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Stephan - viKKing - Bondier's Forum Posts

Thread Post Date Posted
asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf [image]http://i23.tinypic.com/20kaadi.jpg[/image] [image]http://i23.tinypic.com/2zqzpts.jpg[/imag... read more 10/09/2007 (12:04 am)
Replacing skybox with 2D bitmap [quote]I'd like to replace the skybox with a 2D background image, like in Kingdom Elemental -[/quote... read more 10/08/2007 (10:47 pm)
The selling of SkyBoxes [quote]you can make one in 5 minutes with the free version of Bryce[/quote] That's right and wrong.... read more 10/07/2007 (11:35 pm)
The selling of SkyBoxes Yes, I have generated mines with a more apocalyptic feeling, they are currently used in a game I'm c... read more 10/07/2007 (11:33 am)
The selling of SkyBoxes Too bad, I just released mine for free... [url]http://www.garagegames.com/blogs/29270/13682[/url]... read more 10/07/2007 (11:21 am)
Visibility underwater Hmm, well, I would really appreciate some screenshots of both cases... ;-)... read more 10/06/2007 (4:20 am)
Visibility underwater Ok, can't find info on it in my references, tested in console and underwaterfog is not recognized. ... read more 10/06/2007 (12:24 am)
Visibility underwater Just checked in the book myself, I recalled something like that too. I tested adding the variable i... read more 10/05/2007 (11:20 pm)
Visibility underwater I would not recommend this: [quote]fogVolume1 = "[b]4000[/b] 0 200";[/quote] to be larger than t... read more 10/05/2007 (8:02 am)
128 MB video memory enough? [quote]Right, the MB Pro comes with 2 GB of memory by default. I updated my Mac Mini already to 2 GB... read more 10/02/2007 (2:58 am)
128 MB video memory enough? Martin, if you are expecting to keep your machine for the next 3 years, 256 Mb seems to be the minim... read more 10/02/2007 (1:36 am)
128 MB video memory enough? OOps, navigating backward reposted the message...... read more 10/02/2007 (1:34 am)
128 MB video memory enough? At this point 128 mb is enough. Lot of RAM though. Os X needs it and use it very well. 2 Giga would... read more 10/02/2007 (1:28 am)
Lava/Water Damage Let's hope it will be fixed in next release then... 8-)... read more 10/01/2007 (1:40 pm)
Lava/Water Damage [quote]There has been for [b]years[/b], myself and others have already reported the issue but it nev... read more 10/01/2007 (7:19 am)
Crystal Space, OGRE, or Irrlicht ?? And did you check this one? Not Linux ready, but already cross-platform. [url=http://www.bajaengine... read more 09/30/2007 (11:30 pm)
Text input with an foreign keyboard does not work properly I also noticed a key mapping issue with Windows, this is not affecting at all Mac TGE - one more tim... read more 09/29/2007 (7:46 am)
Lightmaps Problem I opened it too in constructor without problem but missing textures. Without news, I thought it was ... read more 09/28/2007 (6:02 am)
Crystal Space, OGRE, or Irrlicht ?? [quote]You get no tools, no support, and you are expected to figure out most things on your own.[/qu... read more 09/28/2007 (6:00 am)
So who the heck is IAC? @Jeremy: I agree with you, though: "The concept of hardware will soon be obsolete" and "in 10 years"... read more 09/25/2007 (11:34 pm)
How to implement a glow effect in tge 1.5.2? Here is another screenshot of the previous feature in action ;) [image]http://www.frekkr.com/~dar... read more 09/25/2007 (8:23 am)
How to implement a glow effect in tge 1.5.2? For the record: for my lights, as shown on the picture, I use 2 light emitters, 1 spot for direction... read more 09/25/2007 (12:18 am)
How to implement a glow effect in tge 1.5.2? @Martin: thanks, made my day! 8-) Well, this is a single track that has been designed for [url=ht... read more 09/25/2007 (12:17 am)
How to implement a glow effect in tge 1.5.2? Use a static light with a flare/corona effect scripts are in common/lighting/lights, or use the TLK ... read more 09/24/2007 (11:06 pm)
