Game Development Community

Dave Dunlap's Forum Posts

Thread Post Date Posted
[1.0 Bug?] Skybox broken I'm still just hoping there will be an imminent 1.0.1 bugfix release for stuff like this.... read more 10/15/2009 (12:20 am)
Real time specular on lightmapped geometry @Steve Yes, I'm in BL. @Pat Thanks, that does work in AL, but I could not get it to work in BL. ... read more 10/09/2009 (5:52 pm)
Bug: Glow material property not working @David I did what you suggested, and found the pertinent pref to be: [code]$pref::enablePostEf... read more 10/09/2009 (3:10 pm)
[v1.0] Does texture tiling work when importing via Collada? I think what Picasso is suggesting is instead of setting tiling settings in XSI, leave the tiling at... read more 10/09/2009 (2:00 pm)
how to make it dark inside buildings What I did is to create the interior lights in my 3D editor (Max), and export the lightmaps from the... read more 10/02/2009 (1:55 pm)
1.1 Release Timeline The engine is sweet and I think the next update will be awesome. I just think it's kinda silly (o... read more 09/30/2009 (4:34 pm)
Um, shadows in Basic Lighting? This is just a thanks to GG - I guess maybe my vote counted for something, because DIF Lightmaps are... read more 09/30/2009 (3:21 pm)
Collada interiors there's a dropdown for the shape in the editor called "collisionType" - change it to "... read more 08/26/2009 (6:11 pm)
Threads in T3D Categories not appearing in T3D Forum I've noticed this as well. My guess is it has to do with the offset value for the sql not taking in... read more 08/20/2009 (4:59 am)
Um, shadows in Basic Lighting? Thanks Steve. So what I'm hearing is, the answer is no. No shadows to/from static shapes unless ... read more 08/19/2009 (10:19 pm)
Um, shadows in Basic Lighting? Thanks for the reply. Right, so what settings do I need to change to get projected shadows? I'... read more 08/19/2009 (8:13 pm)
[Resolved?][Beta 4 Bug] alpha transparency strangeness @Harold - The original issue was resolved. It sounds like your "blue effect" issue and th... read more 08/19/2009 (7:27 pm)
[Resolved?][Beta 4 Bug] alpha transparency strangeness [url=http://www.garagegames.com/community/forums/viewthread/98667/1#comment-660689]This[/url] may or... read more 08/06/2009 (12:08 pm)
Whats the Poly Limit ? Quick, somebody copy/paste that response into the docs!... read more 08/05/2009 (11:18 am)
[Resolved?][Beta 4 Bug] alpha transparency strangeness It's the darnedest thing - I was adding some stuff to my mission file today and all of a sudden, I n... read more 07/31/2009 (3:11 pm)
Is it possible to run the game in web page only? wat. We've only got one game. Just wondering if there's a way to confine the entire install proc... read more 07/31/2009 (12:39 pm)
[Resolved?][Beta 4 Bug] alpha transparency strangeness Right, sounds like another geforce 7xxx issue. I'm on a 7900... read more 07/31/2009 (9:46 am)
[Beta 4 Bug] No lighting on flat surfaces awesome - thanks Tom!... read more 07/30/2009 (9:46 pm)
[Resolved] Flat Terrain No Lighting @Tom, sounds right - I'm seeing the bug and I'm running a GeForce Go 7900 GS.... read more 07/28/2009 (5:43 pm)
Is it possible to run the game in web page only? For us the whole point of looking forward to the "web publishing options" was to save our ... read more 07/28/2009 (5:39 pm)
Disappearing walls in DIF I have had this problem. The wall didn't actually disappear -- the normal was reversed. See if... read more 07/12/2009 (6:01 pm)
Unicode Problems I just ran into this problem too. It appears that set of character (0x80-9f) are not supported by t... read more 01/23/2006 (9:43 pm)
DTS to DIF shadow problem Could be that the collision for those pictures is too thin and that's making it go crazy. Or bad kar... read more 08/31/2005 (5:07 pm)