Tim Dix (Raverix)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how to trigger animations in torque with out a player object? | As Micheal asked, we could use a bit more information on exactly what you're trying to do. I thi... read more | 11/01/2011 (12:58 pm) |
| how to trigger animations in torque with out a player object? | You're welcome.... read more | 11/01/2011 (12:56 pm) |
| Changing square size? | Square size does not modify the number of polys needed to render the terrain. All it does is tell T3... read more | 09/18/2010 (5:09 pm) |
| Changing square size? | For 16 bit height maps, I found that ImageMagick works the best... and it's free, which is a plus :)... read more | 09/18/2010 (12:41 pm) |
| Changing square size? | If you're changing from a square size of 1, to a square size of 2, you have a perfect case to do wha... read more | 09/18/2010 (11:16 am) |
| Changing square size? | Out of curiosity, what do you mean by the 'wrong square size' - What issue are you having with it? ... read more | 09/18/2010 (1:23 am) |
| Weird Terrain Painting | Well, it all depends on how you want to use them. In your case, looking at that diffuse, you should ... read more | 09/10/2010 (10:58 pm) |
| [Bug T3D Beta 1.1.2] setTransform/getTransform inconsistent units - RESOLVED | Already reported, and fixed for next beta: http://www.torquepowered.com/community/forums/viewthre... read more | 09/09/2010 (11:04 am) |
| CustomMaterial Back Buffer Refraction | When I did my quick work around, I was doing it on every frame, and for my debug build, that dropped... read more | 09/07/2010 (5:58 pm) |
| CustomMaterial Back Buffer Refraction | sgData.backBuffTex is always null. [code] case Material::BackBuff: GFX->setTexture( i, sg... read more | 09/04/2010 (9:55 pm) |
| CustomMaterial Back Buffer Refraction | I have tried both sampler2D, and sampler, neither one is working for me. waterP.hlsl has the followi... read more | 09/04/2010 (8:48 pm) |
| IFL deprecated ? huh?what?whazza? | @Tom - In my case, I need to be able to control IFL Sequences from the shape base object, so looking... read more | 09/03/2010 (12:16 pm) |
| IFL deprecated ? huh?what?whazza? | My solution to the lack of IFLs was to create a new shader feature. This allows you to hook into the... read more | 09/02/2010 (11:25 pm) |
| T3D 1.1 Beta 2 - Use Side Projection Broken on Diffuse Maps - NOT A BUG | Sorry for the duplicate bug report, I didn't see that one. @Henry - Thanks for the tip!, on my sy... read more | 08/30/2010 (1:23 am) |
| T3D 1.1 Beta 2 - Use Side Projection Broken on Diffuse Maps - NOT A BUG | I totally get that their's a performance issue involved, but if you're going to have the feature at ... read more | 08/29/2010 (10:55 pm) |
| ShapeBaseImage Node Transform Confusion | Alright, I figured out what was up with my node transform index confusion, I basically have: [code]... read more | 08/25/2010 (2:25 pm) |
| Passing Variables from ShapeBase Object to Shader | Damn... if only I saw that last week! I actually managed to get this to work my own way, a bit simil... read more | 08/23/2010 (11:46 am) |
| [Bug T3D 1.1B1] Mesh Roads Broken when loaded from mission - RESOLVED | Works for me, thanks!... read more | 08/19/2010 (12:23 am) |
| T3D 1.1 Beta 2 - Canvas.getCursorPos & setCursorPos fail when lockMouse(true) - LOGGED | @Matt - I'm working on implementing an aiming system tied into the cursor. I prototyped it in TGE, b... read more | 08/17/2010 (8:18 pm) |
| T3D 1.1 Beta 2 - Canvas.getCursorPos & setCursorPos fail when lockMouse(true) - LOGGED | Alright, then yes, that explanation makes sense. The bug here becomes that GuiCanvas::getCursorP... read more | 08/17/2010 (8:10 pm) |
| T3D 1.1 Beta 2 - Multiple Layer Material Problem - RESOLVED | @Sibsan - Wow, model looks great, and I love the special effect you've got going on there. How did y... read more | 08/16/2010 (6:23 pm) |
| Push new Gui to front but still Control PlayGui? | Yes, it's possible, if noCursor=1 on the gui you're pushing on top. I don't have the code in fron... read more | 08/16/2010 (3:13 pm) |
| Passing Variables from ShapeBase Object to Shader | Shameless attempt to bump the topic. Does anyone know the correct way to pass a variable into a s... read more | 08/16/2010 (1:29 pm) |
| 3d cords to 2d or versa | Take a look at the function project, and unproject to translate 3D coordinates into 2D, and 2D coord... read more | 08/15/2010 (1:09 pm) |
| T3D 1.1 Beta 2 - Canvas.getCursorPos & setCursorPos fail when lockMouse(true) - LOGGED | I cannot imagine that this is 'correct' behavior. Copy the following into the console at the menu sc... read more | 08/13/2010 (11:24 am) |
