Chris Robertson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Detail nodes go up? Or down? | A detail level's pixel size is the minimum size for that detail level to render. For example, if an ... read more | 11/23/2009 (7:34 pm) |
| Blender COLLADA -> T3D skinning(Solved) | [quote]This actually appears to have fixed everything as you can see here:[/quote] It looks like ... read more | 11/23/2009 (4:39 pm) |
| Blender COLLADA -> T3D skinning(Solved) | [quote]There shouldn't have been any physics data in that file as I explicitly set the exporter not ... read more | 11/23/2009 (2:10 am) |
| Blender COLLADA -> T3D skinning(Solved) | @Bryan: I'm not a Blender user, but I'm interested to see this problem through so I downloaded the l... read more | 11/22/2009 (7:19 pm) |
| Blender COLLADA -> T3D skinning(Solved) | @Steve: Did you have the same problem as Bryan? ie. the armature nodes did not line up with the mesh... read more | 11/22/2009 (7:06 pm) |
| Models, Harddisk and Memory | Q1: See Q4. Q2: The shape is loaded from disk into the Torque Resource Manager when the first dat... read more | 11/20/2009 (3:45 pm) |
| Blender COLLADA -> T3D skinning(Solved) | [quote]Based on the errors the importer gave me though it's not likely a problem with the DAE file i... read more | 11/19/2009 (11:55 pm) |
| Blender COLLADA -> T3D skinning(Solved) | [quote]Argh...Seems the COLLADA 1.4 importer is bad with the version of Blender I've got.[/quote] ... read more | 11/18/2009 (8:56 pm) |
| [Bug] addMesh in 1.0 causing crash - LOGGED | To prevent the crash, add these 2 lines to TSShape::addMesh (around line 1000) in tsShapeEdit.cpp: ... read more | 11/17/2009 (10:08 pm) |
| Blender COLLADA -> T3D skinning(Solved) | Also something to try - when exporting to DTS, Torque requires that skinned meshes are at the root l... read more | 11/17/2009 (8:37 pm) |
| Blender COLLADA -> T3D skinning(Solved) | Hi Bryan, I took a look at your exported collada model, and I get the same 'offset' skeleton prob... read more | 11/17/2009 (8:25 pm) |
| [Bug] addMesh in 1.0 causing crash - LOGGED | Hi Ted, Not sure why this is crashing, although there have been some changes to this area of tsSh... read more | 11/16/2009 (6:09 pm) |
| Blender COLLADA -> T3D skinning(Solved) | Hi Bryan, There's been a few changes to the collada import pipeline for the next release of T3D. ... read more | 11/16/2009 (5:46 pm) |
| [Resolved] getMeshName not returning real mesh name? | Hi Ted, A mesh name consists of the object name (Cylinder04) followed by a number (the detail siz... read more | 11/16/2009 (5:35 am) |
| [1.01 Bug (and earlier versions)] - SaveShape Crashes | I haven't been able to reproduce this crash on T3D trunk with any of the over 160 collada models I h... read more | 11/11/2009 (6:25 pm) |
| [1.0 bug] Model goes black when the shape editor is resized in basic lighting | [quote](just maximizing T3D with the shape editor opened in BL confirms it)[/quote] Tried that ju... read more | 11/11/2009 (5:27 pm) |
| [1.0 bug] Model goes black when the shape editor is resized in basic lighting | Do you mean resizing the whole T3D application window? Or one of the Shape Editor windows? In eit... read more | 11/11/2009 (1:58 pm) |
| Billboard, LOD and Collada | The number at the end of a mesh name is used as the detail size, where smaller numbers are used as t... read more | 11/11/2009 (12:15 am) |
| Crash when using scale animations | Hi Picasso, If you've still interested, I think I might have found the problem. In addition to th... read more | 11/10/2009 (8:24 pm) |
| Dae instead of dts + dsq | [quote]So basically, everything's working fine, we just want to make sure we are doing it the best w... read more | 11/10/2009 (8:08 pm) |
| Collada Wheeledvehicle Max Sample? | Hi Jorge, 1. I recently fixed this crash in T3D trunk (the fix will be included in the next build... read more | 11/10/2009 (6:24 pm) |
| Crash when using scale animations | [quote]I cannot share my player DTS for testing. I hope you understand that.[/quote] Sure. I was ... read more | 11/09/2009 (5:10 pm) |
| Crash when using scale animations | [quote]I tried this fix out but it didn't fix the crash issue.[/quote] Bugger. [quote]The file... read more | 11/09/2009 (1:41 pm) |
| Billboards and Collada exports? | My bad - that should have read "Prefix the name of the [b]node[/b] that instantiates the mesh&q... read more | 11/09/2009 (1:31 pm) |
