Chris Robertson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3rd person shooter video | @Eric: What do you use to play that video? I can't seem to get it to play.... read more | 09/23/2004 (12:34 pm) |
| A Useful change to consoledlg | @Gonzo: Are you running exec() on that script twice?... read more | 09/19/2004 (4:40 pm) |
| Updated milkshape exporter | Hi Rex, [quote]I found a slight caveat in the workings of the linking to the default DSQ's and th... read more | 07/26/2004 (12:29 pm) |
| Inverse trajectory determination-most ancient of computer probs. | Not sure about your equations there......I don't have game gems 3, but a quick derivation gives me s... read more | 07/25/2004 (5:38 pm) |
| Updated milkshape exporter | I'm more than happy to provide the source code, as is, right now. There are some minor changes to th... read more | 07/21/2004 (3:22 pm) |
| DSQ Support for Milkshape | Thanks for the replies, I think I understand now. I don't own Max so can't check this for myself, bu... read more | 07/16/2004 (8:53 pm) |
| DSQ Support for Milkshape | So if I wanted my character to move 4 world units per 'Run' animation cycle, I would generate a grou... read more | 07/16/2004 (3:46 pm) |
| Car Upside Down - How do I check this? | The way I check for upside down is to use getTransform, then check the z component of the 'up' vecto... read more | 07/12/2004 (12:26 pm) |
| Updated milkshape exporter | I'm now looking at adding DSQ support to the exporter, but I have seen a comment on the forums that ... read more | 07/11/2004 (5:50 pm) |
| Can someone help me in subclassing Item? | ........ read more | 07/08/2004 (3:17 pm) |
| Rotation Matrix Problem | The second method looks more promising.... A quaternion rotates N radians around an arbitrary axi... read more | 07/07/2004 (12:41 pm) |
| Interpolation problems? (Jumpy players) | The hopping is caused when the world position of the vehicle's Rigid element is modified, but it's c... read more | 06/17/2004 (7:03 pm) |
| Updated milkshape exporter | @Peter: The new exporter is still with the alpha testers at the moment. When it is ready, it will be... read more | 06/07/2004 (3:24 pm) |
| Interpolation problems? (Jumpy players) | If anyone is interested in recreating the 'hopping' problem, here is the build that I provided to Jo... read more | 06/07/2004 (2:19 pm) |
| Interpolation problems? (Jumpy players) | @Josh: Were you able to reproduce the hopping problem with the build I sent you? I have retested ... read more | 06/02/2004 (3:24 pm) |
| Updated milkshape exporter | Thanks, Rob. Current plans are to get an early build out to a few testers in a day or so, with the f... read more | 06/01/2004 (12:27 pm) |
| Updated milkshape exporter | @Dave: Thanks for the offer - I've managed to puzzle it out from the code. Everything's so easy in h... read more | 05/30/2004 (5:40 pm) |
| Updated milkshape exporter | Still working on this, and no joy with animations yet. I have the sequence objects being detected ok... read more | 05/28/2004 (1:13 pm) |
| Interpolation problems? (Jumpy players) | @Ryan: I can provide you with the same AI racer test build that I provided Josh. You can contact me ... read more | 05/10/2004 (8:23 pm) |
| Interpolation problems? (Jumpy players) | @Josh: Did you get the instructions for the build ok? I can post them here if my emails are not gett... read more | 05/06/2004 (2:27 pm) |
| Updated milkshape exporter | [quote] I'd try making them children of the meshes. [/quote] I'll try that, thanks. I don't ... read more | 05/06/2004 (1:22 pm) |
| Milkshape alpha leaf transparency | The current milkshape exporter does not support sorted meshes.... read more | 05/05/2004 (12:40 pm) |
| Interpolation problems? (Jumpy players) | @Josh [quote] Dave, I don't have anything in my inbox from you guys, atm. :) [/quote] That's... read more | 05/04/2004 (6:25 pm) |
| Interpolation problems? (Jumpy players) | I had another look at this over the weekend - It seems to be a problem with client side prediction. ... read more | 04/25/2004 (6:19 pm) |
| Interpolation problems? (Jumpy players) | We (Digital Dave and I) are using HEAD from 1/04/2004. I update fairly regularly to pick up the late... read more | 04/06/2004 (3:01 pm) |
| Detailmaps for DTS : Suprise :-D | [quote]Any chance that we will see blend animations for the Milkshape exporter?[/quote] I have al... read more | 03/14/2004 (2:57 pm) |
| Interpolation problems? (Jumpy players) | By 'true clients' I mean that the AI players are set up using an AIConnection. The AI vehicles ar... read more | 03/11/2004 (2:09 pm) |
| Vehicle suspension in Milkshape | Hi Sean, Thanks for the link.....it's a good example of a vehicle, but unfortunately does not hav... read more | 02/22/2004 (10:27 am) |