Game Development Community

Chris Robertson's Forum Posts

Thread Post Date Posted
Billboards and Collada exports? Hi RC: Have you applied the bugfix mentioned in comment #10? The collada loader will not detect b... read more 07/17/2010 (1:55 am)
About .gif animation support I'm not aware of any Torque engine that supports animated GIFs in GUIs "out of the box". T... read more 07/12/2010 (9:57 pm)
Does addNode() accept variables or just numbers? You don't need the quotes around the variables: [code]%newPath.addNode(%xPoint @ "," @ ... read more 07/01/2010 (4:08 pm)
To save a prefab... The dialog box to select the prefab filename is displayed when you create the prefab.... read more 06/20/2010 (5:24 pm)
Milkshape ShowTool texture issue No - you should just be able to import the OBJ file into a blank milkshape scene. BTW - what is t... read more 06/18/2010 (12:05 am)
Milkshape ShowTool texture issue I exported the model and it displays fine. Here's what I did: 1. opened egg.ms3d 2. imported egg... read more 06/17/2010 (8:48 pm)
Milkshape ShowTool texture issue I'm not sure what could be wrong, then. I'm happy to take a look at the model for you if you can ... read more 06/17/2010 (3:45 pm)
Milkshape ShowTool texture issue Are your texture width and height powers of 2?... read more 06/16/2010 (8:32 pm)
Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED QA may have missed this particular thread, but this bug has been logged (THREED-937). The problem... read more 06/16/2010 (4:19 pm)
Possible Bug: Terrain Center Offset? - RESOLVED I've just been looking at this one, and I don't think this is actually a bug, but rather a misunders... read more 06/15/2010 (9:36 pm)
How many vertices can torgue handle? The v24 DTS format (the version used by TGE, TGEA, ShowToolPro) uses signed 16-bit vertex indices. T... read more 06/12/2010 (5:09 pm)
My characters head and feet are missing. Not sure what could be going wrong there. Have you tried importing the dae file back into daz3d to s... read more 06/09/2010 (12:28 am)
All Animations load in to Memory at once with DTS or DAE Collada? Both DTS and DAEs load all geometry and animation data present in the file into RAM. Animations in e... read more 06/05/2010 (5:52 pm)
[Bug: Beta 1.1 Image Loading] Targas Created By Modo load into Torque3D flipped - RESOLVED The initial TGA loader in 1.1b1 is fairly simplistic, and does not support some of the features avai... read more 06/03/2010 (8:13 pm)
Collada Weapons not showing... So the shape is visible in game, but when you mount it to the player it disappears? Weird. Is it ... read more 06/02/2010 (11:18 pm)
[Bug: Beta 1.1 Collada] Object Position Way Off in Animated Collada File - LOGGED In colladaUtils.cpp, AnimData::interpValue, about line 320, replace: [code]*value = output.getFlo... read more 06/02/2010 (2:30 am)
Bug: Animated Collada Files Exported from Modo are choppy. After closer examination of the Modo exported DAE file, it appears there is a bug in the Modo export... read more 06/01/2010 (5:08 pm)
adding node breaks model Just to close the loop on this issue - I was never able to reproduce it by adding a node to the mode... read more 06/01/2010 (4:23 pm)
Collada animation import - LOGGED @Chris: I have replied in your original [url=http://www.torquepowered.com/community/forums/viewthrea... read more 05/31/2010 (7:29 pm)
[BUG v1.0] Importing of spot lights via collada have bad result - LOGGED This issue was due to T3D incorrect import of the COLLADA <lookat> element. Fixed in 1.1 beta ... read more 05/31/2010 (7:28 pm)
Characters "twitch" exported from maya 2010 Hi Chris, Not sure what is going wrong with your point constraints => my initial guess would b... read more 05/31/2010 (7:24 pm)
Characters "twitch" exported from maya 2010 Things to try: 1. Make sure the 'Single Matrix'/'Baked Transforms' and/or 'Sample Animation' opti... read more 05/28/2010 (12:39 am)
Collada animation import - LOGGED I think all of Tod's issues have been resolved now; here's a summary for those watching the thread: ... read more 05/27/2010 (10:21 pm)
Collada: Breaking up ambient animation. Hi Greg - I'd be happy to take a look at the model that is causing problems if you can send it to me... read more 05/27/2010 (10:13 pm)
