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Stephan - viKKing - Bondier's Forum Posts

Thread Post Date Posted
How to group brushes in object list ? Control + G or Objects/Group in the top menu.... read more 11/17/2007 (11:04 am)
TGE MacOS X 10.5 compatibility You are welcome Martin! 8-)... read more 11/15/2007 (1:45 pm)
TGE MacOS X 10.5 compatibility Yes, but nothing before that version. There is still a base of users with 10.2 and 10.3 systems. ... read more 11/15/2007 (1:41 am)
TGE MacOS X 10.5 compatibility From my understanding (I can be completely wrong), it should ensure compatibility with previous vers... read more 11/14/2007 (1:10 pm)
TGE MacOS X 10.5 compatibility @Martin: there is an optionnal install on the XCode part of the CD/DVD You must run it and check ap... read more 11/14/2007 (12:53 pm)
Detail Textures Not on legacy terrain. The Atlas terrain being handled differently, I would say yes, the detail bei... read more 11/06/2007 (2:03 pm)
Forest Pack Q&A Thanks Ben. 8-)... read more 11/04/2007 (11:15 pm)
Forest Pack Q&A Karen and silentMike pointed to something I had not noticed, being too much excited. I tested var... read more 11/02/2007 (2:26 am)
Forest Pack Q&A Karen, do you have any tree created or none at all on other textures? See my previous post: [quote... read more 10/30/2007 (1:01 pm)
Forest Pack Q&A From documentation: [quote]addForestEntry takes four parameters. First, the name of the ForestItemD... read more 10/29/2007 (11:07 am)
Forest Pack Q&A A few comments from my test: 1) for some reason, the script is still said to be missing in the [i]c... read more 10/28/2007 (1:24 pm)
Forest Pack Q&A Forest.cc line 539 change [code] dSprintf(forestFile,sizeof(forestFile),"%s.%s", getName(), ".cs... read more 10/28/2007 (8:17 am)
Forest Pack Q&A [quote]@Stephan - make sure the ForestClearing file is being compiled in your project - a full rebui... read more 10/28/2007 (6:06 am)
Forest Pack Q&A Grrr 8-( No way, same error: [quote]creator/newObject.cs (0): Unable to instantiate non-conobject c... read more 10/27/2007 (2:19 pm)
Forest Pack Q&A @Derry: you are not, the files aren't provided 8-) Check [url=http://www.coderhump.com/forestPackTe... read more 10/27/2007 (1:45 pm)
Forest Pack Q&A Ga! 8-( No compile errors. Everything I've done is reported above. [quote]creator/newObject.cs (... read more 10/27/2007 (7:32 am)
Forest Pack Q&A I needed to add a coma at line 65 of convex.h: [code] ForestConvexType[b],[/b][/code] [b]Don't... read more 10/27/2007 (7:10 am)
TGEA/terrain manager Better wait for GG to bring OpenGL support for it. Before they announced Torque 2 and their new ven... read more 10/26/2007 (7:05 am)
TGE on G4 macs Both machines are ok. TGE isn't very picky about Video Ram, better get more RAM, as you have. I ... read more 10/26/2007 (7:03 am)
TGE MacOS X 10.5 compatibility I'll receive my Leopard version within a week Mathieu. Stay tuned! 8-)... read more 10/26/2007 (7:00 am)
Viking render/concept art, first Carrara render This is a extremely high poly mesh, without any chance to port it in a game engine. This is a poser... read more 10/26/2007 (1:56 am)
MacBook Pro crashes @Mathieu: check your mailbox. 8-)... read more 10/25/2007 (2:48 am)
MacBook Pro crashes Edited: removed previous comments. tried the demo, finally 8-) excellent. I experienced a cras... read more 10/25/2007 (2:01 am)
Skybox wierdness @Eric: now that you mention this, that's the trick! 8-)... read more 10/24/2007 (2:27 pm)
Skybox wierdness I got this problem too a few times... It may be based from a problem from the text file itself. Ar... read more 10/24/2007 (10:59 am)
TGEs Terrain-System Neither TGE nor TGEA can do that. Solution is to make a .dif or a .dts... read more 10/24/2007 (4:09 am)
