwuhahahahaaaa, come to the dark s... read more 09/25/2001 (2:29 pm)
a different kind of Torque project >>I still think you're being too specific. no sarcasm intended, but could you be more specific? ... read more 09/25/2001 (2:19 pm)
a different kind of Torque project die by the sword sounds very, very interesting. ill definitely have to check that one out. con... read more 09/25/2001 (2:07 pm)
21-6 Productions is looking for new team members i can write your design doc if you like. english is my forte (wish it was math), and i'd like the p... read more 09/24/2001 (10:07 am)
New Team - Art of WarGames i really like your domain/company name. if youre making a game to let others make their own games, ... read more 09/24/2001 (10:02 am)
Use The GarageGames Marketplace!! well, im being a little picky, i mean i could just check them all out, but its a little daunting goi... read more 09/24/2001 (9:58 am)
a different kind of Torque project oh, i forgot to mention, the joystick i referred to above is indeed non-existent, but that doesnt me... read more 09/24/2001 (9:52 am)
a different kind of Torque project i totally agree that the end user should be able to use URGE to just drag and drop monsters, weapons... read more 09/24/2001 (9:30 am)
a different kind of Torque project mentioning the tekken thing got me thinking about the control system i alluded to on my website, but... read more 09/24/2001 (7:25 am)
a different kind of Torque project hey adam, if youre interested, youre more than welcome to help. if you want i can send you my notes... read more 09/24/2001 (6:54 am)
a different kind of Torque project thanks, ill check them out too, fighter maker sounds cool...... read more 09/23/2001 (9:37 pm)
a different kind of Torque project was on my way to bed and checking in first. thanks for the idea, ill check that out. we should defin... read more 09/23/2001 (2:24 pm)
Use The GarageGames Marketplace!! problem with the marketplace is its too general. im only interested in a narrow slice of the potent... read more 09/23/2001 (12:10 pm)
gmax and V12 youve probably already thought of it, but i havent read anything on these boards: lightwave. its on... read more 09/16/2001 (2:30 pm)
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