Chris Robertson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| request: SET HEIGHT parameter exposed on toolbar - (minor usability enhancement) | The next release (1.1b3) has the SetHeight value in the toolbar, and ALT+Left click (when SetHeight ... read more | 09/08/2010 (3:19 am) |
| World box for collada mesh not correct | @Joseph - the name of the TSShapeConstructor object is not significant. The important part is the &q... read more | 09/02/2010 (7:31 am) |
| T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED | In gui/controls/guiTextListCtrl.cpp, the console method 'setSelectedById' was mistakenly renamed to ... read more | 08/31/2010 (10:30 pm) |
| T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED | Are there any console errors when this happens? I still can't reproduce it, but I am running beta 3 ... read more | 08/31/2010 (12:35 am) |
| Role of Unlink node - Cam node seems not to work without it | Unlink is not a required node, there must have been something else wrong in your shape hierarchy. Is... read more | 08/30/2010 (10:53 pm) |
| T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED | Anyone else seeing this? I cannot reproduce it.... read more | 08/30/2010 (10:49 pm) |
| [BUG] T3D does not support unicode input [FIX INCLUDED] - LOGGED | That's somewhat of an improvement, but now characters (eg. u=toggle chat gui, h=toggle help gui) th... read more | 08/30/2010 (10:46 pm) |
| [BUG] T3D does not support unicode input [FIX INCLUDED] - LOGGED | Hi Manoel, I'm looking to include this in T3D beta 3, but ran into a small issue. When I hit '~' ... read more | 08/30/2010 (3:50 am) |
| Rendering external objects | T3D's coordinate system is [url=http://docs.torquepowered.com/torque-3d/official/index.html?content/... read more | 08/30/2010 (2:55 am) |
| Collada and IFL | IFL animations (as well as morph, and UV animation) have been deprecated from T3D. You can use the n... read more | 08/27/2010 (7:19 am) |
| T3D 1.1 Beta 2 - Path Camera rotating incorrectly [resolved] | This is a bug - getTransform should return value in radians; fixed in beta3. Just remove the call to... read more | 08/27/2010 (7:17 am) |
| DAE2DTS.exe (dsq) sequence name bug? | @Peter - I replied to your email, but got a 2nd copy of your original mail today. Check your spam fi... read more | 08/25/2010 (10:38 pm) |
| Feature request if possible (Ergonomics) | Can't remember if this is beta2 or beta3, but: - CTRL+wheel changes the brush size (can also use ... read more | 08/24/2010 (3:08 am) |
| DAE2DTS.exe (dsq) sequence name bug? | [quote]The script should rename the sequence, but the squence in the collada file is already called ... read more | 08/23/2010 (11:54 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | [quote]It still seems to me that dae2dts.exe does not look at the cs script at all.[/quote] You a... read more | 08/23/2010 (11:51 pm) |
| Texture Overwriting problem In T3D | Hi David, T3D allows you to map a scripted Material (the ones in materials.cs), to a material nam... read more | 08/23/2010 (5:06 am) |
| DAE2DTS.exe (dsq) sequence name bug? | First - the script I posted when replying to eb was only an example, you should read the TSShapeCons... read more | 08/21/2010 (8:52 pm) |
| What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED | One more note on this - if I open the texture in Paint.NET, it detects the transparency ok (so must ... read more | 08/20/2010 (3:19 am) |
| What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED | [quote]What changed in transparency between 1.1b1 and 1.1b2[/quote] The TGA loader was completely... read more | 08/20/2010 (3:12 am) |
| extremely long load times | Got your mail - looking at the model now. EDIT: Scratch that - could you resend it? Was looking a... read more | 08/19/2010 (10:38 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | The TSShapeConstructor documentation in the Script Reference docs has much more information on this,... read more | 08/19/2010 (10:36 pm) |
| extremely long load times | That would be very helpful, thanks! I can't understand how material settings would have any effect o... read more | 08/19/2010 (5:34 am) |
| extremely long load times | Glad you kindof have it working now. Would still be nice to figure out what the actual problem was t... read more | 08/19/2010 (3:40 am) |
| extremely long load times | How many verts/polys in the model? How many animation keyframes? Does the model load ok (despite tak... read more | 08/19/2010 (2:09 am) |
