Jedive's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for user JEDIVE email address | My mail is jedive@ono.com JV-ODE was originally a work I made by assignment (a Blitz user wanted ... read more | 03/15/2006 (1:42 pm) |
| 3 part player models | I dont think its posible on Torque...... read more | 10/10/2005 (7:52 am) |
| Moving inside a vehicle | Thanks!... read more | 10/10/2005 (1:07 am) |
| TGERad - Radiosity | Is this working with 1.3 or 1.4rc2?... read more | 09/26/2005 (10:32 am) |
| IGC 05 Hotel? | 50 bucks for a room? wow! in spain you could rent around 20 O_O... read more | 09/25/2005 (9:09 am) |
| Torque Commercial EULA Changes | I guess I may stick with the old license, isn't it? After all, that's what you as the developer and ... read more | 09/13/2005 (11:56 am) |
| Cvs 1.4 | Ok, then, go and make it work! :D... read more | 08/20/2005 (6:30 pm) |
| Nintendo! Get away from that dead horse and give me the stick | One of the big deals with Game Boy Micro, which would make its purchase of any interest, was that it... read more | 08/20/2005 (6:07 am) |
| Cvs 1.4 | [quote]This is why we encourage people to use the installers. Installers work. :)[/quote] Not for T... read more | 08/20/2005 (6:03 am) |
| Okay everybody represent your `hood(neighborhood that is) | Santander, Spain... read more | 08/16/2005 (4:05 pm) |
| Menu music does not play when reentering the menu. | Thanks BigPapa, this clears it up a lot :D... read more | 07/11/2005 (11:43 am) |
| The .X File Format... | Maybe Deep Exploration or Ultimate Unwrap 3D allow you to import with animations and export to anoth... read more | 07/07/2005 (6:15 am) |
| The .X File Format... | You can convert DarkMatter1 models to wathever format you want, but DarkMatter2 license explicitly s... read more | 07/06/2005 (1:11 am) |
| Should I use WinCVS to download update ? | TortoiseCVS also works perfectly, and is much easier to use. Integrates CVS with your explorer, so y... read more | 06/20/2005 (12:39 am) |
| Batman Begins is worth seeing | The batmobile is the one designed by Frank Miller for [i]Batman: The Dark Knight Returns[/i] (aka [i... read more | 06/20/2005 (12:39 am) |
| Batman Begins is worth seeing | Ok, now that I've seen it, I must say... it Batman Begins rocks. It's awesome, I were really really ... read more | 06/19/2005 (4:29 am) |
| Batman Begins is worth seeing | I'm going to see it now!! :D... read more | 06/18/2005 (1:51 am) |
| Batman Begins is worth seeing | It will be on theaters this friday here in Spain. I won't go because I have an exam at 16:00, and ha... read more | 06/15/2005 (7:43 am) |
| CVS simplified | I find much much easier to use TortoiseCVS.... read more | 06/12/2005 (3:31 pm) |
| Menu music does not play when reentering the menu. | Ok I've found where the error is. I defined all AudioProfiles and AudioDescriptions as "datablock Au... read more | 06/12/2005 (9:22 am) |
| 1.4 - When Official Release | Thanks Rodney, but I was talking about TSE, not TGE.... read more | 06/12/2005 (7:14 am) |
| 1.4 - When Official Release | @John Hortenstine, thanks for your help, TortoiseCVS worked this time, dunno what was failing before... read more | 06/12/2005 (4:19 am) |
| Possible patent infringement by TGE... | Also, using lensflares in games is a standard thing those days, so they probably won't be able to de... read more | 06/12/2005 (4:01 am) |
| 1.4 - When Official Release | [quote]However, now that TSE MS 2 is out and about[/quote]That sounds great! To get TSE Milestone 2.... read more | 06/11/2005 (5:05 pm) |
| 1.4 - When Official Release | And about the question... for when the official release of 1.4? And... will the compiled scripts fin... read more | 06/11/2005 (8:57 am) |
