Stephan - viKKing - Bondier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Light - omni type? | Honestly John, having been granted access to TLK since I own TGE 1.5, I think the TDN doc is a bit s... read more | 05/04/2007 (2:09 am) |
| About mac game download site list | David, don't forget to post it also at Apple's. There is a section dedicated to the Mac downloads.... read more | 04/29/2007 (1:25 pm) |
| Bootcamp | I would recomment picking-up books from the store. They are priceless to help you starting with TGE... read more | 04/27/2007 (11:39 pm) |
| Reflective Texture | For Real Time reflection you would have to switch to TGEA, or am I wrong?... read more | 04/24/2007 (11:11 pm) |
| Deeper Dungeons Free Download | It looks good. Horde Slayer too. Simple games. What engines are they base one? TGE and TGB?... read more | 04/07/2007 (12:29 am) |
| TGE 1.5.1 Released | GlFinnish is [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=60189]HERE[/url]... read more | 04/06/2007 (12:09 pm) |
| TGE 1.5.1 Released | Congrats people. Nice job Andy ;-)... read more | 04/06/2007 (4:24 am) |
| Get better framerates with this quick fix to glfinish() | I wonder if this would have any sense on the Mac OpenGL code - supposing it does exists.... read more | 04/06/2007 (2:01 am) |
| Sound Design Toolkit Vol 1 Now Available | Woosh, 145 Mb. Currently downloading. I'll listen to it tomorrow. Thanks again 8-)... read more | 04/01/2007 (1:39 pm) |
| Sickhead Games: Full-time paid programmer position | I would enjoy relocating and working with ya, but I'm not a programmer ;-)... read more | 03/30/2007 (1:01 am) |
| Artiest Needed for Adam Pack texture mod | Stephen, Modifying the texture is certainly and will remain the cheapiest solution for you, thoug... read more | 03/29/2007 (8:13 am) |
| How is constructor going to handle LOD | My only request, is the possibility to have all the LOD opened up at once (in multiple windows), so ... read more | 03/28/2007 (6:09 am) |
| Flying in zero gravity ? | To remove gravity use a physical-zone. For the rest, as long as you use the flying vehicle class,... read more | 03/27/2007 (7:58 am) |
| Character Pack | Couldn't TGE models be taken upon one of the LOD for a TGEA model?... read more | 03/27/2007 (5:10 am) |
| Character Pack | Yeah, some sci-fi guys, at last! Stop the heroic-fantasy madness... please. Can't you provide bo... read more | 03/27/2007 (12:19 am) |
| Female FPS character from ARTERIA | There are a few shape angles that are breaking the overall quality of the model in the close range. ... read more | 03/26/2007 (1:11 pm) |
| Terrain and .Dif questions | @Allyn: I have to disagree, the mission area is not bound to the terrain size. To be sure I checked... read more | 03/21/2007 (12:05 pm) |
| Terrain and .Dif questions | The terrain although limited in its own size 2048x2048 world units is repeating nearly infinitely (?... read more | 03/21/2007 (10:00 am) |
| City models | 3DRT stuff is looking good, but beware their buildings are lacking collision boxes for TGE/TGEA... ... read more | 03/20/2007 (1:14 pm) |
| Ozark Games WWII Pack #1...On Sale Now. | Absolutely not. If you click on the preview image, it opens the large image twice - at least on Fir... read more | 03/20/2007 (7:21 am) |
| Ozark Games WWII Pack #1...On Sale Now. | Oops, sorry, the advert page. I did not check the store one. 8-/... read more | 03/20/2007 (6:51 am) |
| Ozark Games WWII Pack #1...On Sale Now. | You should fix the preview picture system, it's currently twice the final image. Nice work anyway... read more | 03/20/2007 (5:13 am) |
| Arena/Stadium Direction-for Newb | @Christian: that arena look good. @Stephen: I would make it in 2 pieces: 1 curved (1/4th of a cir... read more | 03/14/2007 (5:39 am) |
| 1.5 Map2Dif_plus crashes on any map | Here it is: [quote] map2dif_plus.exe map2dif - Torque .MAP file converter Copyright (C) Gara... read more | 03/13/2007 (11:51 am) |
| 1.5 Map2Dif_plus crashes on any map | I'm running Map2Dif_plus (stock TGE 1.5 - not even recompiled) with QuarK to create stuff for Darwin... read more | 03/13/2007 (6:00 am) |
