Stephan - viKKing - Bondier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mystery Lights | A good fix is to delete lights from the entities menu instead than directly in the views.... read more | 06/15/2008 (1:07 pm) |
| Constructor 1.05 for Windows | Any deadline for the Mac version? 8-)... read more | 06/01/2008 (12:48 pm) |
| Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) | Here: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=71992[/url]... read more | 05/25/2008 (2:43 am) |
| Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) | It has been fixed by Jaimi, check other Mac related threads. 8-)... read more | 05/25/2008 (2:42 am) |
| Request for Free Fire Effect For personal project | Looking good fireVein. The name says it all. 8-)... read more | 05/24/2008 (5:38 am) |
| Color correction PC vs Mac | Macs always had a different color rendering than PCs. It's brighter and better to summarize. Not su... read more | 05/21/2008 (12:46 pm) |
| Protecting .mis files | An easy way would be be to put your mission files into an encrypted .zip archive and to read the con... read more | 05/17/2008 (9:05 am) |
| Mac Platform and no TGEA | Yes, but they are working on a Windows version of the development tools.... read more | 05/17/2008 (2:01 am) |
| Mac Platform and no TGEA | Correction: Unity Indie 149.00/$199.00/ Unity Pro 1099.00/$1499.00 You need Unity Pro to build ... read more | 05/16/2008 (11:43 pm) |
| Mac Platform and no TGEA | $150 for indie license.... read more | 05/16/2008 (11:36 pm) |
| Panorama screenshots | Haven't you written [i]panoramaScreenShot(filename, JPEG);[/i] instead of [b]panoramaScreenShot(file... read more | 04/27/2008 (2:17 pm) |
| Boot Camp 2.1 Update (warning) | No, and I'm not going to update until it is fixed... ;-) Don't blame Apple for crappy video drive... read more | 04/27/2008 (2:12 pm) |
| Exporting Static Meshs as TSStatics | Jaimi, can you integrate this in Constructor?... read more | 04/27/2008 (2:05 pm) |
| Constructor Progress | Sounds really good Jaimi. Thanks a lot.... read more | 04/27/2008 (1:52 pm) |
| Oriental city model pack | Gah! 8-) Gorgeous. Any ruined buildings?... read more | 04/26/2008 (7:45 am) |
| I want a ....(fill in the blank)... Content Pack | About animations: in fact a good pack of useful animations, based on standard TGE/TGEA bones and jo... read more | 04/02/2008 (12:35 pm) |
| Gears of Torque" TGEA demo | If only Stephen could add "and yes, the video was made upon the Open GL renderer" ;-) (j/k) Nice ... read more | 04/02/2008 (12:32 pm) |
| I want a ....(fill in the blank)... Content Pack | Florian anything with a Mad Max feeling could be welcome in Darkwind: War On Wheels. :-) I think so... read more | 04/02/2008 (10:04 am) |
| TGEA on Mac, will we ever see it? | @Jonathon: LOL @scott: cough, cough. If planned features for TGE 2 are following the same path th... read more | 03/18/2008 (9:48 am) |
| Was my trust misplaced? | @Dom: James is a nice guy. I don't know what you are expecting - and what was agreed between you. ... read more | 03/15/2008 (9:58 am) |
| NEW Fantasy Tavern pack - DEXSOFT Games | Gorgeous. 8-)... read more | 03/08/2008 (5:35 am) |
| Constructor 1.0.4 for Windows | [quote]It should say 1.04. There is an executable, a DLL, and a script file that all need to be repl... read more | 03/04/2008 (11:55 am) |
| Constructor 1.0.3 Issue List | On XP: That's even better, no crash, just a "91 textures have been added" message in the end.... read more | 02/19/2008 (12:16 pm) |
| Constructor 1.0.3 Issue List | [quote]- The problem is adding 1 Texture at a Time from outside the Contructor Folder works. If you ... read more | 02/19/2008 (12:06 pm) |
| Constructor 1.04 Mac test | Ugraded to Mac OS X 10.5.2 (9C31) My previous install with Jaimi's program is working. Intel iMa... read more | 02/19/2008 (9:56 am) |
| Constructor 1.04 Mac test | [quote]OS Version: Mac OS X 10.5.2 (9C31)[/quote] Interesting... I'm only in Mac OS X 10.5.1 (9B18)... read more | 02/19/2008 (8:06 am) |
