Cisor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any South African torquers | Wouldn't you know, seems I'm going to be in CT on the 17th, and that when I could be getting a free ... read more | 02/02/2007 (3:24 am) |
| Bells and whistles and no QC | Fair enough. Thanx.... read more | 02/24/2006 (12:45 pm) |
| Bells and whistles and no QC | Yes, you're right, 1.5.01 is the one I've got. (Sorry about the dyslexic 0). Ok, I marked them al... read more | 02/24/2006 (12:18 pm) |
| Bells and whistles and no QC | A corrupt cookie in both browsers at the same time? 1.05.01 is the latest Firefox. (It's not the 1.0... read more | 02/24/2006 (12:02 pm) |
| Bells and whistles and no QC | Stephen: In particlar two problems make it difficult. Unread posts: I click on the 'Unread Forum... read more | 02/24/2006 (11:36 am) |
| Animating Terrain Question | Hmm. Some things to consider: 1) The terrain lightmaps are generated at mission startup, so the g... read more | 02/21/2006 (11:57 pm) |
| Overcoming ITickable's Limitations | Ben: I didn't mean to imply async with the java thread analogy. That's why I said 'in style'. I agre... read more | 02/12/2006 (11:50 pm) |
| Overcoming ITickable's Limitations | I like where this is going. If we include basic start/stop functionality, Tickability becomes simi... read more | 02/12/2006 (2:47 am) |
| Which one u choose DIF or Terrain or Combo ? | Just sink them slightly into the terrain. If you create the dif with this in mind you shouldn't have... read more | 02/11/2006 (3:37 am) |
| Date Script | The game runs in ticks (roughly a tick every 30 ms if I remember correctly), so all you need to do i... read more | 02/10/2006 (12:17 pm) |
| Marked Threads View | Yes. I too would like this functionality. At the moment it's tricky to review or add a post to a thr... read more | 02/10/2006 (12:04 pm) |
| Reading and writing to a spreadsheet | Yes, I would go with Fulcrum's advise. Unless I had a very specific reason to use a spreadsheet obj... read more | 02/10/2006 (11:53 am) |
| Removing a texture | If you llook at the resource which ups the number of terrain textures to 15 (quite a recent resource... read more | 02/10/2006 (3:35 am) |
| Straight lines on mountain surface | This cannot be done in stock TGE without using a Dif (not enough detail in the terrain painting and ... read more | 02/10/2006 (3:27 am) |
| Which one u choose DIF or Terrain or Combo ? | Silvia, Creating a road on the terrain: The terrain doesn't have enough detail to paint a good... read more | 02/10/2006 (3:20 am) |
| Reading and writing to a spreadsheet | It depends on which platform you are targetting (and hence which spreadsheet format you choose). If ... read more | 02/10/2006 (2:50 am) |
| Blooming effect? | If you look at the fullscreen effects in TGE (ie. whiteout or the underwater colouring - when you're... read more | 02/06/2006 (2:02 am) |
| Where is the buglist page? | Ben: Thanks for the reply. My proposal is not aimed at the bugs GG are, or soon will be, working on.... read more | 02/06/2006 (1:34 am) |
| Where is the buglist page? | I admit to some frustration regarding this since I first got TGE in October 2003. It is not difficul... read more | 02/05/2006 (4:41 am) |
| Any South African torquers | Gareth: I can get into GG with an ISDN (at my mom's place) line no problem. Have you tried setting y... read more | 02/05/2006 (2:59 am) |
| Any South African torquers | Just so you guys don't get confused. I changed Matthew to my nickname on other forums, namely Cisor.... read more | 01/05/2006 (10:42 am) |
| Any South African torquers | See you then and there. Looking forward to it guys.... read more | 01/05/2006 (6:33 am) |
| Any South African torquers | Yeah, I go with Burning on the lunchtime slots. Always get to know people better over a beer. :)... read more | 01/04/2006 (12:05 pm) |
| Any South African torquers | Weekday during this or next week is fine by me. I can pretty much schedule my workload around any ti... read more | 01/03/2006 (10:39 am) |
