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Chris Robertson's Forum Posts

Thread Post Date Posted
Exporting animation in collada format I can see the geometry and the animation plays perfectly when I import it here. Could you try applyi... read more 10/27/2009 (6:30 pm)
Exporting animation in collada format [quote]when I exported it did not give any errors.[/quote] I mean, were there any warnings or err... read more 10/27/2009 (1:59 am)
Exporting animation in collada format [quote]all I see within the shape editor is the joints moving and not the actually mesh, in fact the... read more 10/27/2009 (1:10 am)
Maya Collada export issues I'm not aware of any hierarchy or node requirements (unless you want to make use of the default play... read more 10/27/2009 (12:58 am)
Exporting animation in collada format No need to [url=http://www.garagegames.com/community/forums/viewthread/104665]crosspost[/url]. What ... read more 10/26/2009 (9:15 pm)
Advanced Lighting Inconsistent lights Fix is [url=http://www.garagegames.com/community/forums/viewthread/104415/1#comment-692367]here[/url... read more 10/26/2009 (9:08 pm)
Normals in collada models are not imported correctly - LOGGED [quote]I noticed that in the collada file, instead of being referenced as above ( in the <vertici... read more 10/26/2009 (9:06 pm)
How To Use Triggers In Shape Editor The ShapeEditor only allows you to edit trigger frames and states. To setup callbacks on those trigg... read more 10/26/2009 (1:34 am)
hardedges in the models where their shouldn't be [url=http://www.garagegames.com/community/forums/viewthread/104499/1#comment-691755]This[/url] bug i... read more 10/25/2009 (11:12 pm)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] [url=http://www.garagegames.com/community/forums/viewthread/104499/1#comment-691755]This[/url] bug i... read more 10/25/2009 (11:12 pm)
collada import problem [quote]Most of our meshes use the reference feature of collada: we had one 'scene' collada file that... read more 10/25/2009 (11:04 pm)
[1.01 Bug (and earlier versions)] - SaveShape Crashes I just tried this with a couple of different models and saveShape worked fine for me. It could be so... read more 10/25/2009 (10:45 pm)
[Bug V1.0.1] Collada Vehicle Just to close the loop on this one. The crash that occurred when using the Collada model as a Wheele... read more 10/25/2009 (10:35 pm)
Max Polycount for Collada Models There was a bug when loading meshes that had more than 65k vertices with a single material from a DT... read more 10/25/2009 (10:10 pm)
[Bug V1.0] Collada Import 50K+ - LOGGED There was a bug when loading meshes that had more than 65k vertices with a single material from a DT... read more 10/25/2009 (10:09 pm)
Collada issue There was a bug when loading meshes that had more than 65k vertices with the same material from a DT... read more 10/25/2009 (10:09 pm)
collada import problem The model triggers an assert (in debug builds) when imported. Short answer: the model has too man... read more 10/22/2009 (11:40 pm)
copies of the same model with different textures See my comment [url=http://www.garagegames.com/community/forums/viewthread/104383/1#comment-690597]h... read more 10/22/2009 (4:55 pm)
One material per imported model...? Yes you are correct (and this is true for DTS models as well). The problem is the way materials are ... read more 10/22/2009 (4:55 pm)
Maya Collada export issues If you view the animations in the shape editor, do the nodes appear to move correctly? ie. is it jus... read more 10/22/2009 (3:15 am)
collada import problem Hi SylHar - I'd definitely like to take a look at that model if you can email it to me.... read more 10/22/2009 (3:14 am)
Collada & Blender Physx Take a look at colladaLights.cpp. It demonstrates loading a collada file and extract the light infor... read more 10/21/2009 (7:20 pm)
[solved] Splitting COLLADA animation crashes T3D - LOGGED @Eric: Found the problem. It was indeed a bug in the shape editing code, only triggered when adding ... read more 10/21/2009 (7:13 pm)
Cinema4D UV problem Can you tell what is wrong with the UVs? ie. are they flipped/scaled/rotated/random?... read more 10/21/2009 (6:07 pm)
