Chris Robertson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Exporting animation in collada format | I can see the geometry and the animation plays perfectly when I import it here. Could you try applyi... read more | 10/27/2009 (6:30 pm) |
| Exporting animation in collada format | [quote]when I exported it did not give any errors.[/quote] I mean, were there any warnings or err... read more | 10/27/2009 (1:59 am) |
| Exporting animation in collada format | [quote]all I see within the shape editor is the joints moving and not the actually mesh, in fact the... read more | 10/27/2009 (1:10 am) |
| Maya Collada export issues | I'm not aware of any hierarchy or node requirements (unless you want to make use of the default play... read more | 10/27/2009 (12:58 am) |
| Exporting animation in collada format | No need to [url=http://www.garagegames.com/community/forums/viewthread/104665]crosspost[/url]. What ... read more | 10/26/2009 (9:15 pm) |
| Advanced Lighting Inconsistent lights | Fix is [url=http://www.garagegames.com/community/forums/viewthread/104415/1#comment-692367]here[/url... read more | 10/26/2009 (9:08 pm) |
| Normals in collada models are not imported correctly - LOGGED | [quote]I noticed that in the collada file, instead of being referenced as above ( in the <vertici... read more | 10/26/2009 (9:06 pm) |
| How To Use Triggers In Shape Editor | The ShapeEditor only allows you to edit trigger frames and states. To setup callbacks on those trigg... read more | 10/26/2009 (1:34 am) |
| hardedges in the models where their shouldn't be | [url=http://www.garagegames.com/community/forums/viewthread/104499/1#comment-691755]This[/url] bug i... read more | 10/25/2009 (11:12 pm) |
| [beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] | [url=http://www.garagegames.com/community/forums/viewthread/104499/1#comment-691755]This[/url] bug i... read more | 10/25/2009 (11:12 pm) |
| collada import problem | [quote]Most of our meshes use the reference feature of collada: we had one 'scene' collada file that... read more | 10/25/2009 (11:04 pm) |
| [1.01 Bug (and earlier versions)] - SaveShape Crashes | I just tried this with a couple of different models and saveShape worked fine for me. It could be so... read more | 10/25/2009 (10:45 pm) |
| [Bug V1.0.1] Collada Vehicle | Just to close the loop on this one. The crash that occurred when using the Collada model as a Wheele... read more | 10/25/2009 (10:35 pm) |
| Max Polycount for Collada Models | There was a bug when loading meshes that had more than 65k vertices with a single material from a DT... read more | 10/25/2009 (10:10 pm) |
| [Bug V1.0] Collada Import 50K+ - LOGGED | There was a bug when loading meshes that had more than 65k vertices with a single material from a DT... read more | 10/25/2009 (10:09 pm) |
| Collada issue | There was a bug when loading meshes that had more than 65k vertices with the same material from a DT... read more | 10/25/2009 (10:09 pm) |
| collada import problem | The model triggers an assert (in debug builds) when imported. Short answer: the model has too man... read more | 10/22/2009 (11:40 pm) |
| copies of the same model with different textures | See my comment [url=http://www.garagegames.com/community/forums/viewthread/104383/1#comment-690597]h... read more | 10/22/2009 (4:55 pm) |
| One material per imported model...? | Yes you are correct (and this is true for DTS models as well). The problem is the way materials are ... read more | 10/22/2009 (4:55 pm) |
| Maya Collada export issues | If you view the animations in the shape editor, do the nodes appear to move correctly? ie. is it jus... read more | 10/22/2009 (3:15 am) |
| collada import problem | Hi SylHar - I'd definitely like to take a look at that model if you can email it to me.... read more | 10/22/2009 (3:14 am) |
| Collada & Blender Physx | Take a look at colladaLights.cpp. It demonstrates loading a collada file and extract the light infor... read more | 10/21/2009 (7:20 pm) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | @Eric: Found the problem. It was indeed a bug in the shape editing code, only triggered when adding ... read more | 10/21/2009 (7:13 pm) |
| Cinema4D UV problem | Can you tell what is wrong with the UVs? ie. are they flipped/scaled/rotated/random?... read more | 10/21/2009 (6:07 pm) |