| Any South African torquers | Sounds good.... read more | 12/19/2005 (9:40 am) |
| New Site Design | Thanx, Denis, for the link.... read more | 12/17/2005 (10:30 am) |
| Any South African torquers | @Burning: I've got a Kawasaki RSX 1984 frame with a 750 Honda Nighthawk 1996 engine (like a modern C... read more | 12/17/2005 (4:25 am) |
| New Site Design | Can somebody please post the link to unread posts? I use large fonts and the various blocks don't re... read more | 12/17/2005 (3:57 am) |
| Any South African torquers | East Rand, Weltervreden Park, but I motorbike to almost anywhere :) E-mail me and we can set someth... read more | 12/10/2005 (2:25 pm) |
| Any South African torquers | I'm up here in JHB too. Maybe we should get a coffee sometime.... read more | 12/08/2005 (11:30 am) |
| Moving WAY Too Fast | Oops. No offense intended, Joe. (I fall into the same DYI category, BTW, but since we don't do it fo... read more | 11/26/2005 (1:31 am) |
| Moving WAY Too Fast | Good to know. You'd think the chip cd would come with the update by now. I wonder how many non-techy... read more | 11/26/2005 (1:10 am) |
| Can't access TDN | I know this sounds strange, but I had exactly the same problem u have until I tried the login button... read more | 11/26/2005 (1:00 am) |
| Moving WAY Too Fast | I'm also drooling BTW. That system should be good for six months or so. :)... read more | 11/26/2005 (12:53 am) |
| Moving WAY Too Fast | Check this link [url]http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.h... read more | 11/26/2005 (12:49 am) |
| Moving WAY Too Fast | Isn't that the new AMD dual core? I seem to remember a post here somewhere's about the muliti-proces... read more | 11/26/2005 (12:46 am) |
| Water not rendered in mirrors | Better yet, submit it to Ben as a bug fix so it goes into 1.4... read more | 10/15/2005 (5:45 am) |
| What's the best way to spend legal fees? | Here's an idea... Sue Hyne's lawyers for setting up a pitching contest where the prize on offer coul... read more | 01/26/2005 (6:26 am) |
| DIF Collision and Trigger Brushes | I stand open to correction, but not to my knowledge, guys. I remember tracking the trigger sectio... read more | 01/17/2005 (10:57 am) |
| About "blade light" | Sorry, guys. That'll teach me not to post from memory. Just tracking it down as I type, so to speak.... read more | 01/17/2005 (10:13 am) |
| About "blade light" | Have you downloaded the realmwars sdk? If so, a scan of the code for 'sword' or 'trail' should give ... read more | 01/16/2005 (3:25 am) |
| About "blade light" | The sword in Realm Wars, the community TGE project, has trailing glow. If you're an SDK owner you c... read more | 01/16/2005 (2:52 am) |
| Normal Maps in TSE | @Eric, NVidia has a Max normal mapper available for download. You can get the source and compile it ... read more | 06/22/2004 (12:39 am) |
| Specular for pixel shader 1.1 by Ashu Rege (NVIDIA) | Thanks for the replies, guys, and especially Brian. Once I get a few more examples under my belt I ... read more | 06/16/2004 (11:29 pm) |
| Informal survey: reason you got interested in Torque? | D: I got the engine mainly as a training vehicle; to learn more about game programming, to get a cha... read more | 06/10/2004 (9:19 am) |
| Screen Flash | @Howard, not too sure if this is useful, but there is a whiteout full-screen effect in game.cc (look... read more | 06/02/2004 (5:56 am) |
| @#$@# Eidos! | @Joe: Good advise. I'd just like to clarify that the Cynics Guide published above is no more than... read more | 06/02/2004 (5:44 am) |
| @#$@# Eidos! | @Stefan: Yes, I got a bit carried away :)... read more | 06/01/2004 (4:37 am) |
| Mirrors | Travis, Brett Fattori released a resource called "Masked Mirror Surfaces" which shows you how to do ... read more | 06/01/2004 (2:26 am) |
| @#$@# Eidos! | Hooray for you, Jeff! You just said what I'm sure most people on this forum think. Back to the th... read more | 06/01/2004 (2:16 am) |