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Chris Robertson's Forum Posts

Thread Post Date Posted
request: SET HEIGHT parameter exposed on toolbar - (minor usability enhancement) The next release (1.1b3) has the SetHeight value in the toolbar, and ALT+Left click (when SetHeight ... read more 09/08/2010 (3:19 am)
World box for collada mesh not correct @Joseph - the name of the TSShapeConstructor object is not significant. The important part is the &q... read more 09/02/2010 (7:31 am)
T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED In gui/controls/guiTextListCtrl.cpp, the console method 'setSelectedById' was mistakenly renamed to ... read more 08/31/2010 (10:30 pm)
T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED Are there any console errors when this happens? I still can't reproduce it, but I am running beta 3 ... read more 08/31/2010 (12:35 am)
Role of Unlink node - Cam node seems not to work without it Unlink is not a required node, there must have been something else wrong in your shape hierarchy. Is... read more 08/30/2010 (10:53 pm)
T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED Anyone else seeing this? I cannot reproduce it.... read more 08/30/2010 (10:49 pm)
[BUG] T3D does not support unicode input [FIX INCLUDED] - LOGGED That's somewhat of an improvement, but now characters (eg. u=toggle chat gui, h=toggle help gui) th... read more 08/30/2010 (10:46 pm)
[BUG] T3D does not support unicode input [FIX INCLUDED] - LOGGED Hi Manoel, I'm looking to include this in T3D beta 3, but ran into a small issue. When I hit '~' ... read more 08/30/2010 (3:50 am)
Rendering external objects T3D's coordinate system is [url=http://docs.torquepowered.com/torque-3d/official/index.html?content/... read more 08/30/2010 (2:55 am)
Collada and IFL IFL animations (as well as morph, and UV animation) have been deprecated from T3D. You can use the n... read more 08/27/2010 (7:19 am)
T3D 1.1 Beta 2 - Path Camera rotating incorrectly [resolved] This is a bug - getTransform should return value in radians; fixed in beta3. Just remove the call to... read more 08/27/2010 (7:17 am)
DAE2DTS.exe (dsq) sequence name bug? @Peter - I replied to your email, but got a 2nd copy of your original mail today. Check your spam fi... read more 08/25/2010 (10:38 pm)
Feature request if possible (Ergonomics) Can't remember if this is beta2 or beta3, but: - CTRL+wheel changes the brush size (can also use ... read more 08/24/2010 (3:08 am)
DAE2DTS.exe (dsq) sequence name bug? [quote]The script should rename the sequence, but the squence in the collada file is already called ... read more 08/23/2010 (11:54 pm)
DAE2DTS.exe (dsq) sequence name bug? [quote]It still seems to me that dae2dts.exe does not look at the cs script at all.[/quote] You a... read more 08/23/2010 (11:51 pm)
Texture Overwriting problem In T3D Hi David, T3D allows you to map a scripted Material (the ones in materials.cs), to a material nam... read more 08/23/2010 (5:06 am)
DAE2DTS.exe (dsq) sequence name bug? First - the script I posted when replying to eb was only an example, you should read the TSShapeCons... read more 08/21/2010 (8:52 pm)
What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED One more note on this - if I open the texture in Paint.NET, it detects the transparency ok (so must ... read more 08/20/2010 (3:19 am)
What changed in transparency between 1.1b1 and 1.1b2 - RESOLVED [quote]What changed in transparency between 1.1b1 and 1.1b2[/quote] The TGA loader was completely... read more 08/20/2010 (3:12 am)
extremely long load times Got your mail - looking at the model now. EDIT: Scratch that - could you resend it? Was looking a... read more 08/19/2010 (10:38 pm)
DAE2DTS.exe (dsq) sequence name bug? The TSShapeConstructor documentation in the Script Reference docs has much more information on this,... read more 08/19/2010 (10:36 pm)
extremely long load times That would be very helpful, thanks! I can't understand how material settings would have any effect o... read more 08/19/2010 (5:34 am)
extremely long load times Glad you kindof have it working now. Would still be nice to figure out what the actual problem was t... read more 08/19/2010 (3:40 am)
extremely long load times How many verts/polys in the model? How many animation keyframes? Does the model load ok (despite tak... read more 08/19/2010 (2:09 am)
Collision Mesh Question. Multiple Submeshes under One Node? Yes you can, but there's one good reason not to (although it may not apply in your case). If you ... read more 08/18/2010 (11:55 pm)
