Jeff Highsmith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| advice on learning c++ | simon i think i have that, and thats what i started with a few weeks ago. i plan to use it again. ... read more | 04/24/2002 (11:39 pm) |
| advice on learning c++ | you know, you might be on to something there. it seems like any c++ book you research has glowing re... read more | 04/24/2002 (9:16 am) |
| TGE Script Documentation | ron, i know its not much help, but when youre done id be happy to proofread if you like. its all im... read more | 04/23/2002 (3:54 pm) |
| advice on learning c++ | hehe, the requirement about fluff isnt hard and fast. its just that ive read some books for "dummies... read more | 04/23/2002 (3:42 pm) |
| Torque Engine able to make city maps instead? | err, not a proud owner of torque, as im not a progger...... read more | 11/17/2001 (5:13 pm) |
| Torque Engine able to make city maps instead? | phil, or someone who knows their stuff, could you please tell me more about this portal thing? do p... read more | 11/16/2001 (2:39 pm) |
| Why all games are "the same" | very interesting thread here. i agree that proven formulas have inherent value (whether to customer... read more | 11/13/2001 (8:38 pm) |
| collision - is this possible with 12? | bump... read more | 11/10/2001 (8:15 pm) |
| per-poly collision | duh, never mind.... read more | 11/10/2001 (8:11 pm) |
| Max poly count | i was also thinking of scripting much of the crowd's behavior so that nothing needs to go out over t... read more | 11/10/2001 (4:42 pm) |
| Max poly count | >>Texture storage is going to present a problem as well even if you reuse textures? thinking in ... read more | 11/10/2001 (4:37 pm) |
| Medieval Swordplay 3rd Person Action (something like that) | josh, how would the collision work? is it per poly? and how does the animation work, is it one base... read more | 11/07/2001 (9:51 pm) |
| What is it with 3D modellers? | thanks for the info joe. btw, can you generally telecommute, or do you always have to move. 30k is ... read more | 11/03/2001 (5:37 pm) |
| Medieval Swordplay 3rd Person Action (something like that) | hey josh, id like to hear more about your ideas. if you feel inclined, mail me at Jhighsmith7@home.... read more | 11/03/2001 (2:35 pm) |
| What is it with 3D modellers? | phil, what kind of models do you need? if you just want some cool humanoids, polycount has tons of ... read more | 11/02/2001 (10:20 pm) |
| physics | I hope the lack of a GG reply means they're checking into it?... read more | 11/02/2001 (10:06 pm) |
| where/how are animations stored | so youre saying that all animations must be loaded at runtime? arrggh. could someone tell me how... read more | 10/14/2001 (9:13 pm) |
| Blender tutorials | is anyone considering plugins for blender to make content creation for Torque easier? say a biped ut... read more | 10/13/2001 (7:27 am) |
| what about expansion packs | thanks jeff. ive been giving thought to the more practical concerns of my project the last few days... read more | 10/13/2001 (7:24 am) |
| Would you buy a book on using the Torque engine? | i would buy it.... read more | 10/11/2001 (7:12 pm) |
| physics | would you still get network problems over a cable modem connection?... read more | 10/06/2001 (1:04 pm) |
| How is animation handled? | by strange results, do you mean characters moving through seemingly unrealistic contortions? by no ... read more | 10/06/2001 (10:48 am) |
| physics | could blending animations be used to set up a complex 'engine' to simulate this then? for instance, ... read more | 10/06/2001 (10:45 am) |
| How is animation handled? | ok i understand what blending is now, read scarecrow's tut at http://www.planetfortress.com/tf2mo... read more | 10/06/2001 (9:02 am) |
| How is animation handled? | what do you mean when you say that skeletal animations can be blended on the fly?... read more | 10/06/2001 (8:32 am) |
| questions about segmented models | ok, saw the post on attaching stuff, but still need to know if the polys beneath are rendered or wha... read more | 10/06/2001 (8:29 am) |
