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Stephan - viKKing - Bondier's Forum Posts

Thread Post Date Posted
Game Designer Position for Role Playing Game Yes, Christian, an email address, your profile is empty.... read more 09/15/2006 (2:26 pm)
NewtonPhysics implementation with TGE 1.4 @Jeff: yes a basic one. Nice stuff. @Kevin: PhysX is TGE ok, ODEscript is in very good way and wi... read more 09/15/2006 (2:06 pm)
Compile problems in TGE 1.4.2 on intel mac with xcode 2.4 [quote]/usr/bin/ld: Undefined symbols: _cheatmips _cheatmips4x4 _do1x1Lumel _doLumelPlus1Mip _d... read more 09/15/2006 (8:08 am)
Combining Teams and Resources Tony: check email for link to FTP space. STef... read more 09/14/2006 (6:26 am)
Combining Teams and Resources @steven: Comments are welcome to light up the discussion. 8-) 1) Universe: Heroic fantasy. 2) On... read more 09/13/2006 (11:24 pm)
Combining Teams and Resources [quote]My concept is to start small; - One player/character - two buildings - a very small (100me... read more 09/13/2006 (2:53 pm)
Combining Teams and Resources Some time ago, I thought we should focuse on a community project, that would showcase in a commercia... read more 09/13/2006 (6:40 am)
FPS idea (scrapped) Why not tie the ability of the player to morph to the use of the time portal/machine. His DNA struct... read more 09/12/2006 (1:59 pm)
New processor to handle AI I do agree. And a "new" processor won't make games with poorly programmed pathfinding better. To ... read more 09/07/2006 (2:38 pm)
Torque/1.5/WhatsNew Summary of this thread: When is TGE 1.5 out? <8-P... read more 08/30/2006 (5:08 pm)
Graphic client and dedicated server in TGE 1.4 Line 6: $defaultGame = "starter.fps" Lines 37 & 38: old: $modcount = 2; $userMods = ... read more 08/22/2006 (8:18 am)
FxShapeReplicator crashes Your project: I know, I finally noticed your update on May 5th... 8-) Compiling: Apple's Xcode 2.... read more 05/08/2006 (2:17 pm)
FxShapeReplicator crashes At least I have an error now: Error at line 50 in fRandom.h And thanks to remind me you made tha... read more 05/06/2006 (4:20 pm)
FxShapeReplicator crashes BurNing, thanks for your time! :-) Yes, I can place static shapes. This is why I really don't s... read more 05/05/2006 (12:24 am)
FxShapeReplicator crashes World Creator. It works fine until I try to display the shapes. So it maybe a video card problem.... read more 05/04/2006 (2:40 am)
FxShapeReplicator crashes I tried several times and finally switched to the healthpack that seemed less complex. Without bett... read more 05/03/2006 (1:09 pm)
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