Game Development Community

David Janssens's Forum Posts

Thread Post Date Posted
Check out Realm Wars its free Ah yes. Realm Wars. If I'm not mistaken, it's running on a pre TGE 1.4 version of the engine. Nice, ... read more 08/05/2008 (10:19 am)
You Need More Payment Options Credit card might be the way the entire US is paying nowadays, but I've recently had a CFO refusing ... read more 05/22/2008 (4:10 pm)
Localization You also have to make sure the character font you are using has the needed characters available... o... read more 05/22/2008 (3:55 pm)
Oriental city model pack It might be enough if you describe in a fair amount of detail what needs to be done to integrate the... read more 04/30/2008 (2:35 am)
Error compiling TGE on Ubuntu 7.10 x86_64 Andy is correct. There are some architectural choices that implied the use of 32-bit data structures... read more 04/21/2008 (1:29 am)
Age Another important thing is to get something done. It's very easy to have magnificent dreams, but you... read more 04/20/2008 (3:12 pm)
TGE Possible to have Pre-rendered Cinematics? There is some scripting involved, (you have to tell the engine you want to play a movie, and where t... read more 04/20/2008 (4:36 am)
Compiling TGB 1.5.1 (at least trying to) @Szzy, I sadly didn't find a way of getting TGB to compile without resorting to a new compilation ... read more 04/15/2008 (1:58 am)
UML / Diagramming The thing you have to take into account is that UML is very general. Mostly it is destined for devel... read more 04/14/2008 (5:54 am)
Blender "DTSExporter_092.zip" don't exists You might want to try the 0.95 version. From the project web: Blender DTS Exporter version 0.95 ... read more 03/05/2008 (6:30 am)
Compiling TGB 1.5.1 (at least trying to) A quick update : I have been looking at alternatives for the vanilla Glut libraries, and have come u... read more 02/08/2008 (5:36 am)
Is Overlord still being supported? Given that the person who wrote Overlord now works for GG, I think he has other priorities at the mo... read more 02/08/2008 (4:15 am)
Purchasing Error Cost Me $100.00 It's not instant of course. Give them some time to get through their mailboxes. GG staff is normally... read more 02/08/2008 (4:07 am)
Compiling TGB 1.5.1 (at least trying to) Hmm. I agree that there is some work to be done to get TGB on Linux in a almost-playable state. I've... read more 02/03/2008 (2:27 pm)
Compiling TGB 1.5.1 (at least trying to) I (finally) got TGB almost compiled now. I just need to install the library that gives me libGLU and... read more 02/02/2008 (3:43 pm)
Compiling TGB 1.5.1 (at least trying to) Exactly my 'strategy' at the moment. But you have a point Spider. It's something that needs to be l... read more 02/02/2008 (3:29 am)
Compiling TGB with GCC 4.2.0 The fix is in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=69311]the following thr... read more 02/02/2008 (3:20 am)
TrueSpace5 VS. Gamespace? You might be interested in this : a gameSpace 1.6 group buy. The more people buy the program, the lo... read more 02/01/2008 (2:12 pm)
Does it work with the new GameBuilder 1.7.0 Good question. The Adventure kit v1.2 is labeled as TGB1.5.x compatible. Anybody know if there are i... read more 01/31/2008 (8:08 am)
TGB on a website? I'm not sure about TGB. There was a plugin developed some time ago (TGE 1.3 I think), but it needed ... read more 01/13/2008 (3:43 pm)
Blender The Blender exporter is a python script, which is cross-platform. You can just go ahead and run it o... read more 01/03/2008 (8:24 am)
Compiling TGB 1.5.1 (at least trying to) Thanks Jon, this is great. There is a thread discussing the [url=http://www.garagegames.com/mg/forum... read more 12/09/2007 (6:02 am)
Is the next TGB patch coming anytime soon ? Another quick question, could you give some insight whether the changes in the new version will be h... read more 12/09/2007 (6:00 am)
Linux and TGB 1.5.x @Spider : the difficulty will be with the version of GCC that's installed on the Ubuntu you will be ... read more 11/29/2007 (3:19 am)
Tower Defense game Cool, I'll have a look as soon as I have the time. Keep up the good work... read more 11/29/2007 (3:15 am)
