Fucifer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My Warehouse | Look good!... read more | 04/20/2007 (9:34 am) |
| Mirrors and reflexions | I created a simple build in Constructor but when convert it in Constructor I got the same result as ... read more | 04/20/2007 (6:58 am) |
| SpotLight | I am mounting the light to a car for headlights. The StaticLight is set to 1. It look oustanding exc... read more | 04/19/2007 (5:17 pm) |
| Mirrors and reflexions | I am not having any of these problems. The texture on the back appear normal on my dif. I will test ... read more | 04/19/2007 (12:49 pm) |
| Dif trouble... | I would say no because when I was using 1.4 the dif would not work with 1.3. I had to use the map2di... read more | 04/18/2007 (2:18 pm) |
| Pushing objects | If you have t TGE 1.5, it has rigidshape which can be move by the player.... read more | 04/18/2007 (2:06 pm) |
| SpotLight | The className is sgUniversalStaticLightData, If it is dynamic light. How do I change to static?... read more | 04/17/2007 (5:16 am) |
| Lighting Question | If you have TGE 1.5.0 go to common\lighting\lights\sgMountLight. This script will give you cone of l... read more | 04/16/2007 (4:32 pm) |
| Datablock | Thanks, found it.... read more | 04/15/2007 (1:28 pm) |
| Mirrors and reflexions | Constructor crash when I use the map2dif internally.... read more | 04/14/2007 (7:51 pm) |
| Mirrors and reflexions | I use mapdif_plus with MAP2DIFGUI1.0.0.11. [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 04/14/2007 (7:30 am) |
| Mirrors and reflexions | Put the entity on the brush face you want to be mirror, make sure entity is touching the face. Save ... read more | 04/13/2007 (8:31 pm) |
| Tutorials Yes/No | Yes, look on the form at LightRay3d. [url]http://www.sxcreations.com/wbb2/board.php?boardid=3&sid... read more | 04/13/2007 (7:41 pm) |
| Under 100 | You can get here and right now it is under 100. Try the demo to see if you like. I enjoy very much u... read more | 04/13/2007 (1:53 pm) |
| Under 100 | LightRay3d and there is a torque plugin. If you like 3ds max you will like LightRay3d.... read more | 04/13/2007 (12:08 pm) |
| SpotLight | Yes I am using TGE 1.5.1. I am mounting the spotlight so the scene should get relight when the missi... read more | 04/13/2007 (5:04 am) |
| Export map2dif_plus crash | Ok, I was think it was crashing on you that what I meant by no problems. I did not check any thing e... read more | 04/12/2007 (12:08 pm) |
| Scale | Thanks!... read more | 04/12/2007 (5:23 am) |
| Transparency | Yes Dan that resource will work. That the one I start off with.... read more | 04/12/2007 (5:13 am) |
| Graphic user interface for building effects / spells | Sounds outstanding.... read more | 04/11/2007 (1:23 pm) |
| Export map2dif_plus crash | I ran it thru map2dif_plus and I had no problems. Here screenshot in Torque. [image]http://i141.p... read more | 04/11/2007 (10:50 am) |
| Church | Cool, looking nice.... read more | 04/11/2007 (10:13 am) |
| Car Lights | Thanks for tips. I will have to ask my friend if I can upload the code. Tweaking the code I still ha... read more | 04/11/2007 (10:08 am) |
| Removing the "Welcome to the Torque Demo App Poser | It is in common/server/clientConnection.cs. about line 85.... read more | 04/11/2007 (8:50 am) |
| Transparency | I am using png with mask from Paint Shop Pro 8 but TGE 1.5.1 out the box does not support this. I ha... read more | 04/11/2007 (6:39 am) |
| Transparency | This is TGE 1.5.1, I have TGEA but I am mainly working with TGE 1.5.1 for now.... read more | 04/10/2007 (6:47 pm) |
| Ideal Arch Tool | I agree with Jaimi.... read more | 04/10/2007 (5:42 pm) |
| Mounting Lights | Thanks for the help. I have it like that now I was wondering if there was another way of doing. I tr... read more | 04/10/2007 (5:27 pm) |
| Mounting Lights | The mount point is on the same object. I have two mount point, mount 3 and mount 4. In the datablock... read more | 04/10/2007 (11:16 am) |
| Cathedral in the engine crash | It means you dont have the textures for it.... read more | 04/10/2007 (8:54 am) |
| Some questions | Please give more detail what you trying to do. To my knowledge you cannt open dts in MS3D 1.8.0.... read more | 04/09/2007 (4:50 pm) |
| CSG Subtract | What do you mean? I have been doing CSG substract all day and they all work ok for me.... read more | 04/09/2007 (3:14 pm) |
| Transparency | I am not using entities for that reason, I code my own from resource.... read more | 04/09/2007 (2:44 pm) |
| Transparency | Yes you can use portal for window, but normal that will be just cut out. The windows I am talking ab... read more | 04/09/2007 (8:13 am) |
| Transparency | It is so when creating the dif in Constructor you dont have to do anything special in Constructor. J... read more | 04/09/2007 (5:33 am) |
| Welcome message? | It is in example/common/server/clientConnection.cs. about line 100.... read more | 04/08/2007 (3:33 pm) |
| Help with set up Collision on Truespace 7.11 | This setup is with Dark Industries DTS2 Exporter. bounds base01 _detail32 _collision-1... read more | 04/07/2007 (2:26 pm) |
| Introductory Tutorial | Open playGui.gui and look at new GameTSCtrl(PlayGui) to see if you have this line [code]noCursor... read more | 04/04/2007 (8:11 am) |
| Load Mission function | Go to this link and download the single player kit. Open starter.fps\client\init.cs. Look at this ... read more | 04/04/2007 (8:06 am) |
| Player Dropping in at Game start..Change? | One way to do it is move the spawning sphere down.... read more | 04/04/2007 (7:54 am) |
| Engine Based Animations Not Working In Game | I am not sure if you need all the core animations. It just might be the exporter, the software I use... read more | 04/04/2007 (7:38 am) |
| MainScreen gui | Here the gui but it working perfectly after resaving. [code]//--- OBJECT WRITE BEGIN --- %guiCon... read more | 04/03/2007 (6:19 pm) |
| MainScreen gui | Work perfectly, thanks. I load the mainScreen gui and I resave it. It said the mainScreen gui was cr... read more | 04/03/2007 (6:00 pm) |
| MainScreen gui | I copy a simple score gui from TGB 1.1.3 to TGB 1.1.5 in the mainScreen gui. Launch TGB 1.1.5 and it... read more | 04/03/2007 (5:18 pm) |
| New Tutorial Format | Outstanding format, it is very easy to read and follow. It is to the point and take very little time... read more | 04/03/2007 (10:33 am) |
| Quick Question | I would say you need to learn scripting but this outstanding community. So you should have no proble... read more | 04/02/2007 (6:03 pm) |
| Where to put | C:\Program Files\Blender Foundation\Blender\.blender\scripts... read more | 04/02/2007 (5:58 pm) |
| Behavior Tutorials | Thanks Matthew, work perfectly.... read more | 04/02/2007 (5:40 pm) |
| Behavior Tutorials | The fish is dissapearing. Thanks for helping.... read more | 04/02/2007 (1:58 pm) |
| Gmax to DTS/Dif? | If you like 3ds max you might want give LightRay3d a try. It has good price and an export for Torque... read more | 03/30/2007 (12:41 pm) |