Stephan - viKKing - Bondier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New character... Tell us what you think.. | Freaking. Brutos, the Kind? ;-)... read more | 08/29/2007 (7:27 am) |
| Mac Performance issues? | ATI 9600 has 128 mb on Mac.... read more | 08/27/2007 (11:16 am) |
| Using Tim Aste: Combo Pack With TGEA | Use QuArk with the latest exporters I think. There are no problems using QuArk to open such models.... read more | 08/25/2007 (7:53 am) |
| Question about torque game engine mapping issue | Use "alt" and gizmo axes to rotate an object... built-in feature.... read more | 08/24/2007 (6:47 am) |
| Using Tim Aste: Building Pack 2 | Chris, from what I understand, you are trying to modify Tim Aste's buildings and this is causing ser... read more | 08/24/2007 (6:46 am) |
| Using Tim Aste: Building Pack 2 | You can check with GG, maybe they will allow you to upgrade to the Combo pack 2 for the difference?... read more | 08/23/2007 (1:32 pm) |
| Using Tim Aste: Building Pack 2 | [quote]edit like hollowing it out and making floors in it[/quote] So, this is once edited the build... read more | 08/23/2007 (8:43 am) |
| Using Tim Aste: Building Pack 2 | @Chris: have you been using the tutorial guide? Just noted you are using th Building Pack and not... read more | 08/23/2007 (12:06 am) |
| Using Tim Aste: Building Pack 2 | Chris a working version is on his way to your mailbox. In fact I even completely forgot to test t... read more | 08/22/2007 (3:14 pm) |
| Using Tim Aste: Building Pack 2 | Was still in the trash can... checking now.... read more | 08/22/2007 (2:39 pm) |
| TGEA Mac status | Arf, arf, excellent. 8-) Already got one + the iMac with boot camp.... read more | 08/22/2007 (2:11 pm) |
| TGEA Mac status | Heheh, I'm protecting myself by adding an extra delay. I shouldn't be disappointed that way. ;-) ... read more | 08/22/2007 (2:03 pm) |
| TGEA Mac status | Thanks Paul. An ETA for May 2008 is still realistic then... 8-)... read more | 08/22/2007 (1:41 pm) |
| Using Tim Aste: Building Pack 2 | Have your issues being answered? Can I help anymore? you did not write to me...... read more | 08/22/2007 (1:09 pm) |
| Using Tim Aste: Building Pack 2 | @Chris: mind sending me a mission file in which you are using CP2 elements? I tested two so far and... read more | 08/19/2007 (1:09 pm) |
| Using Tim Aste: Building Pack 2 | I have run into some troubles using this pack too. Specifically on some wall segments. Everything ... read more | 08/17/2007 (5:15 pm) |
| TGEA Mac status | I would rather mean Open GL status instead :) Nothing to be expected before next year IMHO.... read more | 08/17/2007 (3:00 am) |
| Constructor Q&A and bugs | LMAO! @David: Zieg5500 = student ;)... read more | 08/14/2007 (7:10 am) |
| Working in progress.... | @Michael: "kind of dying (post-apocalyptic in general)", that's normal for post-apocalyptic genre ;)... read more | 08/06/2007 (12:10 pm) |
| Constructor 1.0.3, registration code broken? | Thanks Chip, I posted in that thread instead. 8-)... read more | 08/06/2007 (10:43 am) |
| Torque Constructor 1.03 is up | Registration problem here too on Os X. :p... read more | 08/06/2007 (10:42 am) |
| Huge Terrain Creator (HTC) for TSE | It doesn't mean you can speak english even if you have a decent writing. My accent is terrible, I'm... read more | 08/04/2007 (4:33 am) |
| Lightning that kills | Heheheh, LOL 8-)... read more | 08/03/2007 (5:20 pm) |
| Lightning that kills | Nice thread I needed the info and it came to me... Thanks god? ;)... read more | 08/03/2007 (4:07 pm) |
| Dif -> Dts ? | As I have written you need to start from the original .map format, not directly from the .dif. This... read more | 08/02/2007 (4:41 pm) |