[BUG v1.0] Importing of spot lights via collada have bad result - LOGGED Hi Scott, I've seen lights imported correctly before, though that was from MAX. Could you check i... read more 10/21/2009 (3:58 am)
[solved] Splitting COLLADA animation crashes T3D - LOGGED @Eric: Are you able to send me the model that was causing problems? Even if the animation data is ru... read more 10/20/2009 (9:47 pm)
Collada & Blender Physx The T3D collada loader does not yet support the Collada Physics elements. It would be possible to lo... read more 10/20/2009 (9:46 pm)
Max Polycount for Collada Models [quote]There isn't a limit in a collada or DTS file. There is a limit for each mesh inside the colla... read more 10/19/2009 (2:02 am)
Collada issue [quote]It is not good to export an object with 90k polygons,because not every one gpu supports 32 bi... read more 10/19/2009 (2:00 am)
Collada Physics in Torque The T3D Collada loader does not current support collada physics. It could be done as a separate load... read more 10/19/2009 (1:50 am)
T3D Collada Support - Missing UV Animations? IIRC support for UV and vertex (morph) animation is deprecated in T3D. The Collada loader loads the ... read more 10/19/2009 (1:34 am)
collada animation sequence constraints? [quote]Unfortunately that fix did not work for me. I continue to get clipped animations on import.[/... read more 09/23/2009 (10:26 pm)
Y and Z motion on an animation Yes.... read more 09/23/2009 (8:39 pm)
bad export? Found the problem - it was indeed a skinning problem with the Torque collada importer. 'Mirrored'... read more 09/22/2009 (11:16 pm)
collada animation sequence constraints? I just found a bug in the collada importer to do with animations => could you try the fix [url=ht... read more 09/22/2009 (10:51 pm)
Y and Z motion on an animation Found the problem. Nothing to do with bounds node; just a bug in the collada importer. Fix should be... read more 09/22/2009 (10:40 pm)
Y and Z motion on an animation [quote]I can send you the dae via email if you want to take a look... [/quote] That would be help... read more 09/21/2009 (11:24 pm)
bad export? That is indeed a strange issue. It looks like the bones are in the right place, so suggests a skinni... read more 09/21/2009 (7:46 pm)
Vertex Colors for blended textures T3D supports loading vertex colors from collada models. [quote]And if they are what is the correc... read more 09/21/2009 (7:32 pm)
collada animation sequence constraints? How odd. Was there anything different about those particular keyframes?... read more 09/21/2009 (7:30 pm)
Y and Z motion on an animation [quote]This issue has been brought up before with previous iterations of the engine and never answer... read more 09/21/2009 (7:29 pm)
Have 3 DTSfiles - Different LODs - how to combine? Unlike collada (which is just XML), DTS is a binary file format. The only section that is easily rea... read more 09/20/2009 (11:24 pm)
Have 3 DTSfiles - Different LODs - how to combine? [quote]What program will open DTS files so that I can manually edit them, please?[/quote] Any tex... read more 09/20/2009 (8:14 pm)
Have 3 DTSfiles - Different LODs - how to combine? For reference, I changed the first instance of the "Mesh Object" string in each DTS file t... read more 09/19/2009 (11:26 pm)
[beta5 bug] Shape editor problems while editing sequences [quote]It seems to simply save the steps I took to edit the shape, instead of saving only the steps ... read more 09/19/2009 (11:11 pm)
Houdini Exporter support for T3D shaders Hi Scott, Unfortunately, the DTS format does not provide support for most of those mappings. Upda... read more 09/19/2009 (10:58 pm)
Have 3 DTSfiles - Different LODs - how to combine? @David: There were 2 separate issues here; the first I consider an error in the DTS export. The D... read more 09/19/2009 (10:51 pm)
collada animation sequence constraints? Sorry for the late reply, Martin, I didn't notice this thread until now. I'm not aware of any lim... read more 09/19/2009 (10:38 pm)
collada animation import Ignore. Double post....... read more 09/19/2009 (4:22 am)
collada animation import The problem with DAE files with no geometry has been fixed in trunk. Details of the fix are [url=htt... read more 09/19/2009 (4:21 am)