Fucifer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Step-by-step particle emitter-on-character tutor NOW $50 reward | Yes I am what I have in my May 28, 2007 21:25 post is what I use for the second screen shot in my M... read more | 06/01/2007 (6:28 am) |
| Trigger | Thanks! I have been try all kind of way. I never thought it would be that simple. Tim your code work... read more | 06/01/2007 (6:14 am) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | 2. You should be able control the particle distance from the character with the following. This is ... read more | 05/31/2007 (7:26 pm) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | Your very welcome. Thanks!... read more | 05/31/2007 (6:44 pm) |
| Script help needed | That what I have been try to do. Right now I spawn the NPC with a GUI button, that was pretty easy. ... read more | 05/31/2007 (5:54 pm) |
| Script help needed | This link may help you out. Click on download. RPGDialog resource for Torque. You can spawn a npc wi... read more | 05/31/2007 (5:47 am) |
| Transparent Glass and DIF | Yes I have but I am using dts for my window now. Constructor has made that possible and you dont hav... read more | 05/31/2007 (5:23 am) |
| Script compatability with older versions | What engine and stater kit are you using? All the starter kits does not have it but if I knew which ... read more | 05/31/2007 (5:14 am) |
| Script compatability with older versions | I took look at it. If you are using TGE 1.5.2 starter.fps then this is your problems. Tested it and ... read more | 05/30/2007 (2:42 pm) |
| Script compatability with older versions | From the function you are showing you are using this tutorial with the starter.fps or the starter.ra... read more | 05/30/2007 (2:13 pm) |
| Best way to make heightmaps? | It has been move to creator/terrain_imports.... read more | 05/30/2007 (9:49 am) |
| Fxshapereplicator | Here is the basic steps. 1. Launch Torque and mission. 2. Press F11 then F4 key. 3. Click Plus ... read more | 05/30/2007 (7:57 am) |
| Ai help. making them easier and shoot straight ahead. | Take look in data/shapes/player for player.cs. That your animation script, make you have it correct.... read more | 05/29/2007 (6:03 pm) |
| New weapons | At the top of the crossbow.cs file you will see the Sounds profiles. You can change the sound to the... read more | 05/29/2007 (5:48 pm) |
| Problem with ''Getting Started Tutorial" TGE | You very welcome.... read more | 05/29/2007 (5:36 pm) |
| Problem with ''Getting Started Tutorial" TGE | Open /GameOne/Main.cs and scroll down to about line 29. 9. Change this line From [code]$Edi... read more | 05/29/2007 (1:32 pm) |
| Script compatability with older versions | I think your problem you are inherit from old datablock that has by change in the update verison. ... read more | 05/29/2007 (9:58 am) |
| Big problem with TGEA - Need help | I agree with Barry, Anthony you was out of line.... read more | 05/29/2007 (9:30 am) |
| Game Model Design System Questions... IAN, PLEASE READ... | I second LightRay3d, with DodongoXP. You cannot get better software for the money. I have export wea... read more | 05/28/2007 (6:41 pm) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | If you like you can send me your script I will set them up for you, also send the model i will check... read more | 05/28/2007 (6:25 pm) |
| Begginner newbie | Milkshape and LightRay3d and Blender is free. What software you going use for your weapons? There al... read more | 05/26/2007 (6:29 pm) |
| Combining objects/datablocks? | Sound like youi doing real well, I glad to hear it. I have been look at Peter Simard code too. I hav... read more | 05/26/2007 (6:25 pm) |
| Combining objects/datablocks? | In your first screenshot your dts is a shade of gray that because the texture is incorrectly size an... read more | 05/26/2007 (8:27 am) |
| FX Pack question | Yes the scripts come with it. Yes I have brought the pack. I am very please with it.... read more | 05/25/2007 (5:55 pm) |
