David Janssens's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Check out Realm Wars its free | Ah yes. Realm Wars. If I'm not mistaken, it's running on a pre TGE 1.4 version of the engine. Nice, ... read more | 08/05/2008 (10:19 am) |
| You Need More Payment Options | Credit card might be the way the entire US is paying nowadays, but I've recently had a CFO refusing ... read more | 05/22/2008 (4:10 pm) |
| Localization | You also have to make sure the character font you are using has the needed characters available... o... read more | 05/22/2008 (3:55 pm) |
| Oriental city model pack | It might be enough if you describe in a fair amount of detail what needs to be done to integrate the... read more | 04/30/2008 (2:35 am) |
| Error compiling TGE on Ubuntu 7.10 x86_64 | Andy is correct. There are some architectural choices that implied the use of 32-bit data structures... read more | 04/21/2008 (1:29 am) |
| Age | Another important thing is to get something done. It's very easy to have magnificent dreams, but you... read more | 04/20/2008 (3:12 pm) |
| TGE Possible to have Pre-rendered Cinematics? | There is some scripting involved, (you have to tell the engine you want to play a movie, and where t... read more | 04/20/2008 (4:36 am) |
| Compiling TGB 1.5.1 (at least trying to) | @Szzy, I sadly didn't find a way of getting TGB to compile without resorting to a new compilation ... read more | 04/15/2008 (1:58 am) |
| UML / Diagramming | The thing you have to take into account is that UML is very general. Mostly it is destined for devel... read more | 04/14/2008 (5:54 am) |
| Blender "DTSExporter_092.zip" don't exists | You might want to try the 0.95 version. From the project web: Blender DTS Exporter version 0.95 ... read more | 03/05/2008 (6:30 am) |
| Compiling TGB 1.5.1 (at least trying to) | A quick update : I have been looking at alternatives for the vanilla Glut libraries, and have come u... read more | 02/08/2008 (5:36 am) |
| Is Overlord still being supported? | Given that the person who wrote Overlord now works for GG, I think he has other priorities at the mo... read more | 02/08/2008 (4:15 am) |
| Purchasing Error Cost Me $100.00 | It's not instant of course. Give them some time to get through their mailboxes. GG staff is normally... read more | 02/08/2008 (4:07 am) |
| Compiling TGB 1.5.1 (at least trying to) | Hmm. I agree that there is some work to be done to get TGB on Linux in a almost-playable state. I've... read more | 02/03/2008 (2:27 pm) |
| Compiling TGB 1.5.1 (at least trying to) | I (finally) got TGB almost compiled now. I just need to install the library that gives me libGLU and... read more | 02/02/2008 (3:43 pm) |
| Compiling TGB 1.5.1 (at least trying to) | Exactly my 'strategy' at the moment. But you have a point Spider. It's something that needs to be l... read more | 02/02/2008 (3:29 am) |
| Compiling TGB with GCC 4.2.0 | The fix is in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=69311]the following thr... read more | 02/02/2008 (3:20 am) |
| TrueSpace5 VS. Gamespace? | You might be interested in this : a gameSpace 1.6 group buy. The more people buy the program, the lo... read more | 02/01/2008 (2:12 pm) |
| Does it work with the new GameBuilder 1.7.0 | Good question. The Adventure kit v1.2 is labeled as TGB1.5.x compatible. Anybody know if there are i... read more | 01/31/2008 (8:08 am) |
| TGB on a website? | I'm not sure about TGB. There was a plugin developed some time ago (TGE 1.3 I think), but it needed ... read more | 01/13/2008 (3:43 pm) |
| Blender | The Blender exporter is a python script, which is cross-platform. You can just go ahead and run it o... read more | 01/03/2008 (8:24 am) |
| Compiling TGB 1.5.1 (at least trying to) | Thanks Jon, this is great. There is a thread discussing the [url=http://www.garagegames.com/mg/forum... read more | 12/09/2007 (6:02 am) |
| Is the next TGB patch coming anytime soon ? | Another quick question, could you give some insight whether the changes in the new version will be h... read more | 12/09/2007 (6:00 am) |
| Linux and TGB 1.5.x | @Spider : the difficulty will be with the version of GCC that's installed on the Ubuntu you will be ... read more | 11/29/2007 (3:19 am) |
| Tower Defense game | Cool, I'll have a look as soon as I have the time. Keep up the good work... read more | 11/29/2007 (3:15 am) |