| Constructor 1.0.3 Issue List | @James and Perishing (even if I had to agree with you until then): As reported in Jaimi's Mac 104 t... read more | 02/19/2008 (8:03 am) |
| Constructor 1.04 Mac test | @Jaimi: some positive report and feedback. It DOES NOT work on an existing version of Constructor... read more | 02/19/2008 (6:01 am) |
| Constructor 1.04 Mac test | Jaimi did you get my crash report? Is this version different from the one I used? I'm using Cons... read more | 02/17/2008 (8:56 am) |
| Want a 1.04 for the Mac? With "Save As" working in OSX 10.5? | Jaimi: here too please! both Intel and G4 cpus. 8-)... read more | 02/08/2008 (11:40 pm) |
| MacOSX.10.3.9.sdk Folder | It is located on Os X install disks. Check somehwere in additionnal components installers (Xcode re... read more | 02/01/2008 (10:55 am) |
| Level designer looking for work | Some very good looking work. 8P... read more | 01/26/2008 (1:22 pm) |
| Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) | [quote]how about GG just fix the dang bug[/quote] LOL, excellent joke.... read more | 01/19/2008 (12:48 pm) |
| Vista and ATI -> Some polygons are stretch to infinite | Just to confirm it fixes problem with Vista (on our game), and speeds up (a bit) rendering even on M... read more | 01/08/2008 (12:15 pm) |
| Constructor + Leopard? | No, any save or export function is broken with Leopard. Check Feedback section for more info.... read more | 01/02/2008 (2:23 pm) |
| Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) | @Robert: hadn't you read my post in the main section for Constructor? I mentionned I was running it ... read more | 01/02/2008 (2:14 pm) |
| Adding features to Legacy terrain - $250-$300 | Marc, yes, just noticed it was a thread related to the TGEA section not the TGE one. BTW, I'm cur... read more | 01/01/2008 (11:46 am) |
| Adding features to Legacy terrain - $250-$300 | @Marc: what about specific details textures for each terrain texture? As easy as the heightmap chan... read more | 01/01/2008 (9:07 am) |
| Light entity problems | [quote]1) Sometimes, all previously deleted light entities would suddenly reappear after I load the ... read more | 12/30/2007 (8:51 am) |
| CodeWeavers's CrossOver alternatice for Mac users | It should have been "alternative", dumb typo. 8P Export is working. The only other bug I have di... read more | 12/30/2007 (8:49 am) |
| Constructor Problems | Check out the Constructor section of this forum. Quoting myself: [quote]Since there is no suppor... read more | 12/30/2007 (4:58 am) |
| Constructor Problems | Caylo: it depends, really. I'm only exporting with map2dif from constructor and it works. I admit m... read more | 12/29/2007 (7:37 am) |
| Constructor Problems | Thanks GarageGames for not bringing support in this issue. Constructor cannot be used with Leopard.... read more | 12/28/2007 (11:53 am) |
| Bullet Penetration | There are known limitations with high speed projectiles. TGE (and TGEA) does not support them. May... read more | 12/26/2007 (9:12 am) |
| Why is the reference documentation so lacking | [quote]Why is the reference documentation so lacking?[/quote] [b]Because![/b] Yeah, I know, I co... read more | 12/25/2007 (11:33 am) |
| Arteria 3d content christmas prmotion | Stevie, why do you I'm always directed to the Siege engine page when clicking on one of the thumbnai... read more | 12/23/2007 (12:53 pm) |
| Will Constructor be fished or droped -- ? | [quote]Constructor is built on core Torque code, and releasing the source code would effectively be ... read more | 12/19/2007 (2:43 pm) |
| Blurred texture problem | Click on face tool, select one of the building face and check on the left. There is a scale factor ... read more | 12/19/2007 (4:02 am) |
| Blurred texture problem | No Stevie, I was talking about the display ratio (scale). Is one building using a scale of 1 and ano... read more | 12/18/2007 (11:56 pm) |
| Will Constructor be fished or droped -- ? | @Mike: and Mac Users are feeling much more abandonned since issuewith Leopard. (a minor one: can't ... read more | 12/18/2007 (11:54 pm) |