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Chris Robertson's Forum Posts

Thread Post Date Posted
3rd person shooter video @Eric: What do you use to play that video? I can't seem to get it to play.... read more 09/23/2004 (12:34 pm)
A Useful change to consoledlg @Gonzo: Are you running exec() on that script twice?... read more 09/19/2004 (4:40 pm)
Updated milkshape exporter Hi Rex, [quote]I found a slight caveat in the workings of the linking to the default DSQ's and th... read more 07/26/2004 (12:29 pm)
Inverse trajectory determination-most ancient of computer probs. Not sure about your equations there......I don't have game gems 3, but a quick derivation gives me s... read more 07/25/2004 (5:38 pm)
Updated milkshape exporter I'm more than happy to provide the source code, as is, right now. There are some minor changes to th... read more 07/21/2004 (3:22 pm)
DSQ Support for Milkshape Thanks for the replies, I think I understand now. I don't own Max so can't check this for myself, bu... read more 07/16/2004 (8:53 pm)
DSQ Support for Milkshape So if I wanted my character to move 4 world units per 'Run' animation cycle, I would generate a grou... read more 07/16/2004 (3:46 pm)
Car Upside Down - How do I check this? The way I check for upside down is to use getTransform, then check the z component of the 'up' vecto... read more 07/12/2004 (12:26 pm)
Updated milkshape exporter I'm now looking at adding DSQ support to the exporter, but I have seen a comment on the forums that ... read more 07/11/2004 (5:50 pm)
Can someone help me in subclassing Item? ........ read more 07/08/2004 (3:17 pm)
Rotation Matrix Problem The second method looks more promising.... A quaternion rotates N radians around an arbitrary axi... read more 07/07/2004 (12:41 pm)
Interpolation problems? (Jumpy players) The hopping is caused when the world position of the vehicle's Rigid element is modified, but it's c... read more 06/17/2004 (7:03 pm)
Updated milkshape exporter @Peter: The new exporter is still with the alpha testers at the moment. When it is ready, it will be... read more 06/07/2004 (3:24 pm)
Interpolation problems? (Jumpy players) If anyone is interested in recreating the 'hopping' problem, here is the build that I provided to Jo... read more 06/07/2004 (2:19 pm)
Interpolation problems? (Jumpy players) @Josh: Were you able to reproduce the hopping problem with the build I sent you? I have retested ... read more 06/02/2004 (3:24 pm)
Updated milkshape exporter Thanks, Rob. Current plans are to get an early build out to a few testers in a day or so, with the f... read more 06/01/2004 (12:27 pm)
Updated milkshape exporter @Dave: Thanks for the offer - I've managed to puzzle it out from the code. Everything's so easy in h... read more 05/30/2004 (5:40 pm)
Updated milkshape exporter Still working on this, and no joy with animations yet. I have the sequence objects being detected ok... read more 05/28/2004 (1:13 pm)
Interpolation problems? (Jumpy players) @Ryan: I can provide you with the same AI racer test build that I provided Josh. You can contact me ... read more 05/10/2004 (8:23 pm)
Interpolation problems? (Jumpy players) @Josh: Did you get the instructions for the build ok? I can post them here if my emails are not gett... read more 05/06/2004 (2:27 pm)
Updated milkshape exporter [quote] I'd try making them children of the meshes. [/quote] I'll try that, thanks. I don't ... read more 05/06/2004 (1:22 pm)
Milkshape alpha leaf transparency The current milkshape exporter does not support sorted meshes.... read more 05/05/2004 (12:40 pm)
Interpolation problems? (Jumpy players) @Josh [quote] Dave, I don't have anything in my inbox from you guys, atm. :) [/quote] That's... read more 05/04/2004 (6:25 pm)
Interpolation problems? (Jumpy players) I had another look at this over the weekend - It seems to be a problem with client side prediction. ... read more 04/25/2004 (6:19 pm)
Interpolation problems? (Jumpy players) We (Digital Dave and I) are using HEAD from 1/04/2004. I update fairly regularly to pick up the late... read more 04/06/2004 (3:01 pm)
Detailmaps for DTS : Suprise :-D [quote]Any chance that we will see blend animations for the Milkshape exporter?[/quote] I have al... read more 03/14/2004 (2:57 pm)
Interpolation problems? (Jumpy players) By 'true clients' I mean that the AI players are set up using an AIConnection. The AI vehicles ar... read more 03/11/2004 (2:09 pm)
Vehicle suspension in Milkshape Hi Sean, Thanks for the link.....it's a good example of a vehicle, but unfortunately does not hav... read more 02/22/2004 (10:27 am)
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