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Fucifer's Forum Posts

Thread Post Date Posted
Step-by-step particle emitter-on-character tutor NOW $50 reward Yes I am what I have in my May 28, 2007 21:25 post is what I use for the second screen shot in my M... read more 06/01/2007 (6:28 am)
Trigger Thanks! I have been try all kind of way. I never thought it would be that simple. Tim your code work... read more 06/01/2007 (6:14 am)
Step-by-step particle emitter-on-character tutor NOW $50 reward 2. You should be able control the particle distance from the character with the following. This is ... read more 05/31/2007 (7:26 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Your very welcome. Thanks!... read more 05/31/2007 (6:44 pm)
Script help needed That what I have been try to do. Right now I spawn the NPC with a GUI button, that was pretty easy. ... read more 05/31/2007 (5:54 pm)
Script help needed This link may help you out. Click on download. RPGDialog resource for Torque. You can spawn a npc wi... read more 05/31/2007 (5:47 am)
Transparent Glass and DIF Yes I have but I am using dts for my window now. Constructor has made that possible and you dont hav... read more 05/31/2007 (5:23 am)
Script compatability with older versions What engine and stater kit are you using? All the starter kits does not have it but if I knew which ... read more 05/31/2007 (5:14 am)
Script compatability with older versions I took look at it. If you are using TGE 1.5.2 starter.fps then this is your problems. Tested it and ... read more 05/30/2007 (2:42 pm)
Script compatability with older versions From the function you are showing you are using this tutorial with the starter.fps or the starter.ra... read more 05/30/2007 (2:13 pm)
Best way to make heightmaps? It has been move to creator/terrain_imports.... read more 05/30/2007 (9:49 am)
Fxshapereplicator Here is the basic steps. 1. Launch Torque and mission. 2. Press F11 then F4 key. 3. Click Plus ... read more 05/30/2007 (7:57 am)
Ai help. making them easier and shoot straight ahead. Take look in data/shapes/player for player.cs. That your animation script, make you have it correct.... read more 05/29/2007 (6:03 pm)
New weapons At the top of the crossbow.cs file you will see the Sounds profiles. You can change the sound to the... read more 05/29/2007 (5:48 pm)
Problem with ''Getting Started Tutorial" TGE You very welcome.... read more 05/29/2007 (5:36 pm)
Problem with ''Getting Started Tutorial" TGE Open /GameOne/Main.cs and scroll down to about line 29. 9. Change this line From [code]$Edi... read more 05/29/2007 (1:32 pm)
Script compatability with older versions I think your problem you are inherit from old datablock that has by change in the update verison. ... read more 05/29/2007 (9:58 am)
Big problem with TGEA - Need help I agree with Barry, Anthony you was out of line.... read more 05/29/2007 (9:30 am)
Game Model Design System Questions... IAN, PLEASE READ... I second LightRay3d, with DodongoXP. You cannot get better software for the money. I have export wea... read more 05/28/2007 (6:41 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward If you like you can send me your script I will set them up for you, also send the model i will check... read more 05/28/2007 (6:25 pm)
Begginner newbie Milkshape and LightRay3d and Blender is free. What software you going use for your weapons? There al... read more 05/26/2007 (6:29 pm)
Combining objects/datablocks? Sound like youi doing real well, I glad to hear it. I have been look at Peter Simard code too. I hav... read more 05/26/2007 (6:25 pm)
Combining objects/datablocks? In your first screenshot your dts is a shade of gray that because the texture is incorrectly size an... read more 05/26/2007 (8:27 am)
FX Pack question Yes the scripts come with it. Yes I have brought the pack. I am very please with it.... read more 05/25/2007 (5:55 pm)
New plugin ideas Yes that good one. You doing outstanding work.... read more 05/25/2007 (2:50 pm)
Combining objects/datablocks? I have done alot testing today, I am not getting any problems you have. I create some dts in three d... read more 05/25/2007 (2:42 pm)
New Constructor plugins for testing Outstanding, keep up the good work. I only wish I could do this good.... read more 05/25/2007 (10:22 am)
Combining objects/datablocks? That what I am try to do now is get the fire particle to mount. I will take at look this and get bac... read more 05/25/2007 (10:16 am)
Combining objects/datablocks? I cant tell from the new pictures but is the light mounting to dts now or away from it, like in the ... read more 05/25/2007 (9:42 am)
How to create a Save/load system Thanks for information.... read more 05/25/2007 (9:13 am)
Combining objects/datablocks? What engine you using? I am using TGE 1.5.2. Do you have a mount point in the Torch? If not you wil... read more 05/25/2007 (5:47 am)
Hey GG, how about a vehicle collision fix?? I have got to give Matt Fairfax credit for his honest words. Thanks alot for your input. I feel alot... read more 05/24/2007 (6:27 pm)
Combining objects/datablocks? Can you give screen shots of dummy object, I have never had this happen. There maybe something wrong... read more 05/24/2007 (2:04 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward You can tweak the datablock to get desire look. The first picture shows the change I did to have the... read more 05/24/2007 (1:54 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward This is what you need to have in the game.cs. [code] // Starting equipment %player.setInven... read more 05/24/2007 (1:27 pm)
FX Pack question I dont see why it would not work. It is scripts with particles effect and explosion. Unless there is... read more 05/24/2007 (10:48 am)
Combining objects/datablocks? You can mount the light to the dts object. Look at SpotSwingStaticShape in the sgExamples.cs.... read more 05/24/2007 (5:27 am)
Hey GG, how about a vehicle collision fix?? I disagree with you there is better out there. I like Torque but it does have some long term problem... read more 05/24/2007 (5:12 am)
DTS Shadows I have play around with roads as dts the collision is not as good. In sharp turn you can see the whe... read more 05/23/2007 (2:32 pm)
Portals Yes they where create in constructor 1.0.1. I used the export/Torque map2dif_plus.... read more 05/23/2007 (11:05 am)
Step-by-step particle emitter-on-character tutor NOW $50 reward The link Affectworks gave use mountpoint 1. Open the script and go line 118. Look at that line " m... read more 05/23/2007 (9:42 am)
Advanced 3d AIO chapter 7 (aiGuard.cs) crash I am using it with TGE 1.5.2, I am having no problems. What kind problems you having?... read more 05/22/2007 (12:57 pm)
No texture on the mini pack crates Did you check the console for error?... read more 05/22/2007 (8:43 am)
Hey GG, how about a vehicle collision fix?? The feature on engine comparison page is not well explain. For example " Save/Load System ", what do... read more 05/22/2007 (8:30 am)
Creating a gun This should help you. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9230... read more 05/21/2007 (11:03 am)
Alpha Channel Thanks very much. The floor in the picture is one complete brush. I am playing with break it down to... read more 05/19/2007 (12:47 pm)
Multiple collision meshes? You very welcome.... read more 05/19/2007 (7:24 am)
Errors in the Fish Game Tutorial You exec scripts this way. exec("./player.cs"); There is problem with the code in the tutoria... read more 05/18/2007 (3:31 pm)
Newbie with some questions 1. You will need a paint software. 2. Constructor can only create interiors (buildings, etc). It... read more 05/18/2007 (3:19 pm)
Portal Same here want to see what others have try. What about letting ambient light pass through?... read more 05/18/2007 (2:56 pm)