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Stephan - viKKing - Bondier's Forum Posts

Thread Post Date Posted
Light - omni type? Honestly John, having been granted access to TLK since I own TGE 1.5, I think the TDN doc is a bit s... read more 05/04/2007 (2:09 am)
About mac game download site list David, don't forget to post it also at Apple's. There is a section dedicated to the Mac downloads.... read more 04/29/2007 (1:25 pm)
Bootcamp I would recomment picking-up books from the store. They are priceless to help you starting with TGE... read more 04/27/2007 (11:39 pm)
Reflective Texture For Real Time reflection you would have to switch to TGEA, or am I wrong?... read more 04/24/2007 (11:11 pm)
Deeper Dungeons Free Download It looks good. Horde Slayer too. Simple games. What engines are they base one? TGE and TGB?... read more 04/07/2007 (12:29 am)
TGE 1.5.1 Released GlFinnish is [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=60189]HERE[/url]... read more 04/06/2007 (12:09 pm)
TGE 1.5.1 Released Congrats people. Nice job Andy ;-)... read more 04/06/2007 (4:24 am)
Get better framerates with this quick fix to glfinish() I wonder if this would have any sense on the Mac OpenGL code - supposing it does exists.... read more 04/06/2007 (2:01 am)
Sound Design Toolkit Vol 1 Now Available Woosh, 145 Mb. Currently downloading. I'll listen to it tomorrow. Thanks again 8-)... read more 04/01/2007 (1:39 pm)
Sickhead Games: Full-time paid programmer position I would enjoy relocating and working with ya, but I'm not a programmer ;-)... read more 03/30/2007 (1:01 am)
Artiest Needed for Adam Pack texture mod Stephen, Modifying the texture is certainly and will remain the cheapiest solution for you, thoug... read more 03/29/2007 (8:13 am)
How is constructor going to handle LOD My only request, is the possibility to have all the LOD opened up at once (in multiple windows), so ... read more 03/28/2007 (6:09 am)
Flying in zero gravity ? To remove gravity use a physical-zone. For the rest, as long as you use the flying vehicle class,... read more 03/27/2007 (7:58 am)
Character Pack Couldn't TGE models be taken upon one of the LOD for a TGEA model?... read more 03/27/2007 (5:10 am)
Character Pack Yeah, some sci-fi guys, at last! Stop the heroic-fantasy madness... please. Can't you provide bo... read more 03/27/2007 (12:19 am)
Female FPS character from ARTERIA There are a few shape angles that are breaking the overall quality of the model in the close range. ... read more 03/26/2007 (1:11 pm)
Terrain and .Dif questions @Allyn: I have to disagree, the mission area is not bound to the terrain size. To be sure I checked... read more 03/21/2007 (12:05 pm)
Terrain and .Dif questions The terrain although limited in its own size 2048x2048 world units is repeating nearly infinitely (?... read more 03/21/2007 (10:00 am)
City models 3DRT stuff is looking good, but beware their buildings are lacking collision boxes for TGE/TGEA... ... read more 03/20/2007 (1:14 pm)
Ozark Games WWII Pack #1...On Sale Now. Absolutely not. If you click on the preview image, it opens the large image twice - at least on Fir... read more 03/20/2007 (7:21 am)
Ozark Games WWII Pack #1...On Sale Now. Oops, sorry, the advert page. I did not check the store one. 8-/... read more 03/20/2007 (6:51 am)
Ozark Games WWII Pack #1...On Sale Now. You should fix the preview picture system, it's currently twice the final image. Nice work anyway... read more 03/20/2007 (5:13 am)
Arena/Stadium Direction-for Newb @Christian: that arena look good. @Stephen: I would make it in 2 pieces: 1 curved (1/4th of a cir... read more 03/14/2007 (5:39 am)
1.5 Map2Dif_plus crashes on any map Here it is: [quote] map2dif_plus.exe map2dif - Torque .MAP file converter Copyright (C) Gara... read more 03/13/2007 (11:51 am)
1.5 Map2Dif_plus crashes on any map I'm running Map2Dif_plus (stock TGE 1.5 - not even recompiled) with QuarK to create stuff for Darwin... read more 03/13/2007 (6:00 am)