| Dif -> Dts ? | You can export dif into dts, or at least (map to obj format) but you will lose all textures data... ... read more | 08/02/2007 (4:13 pm) |
| Pirate ships and cannons | Yes, it was tge + water upgrade, they also planned to use MK from Alex. I was surprised they had ch... read more | 07/24/2007 (8:42 am) |
| Pirate ships and cannons | Buccaneer: they finally switched to TGEA?... read more | 07/24/2007 (8:06 am) |
| Drones art pack for FGE coming | Maxim =) I know. I was saying you could name it MiG39 - as far as I know there is no plane with tha... read more | 07/19/2007 (4:28 pm) |
| Drones art pack for FGE coming | Nice plane Maxim. MiG39? =)... read more | 07/19/2007 (7:53 am) |
| Drones art pack for FGE coming | The image link is wrong Maxim! ;)... read more | 07/19/2007 (6:14 am) |
| Quark Memory Allocation Error | Maybe it is related to the number of prefabs you are listing... Eventually, try to re-install QuA... read more | 07/15/2007 (7:11 am) |
| TGERad - Radiosity | I suspect this is down, because radiosity has been integrated in TGEA.... read more | 07/15/2007 (4:15 am) |
| Quark Memory Allocation Error | William, aren't you running low on disk space? That could be a Windows virtual memory problem? How ... read more | 07/14/2007 (5:59 am) |
| Modernization Kit Beta Thread 2 | So, this is looking better and rendered faster, or am I wrong? Looking gorgeous Alex! =)... read more | 07/14/2007 (12:16 am) |
| Working in progress.... | Looks good. :)... read more | 07/13/2007 (12:14 am) |
| Working in progress.... | Maybe screenshots from the models themselves. You probably know there are a few post-apocalyptical ... read more | 07/12/2007 (3:37 am) |
| Drones art pack for FGE coming | Great? :) Sure it is.... read more | 07/12/2007 (1:01 am) |
| Working in progress.... | Michael, any screenshots of what you have done so far?... read more | 07/12/2007 (1:00 am) |
| Constructor License/Availability | Thanks David. But I'm sure I own it, because I use it ;) I own both TGE and TGEA licenses. I ne... read more | 07/11/2007 (6:21 am) |
| Light - omni type? | John: [quote]Only mount a light if you want it to move or be dynamic.[/quote] This is missing for ... read more | 07/09/2007 (4:52 am) |
| Different vehicle friction per terrain type | Ron, Sam Redfern has integrated a similar system in [url=http://www.dark-wind.com]Darkwind: War On W... read more | 07/08/2007 (11:44 pm) |
| Texture pack | Depends on quality, etc. Not very easy, as you can mostly find hundreds of free textures on interne... read more | 07/05/2007 (4:00 am) |
| TGE 1.5.2 Released | Thanks Andy. Adding LODs to the buildings makes sense, I have yet to figure why there was none unti... read more | 06/30/2007 (1:13 am) |
| TGE 1.5.2 Released | I just grabbed the new 1.5.2 (Mac, thanks again Andy ;) ); and I've been quite surprised with the ch... read more | 06/29/2007 (7:01 am) |
| What 3d program can i use too 3d modeling in mac os x? | @Dian: great, thanks 8-)... read more | 06/25/2007 (11:41 am) |
| What 3d program can i use too 3d modeling in mac os x? | Dion: just a comment on Modo. I signed up for the trial, but regarding my working methods (ahem) an... read more | 06/25/2007 (11:11 am) |
| Mission editor problem again | Go in the preference panel, dashboard and expos... read more | 06/23/2007 (12:34 pm) |
| Flight Game Example - Q & A | I've been out of internet connection for about one week. So, question: has it been released yet? ... read more | 06/21/2007 (2:50 am) |
| IDE/Debugger for TGE macosx? | Isn't XCode integrating everything you want?... read more | 06/07/2007 (4:07 am) |