| [BUG v1.0] Importing of spot lights via collada have bad result - LOGGED | Hi Scott, I've seen lights imported correctly before, though that was from MAX. Could you check i... read more | 10/21/2009 (3:58 am) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | @Eric: Are you able to send me the model that was causing problems? Even if the animation data is ru... read more | 10/20/2009 (9:47 pm) |
| Collada & Blender Physx | The T3D collada loader does not yet support the Collada Physics elements. It would be possible to lo... read more | 10/20/2009 (9:46 pm) |
| Max Polycount for Collada Models | [quote]There isn't a limit in a collada or DTS file. There is a limit for each mesh inside the colla... read more | 10/19/2009 (2:02 am) |
| Collada issue | [quote]It is not good to export an object with 90k polygons,because not every one gpu supports 32 bi... read more | 10/19/2009 (2:00 am) |
| Collada Physics in Torque | The T3D Collada loader does not current support collada physics. It could be done as a separate load... read more | 10/19/2009 (1:50 am) |
| T3D Collada Support - Missing UV Animations? | IIRC support for UV and vertex (morph) animation is deprecated in T3D. The Collada loader loads the ... read more | 10/19/2009 (1:34 am) |
| collada animation sequence constraints? | [quote]Unfortunately that fix did not work for me. I continue to get clipped animations on import.[/... read more | 09/23/2009 (10:26 pm) |
| Y and Z motion on an animation | Yes.... read more | 09/23/2009 (8:39 pm) |
| bad export? | Found the problem - it was indeed a skinning problem with the Torque collada importer. 'Mirrored'... read more | 09/22/2009 (11:16 pm) |
| collada animation sequence constraints? | I just found a bug in the collada importer to do with animations => could you try the fix [url=ht... read more | 09/22/2009 (10:51 pm) |
| Y and Z motion on an animation | Found the problem. Nothing to do with bounds node; just a bug in the collada importer. Fix should be... read more | 09/22/2009 (10:40 pm) |
| Y and Z motion on an animation | [quote]I can send you the dae via email if you want to take a look... [/quote] That would be help... read more | 09/21/2009 (11:24 pm) |
| bad export? | That is indeed a strange issue. It looks like the bones are in the right place, so suggests a skinni... read more | 09/21/2009 (7:46 pm) |
| Vertex Colors for blended textures | T3D supports loading vertex colors from collada models. [quote]And if they are what is the correc... read more | 09/21/2009 (7:32 pm) |
| collada animation sequence constraints? | How odd. Was there anything different about those particular keyframes?... read more | 09/21/2009 (7:30 pm) |
| Y and Z motion on an animation | [quote]This issue has been brought up before with previous iterations of the engine and never answer... read more | 09/21/2009 (7:29 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | Unlike collada (which is just XML), DTS is a binary file format. The only section that is easily rea... read more | 09/20/2009 (11:24 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | [quote]What program will open DTS files so that I can manually edit them, please?[/quote] Any tex... read more | 09/20/2009 (8:14 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | For reference, I changed the first instance of the "Mesh Object" string in each DTS file t... read more | 09/19/2009 (11:26 pm) |
| [beta5 bug] Shape editor problems while editing sequences | [quote]It seems to simply save the steps I took to edit the shape, instead of saving only the steps ... read more | 09/19/2009 (11:11 pm) |
| Houdini Exporter support for T3D shaders | Hi Scott, Unfortunately, the DTS format does not provide support for most of those mappings. Upda... read more | 09/19/2009 (10:58 pm) |
| Have 3 DTSfiles - Different LODs - how to combine? | @David: There were 2 separate issues here; the first I consider an error in the DTS export. The D... read more | 09/19/2009 (10:51 pm) |
| collada animation sequence constraints? | Sorry for the late reply, Martin, I didn't notice this thread until now. I'm not aware of any lim... read more | 09/19/2009 (10:38 pm) |
| collada animation import | Ignore. Double post....... read more | 09/19/2009 (4:22 am) |
| collada animation import | The problem with DAE files with no geometry has been fixed in trunk. Details of the fix are [url=htt... read more | 09/19/2009 (4:21 am) |