Chris Robertson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collada From 3ds Max - Bones showing | Email is in my profile (just remove the NULL).... read more | 05/06/2010 (7:06 pm) |
| Collada From 3ds Max - Bones showing | Send the file to me, James. I'll have a look. Though if the bones are showing up as geometry......th... read more | 05/06/2010 (3:48 pm) |
| Problems with animations | [quote]The bot remains in the idle position and this method is never called again![/quote] Do you... read more | 05/06/2010 (11:49 am) |
| Problems with animations | OK. All good so far then. Have you confirmed that setActionThread is not being called again with ... read more | 05/05/2010 (4:20 pm) |
| [1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED | [quote]I noticed you said "masked out"... you don't mean that a higher priority animation ... read more | 05/05/2010 (4:11 pm) |
| Place objects when loading the map | It may not be obvious from the TSShapeConstructor documentation, but TSShapeConstructor is just a no... read more | 05/05/2010 (3:42 pm) |
| adding node breaks model | @graham: email is in my profile, just remove the NULL.... read more | 05/05/2010 (3:23 pm) |
| [Need Help] - Managing Energy | Use: [code]%obj.setRechargeRate(0.5);[/code] The recharge rate is added to the object's curren... read more | 05/05/2010 (3:22 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | [quote]Any clue on where I could place those settings in the dtssdk instead of using the sdkplus?[/q... read more | 05/04/2010 (7:43 pm) |
| adding node breaks model | @graham: Although it is now working for you, I'd be interested in looking at the file that was disto... read more | 05/04/2010 (4:43 pm) |
| [1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED | [quote]Issue #2 doesn't seem to be an issue if you use sequence priorities correctly[/quote] This... read more | 05/04/2010 (4:01 pm) |
| Problems with animations | Hi Diego, Not sure what could be wrong from your description, but here are some things to try: ... read more | 05/04/2010 (3:55 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | [quote]BTW, PhysX exporting using collada doesn't work without errors more than 70% of the time(Russ... read more | 05/04/2010 (3:37 pm) |
| The best way to approach complex geometry? | No problem. Other things to investigate: - you don't mention what object type you used for each s... read more | 05/04/2010 (3:31 pm) |
| The best way to approach complex geometry? | As a first approach what you've done sounds about right to me. In general, it's better to break a co... read more | 05/03/2010 (11:30 pm) |
| Playing two sequences simultaneously | To play the two sequences simultaneously, you need to create 2 threads: [code]%player.playThread(... read more | 05/03/2010 (10:39 pm) |
| [1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED | @Aaron: Your last test (with the sitting->standing character) sounds like you have not commented ... read more | 04/29/2010 (9:53 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | Unlike the swarmgun, which has garbage values in the maxError/averageError fields, bugged_shell.dts ... read more | 04/29/2010 (9:31 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | Are you sure that's the right model? It only has a single detail level, and is DTS v26 (which means ... read more | 04/29/2010 (9:09 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | Just to be clear => the bug is in the MAX exporter. Nothing is broken in DTS or T3D. These buggy ... read more | 04/28/2010 (7:47 pm) |
| Death animation crash | Note that this fix will only work with Torque3D (which has the new TSShapeConstructor functionality)... read more | 04/22/2010 (11:22 pm) |
| [Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor | Could you try commenting out the code in TSShape::addMesh that updates the shape bounds?... read more | 04/21/2010 (2:02 am) |
| [Resolved][T3D 1.1 Alpha] Bad World Box trying to load Collada model with addMesh in constructor | Hi Ted, I've seen that error before when the computed bounds is wrong for some reason. Could you ... read more | 04/20/2010 (12:15 am) |
| Collada and Carrara 7 PRo | Please do send me the file => no doubt someone else will want to use this app and I may be able t... read more | 04/19/2010 (8:03 pm) |
| Collada and Carrara 7 PRo | I haven't seen any output from that app before - could you email me one of the models you have been ... read more | 04/14/2010 (2:43 pm) |
