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Chris Robertson's Forum Posts

Thread Post Date Posted
Collada From 3ds Max - Bones showing Email is in my profile (just remove the NULL).... read more 05/06/2010 (7:06 pm)
Collada From 3ds Max - Bones showing Send the file to me, James. I'll have a look. Though if the bones are showing up as geometry......th... read more 05/06/2010 (3:48 pm)
Problems with animations [quote]The bot remains in the idle position and this method is never called again![/quote] Do you... read more 05/06/2010 (11:49 am)
Problems with animations OK. All good so far then. Have you confirmed that setActionThread is not being called again with ... read more 05/05/2010 (4:20 pm)
[1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED [quote]I noticed you said "masked out"... you don't mean that a higher priority animation ... read more 05/05/2010 (4:11 pm)
Place objects when loading the map It may not be obvious from the TSShapeConstructor documentation, but TSShapeConstructor is just a no... read more 05/05/2010 (3:42 pm)
adding node breaks model @graham: email is in my profile, just remove the NULL.... read more 05/05/2010 (3:23 pm)
[Need Help] - Managing Energy Use: [code]%obj.setRechargeRate(0.5);[/code] The recharge rate is added to the object's curren... read more 05/05/2010 (3:22 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED [quote]Any clue on where I could place those settings in the dtssdk instead of using the sdkplus?[/q... read more 05/04/2010 (7:43 pm)
adding node breaks model @graham: Although it is now working for you, I'd be interested in looking at the file that was disto... read more 05/04/2010 (4:43 pm)
[1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED [quote]Issue #2 doesn't seem to be an issue if you use sequence priorities correctly[/quote] This... read more 05/04/2010 (4:01 pm)
Problems with animations Hi Diego, Not sure what could be wrong from your description, but here are some things to try: ... read more 05/04/2010 (3:55 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED [quote]BTW, PhysX exporting using collada doesn't work without errors more than 70% of the time(Russ... read more 05/04/2010 (3:37 pm)
The best way to approach complex geometry? No problem. Other things to investigate: - you don't mention what object type you used for each s... read more 05/04/2010 (3:31 pm)
The best way to approach complex geometry? As a first approach what you've done sounds about right to me. In general, it's better to break a co... read more 05/03/2010 (11:30 pm)
Playing two sequences simultaneously To play the two sequences simultaneously, you need to create 2 threads: [code]%player.playThread(... read more 05/03/2010 (10:39 pm)
[1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED @Aaron: Your last test (with the sitting->standing character) sounds like you have not commented ... read more 04/29/2010 (9:53 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED Unlike the swarmgun, which has garbage values in the maxError/averageError fields, bugged_shell.dts ... read more 04/29/2010 (9:31 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED Are you sure that's the right model? It only has a single detail level, and is DTS v26 (which means ... read more 04/29/2010 (9:09 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED Just to be clear => the bug is in the MAX exporter. Nothing is broken in DTS or T3D. These buggy ... read more 04/28/2010 (7:47 pm)
Death animation crash Note that this fix will only work with Torque3D (which has the new TSShapeConstructor functionality)... read more 04/22/2010 (11:22 pm)
[Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor Could you try commenting out the code in TSShape::addMesh that updates the shape bounds?... read more 04/21/2010 (2:02 am)
[Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor Hi Ted, I've seen that error before when the computed bounds is wrong for some reason. Could you ... read more 04/20/2010 (12:15 am)
Collada and Carrara 7 PRo Please do send me the file => no doubt someone else will want to use this app and I may be able t... read more 04/19/2010 (8:03 pm)
Collada and Carrara 7 PRo I haven't seen any output from that app before - could you email me one of the models you have been ... read more 04/14/2010 (2:43 pm)