| Collision Mesh Question. Multiple Submeshes under One Node? | Yes you can, but there's one good reason not to (although it may not apply in your case). If you ... read more | 08/18/2010 (11:55 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | @Peter As I mentioned in my post above, the problem with many COLLADA exporters is that they don'... read more | 08/18/2010 (11:11 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | @eb [quote]1. dae2dts ignores bat files exec'd by 3dsMax There was something about it not liking... read more | 08/18/2010 (11:05 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | What specifically leads you to that opinion, eb? What is missing or broken in the dae2dts tool that ... read more | 08/18/2010 (1:40 am) |
| Question about model node hierarchy | Take a look at the LOD and Collision Geometry sections of the [url=http://docs.torquepowered.com/tor... read more | 08/17/2010 (10:20 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | Which modeling app and collada exporter are you using? Most exporters do not support the collada <... read more | 08/17/2010 (10:13 pm) |
| RESOLVED - Collada Import Mangled Since 1.0.1 - LOGGED | Hi Steve, I think this is an issue with your model, albeit one that would only show up in T3D 1.1... read more | 08/14/2010 (12:36 am) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | Hi Rex - I've extracted the following issues/questions from your comments: [ol] [li]Imported geo... read more | 08/11/2010 (5:38 am) |
| Engine Freeze On Impulse | Try setting the 'maxVelocity' field of the Item datablocks (add it if it is not there already) to a ... read more | 08/10/2010 (1:22 am) |
| stopping animation at any frame | You can use the normal 'transitionToSequence' method for this. It will stop the sequence playing in ... read more | 08/09/2010 (10:47 pm) |
| T3D 1.1 Beta 1 & 2 & 3 World Editor Shorcuts do not work - LOGGED | Hi elvince, I'm trying to better understand this issue so I can fix it for beta3. Are you able to... read more | 08/09/2010 (2:26 am) |
| T3D 1.1 Beta 2 - Terrain Smoothing tool does not work at default size - RESOLVED | Doesn't the smoothing tool average out the difference in height inside the brush? So what would you ... read more | 08/08/2010 (1:32 am) |
| addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity | Yep - the Shape Editor can import geometry from external files into the current shape. There's a det... read more | 08/06/2010 (9:06 pm) |
| Official Torque 3D Documentation Feedback | Rex - the TSShapeConstructor docs in the CHM are auto-generated from the source code, so these will ... read more | 08/04/2010 (8:10 pm) |
| Export nightmare, need some assistance please. | I've seen lots of problems with the Autodesk collada exporter before - definitely do not recommend u... read more | 08/03/2010 (4:12 am) |
| Export nightmare, need some assistance please. | Does the animation play correctly if you load the COLLADA file (.dae) in the Shape Editor? If yes, t... read more | 08/03/2010 (1:28 am) |
| Animated Textures in T3D | Beta 2 will have support for the 0.0-1.0 UV mapping. You can choose between this and the current beh... read more | 07/30/2010 (6:27 am) |
| [T3D 1.1 B1 Bug] levelinfo.fogColor not applied when reloading mission - RESOLVED | Ah - my bad. That field is only in the upcoming release (beta2). I believe even in 1.1 b1 ScatterSky... read more | 07/30/2010 (3:23 am) |
| Maya 2009 Export - Issue | Hi Sailesh, First, make sure to read the COLLADA [url=http://docs.torquepowered.com/torque-3d/off... read more | 07/29/2010 (10:45 pm) |
| [T3D 1.1 B1 Bug] levelinfo.fogColor not applied when reloading mission - RESOLVED | Does your level have a ScatterSky element in it? If so, the ScatterSky 'fogScale' field overrides th... read more | 07/29/2010 (10:35 pm) |
| Set scale of DAE actor? | The TSShapeConstructor unit scale is only applied when the DAE is imported, so you may have to delet... read more | 07/25/2010 (10:11 pm) |
| Set scale of DAE actor? | Do you mean the scale of an instance of that model (ie. a Player, StaticShape or TSStatic)? If so, y... read more | 07/25/2010 (7:04 am) |
| Vehicle Nodes | The nodes where the wheels are mounted must be called 'hubN' (where N is 0-3) for a 4 wheeled vehicl... read more | 07/24/2010 (3:07 am) |
| Problem exporting animations via .dsq | I don't know exactly how ShowTool works, but it's possible that it doesn't do any node remapping and... read more | 07/22/2010 (10:06 pm) |
| Problem exporting animations via .dsq | Houdini only exports the older (v24) DTS and DSQ format, which [b]should[/b] load fine in both ShowT... read more | 07/21/2010 (11:02 pm) |
| [Bug T3D 1.1B1] Fog doesn't render against scattersky - LOGGED | This bug is also mentioned [url=http://www.torquepowered.com/community/forums/viewthread/110061]here... read more | 07/20/2010 (10:55 pm) |