| Linux and TGB 1.5.x | I'm trying to get the TGB to compile in OpenSuSE at the moment, and I've yet to encounter the menu i... read more | 11/27/2007 (1:13 pm) |
| Compiling TGB 1.5.1 (at least trying to) | Well, compared to you, I guess my C++ is all but eaten by the rust. You got past that error message,... read more | 11/26/2007 (5:26 pm) |
| Tower Defense game | Hello, the only cs file I could find was the main.cs, so nothing much there; Probably just an over... read more | 11/20/2007 (1:24 pm) |
| Full screen --> distortion | Take into account that choosing a resolution like 800x600 for your game, and putting a black border ... read more | 11/18/2007 (6:37 am) |
| Transparency OK with ShowTool, but in-game... | I don't have TGEA but a quick search on the forums indicated me that the alpha channels are not the ... read more | 11/09/2007 (3:22 am) |
| Certain key combinations not working | The problem is with some keyboards if I recall rightly. Some keyboards do not have the capability to... read more | 11/09/2007 (2:51 am) |
| Need help making a RTS in TGB | There is a start on TDN, but it's sadly incomplete. It might give you a good basis to work on though... read more | 11/08/2007 (5:00 am) |
| Just Checking in (IFL suport) | Cool. I'm starting using Blender also for Torque stuff now, if you need testing, let me know. I'm no... read more | 11/08/2007 (4:55 am) |
| Will Constructor be fished or droped -- ? | I don't think that is an issue really. constructor generates map files. Unless for Torque 2 it is de... read more | 11/07/2007 (2:07 am) |
| 21 Tips for Working with TGE 1.5 GUIs | Exactly. This is precisely what is needed. Did you consider adding that information to the TDN? That... read more | 11/07/2007 (1:24 am) |
| Too many animations! Time for IK | Well, good luck. I hope you find what you're looking for, but even the Blender developers themselves... read more | 11/07/2007 (1:23 am) |
| Should the community spider and index the GG forums? | I hope the knowledge in these forums will still be available. Granted, you can't easily find what yo... read more | 11/06/2007 (2:57 am) |
| Instantaction.com to feature a Tribes-like shooter | Weren't the rumours also last year that GG was working on Legions? That seems to me the closest thin... read more | 10/26/2007 (5:53 am) |
| Torque Skeleton Generator script v0.7 | Joseph, it might just be that (part of) your dreams will come true. [url=http://peach.blender.org]P... read more | 10/24/2007 (1:09 pm) |
| Multi-linear Dialog Engine | Nothing says that you have to have only one XML file with the needed information. You can split that... read more | 10/23/2007 (3:07 pm) |
| Has anyone ever got a reply from a ticket ? | So, Bowser ice, it seems your impression was correct. I must say that GG employees regularly pos... read more | 10/23/2007 (3:02 pm) |
| Greece City Scape | Nice, I can feel the heat radiating from the screen. Well done, but as you said, it needs some 'dres... read more | 10/23/2007 (5:59 am) |
| Pie Menu possible? | Scott, I guess you are inspired by the control method used by Neverwinter Nights. Good Idea, I migh... read more | 10/23/2007 (4:53 am) |
| Theora Problem | Are you sure the Theora file is without errors? --- [url]http://www.nebulagame.com[/url]... read more | 10/23/2007 (3:11 am) |
| Annoyed with locked older resources. | I guess that's because of the upgrade one has to pay between 1.4.x and 1.5.x. It seems that isn't we... read more | 10/23/2007 (2:55 am) |
| Making a 1 hour limit demo for game portals | I never got a game that far, so I'm maybe not the expert on this, but I still think the best way is ... read more | 10/23/2007 (2:52 am) |
| TDN Now available to ALL | Also, don't forget that TGB is a fairly new product when compared to TGE. Documentation is good, but... read more | 10/23/2007 (2:42 am) |
| Walkthrough | You might want to start with the FPS starter pack. IT implements a person walking around, so that's ... read more | 10/18/2007 (9:02 am) |
| Compiling torque on x86-64 (amd64) non functional? | Exactly. A year ago I asked similar questions and GG mentioned that 64-bit compatibility wasn't high... read more | 10/10/2007 (5:44 am) |
| So who the heck is IAC? | Well, I don't think there is anywhere mentioned in the license that you don't own it anymore when GG... read more | 10/09/2007 (8:45 am) |