Game Development Community

Josiah Wang's Forum Posts

Thread Post Date Posted
How to do a bike physics in Torque? I don't think torque comes with bike support, but i DO know it comes with a hoverbike support. You c... read more 01/11/2005 (2:08 pm)
Capturing fire button within a trigger I believe the firing trigger is trigger[0] in the source. In client/scripts/default.bind.cs, you'll ... read more 01/11/2005 (1:27 pm)
Essential Guide to Torque. WOW. That more than piques my interest....O_O LOOKS INCREDIBLE!... read more 01/10/2005 (2:44 pm)
Warsparrow - 14.95 or 19.95?? DAHHHH!!!! AND I WAS SUBSCRIBED TOO! I noticed DH:L had a discount.... X_X too late...already bought... read more 01/10/2005 (11:39 am)
130+ model tree pack WOW - those trees look really awesome - can't beleive they're free! thanks!... read more 01/07/2005 (8:17 pm)
UV Noob / 2 textures @Ted I've seen primitive itch's stuff before, and it looks rather neat =D unfortunately, i'm still a... read more 01/07/2005 (11:55 am)
Cell Shading Tutorial YAYAYYAYAYAYYAYYYY!!!!!!!! niiice......i'd been looking for this in a few places, but couldn't ... read more 01/06/2005 (8:43 pm)
UV Noob / 2 textures Alrighties, I got a UV map for a more complicated model into lithunwrap...here's what I did... -m... read more 01/06/2005 (8:37 pm)
UV Noob / 2 textures @Matt hrmm...well, I've been using bmp textures so far....only used one non-bmp texture, and that wa... read more 01/06/2005 (5:29 pm)
Vehicles and weapons... Hrm...run into a bit of a problem here... I used the deathcar mod as a base, and heavily changed ... read more 12/30/2004 (11:38 am)
Vehicles and weapons... Heh, that's exactly the one i started working off from - it's a great resrouce, but alas....i might ... read more 12/30/2004 (5:05 am)
Vehicles and weapons... X.x $20...maybe i'll convince my parents to buy it...... read more 12/29/2004 (5:17 pm)
FlyingVehicle - Jet and Turbo YAY ME FOUNDS THE ANSWER! the node in gameSpace is supposed to be _jetnuzzle0, not just _jetnuzzl... read more 12/29/2004 (4:06 pm)
FlyingVehicle - Jet and Turbo Yyaaay thanks! Hrm, but my particles still aren't showing up...x.x... read more 12/29/2004 (3:22 pm)
Vehicle setup YAYYY!!! thanks guys, you've been really helpful ^^... read more 12/29/2004 (10:29 am)
Vehicle setup Yeah, i installed and used the normalizer tool. in dump.dmp... it looks like it's getting the ... read more 12/29/2004 (9:32 am)
Vehicle setup Hrm.....i treid putting _eye and _cam into start01, but still didn't have any effects... here's a... read more 12/29/2004 (8:17 am)
Vehicle setup Hrm...now i have a different problem.... no matter where i position my _eye and _cam nodes, they ... read more 12/29/2004 (7:29 am)
Vehicle setup And i put this cfg file in my gamespace directory, or in my data/shapes directory? (i noticed in sta... read more 12/29/2004 (6:56 am)
Vehicle setup Um yeah...call me a noob, but what is this .cfg file? I read in the manual about needing to put name... read more 12/29/2004 (5:53 am)
cartoon outlining (cartoon rendering part1) So you mean drawing he lines only on the outline silhouette, nto on the body? hrm, makes sense to... read more 12/28/2004 (3:25 pm)
cartoon outlining (cartoon rendering part1) So you mean drawing he lines only on the outline silhouette, nto on the body? hrm, makes sense to... read more 12/28/2004 (3:17 pm)
Beaver Patrol Alpha 1.3 I got it to run on win xp home....what seems to be the problem? If possible, can you give the con... read more 12/28/2004 (9:31 am)
cartoon outlining (cartoon rendering part1) Dreamstorm: I think the lines don't appear over the body because those features are part of the text... read more 12/28/2004 (8:05 am)
cartoon outlining (cartoon rendering part1) Hrm...tried putting the prefs in the console, but all it gave me were syntax errors... [edit] ... read more 12/28/2004 (4:42 am)