Terrain questions 1) 256 x 256 only 2) a terrain is always 2048 x 2048 meters 3) terrain textures can only be 25... read more 10/23/2007 (1:56 pm)
Industrial Sci-Fi Textures Frank, it would be really great if you could provide a TGE/TGE-A .dif with the textures. That would... read more 10/23/2007 (6:59 am)
TorqueScript: Reading ShapeName value? Thanks Brian, I only feel more stupid now, I tried [i]objectID.shapename();[/i] but it is [b]objectI... read more 10/23/2007 (5:52 am)
TorqueScript: Reading ShapeName value? Really no clue? I'm very disappointed there is no getShapeName method or something in the like for ... read more 10/23/2007 (4:59 am)
Bryce 5.5 for free Use it to render skies for example.... read more 10/22/2007 (11:41 pm)
How do i get into the editors on a mac? Mark when using function keys, there is a preference in the System Preferences panel DashBoard and E... read more 10/22/2007 (1:59 am)
Creating objects through scripts in the mission editor @Ed: sure. I found it. Ok, [i]The Game's Programmer Guide To Torque[/i] helped a bit. You need t... read more 10/17/2007 (3:26 pm)
Creating objects through scripts in the mission editor Easy, well not that much, I'm willing to use script to do that for months, but never really looked i... read more 10/17/2007 (1:26 pm)
Creating objects through scripts in the mission editor Got it!, it was too easy... I was looking for something more complex as usual. Thanks for your time... read more 10/17/2007 (12:20 pm)
Creating objects through scripts in the mission editor @Kevin thanks, but not really what I'm planning to do. I'm really looking into avoiding fxShapeRepl... read more 10/17/2007 (11:00 am)
Creating objects through scripts in the mission editor I know I can place objects within the editor, and of course, they are already existing and can be ac... read more 10/17/2007 (9:31 am)
Trouble with waterblock Isn't that forum public to non-SDK owners too? If so, no code should be shared here.... read more 10/17/2007 (5:22 am)
How to mirror the whole world like this ? The terrain is tilling. It means the square of 2,048 x 2,048 World Units you can shape within the e... read more 10/16/2007 (2:12 pm)
House in Egypt Very very good looking Paul!... read more 10/14/2007 (1:05 am)
My TGE/Cocoa experiment Yes, I got your point. I'm a Mac advocate for years. The "polished touch" makes the difference bet... read more 10/14/2007 (12:00 am)
My TGE/Cocoa experiment Thanks for the bio Rocco. :) First question could be better written like this: What are the main... read more 10/13/2007 (11:04 am)
Poly Soup on Macs? Any news?... read more 10/13/2007 (4:47 am)
My TGE/Cocoa experiment Rocco, would you mind explaining to a complete nOOb what are the main assets in getting TGE running ... read more 10/13/2007 (4:45 am)
GG, please, keep BSP support for T2 No Sun Yu, it is the next gen. engine from GG.... read more 10/13/2007 (4:21 am)
Normal Maps and Bump Maps for TGE 1.5.2 @Sean: now that I read it again... I certainly goofed with Environment Mapping. 8-P I haven't taken... read more 10/12/2007 (7:32 am)
Normal Maps and Bump Maps for TGE 1.5.2 @Neil: he was speaking of TGE not TGEA bump maps only if Modernization kit is integrated (free re... read more 10/12/2007 (4:21 am)
Torque 2 One question! I suppose we have to expect a break in the legacy format, and everything will have to... read more 10/11/2007 (11:09 am)
Torque 2 [quote]he IAC deal actually gives us the opportunity to sit back and rethink the foundation on which... read more 10/11/2007 (8:15 am)
DTS and Static Shadows As far as I know Daniel, is right, DTS shadow over DIFs that's all.... read more 10/09/2007 (7:48 am)