Stephan - viKKing - Bondier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blurred texture problem | Are they using the texture at the same size?... read more | 12/18/2007 (1:27 pm) |
| Help on placing light entities? | @Michael: You can't place th light into the object, it would obstruct lighting. I guess you should ... read more | 12/17/2007 (5:47 am) |
| Character Modeller/Texture Artist (work for fun) | Check email Graham.... read more | 12/16/2007 (12:21 pm) |
| Installing/running on Leopard (Mac OS)? | So far, excepted Constructor, all my Tiger stuff is working under Leopard... which was announced, we... read more | 12/15/2007 (11:15 am) |
| New and Updated Plugins | Same here Jaimi. Installation instructions would really be welcome. ;-)... read more | 12/13/2007 (1:00 pm) |
| Free texture samples: DEXSOFT-GAMES | @Dejan: have you considered my free texture pack? You can use it as a base for your own commercial ... read more | 12/09/2007 (5:17 am) |
| 1.4.2 Rain/Snow | There is no .dml needed. I tested yesterday with only 2 .pngs. If you can see the Precipitation o... read more | 12/09/2007 (1:21 am) |
| 1.4.2 Rain/Snow | Quick check on your side: do you have the "Precipitation" listed in the mission when viewing in the ... read more | 12/08/2007 (12:50 pm) |
| Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) | No fix so far. :(... read more | 12/08/2007 (10:59 am) |
| 1.4.2 Rain/Snow | The new Precipitation does not need to be in a script file, only in the mission, so you can remove i... read more | 12/08/2007 (10:08 am) |
| 1.4.2 Rain/Snow | [code] Loading compiled script SimU/Server/scripts/fx/Serverenvironment.cs. Loaded server environm... read more | 12/08/2007 (8:05 am) |
| 1.4.2 Rain/Snow | What's in this script JanitorsRule? I suppose rifleman is related to some kind of a player or AI cl... read more | 12/08/2007 (7:56 am) |
| 1.4.2 Rain/Snow | [quote]I'm using the RTS pack and it said the mission file I copied was not compatible with it.[/quo... read more | 12/08/2007 (3:07 am) |
| 1.4.2 Rain/Snow | Successful loading of myScript.cs from console.log [code]Loading compiled script myMod/server/scrip... read more | 12/07/2007 (12:47 pm) |
| 1.4.2 Rain/Snow | So, there is no compile error on the PrecipitationData script? I'm about sure you have either a com... read more | 12/07/2007 (12:39 pm) |
| Installing/running on Leopard (Mac OS)? | And Mathieu: Constructor is out of order too for Leopard users.... read more | 12/07/2007 (7:34 am) |
| 1.4.2 Rain/Snow | You are going to need a server side script: server/script/myScript.cs it must be referenced in g... read more | 12/07/2007 (7:32 am) |
| Libcurl implementation | From a nOOb point of view, what is libCurl? <8-P... read more | 12/05/2007 (3:26 am) |
| FxGrassReplicator | No it is not stock. You have to integrate it.... read more | 12/04/2007 (2:28 am) |
| Selling my Indie Licence, anyone want it? | Those licenses are right of use; not ownership. And in fact it is also true for many boxed progra... read more | 12/02/2007 (5:26 am) |
| Extreme lighting issue | Technical input! 8-) Thanks Stephen. Saturation and Brightness are different, you are correct. ;... read more | 12/01/2007 (1:30 pm) |
| Extreme lighting issue | Those textures are not even seamless... Check: [url=http://www.garagegames.com/mg/snapshot/view.... read more | 12/01/2007 (1:05 pm) |
| Extreme lighting issue | The problem isn't so much the textures, but rather what changes are done in the lighting by TLK. I ... read more | 12/01/2007 (12:56 pm) |
| Extreme lighting issue | Thanks Ross, that's what I concluded myself. There is also the fact the texture is becoming blurred... read more | 11/30/2007 (11:30 pm) |
| Games Needed for BlueTiger.com Motion Simulators | Mark, are you planning to extend the system to Mac Os? just curious...... read more | 11/30/2007 (12:36 pm) |
