Chris Robertson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Billboards and Collada exports? | Hi RC: Have you applied the bugfix mentioned in comment #10? The collada loader will not detect b... read more | 07/17/2010 (1:55 am) |
| About .gif animation support | I'm not aware of any Torque engine that supports animated GIFs in GUIs "out of the box". T... read more | 07/12/2010 (9:57 pm) |
| Does addNode() accept variables or just numbers? | You don't need the quotes around the variables: [code]%newPath.addNode(%xPoint @ "," @ ... read more | 07/01/2010 (4:08 pm) |
| To save a prefab... | The dialog box to select the prefab filename is displayed when you create the prefab.... read more | 06/20/2010 (5:24 pm) |
| Milkshape ShowTool texture issue | No - you should just be able to import the OBJ file into a blank milkshape scene. BTW - what is t... read more | 06/18/2010 (12:05 am) |
| Milkshape ShowTool texture issue | I exported the model and it displays fine. Here's what I did: 1. opened egg.ms3d 2. imported egg... read more | 06/17/2010 (8:48 pm) |
| Milkshape ShowTool texture issue | I'm not sure what could be wrong, then. I'm happy to take a look at the model for you if you can ... read more | 06/17/2010 (3:45 pm) |
| Milkshape ShowTool texture issue | Are your texture width and height powers of 2?... read more | 06/16/2010 (8:32 pm) |
| Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED | QA may have missed this particular thread, but this bug has been logged (THREED-937). The problem... read more | 06/16/2010 (4:19 pm) |
| Possible Bug: Terrain Center Offset? - RESOLVED | I've just been looking at this one, and I don't think this is actually a bug, but rather a misunders... read more | 06/15/2010 (9:36 pm) |
| How many vertices can torgue handle? | The v24 DTS format (the version used by TGE, TGEA, ShowToolPro) uses signed 16-bit vertex indices. T... read more | 06/12/2010 (5:09 pm) |
| My characters head and feet are missing. | Not sure what could be going wrong there. Have you tried importing the dae file back into daz3d to s... read more | 06/09/2010 (12:28 am) |
| All Animations load in to Memory at once with DTS or DAE Collada? | Both DTS and DAEs load all geometry and animation data present in the file into RAM. Animations in e... read more | 06/05/2010 (5:52 pm) |
| [Bug: Beta 1.1 Image Loading] Targas Created By Modo load into Torque3D flipped - RESOLVED | The initial TGA loader in 1.1b1 is fairly simplistic, and does not support some of the features avai... read more | 06/03/2010 (8:13 pm) |
| Collada Weapons not showing... | So the shape is visible in game, but when you mount it to the player it disappears? Weird. Is it ... read more | 06/02/2010 (11:18 pm) |
| [Bug: Beta 1.1 Collada] Object Position Way Off in Animated Collada File - LOGGED | In colladaUtils.cpp, AnimData::interpValue, about line 320, replace: [code]*value = output.getFlo... read more | 06/02/2010 (2:30 am) |
| Bug: Animated Collada Files Exported from Modo are choppy. | After closer examination of the Modo exported DAE file, it appears there is a bug in the Modo export... read more | 06/01/2010 (5:08 pm) |
| adding node breaks model | Just to close the loop on this issue - I was never able to reproduce it by adding a node to the mode... read more | 06/01/2010 (4:23 pm) |
| Collada animation import - LOGGED | @Chris: I have replied in your original [url=http://www.torquepowered.com/community/forums/viewthrea... read more | 05/31/2010 (7:29 pm) |
| [BUG v1.0] Importing of spot lights via collada have bad result - LOGGED | This issue was due to T3D incorrect import of the COLLADA <lookat> element. Fixed in 1.1 beta ... read more | 05/31/2010 (7:28 pm) |
| Characters "twitch" exported from maya 2010 | Hi Chris, Not sure what is going wrong with your point constraints => my initial guess would b... read more | 05/31/2010 (7:24 pm) |
| Characters "twitch" exported from maya 2010 | Things to try: 1. Make sure the 'Single Matrix'/'Baked Transforms' and/or 'Sample Animation' opti... read more | 05/28/2010 (12:39 am) |
| Collada animation import - LOGGED | I think all of Tod's issues have been resolved now; here's a summary for those watching the thread: ... read more | 05/27/2010 (10:21 pm) |
| Collada: Breaking up ambient animation. | Hi Greg - I'd be happy to take a look at the model that is causing problems if you can send it to me... read more | 05/27/2010 (10:13 pm) |
