Josiah Wang's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to do a bike physics in Torque? | I don't think torque comes with bike support, but i DO know it comes with a hoverbike support. You c... read more | 01/11/2005 (2:08 pm) |
| Capturing fire button within a trigger | I believe the firing trigger is trigger[0] in the source. In client/scripts/default.bind.cs, you'll ... read more | 01/11/2005 (1:27 pm) |
| Essential Guide to Torque. | WOW. That more than piques my interest....O_O LOOKS INCREDIBLE!... read more | 01/10/2005 (2:44 pm) |
| Warsparrow - 14.95 or 19.95?? | DAHHHH!!!! AND I WAS SUBSCRIBED TOO! I noticed DH:L had a discount.... X_X too late...already bought... read more | 01/10/2005 (11:39 am) |
| 130+ model tree pack | WOW - those trees look really awesome - can't beleive they're free! thanks!... read more | 01/07/2005 (8:17 pm) |
| UV Noob / 2 textures | @Ted I've seen primitive itch's stuff before, and it looks rather neat =D unfortunately, i'm still a... read more | 01/07/2005 (11:55 am) |
| Cell Shading Tutorial | YAYAYYAYAYAYYAYYYY!!!!!!!! niiice......i'd been looking for this in a few places, but couldn't ... read more | 01/06/2005 (8:43 pm) |
| UV Noob / 2 textures | Alrighties, I got a UV map for a more complicated model into lithunwrap...here's what I did... -m... read more | 01/06/2005 (8:37 pm) |
| UV Noob / 2 textures | @Matt hrmm...well, I've been using bmp textures so far....only used one non-bmp texture, and that wa... read more | 01/06/2005 (5:29 pm) |
| Vehicles and weapons... | Hrm...run into a bit of a problem here... I used the deathcar mod as a base, and heavily changed ... read more | 12/30/2004 (11:38 am) |
| Vehicles and weapons... | Heh, that's exactly the one i started working off from - it's a great resrouce, but alas....i might ... read more | 12/30/2004 (5:05 am) |
| Vehicles and weapons... | X.x $20...maybe i'll convince my parents to buy it...... read more | 12/29/2004 (5:17 pm) |
| FlyingVehicle - Jet and Turbo | YAY ME FOUNDS THE ANSWER! the node in gameSpace is supposed to be _jetnuzzle0, not just _jetnuzzl... read more | 12/29/2004 (4:06 pm) |
| FlyingVehicle - Jet and Turbo | Yyaaay thanks! Hrm, but my particles still aren't showing up...x.x... read more | 12/29/2004 (3:22 pm) |
| Vehicle setup | YAYYY!!! thanks guys, you've been really helpful ^^... read more | 12/29/2004 (10:29 am) |
| Vehicle setup | Yeah, i installed and used the normalizer tool. in dump.dmp... it looks like it's getting the ... read more | 12/29/2004 (9:32 am) |
| Vehicle setup | Hrm.....i treid putting _eye and _cam into start01, but still didn't have any effects... here's a... read more | 12/29/2004 (8:17 am) |
| Vehicle setup | Hrm...now i have a different problem.... no matter where i position my _eye and _cam nodes, they ... read more | 12/29/2004 (7:29 am) |
| Vehicle setup | And i put this cfg file in my gamespace directory, or in my data/shapes directory? (i noticed in sta... read more | 12/29/2004 (6:56 am) |
| Vehicle setup | Um yeah...call me a noob, but what is this .cfg file? I read in the manual about needing to put name... read more | 12/29/2004 (5:53 am) |
| cartoon outlining (cartoon rendering part1) | So you mean drawing he lines only on the outline silhouette, nto on the body? hrm, makes sense to... read more | 12/28/2004 (3:25 pm) |
| cartoon outlining (cartoon rendering part1) | So you mean drawing he lines only on the outline silhouette, nto on the body? hrm, makes sense to... read more | 12/28/2004 (3:17 pm) |
| Beaver Patrol Alpha 1.3 | I got it to run on win xp home....what seems to be the problem? If possible, can you give the con... read more | 12/28/2004 (9:31 am) |
| cartoon outlining (cartoon rendering part1) | Dreamstorm: I think the lines don't appear over the body because those features are part of the text... read more | 12/28/2004 (8:05 am) |
| cartoon outlining (cartoon rendering part1) | Hrm...tried putting the prefs in the console, but all it gave me were syntax errors... [edit] ... read more | 12/28/2004 (4:42 am) |