| Low cost? more like high cost. | yeah, YEAH! no is right, GG is trying to shit us! want proof? dont be alarmed folks, but i just foun... read more | 10/02/2001 (2:19 pm) |
| Today's date... | I dont hold with numerology beyond its 'psychosomatic' effects either, but I know what you mean. so... read more | 10/01/2001 (3:48 pm) |
| a different kind of Torque project | ok Adam, i think i get your point now, although youre still separating stats from the rpg itself, wh... read more | 09/27/2001 (3:53 pm) |
| a different kind of Torque project | daniel, thats pretty much what i was trying to say, with the layer thing. im still undecided about,... read more | 09/27/2001 (1:40 pm) |
| Use The GarageGames Marketplace!! | also, after rereading my post and yours, i feel i owe you an apology. from the way i worded it, it c... read more | 09/25/2001 (6:34 pm) |
| Use The GarageGames Marketplace!! | jeff, you are correct, my project is not adequately 'advertised.' and i certainly dont mind the cri... read more | 09/25/2001 (5:35 pm) |
| a different kind of Torque project | the list of skills is just a jumping off point. from what little i know of programming, a lot of the... read more | 09/25/2001 (5:06 pm) |
| a different kind of Torque project | as an aspiring game designer interested in rpgs, you should definitely buy the hero system rulebook.... read more | 09/25/2001 (3:05 pm) |
| a different kind of Torque project | just read you guys posts on skills systems, and i just have to reiterate: the Hero System. its as pe... read more | 09/25/2001 (2:39 pm) |
| a different kind of Torque project | overlay engine is a pretty good nomenclature. i forgot to mention above that the whole joystick t... read more | 09/25/2001 (2:33 pm) |
| a different kind of Torque project | >>Well, I'm in trouble now. I'm having random ideas for URGE. mwuhahahahaaaa, come to the dark s... read more | 09/25/2001 (2:29 pm) |
| a different kind of Torque project | >>I still think you're being too specific. no sarcasm intended, but could you be more specific? ... read more | 09/25/2001 (2:19 pm) |
| a different kind of Torque project | die by the sword sounds very, very interesting. ill definitely have to check that one out. con... read more | 09/25/2001 (2:07 pm) |
| 21-6 Productions is looking for new team members | i can write your design doc if you like. english is my forte (wish it was math), and i'd like the p... read more | 09/24/2001 (10:07 am) |
| New Team - Art of WarGames | i really like your domain/company name. if youre making a game to let others make their own games, ... read more | 09/24/2001 (10:02 am) |
| Use The GarageGames Marketplace!! | well, im being a little picky, i mean i could just check them all out, but its a little daunting goi... read more | 09/24/2001 (9:58 am) |
| a different kind of Torque project | oh, i forgot to mention, the joystick i referred to above is indeed non-existent, but that doesnt me... read more | 09/24/2001 (9:52 am) |
| a different kind of Torque project | i totally agree that the end user should be able to use URGE to just drag and drop monsters, weapons... read more | 09/24/2001 (9:30 am) |
| a different kind of Torque project | mentioning the tekken thing got me thinking about the control system i alluded to on my website, but... read more | 09/24/2001 (7:25 am) |
| a different kind of Torque project | hey adam, if youre interested, youre more than welcome to help. if you want i can send you my notes... read more | 09/24/2001 (6:54 am) |
| a different kind of Torque project | thanks, ill check them out too, fighter maker sounds cool...... read more | 09/23/2001 (9:37 pm) |
| a different kind of Torque project | was on my way to bed and checking in first. thanks for the idea, ill check that out. we should defin... read more | 09/23/2001 (2:24 pm) |
| Use The GarageGames Marketplace!! | problem with the marketplace is its too general. im only interested in a narrow slice of the potent... read more | 09/23/2001 (12:10 pm) |
| gmax and V12 | youve probably already thought of it, but i havent read anything on these boards: lightwave. its on... read more | 09/16/2001 (2:30 pm) |