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Jedive's Forum Posts

Thread Post Date Posted
Looking for user JEDIVE email address My mail is jedive@ono.com JV-ODE was originally a work I made by assignment (a Blitz user wanted ... read more 03/15/2006 (1:42 pm)
3 part player models I dont think its posible on Torque...... read more 10/10/2005 (7:52 am)
Moving inside a vehicle Thanks!... read more 10/10/2005 (1:07 am)
TGERad - Radiosity Is this working with 1.3 or 1.4rc2?... read more 09/26/2005 (10:32 am)
IGC 05 Hotel? 50 bucks for a room? wow! in spain you could rent around 20 O_O... read more 09/25/2005 (9:09 am)
Torque Commercial EULA Changes I guess I may stick with the old license, isn't it? After all, that's what you as the developer and ... read more 09/13/2005 (11:56 am)
Cvs 1.4 Ok, then, go and make it work! :D... read more 08/20/2005 (6:30 pm)
Nintendo! Get away from that dead horse and give me the stick One of the big deals with Game Boy Micro, which would make its purchase of any interest, was that it... read more 08/20/2005 (6:07 am)
Cvs 1.4 [quote]This is why we encourage people to use the installers. Installers work. :)[/quote] Not for T... read more 08/20/2005 (6:03 am)
Okay everybody represent your `hood(neighborhood that is) Santander, Spain... read more 08/16/2005 (4:05 pm)
Menu music does not play when reentering the menu. Thanks BigPapa, this clears it up a lot :D... read more 07/11/2005 (11:43 am)
The .X File Format... Maybe Deep Exploration or Ultimate Unwrap 3D allow you to import with animations and export to anoth... read more 07/07/2005 (6:15 am)
The .X File Format... You can convert DarkMatter1 models to wathever format you want, but DarkMatter2 license explicitly s... read more 07/06/2005 (1:11 am)
Should I use WinCVS to download update ? TortoiseCVS also works perfectly, and is much easier to use. Integrates CVS with your explorer, so y... read more 06/20/2005 (12:39 am)
Batman Begins is worth seeing The batmobile is the one designed by Frank Miller for [i]Batman: The Dark Knight Returns[/i] (aka [i... read more 06/20/2005 (12:39 am)
Batman Begins is worth seeing Ok, now that I've seen it, I must say... it Batman Begins rocks. It's awesome, I were really really ... read more 06/19/2005 (4:29 am)
Batman Begins is worth seeing I'm going to see it now!! :D... read more 06/18/2005 (1:51 am)
Batman Begins is worth seeing It will be on theaters this friday here in Spain. I won't go because I have an exam at 16:00, and ha... read more 06/15/2005 (7:43 am)
CVS simplified I find much much easier to use TortoiseCVS.... read more 06/12/2005 (3:31 pm)
Menu music does not play when reentering the menu. Ok I've found where the error is. I defined all AudioProfiles and AudioDescriptions as "datablock Au... read more 06/12/2005 (9:22 am)
1.4 - When Official Release Thanks Rodney, but I was talking about TSE, not TGE.... read more 06/12/2005 (7:14 am)
1.4 - When Official Release @John Hortenstine, thanks for your help, TortoiseCVS worked this time, dunno what was failing before... read more 06/12/2005 (4:19 am)
Possible patent infringement by TGE... Also, using lensflares in games is a standard thing those days, so they probably won't be able to de... read more 06/12/2005 (4:01 am)
1.4 - When Official Release [quote]However, now that TSE MS 2 is out and about[/quote]That sounds great! To get TSE Milestone 2.... read more 06/11/2005 (5:05 pm)
1.4 - When Official Release And about the question... for when the official release of 1.4? And... will the compiled scripts fin... read more 06/11/2005 (8:57 am)
Compiling TSE with Visual Studio 2005 (Beta) In the project properties, "C/C++ -> Code Generation", change "Runtime Library" from "Multi-threaded... read more 05/29/2005 (6:21 am)
Using Max for .dif creation? Hmm what are the forum codes to post links & images on the forums?... read more 05/29/2005 (6:15 am)
Using Max for .dif creation? Thanks for your comments, Tom, Adrian, and Ten. The team leader is the artist of the game. He has... read more 05/29/2005 (6:13 am)
Using Max for .dif creation? Nice to hear that Surge. The only thing that my modeller has told me to choose an engine is that he ... read more 05/27/2005 (5:50 pm)
Using Max for .dif creation? Well, the artist behind Century is currently working on a professional game which has been shown @ t... read more 05/27/2005 (10:12 am)
Using CShops Lightmaps Via The PipeLine As I said to you by e-mail, really cool stuff Adrian ;)... read more 05/26/2005 (5:10 pm)
Darkbasic Pro Vs Torque I also prefer Blitz3D over DBPro... more stable, sexy sytnax (DBPro syntax sucks, mate) and robust. ... read more 05/25/2005 (1:33 am)
What's the status of SP2 these days? I have SP2 since the first day, and never had any problems...... read more 04/22/2005 (8:32 am)
Conversion Tool from 3DGS .MAP to Quark/Torque? The WED editor is based on Qoole. Check google to download it.... read more 04/21/2005 (9:49 am)
Reference frame for Torque stock skeleton? How much until the migration is complete? Will the demos use the new skeleton, and come with the sam... read more 04/20/2005 (8:43 am)
D3dx9_24.dll Hmm and wouldn't it be enough if you guys simply keep TSE using the previous version of DX9? AFAIK, ... read more 04/16/2005 (4:53 am)
PC -> Mac It's cool, but I would much rather prefer if Torque used a little-endian .dso format on all platform... read more 04/11/2005 (3:23 pm)
To Melv and Josh: T2D and TGE and TSE :)... read more 04/06/2005 (12:39 am)
I just bought TSE!!! I also bought it a couple of days ago... read more 04/06/2005 (12:39 am)
To Melv and Josh: Hi Rob. Nice to see you here :)... read more 04/05/2005 (9:48 am)
TSShapeConstructor Yes I looked at the source, but I couldn't find answer to my questions on the C++ source for TSShape... read more 04/05/2005 (12:53 am)
Is it possible to make interiors in 3dsmax? It's max2map the exporter that is buggy, I think map2dif works ok. The GLB plugin has it's own map e... read more 04/03/2005 (10:08 am)
Is it possible to make interiors in 3dsmax? This has been asked several times. The last one by myself :P. Do a search on the forums. QUICK AN... read more 04/03/2005 (7:54 am)
Hi spanish people in GarageGames!!! Por favor, no utilic... read more 03/30/2005 (3:30 am)
3ds to Dif - is it possible? Yes, I've seen that on the webpage.... read more 03/28/2005 (1:13 pm)
Playing audio tracks? Ok, I've looked the space shooter example that comes with Torque 2D (as the TGE examples does not pl... read more 03/27/2005 (6:05 pm)
Is .NET the runtime of Torque 2D? Torque has its own virtual machine to run scripts written in TorqueScript, it does not use the .NET ... read more 03/26/2005 (7:58 pm)
Is .NET the runtime of Torque 2D? Yes, but it is TorqueScript, not any .NET language.... read more 03/26/2005 (7:26 pm)
----- I am a coder and not an artist, but for what I've heard from some modellers I know, XSI is miles ahe... read more 03/26/2005 (5:13 pm)
Hi spanish people in GarageGames!!! Tengo bastante experiencia en C++ y en otros engines, y Torque me ha resultado de primeras un poco "... read more 03/26/2005 (5:12 pm)
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