| Crash when using scale animations | I should also point out - this has nothing to do with billboards, and (apart from the fact that it w... read more | 11/08/2009 (8:43 pm) |
| Crash when using scale animations | Funny that you should mention this - just a couple of days ago I fixed a long-standing bug in T3D tr... read more | 11/08/2009 (8:38 pm) |
| Dae instead of dts + dsq | [quote]I was also wondering if animation blending will be implemented the same using this method. [/... read more | 11/06/2009 (8:09 pm) |
| Billboards and Collada exports? | [quote]Yes, please, how do you setup real billboard (not auto-billboard) in Max ?[/quote] 1. Appl... read more | 11/06/2009 (8:06 pm) |
| Problem importing a model from Softimage | Sounds reasonable. Do you have a sample of a model whose materials did not import correctly? So long... read more | 11/05/2009 (7:15 pm) |
| 3DS Max Export - Collada | Mark - I just noticed that you are using the built-in MAX Collada exporter, also referred to on thes... read more | 11/05/2009 (3:29 am) |
| Problem importing a model from Softimage | [quote]Will that fix be available in the next release?[/quote] Yes. [quote]Now if only you can... read more | 11/04/2009 (5:13 pm) |
| Problem importing a model from Softimage | Perfect - thanks for the test case, Adam. Found and fixed the bug so no-one will ever have this prob... read more | 11/04/2009 (2:30 am) |
| Problem importing a model from Softimage | Sorry - Adam, I should have been clearer. It's the collada (DAE) file that I need. I don't have XSI.... read more | 11/03/2009 (1:06 pm) |
| Cinema4D UV problem | Hi Ratzschaaf, I have just encountered another model with seemingly random UV mapping. The cause ... read more | 11/02/2009 (10:52 pm) |
| Dae instead of dts + dsq | [quote]If I take a dae file with a skeleton, mesh, and animation, I can put it in Torque which then ... read more | 11/02/2009 (8:10 pm) |
| collada import problem | [quote]In the meantime, it's a perfectly valid xml/collada value. It should not create problems.[/qu... read more | 11/02/2009 (6:32 pm) |
| Problem importing a model from Softimage | Yes - I read that. But I'm of the opinion that the collada loader should never crash......no-matter-... read more | 11/02/2009 (6:05 pm) |
| collada import problem | [quote]I send you a zip file with a complete scene, with both texture link and local instance_node.[... read more | 11/01/2009 (11:49 pm) |
| Problem importing a model from Softimage | @Adam - I haven't been able to reproduce this crash. I don't have XSI to reproduce exactly what you ... read more | 11/01/2009 (9:40 pm) |
| Importing a Model | [quote]Why all the mystery?[/quote] No mystery. Put your model (*.dae, *.dts, *.dif) anywhere und... read more | 11/01/2009 (4:54 pm) |
| bilboard export COLLADA problem | [quote]I tried to animate the UV mapping with a rotation but the animation was not played in T3D. Do... read more | 11/01/2009 (4:51 pm) |
| Help, importing suddenly stopped working...Is there a limit to material.cs? | Thanks for the follow-up, penbit. Glad you are back up and running. [quote]And now, you're not go... read more | 11/01/2009 (4:46 pm) |
| Help, importing suddenly stopped working...Is there a limit to material.cs? | Could this be a problem with Material name clashes? ie. If you have 2 DAE models (in different folde... read more | 10/30/2009 (11:04 pm) |
| bilboard export COLLADA problem | I just took a look at this and it seems that the collada loader is incorrectly flagging the mesh as ... read more | 10/30/2009 (7:07 pm) |
| Cinema4D UV problem | Are you able to send me a model that displays this behaviour? I will take a look and see if the T3D ... read more | 10/29/2009 (12:50 am) |
| collada import problem | [quote]in the first node, we reference a node in a url outside the file in the second, we reference... read more | 10/29/2009 (12:48 am) |
| Maya Collada export issues | Just out of interest => did you set the "Bake Transform" option when you exported the m... read more | 10/29/2009 (12:37 am) |
| collada animation sequence constraints? | I think I have found the problem here - I just saw it in another model. To fix, just modify the loop... read more | 10/28/2009 (11:26 pm) |
| Exporting animation in collada format | Glad your model is working for you now, John. Don't hesitate to create new threads if you have other... read more | 10/28/2009 (7:52 pm) |
| Preview LOD in Shape Editor | [quote]Is there a way to preview the LOD Level of Detail in the Shape Editor?[/quote] Not yet. It... read more | 10/27/2009 (8:16 pm) |