Game Development Community

Stephan - viKKing - Bondier's Forum Posts

Thread Post Date Posted
New character... Tell us what you think.. Freaking. Brutos, the Kind? ;-)... read more 08/29/2007 (7:27 am)
Mac Performance issues? ATI 9600 has 128 mb on Mac.... read more 08/27/2007 (11:16 am)
Using Tim Aste: Combo Pack With TGEA Use QuArk with the latest exporters I think. There are no problems using QuArk to open such models.... read more 08/25/2007 (7:53 am)
Question about torque game engine mapping issue Use "alt" and gizmo axes to rotate an object... built-in feature.... read more 08/24/2007 (6:47 am)
Using Tim Aste: Building Pack 2 Chris, from what I understand, you are trying to modify Tim Aste's buildings and this is causing ser... read more 08/24/2007 (6:46 am)
Using Tim Aste: Building Pack 2 You can check with GG, maybe they will allow you to upgrade to the Combo pack 2 for the difference?... read more 08/23/2007 (1:32 pm)
Using Tim Aste: Building Pack 2 [quote]edit like hollowing it out and making floors in it[/quote] So, this is once edited the build... read more 08/23/2007 (8:43 am)
Using Tim Aste: Building Pack 2 @Chris: have you been using the tutorial guide? Just noted you are using th Building Pack and not... read more 08/23/2007 (12:06 am)
Using Tim Aste: Building Pack 2 Chris a working version is on his way to your mailbox. In fact I even completely forgot to test t... read more 08/22/2007 (3:14 pm)
Using Tim Aste: Building Pack 2 Was still in the trash can... checking now.... read more 08/22/2007 (2:39 pm)
TGEA Mac status Arf, arf, excellent. 8-) Already got one + the iMac with boot camp.... read more 08/22/2007 (2:11 pm)
TGEA Mac status Heheh, I'm protecting myself by adding an extra delay. I shouldn't be disappointed that way. ;-) ... read more 08/22/2007 (2:03 pm)
TGEA Mac status Thanks Paul. An ETA for May 2008 is still realistic then... 8-)... read more 08/22/2007 (1:41 pm)
Using Tim Aste: Building Pack 2 Have your issues being answered? Can I help anymore? you did not write to me...... read more 08/22/2007 (1:09 pm)
Using Tim Aste: Building Pack 2 @Chris: mind sending me a mission file in which you are using CP2 elements? I tested two so far and... read more 08/19/2007 (1:09 pm)
Using Tim Aste: Building Pack 2 I have run into some troubles using this pack too. Specifically on some wall segments. Everything ... read more 08/17/2007 (5:15 pm)
TGEA Mac status I would rather mean Open GL status instead :) Nothing to be expected before next year IMHO.... read more 08/17/2007 (3:00 am)
Constructor Q&A and bugs LMAO! @David: Zieg5500 = student ;)... read more 08/14/2007 (7:10 am)
Working in progress.... @Michael: "kind of dying (post-apocalyptic in general)", that's normal for post-apocalyptic genre ;)... read more 08/06/2007 (12:10 pm)
Constructor 1.0.3, registration code broken? Thanks Chip, I posted in that thread instead. 8-)... read more 08/06/2007 (10:43 am)
Torque Constructor 1.03 is up Registration problem here too on Os X. :p... read more 08/06/2007 (10:42 am)
Huge Terrain Creator (HTC) for TSE It doesn't mean you can speak english even if you have a decent writing. My accent is terrible, I'm... read more 08/04/2007 (4:33 am)
Lightning that kills Heheheh, LOL 8-)... read more 08/03/2007 (5:20 pm)
Lightning that kills Nice thread I needed the info and it came to me... Thanks god? ;)... read more 08/03/2007 (4:07 pm)
Dif -> Dts ? As I have written you need to start from the original .map format, not directly from the .dif. This... read more 08/02/2007 (4:41 pm)
Dif -> Dts ? You can export dif into dts, or at least (map to obj format) but you will lose all textures data... ... read more 08/02/2007 (4:13 pm)
Pirate ships and cannons Yes, it was tge + water upgrade, they also planned to use MK from Alex. I was surprised they had ch... read more 07/24/2007 (8:42 am)
Pirate ships and cannons Buccaneer: they finally switched to TGEA?... read more 07/24/2007 (8:06 am)
Drones art pack for FGE coming Maxim =) I know. I was saying you could name it MiG39 - as far as I know there is no plane with tha... read more 07/19/2007 (4:28 pm)
Drones art pack for FGE coming Nice plane Maxim. MiG39? =)... read more 07/19/2007 (7:53 am)
Drones art pack for FGE coming The image link is wrong Maxim! ;)... read more 07/19/2007 (6:14 am)
Quark Memory Allocation Error Maybe it is related to the number of prefabs you are listing... Eventually, try to re-install QuA... read more 07/15/2007 (7:11 am)
TGERad - Radiosity I suspect this is down, because radiosity has been integrated in TGEA.... read more 07/15/2007 (4:15 am)
Quark Memory Allocation Error William, aren't you running low on disk space? That could be a Windows virtual memory problem? How ... read more 07/14/2007 (5:59 am)
Modernization Kit Beta Thread 2 So, this is looking better and rendered faster, or am I wrong? Looking gorgeous Alex! =)... read more 07/14/2007 (12:16 am)
Working in progress.... Looks good. :)... read more 07/13/2007 (12:14 am)
Working in progress.... Maybe screenshots from the models themselves. You probably know there are a few post-apocalyptical ... read more 07/12/2007 (3:37 am)
Drones art pack for FGE coming Great? :) Sure it is.... read more 07/12/2007 (1:01 am)
Working in progress.... Michael, any screenshots of what you have done so far?... read more 07/12/2007 (1:00 am)
Constructor License/Availability Thanks David. But I'm sure I own it, because I use it ;) I own both TGE and TGEA licenses. I ne... read more 07/11/2007 (6:21 am)
Light - omni type? John: [quote]Only mount a light if you want it to move or be dynamic.[/quote] This is missing for ... read more 07/09/2007 (4:52 am)
Different vehicle friction per terrain type Ron, Sam Redfern has integrated a similar system in [url=http://www.dark-wind.com]Darkwind: War On W... read more 07/08/2007 (11:44 pm)
Texture pack Depends on quality, etc. Not very easy, as you can mostly find hundreds of free textures on interne... read more 07/05/2007 (4:00 am)
TGE 1.5.2 Released Thanks Andy. Adding LODs to the buildings makes sense, I have yet to figure why there was none unti... read more 06/30/2007 (1:13 am)
TGE 1.5.2 Released I just grabbed the new 1.5.2 (Mac, thanks again Andy ;) ); and I've been quite surprised with the ch... read more 06/29/2007 (7:01 am)
What 3d program can i use too 3d modeling in mac os x? @Dian: great, thanks 8-)... read more 06/25/2007 (11:41 am)
What 3d program can i use too 3d modeling in mac os x? Dion: just a comment on Modo. I signed up for the trial, but regarding my working methods (ahem) an... read more 06/25/2007 (11:11 am)
Mission editor problem again Go in the preference panel, dashboard and expos... read more 06/23/2007 (12:34 pm)
Flight Game Example - Q & A I've been out of internet connection for about one week. So, question: has it been released yet? ... read more 06/21/2007 (2:50 am)
IDE/Debugger for TGE macosx? Isn't XCode integrating everything you want?... read more 06/07/2007 (4:07 am)