Editing Environment Question TGEA is offering the same editor than TGE, as long as it is using the legacy terrain (TGE). Altlas2... read more 02/19/2007 (11:42 am)
TGEA 1.0 crashing from new install I have the same problem here. This is an Apple iMac running bootcamp and XP home. I'll reinstall... read more 02/16/2007 (12:38 pm)
SCI Fi base pack from ARTERIA You mention Torque files as .dts, which is obviously incompatible with interiors for buildings in TG... read more 02/14/2007 (9:26 am)
Thinking of making a new art pack @Sean: you mean a "hurry up" pack ;-)... read more 02/13/2007 (8:44 am)
Does the Linux version run just like the Windows version? Oops, I missed the forum it was posted in... sorry. Thanks David. 8-)... read more 02/11/2007 (2:07 pm)
Does the Linux version run just like the Windows version? Linux version is free and comes with other packages. This is a cross platform engine you know. Ther... read more 02/11/2007 (11:50 am)
Optimization Kit 1.1 @Marc: hehe, 10%? whoa. What kind of cpu?... read more 02/11/2007 (6:07 am)
Optimization Kit 1.1 @Andy: really cool. For the record: it's just today Alex posted an announce on his original thread ... read more 02/11/2007 (6:03 am)
Optimization Kit 1.1 Andy, wouldn't it be wise to contact Alex and define who is using the "optimization" name? It will ... read more 02/10/2007 (11:56 pm)
ModernizationKit Beta (Mac) @Alex: didn't you got my reports? The demo you provided did not worked on my Macs... nor the builts... read more 02/10/2007 (11:26 pm)
Highly detailed terrains? Mike, I just checked over the TDN. You can export heighfields and texture from Terragen. The... read more 02/05/2007 (6:34 am)
Tribes gets honorable multiplayer mention ... Ever wonder if someone would be able to play BF1942 over a modem. I played Tribes that way...... read more 02/05/2007 (6:18 am)
Highly detailed terrains? Stabbing, regarding your post, the only way for you should be to switch TGEA, though it will not all... read more 02/04/2007 (9:24 am)
Programmer and/or Team available @Mark: pass me your email please. Thanks.... read more 02/04/2007 (5:38 am)
ModernizationKit Beta (Mac) @Tim and anyone interested in getting it running on a Mac Intel/PPC: going to compile it in Universa... read more 01/31/2007 (11:00 pm)
ModernizationKit Beta (Mac) I run into an error a missing link here: #include "testing/cppunit/extensions/HelperMacros.h" I f... read more 01/31/2007 (1:35 am)
How to enable bloom effect ? [quote]Now quit the babble & let's put it short: How does one enable the bloom effect ?[/quote] In ... read more 01/30/2007 (6:17 am)
ModernizationKit Beta (Mac) Beware that Nvidia named it "Cg" on the Mac, instead of "cg"... Os X is case sensitive. not sure Al... read more 01/30/2007 (4:52 am)
Shiny/metallic textures? @Lee: in the case of TGE environmental mapping is not mirroring. It is not CPU intensive. Better con... read more 01/23/2007 (2:08 pm)
Shiny/metallic textures? Check for the sky effect on the water in the demo. This is a good example.... read more 01/23/2007 (7:29 am)
Shiny/metallic textures? @Daniel: environment mapping reflects a sky texture specified in the sky group.... read more 01/23/2007 (7:28 am)
Shiny/metallic textures? @scott, environment mapping is also working on .dts objects. It shouldn't work on .dif. STef... read more 01/23/2007 (7:27 am)
3ddiggers City pack workflow problems. [quote] and I just plain hate quark I cant really figure out how to get it set up with the develope... read more 01/22/2007 (6:20 am)
Bots that can mount and drive vehicles GameExtract car pack has mounting integrated. Player then can drive. It can be done in TGE, using p... read more 01/19/2007 (3:44 am)
MonsterBones Mega Pak, Over 1,000 High Quality Motion Captures This is interesting, but I would really like to see it in action in TGE for example. I already visi... read more 01/19/2007 (12:16 am)