| Skinning information not importing | Hi Wesley, I'd be happy to take a look at any of the models that were failing if you are able to ... read more | 05/27/2010 (10:11 pm) |
| [T3D1.1B1 Wish Item] Set animation sequence for a mounted object in Shape Editor | Wish == granted! Among other improvements, the beta2 shape editor allows you to select an animati... read more | 05/27/2010 (10:06 pm) |
| Bug: Animated Collada Files Exported from Modo are choppy. | Hi Greg, I'd be happy to take a look at your model for you (email is in my profile, just remove t... read more | 05/27/2010 (7:54 pm) |
| [BUG] Seams in normal-mapped DAE models (again) [w/ fix] - LOGGED | @Manoel - while you have a test case for this issue handy, would you mind confirming that the VertTu... read more | 05/27/2010 (7:47 pm) |
| [BUG] Seams in normal-mapped DAE models (again) [w/ fix] - LOGGED | Awesome work, Manoel! Thanks for providing the fix; it will be included in the next beta.... read more | 05/27/2010 (3:18 pm) |
| [Bug 1.1Beta] Crashes when re-loading loading animated collada file | Add this to the top of TSStatic::_createShape: [code]mAmbientThread = NULL;[/code]... read more | 05/24/2010 (10:38 pm) |
| Pan Camera in Shape Editor? (T3D 1.1 Beta 1 w/ Afx) | Drag the middle mouse button to pan the camera. If your mouse doesn't have a middle button, I think ... read more | 05/24/2010 (10:34 pm) |
| Collada animation import - LOGGED | [quote]I suspect that T3D must use some of the OpenCollada code/spec?[/quote] Nope. OpenCollada j... read more | 05/20/2010 (3:25 pm) |
| Collada animation import - LOGGED | Yep, I wrote the MS3D exporter guy and now look after the T3D COLLADA importer as well. Boy do I mis... read more | 05/19/2010 (7:20 pm) |
| Collada animation import - LOGGED | @Manoel: If you have any of those Maya models that were not importing correctly I'd happily take a l... read more | 05/19/2010 (6:18 pm) |
| Collada animation import - LOGGED | @Tod, I'd be happy to take a look at the exported COLLADA model if you can send it to me. You'... read more | 05/19/2010 (6:16 pm) |
| Basic File IO | In the second call to writeToFile() (after $file has been initialised), the local variable %path is ... read more | 05/18/2010 (6:07 pm) |
| Problems with animations | @Henry: You beat me to it! @Diego: Ignore my late, less-detailed reply.... read more | 05/17/2010 (9:48 pm) |
| Problems with animations | I wondered if that was the issue in my earlier [url=http://www.torquepowered.com/community/forums/vi... read more | 05/17/2010 (9:47 pm) |
| Triggering an animation on an object. | TSStatic shapes only allow playing the "ambient" sequence, and this is started automatical... read more | 05/14/2010 (2:36 pm) |
| [1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED | [quote]Btw, when you say "blend", are you referring to the 'isBlendDisabled' or are you re... read more | 05/14/2010 (3:23 am) |
| OpenCollada & Autodesk Collada export problems in T3D | Hmmmm. I can't see anything in the OpenCOLLADA export options that could be at fault here. I haven't... read more | 05/14/2010 (3:11 am) |
| OpenCollada & Autodesk Collada export problems in T3D | Hi Mack, The Autodesk exporter is generally unreliable (especially for skinned meshes), so even t... read more | 05/12/2010 (2:56 am) |
| Collada From 3ds Max - Bones showing | [quote]Chris is there not a better way to handle "bones showing up as both a node and visible g... read more | 05/09/2010 (3:57 pm) |
| Problems with animations | Still no real clue what could be wrong here. Could you see if forcing the animation to play from scr... read more | 05/08/2010 (6:07 pm) |
| Possibly nasty bug in TSShapeConstructor::addSequence() - LOGGED | Nice catch, Manoel. Will be fixed in next beta.... read more | 05/07/2010 (8:24 pm) |
| Collada From 3ds Max - Bones showing | For whatever reason, the bones were exported to the DAE file as both regular <nodes> [b]and[/b... read more | 05/07/2010 (8:24 pm) |
| [1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED | Can you describe a bit more what was the problem when playing two sequences with the same priority? ... read more | 05/07/2010 (8:22 pm) |
| Place objects when loading the map | @Ryan: This wouldn't work because the TSShapeConstructor object is tied to the 3D shape resource (DT... read more | 05/07/2010 (8:10 pm) |
| Problems with animations | [quote]And about adding the setMaskBits() function after the call to setActionThread... no luck :( ... read more | 05/07/2010 (8:07 pm) |