3D Artist Needed (paid) @Jonathan, I was cleaning my subscribed topics and found this one. There has never been provided an... read more 09/23/2007 (1:21 pm)
Player lands in wrong place...Huh? Portals? I never tried to spawn players inside myself...... read more 09/23/2007 (12:14 pm)
3D Artist Needed (paid) Any updates on the models? just wondering.... read more 09/23/2007 (6:59 am)
Games for Xbox - we want clear rules @Lassi: don't read the forums! ;) Just look for the relevant info you need and voila. I personal... read more 09/23/2007 (12:55 am)
Why close the thread discussing TorqueScript? You are right Stephen, it's getting long and boring. That should be resolved through a Deathmatch o... read more 09/22/2007 (12:55 pm)
Why close the thread discussing TorqueScript? @Gareth: [quote]I'm sorry Stephan, I know this is causing you a headache.[/quote]??? huh??? Headach... read more 09/22/2007 (12:42 pm)
TGE Engine Code Interchangeable On Mac/PC? And it avoids getting that *-#@ installer on the PC side! ;) Mac rules.... read more 09/22/2007 (11:56 am)
So who the heck is IAC? Best parts. [quote]L.G.: And now games. B.D.: And now games, yes. We keep adding things. I mea... read more 09/22/2007 (11:45 am)
Why close the thread discussing TorqueScript? Derek: what is your email address already? Thanks.... read more 09/22/2007 (5:59 am)
So who the heck is IAC? BTW: we have all been focusing on the fact game would be played within internet browser. Have some o... read more 09/21/2007 (1:41 pm)
So who the heck is IAC? [quote]With recent disappointments in the performance of Ticketmaster.com and the turmoil in the mor... read more 09/21/2007 (1:36 pm)
So who the heck is IAC? I just understood the [i]World Domination through collaboration[/i] quote, for IGC on the front page... read more 09/19/2007 (12:04 pm)
So who the heck is IAC? @Stephen: in some way, should we consider IAC is mainly interested in the huge advertising that will... read more 09/19/2007 (7:53 am)
So who the heck is IAC? [quote]Speaking of that, part of me is concerned that those of us who aren't making things that fit ... read more 09/18/2007 (3:33 pm)
View html or pdf inside torque game What it does is linking to web pages through a browser, not into the engine.... read more 09/17/2007 (10:53 pm)
Lightmaps Problem Correct link is : [url=http://localhostr.com/files/fe2f7aee71d6285fef15.map]Save as HERE[/url]... read more 09/15/2007 (12:13 am)
Pay Job for Mac Programmer @Paul, I recommend working with Ed, I know him for years, and sincerely he is a serious candidate. :... read more 09/13/2007 (2:47 am)
Interiors leak Precipitation Certainly a collision related issue with Constructor.... read more 09/08/2007 (11:22 pm)
Constructor 1.0.3 Issue List I do agree this thread should remain on focus. The more detailed we are with problems - and eventua... read more 09/08/2007 (2:42 am)
City Block Any inside screenshots?... read more 09/07/2007 (7:37 am)
New character... Tell us what you think.. No, it can't be! Look at the smile! This guy is a nice one! ;)... read more 09/04/2007 (2:52 pm)
MMO Kingdoms present Elven City Construction Pack Gorgeous! I wonder what's the framerate on 4th picture.... read more 09/04/2007 (6:56 am)
Constructor 1.0.3 Issue List @Paul: tested again on windows this time. I was able to import my images from the same directory. T... read more 09/03/2007 (1:02 pm)
Constructor 1.0.3 Issue List [quote]4. Import my Album It is impossible to import all of the texture from a directory using th... read more 09/03/2007 (8:42 am)
Torque 1.5 has bump mapping on terrain? Terrain supports bumpmapping, but it seriously cuts the performances. And, yes, that's a built-in f... read more 08/30/2007 (11:55 pm)
Is it true? [quote]You could also try to be original and create weappons of your own.[/quote] I second that. Is... read more 08/30/2007 (11:11 am)