| Compiling TSE with Visual Studio 2005 (Beta) | In the project properties, "C/C++ -> Code Generation", change "Runtime Library" from "Multi-threaded... read more | 05/29/2005 (6:21 am) |
| Using Max for .dif creation? | Hmm what are the forum codes to post links & images on the forums?... read more | 05/29/2005 (6:15 am) |
| Using Max for .dif creation? | Thanks for your comments, Tom, Adrian, and Ten. The team leader is the artist of the game. He has... read more | 05/29/2005 (6:13 am) |
| Using Max for .dif creation? | Nice to hear that Surge. The only thing that my modeller has told me to choose an engine is that he ... read more | 05/27/2005 (5:50 pm) |
| Using Max for .dif creation? | Well, the artist behind Century is currently working on a professional game which has been shown @ t... read more | 05/27/2005 (10:12 am) |
| Using CShops Lightmaps Via The PipeLine | As I said to you by e-mail, really cool stuff Adrian ;)... read more | 05/26/2005 (5:10 pm) |
| Darkbasic Pro Vs Torque | I also prefer Blitz3D over DBPro... more stable, sexy sytnax (DBPro syntax sucks, mate) and robust. ... read more | 05/25/2005 (1:33 am) |
| What's the status of SP2 these days? | I have SP2 since the first day, and never had any problems...... read more | 04/22/2005 (8:32 am) |
| Conversion Tool from 3DGS .MAP to Quark/Torque? | The WED editor is based on Qoole. Check google to download it.... read more | 04/21/2005 (9:49 am) |
| Reference frame for Torque stock skeleton? | How much until the migration is complete? Will the demos use the new skeleton, and come with the sam... read more | 04/20/2005 (8:43 am) |
| D3dx9_24.dll | Hmm and wouldn't it be enough if you guys simply keep TSE using the previous version of DX9? AFAIK, ... read more | 04/16/2005 (4:53 am) |
| PC -> Mac | It's cool, but I would much rather prefer if Torque used a little-endian .dso format on all platform... read more | 04/11/2005 (3:23 pm) |
| To Melv and Josh: | T2D and TGE and TSE :)... read more | 04/06/2005 (12:39 am) |
| I just bought TSE!!! | I also bought it a couple of days ago... read more | 04/06/2005 (12:39 am) |
| To Melv and Josh: | Hi Rob. Nice to see you here :)... read more | 04/05/2005 (9:48 am) |
| TSShapeConstructor | Yes I looked at the source, but I couldn't find answer to my questions on the C++ source for TSShape... read more | 04/05/2005 (12:53 am) |
| Is it possible to make interiors in 3dsmax? | It's max2map the exporter that is buggy, I think map2dif works ok. The GLB plugin has it's own map e... read more | 04/03/2005 (10:08 am) |
| Is it possible to make interiors in 3dsmax? | This has been asked several times. The last one by myself :P. Do a search on the forums. QUICK AN... read more | 04/03/2005 (7:54 am) |
| Hi spanish people in GarageGames!!! | Por favor, no utilic... read more | 03/30/2005 (3:30 am) |
| 3ds to Dif - is it possible? | Yes, I've seen that on the webpage.... read more | 03/28/2005 (1:13 pm) |
| Playing audio tracks? | Ok, I've looked the space shooter example that comes with Torque 2D (as the TGE examples does not pl... read more | 03/27/2005 (6:05 pm) |
| Is .NET the runtime of Torque 2D? | Torque has its own virtual machine to run scripts written in TorqueScript, it does not use the .NET ... read more | 03/26/2005 (7:58 pm) |
| Is .NET the runtime of Torque 2D? | Yes, but it is TorqueScript, not any .NET language.... read more | 03/26/2005 (7:26 pm) |
| ----- | I am a coder and not an artist, but for what I've heard from some modellers I know, XSI is miles ahe... read more | 03/26/2005 (5:13 pm) |
| Hi spanish people in GarageGames!!! | Tengo bastante experiencia en C++ y en otros engines, y Torque me ha resultado de primeras un poco "... read more | 03/26/2005 (5:12 pm) |