Dave Dunlap's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [1.0 Bug?] Skybox broken | I'm still just hoping there will be an imminent 1.0.1 bugfix release for stuff like this.... read more | 10/15/2009 (12:20 am) |
| Real time specular on lightmapped geometry | @Steve Yes, I'm in BL. @Pat Thanks, that does work in AL, but I could not get it to work in BL. ... read more | 10/09/2009 (5:52 pm) |
| Bug: Glow material property not working | @David I did what you suggested, and found the pertinent pref to be: [code]$pref::enablePostEf... read more | 10/09/2009 (3:10 pm) |
| [v1.0] Does texture tiling work when importing via Collada? | I think what Picasso is suggesting is instead of setting tiling settings in XSI, leave the tiling at... read more | 10/09/2009 (2:00 pm) |
| how to make it dark inside buildings | What I did is to create the interior lights in my 3D editor (Max), and export the lightmaps from the... read more | 10/02/2009 (1:55 pm) |
| 1.1 Release Timeline | The engine is sweet and I think the next update will be awesome. I just think it's kinda silly (o... read more | 09/30/2009 (4:34 pm) |
| Um, shadows in Basic Lighting? | This is just a thanks to GG - I guess maybe my vote counted for something, because DIF Lightmaps are... read more | 09/30/2009 (3:21 pm) |
| Collada interiors | there's a dropdown for the shape in the editor called "collisionType" - change it to "... read more | 08/26/2009 (6:11 pm) |
| Threads in T3D Categories not appearing in T3D Forum | I've noticed this as well. My guess is it has to do with the offset value for the sql not taking in... read more | 08/20/2009 (4:59 am) |
| Um, shadows in Basic Lighting? | Thanks Steve. So what I'm hearing is, the answer is no. No shadows to/from static shapes unless ... read more | 08/19/2009 (10:19 pm) |
| Um, shadows in Basic Lighting? | Thanks for the reply. Right, so what settings do I need to change to get projected shadows? I'... read more | 08/19/2009 (8:13 pm) |
| [Resolved?][Beta 4 Bug] alpha transparency strangeness | @Harold - The original issue was resolved. It sounds like your "blue effect" issue and th... read more | 08/19/2009 (7:27 pm) |
| [Resolved?][Beta 4 Bug] alpha transparency strangeness | [url=http://www.garagegames.com/community/forums/viewthread/98667/1#comment-660689]This[/url] may or... read more | 08/06/2009 (12:08 pm) |
| Whats the Poly Limit ? | Quick, somebody copy/paste that response into the docs!... read more | 08/05/2009 (11:18 am) |
| [Resolved?][Beta 4 Bug] alpha transparency strangeness | It's the darnedest thing - I was adding some stuff to my mission file today and all of a sudden, I n... read more | 07/31/2009 (3:11 pm) |
| Is it possible to run the game in web page only? | wat. We've only got one game. Just wondering if there's a way to confine the entire install proc... read more | 07/31/2009 (12:39 pm) |
| [Resolved?][Beta 4 Bug] alpha transparency strangeness | Right, sounds like another geforce 7xxx issue. I'm on a 7900... read more | 07/31/2009 (9:46 am) |
| [Beta 4 Bug] No lighting on flat surfaces | awesome - thanks Tom!... read more | 07/30/2009 (9:46 pm) |
| [Resolved] Flat Terrain No Lighting | @Tom, sounds right - I'm seeing the bug and I'm running a GeForce Go 7900 GS.... read more | 07/28/2009 (5:43 pm) |
| Is it possible to run the game in web page only? | For us the whole point of looking forward to the "web publishing options" was to save our ... read more | 07/28/2009 (5:39 pm) |
| Disappearing walls in DIF | I have had this problem. The wall didn't actually disappear -- the normal was reversed. See if... read more | 07/12/2009 (6:01 pm) |
| Unicode Problems | I just ran into this problem too. It appears that set of character (0x80-9f) are not supported by t... read more | 01/23/2006 (9:43 pm) |
| DTS to DIF shadow problem | Could be that the collision for those pictures is too thin and that's making it go crazy. Or bad kar... read more | 08/31/2005 (5:07 pm) |