| New plugin ideas | Yes that good one. You doing outstanding work.... read more | 05/25/2007 (2:50 pm) |
| Combining objects/datablocks? | I have done alot testing today, I am not getting any problems you have. I create some dts in three d... read more | 05/25/2007 (2:42 pm) |
| New Constructor plugins for testing | Outstanding, keep up the good work. I only wish I could do this good.... read more | 05/25/2007 (10:22 am) |
| Combining objects/datablocks? | That what I am try to do now is get the fire particle to mount. I will take at look this and get bac... read more | 05/25/2007 (10:16 am) |
| Combining objects/datablocks? | I cant tell from the new pictures but is the light mounting to dts now or away from it, like in the ... read more | 05/25/2007 (9:42 am) |
| How to create a Save/load system | Thanks for information.... read more | 05/25/2007 (9:13 am) |
| Combining objects/datablocks? | What engine you using? I am using TGE 1.5.2. Do you have a mount point in the Torch? If not you wil... read more | 05/25/2007 (5:47 am) |
| Hey GG, how about a vehicle collision fix?? | I have got to give Matt Fairfax credit for his honest words. Thanks alot for your input. I feel alot... read more | 05/24/2007 (6:27 pm) |
| Combining objects/datablocks? | Can you give screen shots of dummy object, I have never had this happen. There maybe something wrong... read more | 05/24/2007 (2:04 pm) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | You can tweak the datablock to get desire look. The first picture shows the change I did to have the... read more | 05/24/2007 (1:54 pm) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | This is what you need to have in the game.cs. [code] // Starting equipment %player.setInven... read more | 05/24/2007 (1:27 pm) |
| FX Pack question | I dont see why it would not work. It is scripts with particles effect and explosion. Unless there is... read more | 05/24/2007 (10:48 am) |
| Combining objects/datablocks? | You can mount the light to the dts object. Look at SpotSwingStaticShape in the sgExamples.cs.... read more | 05/24/2007 (5:27 am) |
| Hey GG, how about a vehicle collision fix?? | I disagree with you there is better out there. I like Torque but it does have some long term problem... read more | 05/24/2007 (5:12 am) |
| DTS Shadows | I have play around with roads as dts the collision is not as good. In sharp turn you can see the whe... read more | 05/23/2007 (2:32 pm) |
| Portals | Yes they where create in constructor 1.0.1. I used the export/Torque map2dif_plus.... read more | 05/23/2007 (11:05 am) |
| Step-by-step particle emitter-on-character tutor NOW $50 reward | The link Affectworks gave use mountpoint 1. Open the script and go line 118. Look at that line " m... read more | 05/23/2007 (9:42 am) |
| Advanced 3d AIO chapter 7 (aiGuard.cs) crash | I am using it with TGE 1.5.2, I am having no problems. What kind problems you having?... read more | 05/22/2007 (12:57 pm) |
| No texture on the mini pack crates | Did you check the console for error?... read more | 05/22/2007 (8:43 am) |
| Hey GG, how about a vehicle collision fix?? | The feature on engine comparison page is not well explain. For example " Save/Load System ", what do... read more | 05/22/2007 (8:30 am) |
| Creating a gun | This should help you. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9230... read more | 05/21/2007 (11:03 am) |
| Alpha Channel | Thanks very much. The floor in the picture is one complete brush. I am playing with break it down to... read more | 05/19/2007 (12:47 pm) |
| Multiple collision meshes? | You very welcome.... read more | 05/19/2007 (7:24 am) |
| Errors in the Fish Game Tutorial | You exec scripts this way. exec("./player.cs"); There is problem with the code in the tutoria... read more | 05/18/2007 (3:31 pm) |
| Newbie with some questions | 1. You will need a paint software. 2. Constructor can only create interiors (buildings, etc). It... read more | 05/18/2007 (3:19 pm) |
| Portal | Same here want to see what others have try. What about letting ambient light pass through?... read more | 05/18/2007 (2:56 pm) |