DAE2DTS.exe (dsq) sequence name bug? @Peter As I mentioned in my post above, the problem with many COLLADA exporters is that they don'... read more 08/18/2010 (11:11 pm)
DAE2DTS.exe (dsq) sequence name bug? @eb [quote]1. dae2dts ignores bat files exec'd by 3dsMax There was something about it not liking... read more 08/18/2010 (11:05 pm)
DAE2DTS.exe (dsq) sequence name bug? What specifically leads you to that opinion, eb? What is missing or broken in the dae2dts tool that ... read more 08/18/2010 (1:40 am)
Question about model node hierarchy Take a look at the LOD and Collision Geometry sections of the [url=http://docs.torquepowered.com/tor... read more 08/17/2010 (10:20 pm)
DAE2DTS.exe (dsq) sequence name bug? Which modeling app and collada exporter are you using? Most exporters do not support the collada <... read more 08/17/2010 (10:13 pm)
RESOLVED - Collada Import Mangled Since 1.0.1 - LOGGED Hi Steve, I think this is an issue with your model, albeit one that would only show up in T3D 1.1... read more 08/14/2010 (12:36 am)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity Hi Rex - I've extracted the following issues/questions from your comments: [ol] [li]Imported geo... read more 08/11/2010 (5:38 am)
Engine Freeze On Impulse Try setting the 'maxVelocity' field of the Item datablocks (add it if it is not there already) to a ... read more 08/10/2010 (1:22 am)
stopping animation at any frame You can use the normal 'transitionToSequence' method for this. It will stop the sequence playing in ... read more 08/09/2010 (10:47 pm)
T3D 1.1 Beta 1 & 2 & 3 World Editor Shorcuts do not work - LOGGED Hi elvince, I'm trying to better understand this issue so I can fix it for beta3. Are you able to... read more 08/09/2010 (2:26 am)
T3D 1.1 Beta 2 - Terrain Smoothing tool does not work at default size - RESOLVED Doesn't the smoothing tool average out the difference in height inside the brush? So what would you ... read more 08/08/2010 (1:32 am)
addMesh and MultRes, etal "LODs", also 'skinned meshes' oddity Yep - the Shape Editor can import geometry from external files into the current shape. There's a det... read more 08/06/2010 (9:06 pm)
Official Torque 3D Documentation Feedback Rex - the TSShapeConstructor docs in the CHM are auto-generated from the source code, so these will ... read more 08/04/2010 (8:10 pm)
Export nightmare, need some assistance please. I've seen lots of problems with the Autodesk collada exporter before - definitely do not recommend u... read more 08/03/2010 (4:12 am)
Export nightmare, need some assistance please. Does the animation play correctly if you load the COLLADA file (.dae) in the Shape Editor? If yes, t... read more 08/03/2010 (1:28 am)
Animated Textures in T3D Beta 2 will have support for the 0.0-1.0 UV mapping. You can choose between this and the current beh... read more 07/30/2010 (6:27 am)
[T3D 1.1 B1 Bug] levelinfo.fogColor not applied when reloading mission - RESOLVED Ah - my bad. That field is only in the upcoming release (beta2). I believe even in 1.1 b1 ScatterSky... read more 07/30/2010 (3:23 am)
Maya 2009 Export - Issue Hi Sailesh, First, make sure to read the COLLADA [url=http://docs.torquepowered.com/torque-3d/off... read more 07/29/2010 (10:45 pm)
[T3D 1.1 B1 Bug] levelinfo.fogColor not applied when reloading mission - RESOLVED Does your level have a ScatterSky element in it? If so, the ScatterSky 'fogScale' field overrides th... read more 07/29/2010 (10:35 pm)
Set scale of DAE actor? The TSShapeConstructor unit scale is only applied when the DAE is imported, so you may have to delet... read more 07/25/2010 (10:11 pm)
Set scale of DAE actor? Do you mean the scale of an instance of that model (ie. a Player, StaticShape or TSStatic)? If so, y... read more 07/25/2010 (7:04 am)
Vehicle Nodes The nodes where the wheels are mounted must be called 'hubN' (where N is 0-3) for a 4 wheeled vehicl... read more 07/24/2010 (3:07 am)
Problem exporting animations via .dsq I don't know exactly how ShowTool works, but it's possible that it doesn't do any node remapping and... read more 07/22/2010 (10:06 pm)
Problem exporting animations via .dsq Houdini only exports the older (v24) DTS and DSQ format, which [b]should[/b] load fine in both ShowT... read more 07/21/2010 (11:02 pm)
[Bug T3D 1.1B1] Fog doesn't render against scattersky - LOGGED This bug is also mentioned [url=http://www.torquepowered.com/community/forums/viewthread/110061]here... read more 07/20/2010 (10:55 pm)