| RESOLVED Scale Bones Anim = ShapeEditor Crash | Yes - the 'fire' animation plays fine. This is in T3D trunk rather than 1.1b so is possible some oth... read more | 04/06/2010 (10:59 pm) |
| RESOLVED Scale Bones Anim = ShapeEditor Crash | I think this is already fixed in current T3D trunk; at least, the model you sent me does not crash w... read more | 04/06/2010 (7:42 pm) |
| RESOLVED Scale Bones Anim = ShapeEditor Crash | Steve: Do you have an example of such a model that I could use for testing?... read more | 04/06/2010 (5:06 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | If you make the source code change in T3D, you could then re-save the DTS files with the maxError an... read more | 04/06/2010 (4:51 pm) |
| T3D Beta 1 Animations Offset | @Kerry: This sounds quite similar to [url=http://www.torquepowered.com/community/forums/viewthread/1... read more | 04/06/2010 (2:56 pm) |
| DTS Objects (some stock) won't calc pixelsize for LOD - RESOLVED | David: There are 2 workarounds available: 1. Make the source code change listed above to fixup th... read more | 04/06/2010 (2:52 pm) |
| Change mount point during animation | Couldn't you just animate the right-hand mount point node such that it moves over to the left-hand d... read more | 03/08/2010 (12:58 pm) |
| Sketchup problems | Could you provide an example of a model exported from Sketchup 7.x that crashes the game?... read more | 03/07/2010 (8:06 pm) |
| Collision setup weirdness | Not that I'm aware of. I assume you are adding this object to the scene as a TSStatic? Have you s... read more | 03/07/2010 (8:06 pm) |
| Help with this chars. They are gray when used in game. | Is that in TGE/TGEA/T3D? Exporting to DTS or Collada (T3D only)? Could you include the exported m... read more | 03/07/2010 (8:00 pm) |
| Blender export problems... | There's been a couple of fixes in that area (UV mapping, and collada import in general). Are you abl... read more | 03/07/2010 (7:56 pm) |
| [1.1 Beta 1 Bug] ShapeEditor Node Gizmo Renders in Wrong Place | This is fixed in T3D trunk - here is the change that should sort it. In gui/editor/guiShapeEdPreview... read more | 03/07/2010 (1:40 pm) |
| [1.1 Beta 1 Bug] ShapeEditor Node Rotation Causes Strange Results | You may have been rotating the node while a sequence was playing (even if paused). There's a note ab... read more | 03/07/2010 (1:31 pm) |
| Blender export problems... | What do you mean by "loses the uv unwrapping"? Is the texture displayed on the model, but ... read more | 03/07/2010 (1:29 pm) |
| Collision setup weirdness | Some 3d apps do not support the '-' symbol in names, so using '_' as a replacement is supported by t... read more | 03/07/2010 (1:28 pm) |
| blended weight maps, collada | Not sure exactly what you mean by blended weight-map.....the collada importer supports up to 16 bone... read more | 03/04/2010 (1:28 pm) |
| Crash in Vector<T>::push_back | The only time I've seen a problem with Vector::push_back is if the value you are pushing is already ... read more | 03/02/2010 (8:01 pm) |
| Sketchup | By completely transparent, do you mean that it is fully invisible. ie. you can't see anything at all... read more | 03/01/2010 (10:36 pm) |
| Sketchup | In theory: export your model from sketchup to .kmz. This is a zip file containing the collada (.dae)... read more | 02/28/2010 (10:50 pm) |
| [1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED | [quote]Why would anyone create that on purpose ? I can not think of a sane reason as to why someone ... read more | 02/28/2010 (1:55 pm) |
| [Bug 1.1 Beta] Shape Editor sequence editing broken - LOGGED | If you can find a sequence of create/edit steps to reproduce the console errors you listed above I'd... read more | 02/23/2010 (7:45 pm) |
| [Bug 1.1 Beta] Shape Editor sequence editing broken - LOGGED | I can't reproduce the out-of-range keyframe crash. Here is what I did: 1. Select a sequence 2. H... read more | 02/23/2010 (7:42 pm) |
| Animation importing problem, biped pelvis node doesn't move | If you're having trouble merging the changes, flick me an email and I will send you them pre-merged.... read more | 02/23/2010 (1:01 am) |
| [Major BUG 1.1beta1] UV Texture Tiling not working | In colladaExtensions.h, around line 143, change the initial value of lastAnimTime to TSShapeLoader::... read more | 02/23/2010 (1:00 am) |
| Animation importing problem, biped pelvis node doesn't move | The current 1.1 beta resolves several problems in the collada loader found since 1.01 was released, ... read more | 02/21/2010 (11:24 pm) |