RESOLVED Scale Bones Anim = ShapeEditor Crash Yes - the 'fire' animation plays fine. This is in T3D trunk rather than 1.1b so is possible some oth... read more 04/06/2010 (10:59 pm)
RESOLVED Scale Bones Anim = ShapeEditor Crash I think this is already fixed in current T3D trunk; at least, the model you sent me does not crash w... read more 04/06/2010 (7:42 pm)
RESOLVED Scale Bones Anim = ShapeEditor Crash Steve: Do you have an example of such a model that I could use for testing?... read more 04/06/2010 (5:06 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED If you make the source code change in T3D, you could then re-save the DTS files with the maxError an... read more 04/06/2010 (4:51 pm)
T3D Beta 1 Animations Offset @Kerry: This sounds quite similar to [url=http://www.torquepowered.com/community/forums/viewthread/1... read more 04/06/2010 (2:56 pm)
DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED David: There are 2 workarounds available: 1. Make the source code change listed above to fixup th... read more 04/06/2010 (2:52 pm)
Change mount point during animation Couldn't you just animate the right-hand mount point node such that it moves over to the left-hand d... read more 03/08/2010 (12:58 pm)
Sketchup problems Could you provide an example of a model exported from Sketchup 7.x that crashes the game?... read more 03/07/2010 (8:06 pm)
Collision setup weirdness Not that I'm aware of. I assume you are adding this object to the scene as a TSStatic? Have you s... read more 03/07/2010 (8:06 pm)
Help with this chars. They are gray when used in game. Is that in TGE/TGEA/T3D? Exporting to DTS or Collada (T3D only)? Could you include the exported m... read more 03/07/2010 (8:00 pm)
Blender export problems... There's been a couple of fixes in that area (UV mapping, and collada import in general). Are you abl... read more 03/07/2010 (7:56 pm)
[1.1 Beta 1 Bug] ShapeEditor Node Gizmo Renders in Wrong Place This is fixed in T3D trunk - here is the change that should sort it. In gui/editor/guiShapeEdPreview... read more 03/07/2010 (1:40 pm)
[1.1 Beta 1 Bug] ShapeEditor Node Rotation Causes Strange Results You may have been rotating the node while a sequence was playing (even if paused). There's a note ab... read more 03/07/2010 (1:31 pm)
Blender export problems... What do you mean by "loses the uv unwrapping"? Is the texture displayed on the model, but ... read more 03/07/2010 (1:29 pm)
Collision setup weirdness Some 3d apps do not support the '-' symbol in names, so using '_' as a replacement is supported by t... read more 03/07/2010 (1:28 pm)
blended weight maps, collada Not sure exactly what you mean by blended weight-map.....the collada importer supports up to 16 bone... read more 03/04/2010 (1:28 pm)
Crash in Vector<T>::push_back The only time I've seen a problem with Vector::push_back is if the value you are pushing is already ... read more 03/02/2010 (8:01 pm)
Sketchup By completely transparent, do you mean that it is fully invisible. ie. you can't see anything at all... read more 03/01/2010 (10:36 pm)
Sketchup In theory: export your model from sketchup to .kmz. This is a zip file containing the collada (.dae)... read more 02/28/2010 (10:50 pm)
[1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED [quote]Why would anyone create that on purpose ? I can not think of a sane reason as to why someone ... read more 02/28/2010 (1:55 pm)
[Bug 1.1 Beta] Shape Editor sequence editing broken - LOGGED If you can find a sequence of create/edit steps to reproduce the console errors you listed above I'd... read more 02/23/2010 (7:45 pm)
[Bug 1.1 Beta] Shape Editor sequence editing broken - LOGGED I can't reproduce the out-of-range keyframe crash. Here is what I did: 1. Select a sequence 2. H... read more 02/23/2010 (7:42 pm)
Animation importing problem, biped pelvis node doesn't move If you're having trouble merging the changes, flick me an email and I will send you them pre-merged.... read more 02/23/2010 (1:01 am)
[Major BUG 1.1beta1] UV Texture Tiling not working In colladaExtensions.h, around line 143, change the initial value of lastAnimTime to TSShapeLoader::... read more 02/23/2010 (1:00 am)
Animation importing problem, biped pelvis node doesn't move The current 1.1 beta resolves several problems in the collada loader found since 1.01 was released, ... read more 02/21/2010 (11:24 pm)