| Extreme lighting issue | Mind sending me the .csx file with textures, I will check later in the day.... read more | 11/30/2007 (7:51 am) |
| New and Updated Plugins | Thanks. 8-)... read more | 11/30/2007 (12:08 am) |
| Scale constructor/rl | Suggest door size in height = 256 units. So we are around 128 units for 1 m. @Derrick: there a... read more | 11/30/2007 (12:05 am) |
| Extreme lighting issue | Are you talking about the lighting difference between the model in the foreground and the Todd Picke... read more | 11/30/2007 (12:02 am) |
| Forest Pack Q&A | @Alan: the script filename much match this declaration: [i]new Forest([b]newForest[/b]) {[/i] Als... read more | 11/28/2007 (11:43 pm) |
| How to move terrain editable area/Green Box? | Juan, isn't your problem more related with mission area (red area) instead? This one can be moved o... read more | 11/28/2007 (9:48 am) |
| Cool software offer for Mac Users (incl. Unity!) | Very nice catch Martin. Too bad I don't have $200 to spend. 8-/... read more | 11/28/2007 (6:44 am) |
| How to move terrain editable area/Green Box? | You can't move the green box, it is the "main" terrain dimension. You can paint over the limit. The... read more | 11/28/2007 (3:44 am) |
| Exporters from hell. | [quote]Stephan, hmm, if you have problems with exporters for engines, why in the crap would you g... read more | 11/27/2007 (11:15 am) |
| Interiors not blocking sun? | Are your .difs using portals?... read more | 11/27/2007 (2:41 am) |
| Exporters from hell. | Sweet model Alan ;-) Where is it coming from? Edit: 3D world Studio looks good too.... read more | 11/27/2007 (1:35 am) |
| TGEA VS other Engines | The [url=http://www.devmaster.net/engines/list.php?fid=5&sid=2]mother of all engines list[/url] ;-) ... read more | 11/26/2007 (4:56 am) |
| State of TGEA on MacOS X | (I'm even censoring myself on this one). 8-P... read more | 11/23/2007 (5:03 am) |
| State of TGEA on MacOS X | From my point of view (a Mac user one ;-) ), no Open GL is a wings breaker. I was starting to feel ... read more | 11/23/2007 (4:01 am) |
| State of TGEA on MacOS X | I have to agree with Martin. GG position about Open GL support for TGEA is rather confusing. I w... read more | 11/23/2007 (1:20 am) |
| Constructor 1.0.3 Issue List | [quote]That's very insane... since I disabled the Embed Album option, when loading a .map format, Co... read more | 11/19/2007 (7:25 am) |
| Constructor 1.0.3 Issue List | That's very insane... since I disabled the Embed Album option, when loading a .map format, Construct... read more | 11/19/2007 (5:12 am) |
| Tutorial for ship | Nothing has been done for boats to my knowledge. Though, there are few TGE games featuring boats (f... read more | 11/19/2007 (2:26 am) |
| Constructor 1.0.3 Issue List | [quote]1) Is anyone using the map2dif exporter? I ran a few tests and it seems there is no collisio... read more | 11/18/2007 (9:49 am) |
| Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) | More details: this is happening for any save dialog (including exporting to .dif).... read more | 11/18/2007 (9:35 am) |
| Constructor 1.0.3 Issue List | [quote]2) I'm also exporting my scenes into .map, but when trying to open them in another editor (Qu... read more | 11/18/2007 (9:34 am) |
| Tutorial for ship | Hovercraft? I think you could take a look at Martin Schultz's Flight Game Example. Or do you mean a... read more | 11/18/2007 (4:43 am) |
| Constructor 1.0.3 Issue List | 1) Is anyone using the map2dif exporter? I ran a few tests and it seems there is no collision error... read more | 11/17/2007 (2:14 pm) |
| Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) | Me too, but I reported it in the general forum section instead, my bad... 8-/... read more | 11/17/2007 (1:59 pm) |
| Constructor Sourcecode?!? | Well, so far constructor, is a strongly modified TGE engine, this has always been stated by GG. ;-) ... read more | 11/17/2007 (11:12 am) |