| Editing Environment Question | TGEA is offering the same editor than TGE, as long as it is using the legacy terrain (TGE). Altlas2... read more | 02/19/2007 (11:42 am) |
| TGEA 1.0 crashing from new install | I have the same problem here. This is an Apple iMac running bootcamp and XP home. I'll reinstall... read more | 02/16/2007 (12:38 pm) |
| SCI Fi base pack from ARTERIA | You mention Torque files as .dts, which is obviously incompatible with interiors for buildings in TG... read more | 02/14/2007 (9:26 am) |
| Thinking of making a new art pack | @Sean: you mean a "hurry up" pack ;-)... read more | 02/13/2007 (8:44 am) |
| Does the Linux version run just like the Windows version? | Oops, I missed the forum it was posted in... sorry. Thanks David. 8-)... read more | 02/11/2007 (2:07 pm) |
| Does the Linux version run just like the Windows version? | Linux version is free and comes with other packages. This is a cross platform engine you know. Ther... read more | 02/11/2007 (11:50 am) |
| Optimization Kit 1.1 | @Marc: hehe, 10%? whoa. What kind of cpu?... read more | 02/11/2007 (6:07 am) |
| Optimization Kit 1.1 | @Andy: really cool. For the record: it's just today Alex posted an announce on his original thread ... read more | 02/11/2007 (6:03 am) |
| Optimization Kit 1.1 | Andy, wouldn't it be wise to contact Alex and define who is using the "optimization" name? It will ... read more | 02/10/2007 (11:56 pm) |
| ModernizationKit Beta (Mac) | @Alex: didn't you got my reports? The demo you provided did not worked on my Macs... nor the builts... read more | 02/10/2007 (11:26 pm) |
| Highly detailed terrains? | Mike, I just checked over the TDN. You can export heighfields and texture from Terragen. The... read more | 02/05/2007 (6:34 am) |
| Tribes gets honorable multiplayer mention ... | Ever wonder if someone would be able to play BF1942 over a modem. I played Tribes that way...... read more | 02/05/2007 (6:18 am) |
| Highly detailed terrains? | Stabbing, regarding your post, the only way for you should be to switch TGEA, though it will not all... read more | 02/04/2007 (9:24 am) |
| Programmer and/or Team available | @Mark: pass me your email please. Thanks.... read more | 02/04/2007 (5:38 am) |
| ModernizationKit Beta (Mac) | @Tim and anyone interested in getting it running on a Mac Intel/PPC: going to compile it in Universa... read more | 01/31/2007 (11:00 pm) |
| ModernizationKit Beta (Mac) | I run into an error a missing link here: #include "testing/cppunit/extensions/HelperMacros.h" I f... read more | 01/31/2007 (1:35 am) |
| How to enable bloom effect ? | [quote]Now quit the babble & let's put it short: How does one enable the bloom effect ?[/quote] In ... read more | 01/30/2007 (6:17 am) |
| ModernizationKit Beta (Mac) | Beware that Nvidia named it "Cg" on the Mac, instead of "cg"... Os X is case sensitive. not sure Al... read more | 01/30/2007 (4:52 am) |
| Shiny/metallic textures? | @Lee: in the case of TGE environmental mapping is not mirroring. It is not CPU intensive. Better con... read more | 01/23/2007 (2:08 pm) |
| Shiny/metallic textures? | Check for the sky effect on the water in the demo. This is a good example.... read more | 01/23/2007 (7:29 am) |
| Shiny/metallic textures? | @Daniel: environment mapping reflects a sky texture specified in the sky group.... read more | 01/23/2007 (7:28 am) |
| Shiny/metallic textures? | @scott, environment mapping is also working on .dts objects. It shouldn't work on .dif. STef... read more | 01/23/2007 (7:27 am) |
| 3ddiggers City pack workflow problems. | [quote] and I just plain hate quark I cant really figure out how to get it set up with the develope... read more | 01/22/2007 (6:20 am) |
| Bots that can mount and drive vehicles | GameExtract car pack has mounting integrated. Player then can drive. It can be done in TGE, using p... read more | 01/19/2007 (3:44 am) |
| MonsterBones Mega Pak, Over 1,000 High Quality Motion Captures | This is interesting, but I would really like to see it in action in TGE for example. I already visi... read more | 01/19/2007 (12:16 am) |