| cartoon outlining (cartoon rendering part1) | I tried out Frank's code - didn't work, probably needed a lil tweaking, halted the compiler for a fe... read more | 12/27/2004 (6:47 pm) |
| Dark Sphere | [quote] Intense gameplay as you have only a certain amount of ammo, then you either get a reload fr... read more | 12/27/2004 (2:49 pm) |
| Crash on Deselect? | I compiled it as a debug. Strange thing is, I copied/pasted all my files from this computer onto ... read more | 12/24/2004 (10:26 am) |
| Crash on Deselect? | Yeah, i've modified a few things, but this also happened before i modified the code.... read more | 12/24/2004 (3:53 am) |
| Thinking of selling the GG Ace | ? huh?... read more | 12/23/2004 (6:32 pm) |
| Large Animal Games Haiku Contest | Eh, never really finished a game...but i think i'll try for the heck of it :) [edit] oops, missed... read more | 12/21/2004 (9:44 am) |
| GameSpace 1.5 - LODs? | @Matt Summers: thanks man, that was really helpful! just a question though - i changed the name to p... read more | 12/20/2004 (12:21 pm) |
| Electronic Arts to buy 20% stake in Ubisoft | [quote] We should really change the name of the Industry forum from "Microsoft buys the world" to "... read more | 12/20/2004 (11:28 am) |
| Crossbow.cs - projectile dts shape disappearing? | Now the big question: http://www.garagegames.com/mg/forums/result.thread.php?qt=24202 thanks!... read more | 12/19/2004 (2:09 pm) |
| Crossbow.cs - projectile dts shape disappearing? | No, i'm very sure the dts is not being deleted: i have [url=http://www.garagegames.com/index.php?sec... read more | 12/18/2004 (6:00 pm) |
| Suggestions on splash and MM screen | I like the main menu - great effects ^^ As to the Dark Minds one - LOL how ironic - the guy's got... read more | 12/17/2004 (9:50 am) |
| Concept art posting | Wow, this brings back good old memories...I remember i used to draw these little robot men a few yea... read more | 12/13/2004 (10:46 am) |
| CERDIP: I need you! | ...you can always email him - search for his name in resources, and click on the username to get to ... read more | 12/12/2004 (1:13 pm) |
| RTS Kit: Code modifications? | @John hrmm the download link leads to the 1.3 one (which works - one word: wow!) I think I have a... read more | 12/08/2004 (4:55 pm) |
| RTS Kit: Code modifications? | So once i get the RTS pack, all I need to do is basically plug in and play, no need to recompile?... read more | 12/08/2004 (10:04 am) |
| Half Life 2 Rant | @Jak - you could always have him sign on as your account - that's what I do when I need to play on t... read more | 12/07/2004 (10:26 am) |
| Other C++ compilers | Meh. *uninstalls VC2005 express edition* I've been using it for a while, and once you get used to... read more | 11/30/2004 (2:50 pm) |
| Animations, and the concept for my game. | I've worked with anim8or before, but i don't think there's an exporter for it... I know there's a... read more | 11/30/2004 (2:43 pm) |
| The Engine | Hrm i haven't bought the book, but i know how to change the directory. If your game is in directo... read more | 11/29/2004 (10:01 am) |
| Screen Shot of Project Raven | O.o nice models - how many polys?... read more | 10/08/2004 (10:17 am) |
| TGE 1.3: F7 dropPlayerAtCamera | I've seen this happen in 1.2 as well - thanks for the fix!... read more | 09/26/2004 (10:52 am) |
| Hammer - Lights don't exist?! | Heh, ok I fixed it. Turns out that when I moved my torque directory (cuz for some reason, the previo... read more | 08/13/2004 (6:40 am) |
| Hammer - Lights don't exist?! | I followed the configuration as told in http://www.garagegames.com/docs/torque.sdk/tools/worldcraft/... read more | 08/13/2004 (6:24 am) |
| Hammer - Lights don't exist?! | Eh, when I hit the light bulb icon, should that be with an object selected? I did that, and in the r... read more | 08/13/2004 (6:02 am) |
| A game to get rid of the younger audiences | This may seem rather backhanded, but require a credit card validation check.... read more | 02/04/2004 (3:50 pm) |