Skinning information not importing Hi Wesley, I'd be happy to take a look at any of the models that were failing if you are able to ... read more 05/27/2010 (10:11 pm)
[T3D1.1B1 Wish Item] Set animation sequence for a mounted object in Shape Editor Wish == granted! Among other improvements, the beta2 shape editor allows you to select an animati... read more 05/27/2010 (10:06 pm)
Bug: Animated Collada Files Exported from Modo are choppy. Hi Greg, I'd be happy to take a look at your model for you (email is in my profile, just remove t... read more 05/27/2010 (7:54 pm)
[BUG] Seams in normal-mapped DAE models (again) [w/ fix] - LOGGED @Manoel - while you have a test case for this issue handy, would you mind confirming that the VertTu... read more 05/27/2010 (7:47 pm)
[BUG] Seams in normal-mapped DAE models (again) [w/ fix] - LOGGED Awesome work, Manoel! Thanks for providing the fix; it will be included in the next beta.... read more 05/27/2010 (3:18 pm)
[Bug 1.1Beta] Crashes when re-loading loading animated collada file Add this to the top of TSStatic::_createShape: [code]mAmbientThread = NULL;[/code]... read more 05/24/2010 (10:38 pm)
Pan Camera in Shape Editor? (T3D 1.1 Beta 1 w/ Afx) Drag the middle mouse button to pan the camera. If your mouse doesn't have a middle button, I think ... read more 05/24/2010 (10:34 pm)
Collada animation import - LOGGED [quote]I suspect that T3D must use some of the OpenCollada code/spec?[/quote] Nope. OpenCollada j... read more 05/20/2010 (3:25 pm)
Collada animation import - LOGGED Yep, I wrote the MS3D exporter guy and now look after the T3D COLLADA importer as well. Boy do I mis... read more 05/19/2010 (7:20 pm)
Collada animation import - LOGGED @Manoel: If you have any of those Maya models that were not importing correctly I'd happily take a l... read more 05/19/2010 (6:18 pm)
Collada animation import - LOGGED @Tod, I'd be happy to take a look at the exported COLLADA model if you can send it to me. You'... read more 05/19/2010 (6:16 pm)
Basic File IO In the second call to writeToFile() (after $file has been initialised), the local variable %path is ... read more 05/18/2010 (6:07 pm)
Problems with animations @Henry: You beat me to it! @Diego: Ignore my late, less-detailed reply.... read more 05/17/2010 (9:48 pm)
Problems with animations I wondered if that was the issue in my earlier [url=http://www.torquepowered.com/community/forums/vi... read more 05/17/2010 (9:47 pm)
Triggering an animation on an object. TSStatic shapes only allow playing the "ambient" sequence, and this is started automatical... read more 05/14/2010 (2:36 pm)
[1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED [quote]Btw, when you say "blend", are you referring to the 'isBlendDisabled' or are you re... read more 05/14/2010 (3:23 am)
OpenCollada & Autodesk Collada export problems in T3D Hmmmm. I can't see anything in the OpenCOLLADA export options that could be at fault here. I haven't... read more 05/14/2010 (3:11 am)
OpenCollada & Autodesk Collada export problems in T3D Hi Mack, The Autodesk exporter is generally unreliable (especially for skinned meshes), so even t... read more 05/12/2010 (2:56 am)
Collada From 3ds Max - Bones showing [quote]Chris is there not a better way to handle "bones showing up as both a node and visible g... read more 05/09/2010 (3:57 pm)
Problems with animations Still no real clue what could be wrong here. Could you see if forcing the animation to play from scr... read more 05/08/2010 (6:07 pm)
Possibly nasty bug in TSShapeConstructor::addSequence() - LOGGED Nice catch, Manoel. Will be fixed in next beta.... read more 05/07/2010 (8:24 pm)
Collada From 3ds Max - Bones showing For whatever reason, the bones were exported to the DAE file as both regular <nodes> [b]and[/b... read more 05/07/2010 (8:24 pm)
[1.1b] Sequences in character with different proportions (notquiteabug) - LOGGED Can you describe a bit more what was the problem when playing two sequences with the same priority? ... read more 05/07/2010 (8:22 pm)
Place objects when loading the map @Ryan: This wouldn't work because the TSShapeConstructor object is tied to the 3D shape resource (DT... read more 05/07/2010 (8:10 pm)
Problems with animations [quote]And about adding the setMaskBits() function after the call to setActionThread... no luck :( ... read more 05/07/2010 (8:07 pm)