cartoon outlining (cartoon rendering part1) I tried out Frank's code - didn't work, probably needed a lil tweaking, halted the compiler for a fe... read more 12/27/2004 (6:47 pm)
Dark Sphere [quote] Intense gameplay as you have only a certain amount of ammo, then you either get a reload fr... read more 12/27/2004 (2:49 pm)
Crash on Deselect? I compiled it as a debug. Strange thing is, I copied/pasted all my files from this computer onto ... read more 12/24/2004 (10:26 am)
Crash on Deselect? Yeah, i've modified a few things, but this also happened before i modified the code.... read more 12/24/2004 (3:53 am)
Thinking of selling the GG Ace ? huh?... read more 12/23/2004 (6:32 pm)
Large Animal Games Haiku Contest Eh, never really finished a game...but i think i'll try for the heck of it :) [edit] oops, missed... read more 12/21/2004 (9:44 am)
GameSpace 1.5 - LODs? @Matt Summers: thanks man, that was really helpful! just a question though - i changed the name to p... read more 12/20/2004 (12:21 pm)
Electronic Arts to buy 20% stake in Ubisoft [quote] We should really change the name of the Industry forum from "Microsoft buys the world" to "... read more 12/20/2004 (11:28 am)
Crossbow.cs - projectile dts shape disappearing? Now the big question: http://www.garagegames.com/mg/forums/result.thread.php?qt=24202 thanks!... read more 12/19/2004 (2:09 pm)
Crossbow.cs - projectile dts shape disappearing? No, i'm very sure the dts is not being deleted: i have [url=http://www.garagegames.com/index.php?sec... read more 12/18/2004 (6:00 pm)
Suggestions on splash and MM screen I like the main menu - great effects ^^ As to the Dark Minds one - LOL how ironic - the guy's got... read more 12/17/2004 (9:50 am)
Concept art posting Wow, this brings back good old memories...I remember i used to draw these little robot men a few yea... read more 12/13/2004 (10:46 am)
CERDIP: I need you! ...you can always email him - search for his name in resources, and click on the username to get to ... read more 12/12/2004 (1:13 pm)
RTS Kit: Code modifications? @John hrmm the download link leads to the 1.3 one (which works - one word: wow!) I think I have a... read more 12/08/2004 (4:55 pm)
RTS Kit: Code modifications? So once i get the RTS pack, all I need to do is basically plug in and play, no need to recompile?... read more 12/08/2004 (10:04 am)
Half Life 2 Rant @Jak - you could always have him sign on as your account - that's what I do when I need to play on t... read more 12/07/2004 (10:26 am)
Other C++ compilers Meh. *uninstalls VC2005 express edition* I've been using it for a while, and once you get used to... read more 11/30/2004 (2:50 pm)
Animations, and the concept for my game. I've worked with anim8or before, but i don't think there's an exporter for it... I know there's a... read more 11/30/2004 (2:43 pm)
The Engine Hrm i haven't bought the book, but i know how to change the directory. If your game is in directo... read more 11/29/2004 (10:01 am)
Screen Shot of Project Raven O.o nice models - how many polys?... read more 10/08/2004 (10:17 am)
TGE 1.3: F7 dropPlayerAtCamera I've seen this happen in 1.2 as well - thanks for the fix!... read more 09/26/2004 (10:52 am)
Hammer - Lights don't exist?! Heh, ok I fixed it. Turns out that when I moved my torque directory (cuz for some reason, the previo... read more 08/13/2004 (6:40 am)
Hammer - Lights don't exist?! I followed the configuration as told in http://www.garagegames.com/docs/torque.sdk/tools/worldcraft/... read more 08/13/2004 (6:24 am)
Hammer - Lights don't exist?! Eh, when I hit the light bulb icon, should that be with an object selected? I did that, and in the r... read more 08/13/2004 (6:02 am)
A game to get rid of the younger audiences This may seem rather backhanded, but require a credit card validation check.... read more 02/04/2004 (3:50 pm)