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Stephan - viKKing - Bondier's Forum Posts

Thread Post Date Posted
Blurred texture problem Are they using the texture at the same size?... read more 12/18/2007 (1:27 pm)
Help on placing light entities? @Michael: You can't place th light into the object, it would obstruct lighting. I guess you should ... read more 12/17/2007 (5:47 am)
Character Modeller/Texture Artist (work for fun) Check email Graham.... read more 12/16/2007 (12:21 pm)
Installing/running on Leopard (Mac OS)? So far, excepted Constructor, all my Tiger stuff is working under Leopard... which was announced, we... read more 12/15/2007 (11:15 am)
New and Updated Plugins Same here Jaimi. Installation instructions would really be welcome. ;-)... read more 12/13/2007 (1:00 pm)
Free texture samples: DEXSOFT-GAMES @Dejan: have you considered my free texture pack? You can use it as a base for your own commercial ... read more 12/09/2007 (5:17 am)
1.4.2 Rain/Snow There is no .dml needed. I tested yesterday with only 2 .pngs. If you can see the Precipitation o... read more 12/09/2007 (1:21 am)
1.4.2 Rain/Snow Quick check on your side: do you have the "Precipitation" listed in the mission when viewing in the ... read more 12/08/2007 (12:50 pm)
Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) No fix so far. :(... read more 12/08/2007 (10:59 am)
1.4.2 Rain/Snow The new Precipitation does not need to be in a script file, only in the mission, so you can remove i... read more 12/08/2007 (10:08 am)
1.4.2 Rain/Snow [code] Loading compiled script SimU/Server/scripts/fx/Serverenvironment.cs. Loaded server environm... read more 12/08/2007 (8:05 am)
1.4.2 Rain/Snow What's in this script JanitorsRule? I suppose rifleman is related to some kind of a player or AI cl... read more 12/08/2007 (7:56 am)
1.4.2 Rain/Snow [quote]I'm using the RTS pack and it said the mission file I copied was not compatible with it.[/quo... read more 12/08/2007 (3:07 am)
1.4.2 Rain/Snow Successful loading of myScript.cs from console.log [code]Loading compiled script myMod/server/scrip... read more 12/07/2007 (12:47 pm)
1.4.2 Rain/Snow So, there is no compile error on the PrecipitationData script? I'm about sure you have either a com... read more 12/07/2007 (12:39 pm)
Installing/running on Leopard (Mac OS)? And Mathieu: Constructor is out of order too for Leopard users.... read more 12/07/2007 (7:34 am)
1.4.2 Rain/Snow You are going to need a server side script: server/script/myScript.cs it must be referenced in g... read more 12/07/2007 (7:32 am)
Libcurl implementation From a nOOb point of view, what is libCurl? <8-P... read more 12/05/2007 (3:26 am)
FxGrassReplicator No it is not stock. You have to integrate it.... read more 12/04/2007 (2:28 am)
Selling my Indie Licence, anyone want it? Those licenses are right of use; not ownership. And in fact it is also true for many boxed progra... read more 12/02/2007 (5:26 am)
Extreme lighting issue Technical input! 8-) Thanks Stephen. Saturation and Brightness are different, you are correct. ;... read more 12/01/2007 (1:30 pm)
Extreme lighting issue Those textures are not even seamless... Check: [url=http://www.garagegames.com/mg/snapshot/view.... read more 12/01/2007 (1:05 pm)
Extreme lighting issue The problem isn't so much the textures, but rather what changes are done in the lighting by TLK. I ... read more 12/01/2007 (12:56 pm)
Extreme lighting issue Thanks Ross, that's what I concluded myself. There is also the fact the texture is becoming blurred... read more 11/30/2007 (11:30 pm)
Games Needed for BlueTiger.com Motion Simulators Mark, are you planning to extend the system to Mac Os? just curious...... read more 11/30/2007 (12:36 pm)
Extreme lighting issue Mind sending me the .csx file with textures, I will check later in the day.... read more 11/30/2007 (7:51 am)
New and Updated Plugins Thanks. 8-)... read more 11/30/2007 (12:08 am)
Scale constructor/rl Suggest door size in height = 256 units. So we are around 128 units for 1 m. @Derrick: there a... read more 11/30/2007 (12:05 am)
Extreme lighting issue Are you talking about the lighting difference between the model in the foreground and the Todd Picke... read more 11/30/2007 (12:02 am)
Forest Pack Q&A @Alan: the script filename much match this declaration: [i]new Forest([b]newForest[/b]) {[/i] Als... read more 11/28/2007 (11:43 pm)
How to move terrain editable area/Green Box? Juan, isn't your problem more related with mission area (red area) instead? This one can be moved o... read more 11/28/2007 (9:48 am)
Cool software offer for Mac Users (incl. Unity!) Very nice catch Martin. Too bad I don't have $200 to spend. 8-/... read more 11/28/2007 (6:44 am)
How to move terrain editable area/Green Box? You can't move the green box, it is the "main" terrain dimension. You can paint over the limit. The... read more 11/28/2007 (3:44 am)
Exporters from hell. [quote]Stephan, hmm, if you have problems with exporters for engines, why in the crap would you g... read more 11/27/2007 (11:15 am)
Interiors not blocking sun? Are your .difs using portals?... read more 11/27/2007 (2:41 am)
Exporters from hell. Sweet model Alan ;-) Where is it coming from? Edit: 3D world Studio looks good too.... read more 11/27/2007 (1:35 am)
TGEA VS other Engines The [url=http://www.devmaster.net/engines/list.php?fid=5&sid=2]mother of all engines list[/url] ;-) ... read more 11/26/2007 (4:56 am)
State of TGEA on MacOS X (I'm even censoring myself on this one). 8-P... read more 11/23/2007 (5:03 am)
State of TGEA on MacOS X From my point of view (a Mac user one ;-) ), no Open GL is a wings breaker. I was starting to feel ... read more 11/23/2007 (4:01 am)
State of TGEA on MacOS X I have to agree with Martin. GG position about Open GL support for TGEA is rather confusing. I w... read more 11/23/2007 (1:20 am)
Constructor 1.0.3 Issue List [quote]That's very insane... since I disabled the Embed Album option, when loading a .map format, Co... read more 11/19/2007 (7:25 am)
Constructor 1.0.3 Issue List That's very insane... since I disabled the Embed Album option, when loading a .map format, Construct... read more 11/19/2007 (5:12 am)
Tutorial for ship Nothing has been done for boats to my knowledge. Though, there are few TGE games featuring boats (f... read more 11/19/2007 (2:26 am)
Constructor 1.0.3 Issue List [quote]1) Is anyone using the map2dif exporter? I ran a few tests and it seems there is no collisio... read more 11/18/2007 (9:49 am)
Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) More details: this is happening for any save dialog (including exporting to .dif).... read more 11/18/2007 (9:35 am)
Constructor 1.0.3 Issue List [quote]2) I'm also exporting my scenes into .map, but when trying to open them in another editor (Qu... read more 11/18/2007 (9:34 am)
Tutorial for ship Hovercraft? I think you could take a look at Martin Schultz's Flight Game Example. Or do you mean a... read more 11/18/2007 (4:43 am)
Constructor 1.0.3 Issue List 1) Is anyone using the map2dif exporter? I ran a few tests and it seems there is no collision error... read more 11/17/2007 (2:14 pm)
Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) Me too, but I reported it in the general forum section instead, my bad... 8-/... read more 11/17/2007 (1:59 pm)
Constructor Sourcecode?!? Well, so far constructor, is a strongly modified TGE engine, this has always been stated by GG. ;-) ... read more 11/17/2007 (11:12 am)