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Fucifer's Forum Posts

Thread Post Date Posted
My Warehouse Look good!... read more 04/20/2007 (9:34 am)
Mirrors and reflexions I created a simple build in Constructor but when convert it in Constructor I got the same result as ... read more 04/20/2007 (6:58 am)
SpotLight I am mounting the light to a car for headlights. The StaticLight is set to 1. It look oustanding exc... read more 04/19/2007 (5:17 pm)
Mirrors and reflexions I am not having any of these problems. The texture on the back appear normal on my dif. I will test ... read more 04/19/2007 (12:49 pm)
Dif trouble... I would say no because when I was using 1.4 the dif would not work with 1.3. I had to use the map2di... read more 04/18/2007 (2:18 pm)
Pushing objects If you have t TGE 1.5, it has rigidshape which can be move by the player.... read more 04/18/2007 (2:06 pm)
SpotLight The className is sgUniversalStaticLightData, If it is dynamic light. How do I change to static?... read more 04/17/2007 (5:16 am)
Lighting Question If you have TGE 1.5.0 go to common\lighting\lights\sgMountLight. This script will give you cone of l... read more 04/16/2007 (4:32 pm)
Datablock Thanks, found it.... read more 04/15/2007 (1:28 pm)
Mirrors and reflexions Constructor crash when I use the map2dif internally.... read more 04/14/2007 (7:51 pm)
Mirrors and reflexions I use mapdif_plus with MAP2DIFGUI1.0.0.11. [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more 04/14/2007 (7:30 am)
Mirrors and reflexions Put the entity on the brush face you want to be mirror, make sure entity is touching the face. Save ... read more 04/13/2007 (8:31 pm)
Tutorials Yes/No Yes, look on the form at LightRay3d. [url]http://www.sxcreations.com/wbb2/board.php?boardid=3&sid... read more 04/13/2007 (7:41 pm)
Under 100 You can get here and right now it is under 100. Try the demo to see if you like. I enjoy very much u... read more 04/13/2007 (1:53 pm)
Under 100 LightRay3d and there is a torque plugin. If you like 3ds max you will like LightRay3d.... read more 04/13/2007 (12:08 pm)
SpotLight Yes I am using TGE 1.5.1. I am mounting the spotlight so the scene should get relight when the missi... read more 04/13/2007 (5:04 am)
Export map2dif_plus crash Ok, I was think it was crashing on you that what I meant by no problems. I did not check any thing e... read more 04/12/2007 (12:08 pm)
Scale Thanks!... read more 04/12/2007 (5:23 am)
Transparency Yes Dan that resource will work. That the one I start off with.... read more 04/12/2007 (5:13 am)
Graphic user interface for building effects / spells Sounds outstanding.... read more 04/11/2007 (1:23 pm)
Export map2dif_plus crash I ran it thru map2dif_plus and I had no problems. Here screenshot in Torque. [image]http://i141.p... read more 04/11/2007 (10:50 am)
Church Cool, looking nice.... read more 04/11/2007 (10:13 am)
Car Lights Thanks for tips. I will have to ask my friend if I can upload the code. Tweaking the code I still ha... read more 04/11/2007 (10:08 am)
Removing the "Welcome to the Torque Demo App Poser It is in common/server/clientConnection.cs. about line 85.... read more 04/11/2007 (8:50 am)
Transparency I am using png with mask from Paint Shop Pro 8 but TGE 1.5.1 out the box does not support this. I ha... read more 04/11/2007 (6:39 am)
Transparency This is TGE 1.5.1, I have TGEA but I am mainly working with TGE 1.5.1 for now.... read more 04/10/2007 (6:47 pm)
Ideal Arch Tool I agree with Jaimi.... read more 04/10/2007 (5:42 pm)
Mounting Lights Thanks for the help. I have it like that now I was wondering if there was another way of doing. I tr... read more 04/10/2007 (5:27 pm)
Mounting Lights The mount point is on the same object. I have two mount point, mount 3 and mount 4. In the datablock... read more 04/10/2007 (11:16 am)
Cathedral in the engine crash It means you dont have the textures for it.... read more 04/10/2007 (8:54 am)
Some questions Please give more detail what you trying to do. To my knowledge you cannt open dts in MS3D 1.8.0.... read more 04/09/2007 (4:50 pm)
CSG Subtract What do you mean? I have been doing CSG substract all day and they all work ok for me.... read more 04/09/2007 (3:14 pm)
Transparency I am not using entities for that reason, I code my own from resource.... read more 04/09/2007 (2:44 pm)
Transparency Yes you can use portal for window, but normal that will be just cut out. The windows I am talking ab... read more 04/09/2007 (8:13 am)
Transparency It is so when creating the dif in Constructor you dont have to do anything special in Constructor. J... read more 04/09/2007 (5:33 am)
Welcome message? It is in example/common/server/clientConnection.cs. about line 100.... read more 04/08/2007 (3:33 pm)
Help with set up Collision on Truespace 7.11 This setup is with Dark Industries DTS2 Exporter. bounds base01 _detail32 _collision-1... read more 04/07/2007 (2:26 pm)
Introductory Tutorial Open playGui.gui and look at new GameTSCtrl(PlayGui) to see if you have this line [code]noCursor... read more 04/04/2007 (8:11 am)
Load Mission function Go to this link and download the single player kit. Open starter.fps\client\init.cs. Look at this ... read more 04/04/2007 (8:06 am)
Player Dropping in at Game start..Change? One way to do it is move the spawning sphere down.... read more 04/04/2007 (7:54 am)
Engine Based Animations Not Working In Game I am not sure if you need all the core animations. It just might be the exporter, the software I use... read more 04/04/2007 (7:38 am)
MainScreen gui Here the gui but it working perfectly after resaving. [code]//--- OBJECT WRITE BEGIN --- %guiCon... read more 04/03/2007 (6:19 pm)
MainScreen gui Work perfectly, thanks. I load the mainScreen gui and I resave it. It said the mainScreen gui was cr... read more 04/03/2007 (6:00 pm)
MainScreen gui I copy a simple score gui from TGB 1.1.3 to TGB 1.1.5 in the mainScreen gui. Launch TGB 1.1.5 and it... read more 04/03/2007 (5:18 pm)
New Tutorial Format Outstanding format, it is very easy to read and follow. It is to the point and take very little time... read more 04/03/2007 (10:33 am)
Quick Question I would say you need to learn scripting but this outstanding community. So you should have no proble... read more 04/02/2007 (6:03 pm)
Where to put C:\Program Files\Blender Foundation\Blender\.blender\scripts... read more 04/02/2007 (5:58 pm)
Behavior Tutorials Thanks Matthew, work perfectly.... read more 04/02/2007 (5:40 pm)
Behavior Tutorials The fish is dissapearing. Thanks for helping.... read more 04/02/2007 (1:58 pm)
Gmax to DTS/Dif? If you like 3ds max you might want give LightRay3d a try. It has good price and an export for Torque... read more 03/30/2007 (12:41 pm)