Linux and TGB 1.5.x I'm trying to get the TGB to compile in OpenSuSE at the moment, and I've yet to encounter the menu i... read more 11/27/2007 (1:13 pm)
Compiling TGB 1.5.1 (at least trying to) Well, compared to you, I guess my C++ is all but eaten by the rust. You got past that error message,... read more 11/26/2007 (5:26 pm)
Tower Defense game Hello, the only cs file I could find was the main.cs, so nothing much there; Probably just an over... read more 11/20/2007 (1:24 pm)
Full screen --> distortion Take into account that choosing a resolution like 800x600 for your game, and putting a black border ... read more 11/18/2007 (6:37 am)
Transparency OK with ShowTool, but in-game... I don't have TGEA but a quick search on the forums indicated me that the alpha channels are not the ... read more 11/09/2007 (3:22 am)
Certain key combinations not working The problem is with some keyboards if I recall rightly. Some keyboards do not have the capability to... read more 11/09/2007 (2:51 am)
Need help making a RTS in TGB There is a start on TDN, but it's sadly incomplete. It might give you a good basis to work on though... read more 11/08/2007 (5:00 am)
Just Checking in (IFL suport) Cool. I'm starting using Blender also for Torque stuff now, if you need testing, let me know. I'm no... read more 11/08/2007 (4:55 am)
Will Constructor be fished or droped -- ? I don't think that is an issue really. constructor generates map files. Unless for Torque 2 it is de... read more 11/07/2007 (2:07 am)
21 Tips for Working with TGE 1.5 GUIs Exactly. This is precisely what is needed. Did you consider adding that information to the TDN? That... read more 11/07/2007 (1:24 am)
Too many animations! Time for IK Well, good luck. I hope you find what you're looking for, but even the Blender developers themselves... read more 11/07/2007 (1:23 am)
Should the community spider and index the GG forums? I hope the knowledge in these forums will still be available. Granted, you can't easily find what yo... read more 11/06/2007 (2:57 am)
Instantaction.com to feature a Tribes-like shooter Weren't the rumours also last year that GG was working on Legions? That seems to me the closest thin... read more 10/26/2007 (5:53 am)
Torque Skeleton Generator script v0.7 Joseph, it might just be that (part of) your dreams will come true. [url=http://peach.blender.org]P... read more 10/24/2007 (1:09 pm)
Multi-linear Dialog Engine Nothing says that you have to have only one XML file with the needed information. You can split that... read more 10/23/2007 (3:07 pm)
Has anyone ever got a reply from a ticket ? So, Bowser ice, it seems your impression was correct. I must say that GG employees regularly pos... read more 10/23/2007 (3:02 pm)
Greece City Scape Nice, I can feel the heat radiating from the screen. Well done, but as you said, it needs some 'dres... read more 10/23/2007 (5:59 am)
Pie Menu possible? Scott, I guess you are inspired by the control method used by Neverwinter Nights. Good Idea, I migh... read more 10/23/2007 (4:53 am)
Theora Problem Are you sure the Theora file is without errors? --- [url]http://www.nebulagame.com[/url]... read more 10/23/2007 (3:11 am)
Annoyed with locked older resources. I guess that's because of the upgrade one has to pay between 1.4.x and 1.5.x. It seems that isn't we... read more 10/23/2007 (2:55 am)
Making a 1 hour limit demo for game portals I never got a game that far, so I'm maybe not the expert on this, but I still think the best way is ... read more 10/23/2007 (2:52 am)
TDN Now available to ALL Also, don't forget that TGB is a fairly new product when compared to TGE. Documentation is good, but... read more 10/23/2007 (2:42 am)
Walkthrough You might want to start with the FPS starter pack. IT implements a person walking around, so that's ... read more 10/18/2007 (9:02 am)
Compiling torque on x86-64 (amd64) non functional? Exactly. A year ago I asked similar questions and GG mentioned that 64-bit compatibility wasn't high... read more 10/10/2007 (5:44 am)
So who the heck is IAC? Well, I don't think there is anywhere mentioned in the license that you don't own it anymore when GG... read more 10/09/2007 (8:45 am)