| [Bug T3D 1.1B1] Mesh Roads Broken when loaded from mission - RESOLVED | Just retested in clean 1.1B2, and the bug still exists. In 1.1B2, I opened up the example desert map... read more | 08/12/2010 (10:04 pm) |
| Passing Variables from ShapeBase Object to Shader | After following [code] ShapeBaseprepBatchRender()-> TSShapeInstance::render()-> TSShapeInst... read more | 08/11/2010 (11:44 pm) |
| T3D 1.1 Beta 2 - CustomMaterials Broken [RESOLVED] | Marking as resolved.... read more | 08/11/2010 (10:05 pm) |
| Torque 3D Status - 7/29/2010 | T3D 1.1 will be released for binary users once it's out of Beta. We're supposed to be getting at lea... read more | 08/11/2010 (12:39 pm) |
| Passing Variables from ShapeBase Object to Shader | Perhaps I need to create a render delegate so that I can set the parameters immediately before rende... read more | 08/11/2010 (12:13 pm) |
| Is there a Get Height for Terrain Editor ? | Taking a hint from Photoshop, a modifier could be used to sample the height and set the Set Height t... read more | 08/10/2010 (1:37 pm) |
| RayCasting to Identify an Object in remote | commandToServer, pass the cam pos and forward vector and let the server do the ray cast, and return ... read more | 08/10/2010 (11:46 am) |
| Some fun with Scatter Sky... | [url=http://www.torquepowered.com/community/resources/view/20115]Scatter Sky Colorization[/url]... read more | 08/08/2010 (5:42 pm) |
| Some fun with Scatter Sky... | Well I'm looking to release it here as a resource very shortly. It was actually a really quick chang... read more | 08/08/2010 (4:22 pm) |
| Some fun with Scatter Sky... | Improved the way I was calculating the color to produce a broader range of colors, and have added a ... read more | 08/08/2010 (11:39 am) |
| [Bug T3D 1.1B1] Mesh Roads Broken when loaded from mission - RESOLVED | Terrain is located: -1024 -1024 179.978 Mesh Road: 255.121 -215.477 240.646 $pref::Net::Packet... read more | 08/07/2010 (10:56 pm) |
| Some fun with Scatter Sky... | [youtube=HAPNXhFtclg width=640 height=480] Alright, this feels like an acid trip... [url=http:... read more | 08/07/2010 (10:11 pm) |
| [Bug T3D 1.1B1] Mesh Roads Broken when loaded from mission - RESOLVED | This has nothing to do with the terrain, this is a Mesh Road. I'll try your packet rate / size su... read more | 08/07/2010 (9:27 pm) |
| [Bug T3D 1.1B1] Mesh Roads Broken when loaded from mission - RESOLVED | Bug still exists in T3D 1.1B2 [image]http://img718.imageshack.us/img718/4114/screenshot00100002.jpg... read more | 08/07/2010 (8:25 pm) |
| Where is lightinfoUncondition defined? | I'm confused as to the rationale behind this? Since autogenConditioners.h is being generated, couldn... read more | 08/07/2010 (7:42 pm) |
| What do make 3d background in T3d *.mis? | In theory, it shouldn't be too difficult... Henry Toss already outlined the steps required. you'll w... read more | 08/07/2010 (5:10 pm) |
| Animation Systems | The move stuff is within the move manager code, and pretty straight forward... basically, there's a ... read more | 08/07/2010 (1:00 am) |
| What do make 3d background in T3d *.mis? | In T3D, you have two options for the sky... 1) Make a skybox, 2) Use Skatter Sky (dynamicly generate... read more | 08/06/2010 (7:01 pm) |
| Who clicked me? | Doesn't the server need to know what the player has equiped? does it not modify any server variables... read more | 08/06/2010 (5:34 pm) |
| What's the point of the web plugins? | Indeed, I wouldn't expect you to use java script to download a file, and then pass it to the plugin.... read more | 08/06/2010 (3:31 pm) |
| What's the point of the web plugins? | If you launch the web app from the Torque Toolbox, you'll see a button... something about javascript... read more | 08/06/2010 (10:31 am) |
| What's the point of the web plugins? | If you search the forums, there have been several conversations on this topic, what it really boils ... read more | 08/06/2010 (10:29 am) |
| T3D 1.1 Beta 2 - CustomMaterials Broken [RESOLVED] | I don't think it is... but it should be.... read more | 08/05/2010 (12:37 pm) |
| T3D 1.1 Beta 2 - CustomMaterials Broken [RESOLVED] | The only modification I made to the source code was to add the following lines to CustomMaterial::on... read more | 08/05/2010 (10:53 am) |
| T3D Feature Request - Material->CustomMaterial Example / Guide | I would like to reiterate my request for this. The documentation doesn't even mention the ability to... read more | 08/04/2010 (3:35 pm) |