Leon 's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iTorque2D and Platform Starter Kit - First Impressions... | My word of advice: run, RUN away from garagegames.... read more | 01/29/2011 (3:30 am) |
| Problem registering Chain Reaction after re-install | I have the same problem with Bridge Construction Set :-(... read more | 03/30/2009 (6:16 am) |
| TGB Physics issues | Benjamin, Im also new to TGB and I have the same problem, did you resolve it?... read more | 08/16/2006 (5:03 pm) |
| Marble Blast Code to roll into torque? | After all, Marble Blast is his bussines $__$... read more | 04/15/2006 (9:24 am) |
| Using ode item as main Player | I also wanted to know who to use a class like Item or Ode Item as player. Thanks.... read more | 04/15/2006 (7:11 am) |
| 3 part player models | Thanks, im I dont think It can be done mounting, since the legs arent a static object, it needs bone... read more | 10/13/2005 (11:41 am) |
| Moving inside a vehicle | Well, BF2 is only an example. Anyone could think in a game you can move inside a vehicle, and tha... read more | 09/26/2005 (3:08 pm) |
| Increasing terrain texture size | Yes, there's a C implementation for mac.... read more | 09/26/2005 (3:01 pm) |
| Increasing terrain texture size | After all, they are asm coders ;-)... read more | 09/26/2005 (12:50 am) |
| Rts - Tse | Add me too.. I dont think it could be too dificult, maybe getting selection circles working also ... read more | 09/24/2005 (7:48 pm) |
| Increasing terrain texture size | @Stephane: we work with our custom waterblocks code, so no problem. Thanks. @Eric: I search aro... read more | 09/24/2005 (6:15 pm) |
| Map2Dif Plus | Have TGE 1.4 RC2 map2dif sourcecode the changes map2dif plus did? And, it calculates radiosity? c... read more | 09/24/2005 (1:58 pm) |
| Map2Dif Plus | Is there a map2dif plus wich also works with changes made from Lightingpack?... read more | 09/20/2005 (3:44 am) |
| Using Max for .dif creation? | Max2map doesnt work, DONT USE IT, its weird and crazy and really crap stuff. You should use quark... read more | 03/25/2005 (8:06 am) |
| Packaging a game | With textures/sounds you cannot do nothing, but since its copyrighted material, nobody could use it.... read more | 03/26/2004 (1:12 am) |
| MountPoints from bones | Ok, thanks :)... read more | 03/23/2004 (11:35 am) |
| Milkshape exporter questions | Maybe interpolation between frames..... read more | 03/21/2004 (10:56 am) |
| Max2Dif |
When |
02/09/2004 (7:17 am) |
| Alt+L ??? | DTS do not throw shadows, only dif. try with a standard light.... read more | 02/09/2004 (7:08 am) |
| DTS moving (without collisions) | Pathshape [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4849[/url] ... read more | 02/09/2004 (6:56 am) |
| error : bone missing from shape | You all are going to die... read more | 02/04/2004 (6:56 am) |
| Max2Dif | It could be a good start point for a maya2dif or max2dif.... read more | 01/14/2004 (12:45 am) |
| THIS is why shaders are awesome! | I think its always the same story, updating updating updating... always after a new tecnology gam... read more | 01/13/2004 (8:19 am) |
| Cg Shaders | HLSL = CG try GLSL... read more | 01/13/2004 (8:14 am) |
| Max2Dif | [quote] There is no max2dif. We feel use of Quark for interiors is sufficient for now. [/quote] ... read more | 01/13/2004 (6:31 am) |
| Detonator Bugs? | You have two ways to resolve it. Easy way, stop using torque and buy a decent engine. second way,... read more | 01/13/2004 (5:23 am) |
| Creating Interiors; Program? | You could clone your mesh, and rename it col-# (but use a optimized mesh!!), this way you could get ... read more | 01/10/2004 (3:38 pm) |
| Supporting Double-Byte character | [quote]Will it cause too much performance drop?[/quote] It depens on wich videocard will run that... read more | 12/30/2003 (9:11 am) |
| Limitation of number of texture | Well, for our game we have A LOT of different textures, and os/videocard works ok. But since we use ... read more | 12/30/2003 (9:07 am) |
| Who uses microsoft visual studio .net 2003? | [quote]For those looking to sell their game(s) commercially and who plan to release one within the n... read more | 12/30/2003 (1:23 am) |
| Torque for Delphi/Kylix... | I think is best do a new engine (based or not on torque) with delphi rather than try to port all tor... read more | 12/30/2003 (1:12 am) |
| Creating a trigger that bounds an object | Did you find a solution?... read more | 12/29/2003 (9:26 am) |
| Max2Dif | This thread is about max2dif, not a 'war' between GG & users. I also think like Adrian, people seems... read more | 12/23/2003 (7:02 am) |
| Max2Dif | [quote]If you've bought Torque? You've bought the torque that was in CVS that day. You haven't bough... read more | 12/23/2003 (4:49 am) |
| How long until we can purchase SDK documentation? | Well, MSDN its a world, dont compare.. GG is free to sell whatever they want.... read more | 12/22/2003 (9:30 am) |
| Max2Dif | [quote]Read for compreshension people Ben was talking about effience COLLISION detection, no one dou... read more | 12/22/2003 (9:26 am) |
| I dont want tiled terrains... | What is 'mission boundary'?? i have to improve my english :O) and, i dont want HUGE terrains, ... read more | 12/22/2003 (2:08 am) |
| Max2Dif | You always could write BSP from 3dmax files... do it yourself!... read more | 12/22/2003 (2:04 am) |
| I dont want tiled terrains... | I tried that, but search dont work with more than 1 word and i couldnt find any post.... read more | 12/12/2003 (2:11 pm) |
| Optimize DTS for using it as 'interiors' | Hello! Well, im working on a comercial project, so i have time very limited, that why i cannot wr... read more | 12/10/2003 (2:58 pm) |
| Change sky.visibleDistance using scripts | Thank you for the code, ill try it! Ah, in script code is: [code] Sky.updateVisibility(number);... read more | 12/10/2003 (9:51 am) |
| Max2map for max5 bug | Well i tried that tutorial before, and 3dsmax give me the same error. I opened today the .map fil... read more | 10/21/2003 (12:26 am) |
| .dif specs? | I need .dif structure, cause im writting a new map2dif. Until now, all Im doind is reading the sourc... read more | 10/20/2003 (4:03 pm) |
| Romero & Hall no longer indie | I think romero must return with carmack. Cause carmack only do engines, and john only do games. Now ... read more | 10/16/2003 (2:37 am) |
| Torque BSP Vis-Occlusion | I think that now Torque is the best with outdoor rendering, maybe next version need get focused on b... read more | 10/15/2003 (3:07 am) |
| ogg vorbis file format | And how about audiere? its lgpl, very easy, and nice :) http://audiere.sourceforge.net... read more | 10/13/2003 (2:43 am) |