Game Development Community

Matt Summers's Forum Posts

Thread Post Date Posted
_collision and _col? _collision-1 is a collision marker, its geometry is ignored they just need to be named correctly and... read more 12/29/2004 (8:15 am)
Vehicle setup All of your named nodes should be in the group start01... read more 12/29/2004 (8:05 am)
Visibility Animation Each visibility animation should be controlled by a seperate sequence. Once this is done you will ne... read more 12/21/2004 (10:19 am)
Visibility animation Each visibility animation should be controlled by a seperate sequence. Once this is done you will ne... read more 12/21/2004 (10:18 am)
GameSpace 1.5 - LODs? Josiah, Make sure you are using version 2.0 of the DTS exporter and not the one that is built int... read more 12/21/2004 (10:15 am)
GameSpace 1.5 - LODs? Also make sure to freeze the scale transforms of all of your objects before you export your DTS shap... read more 12/19/2004 (5:18 pm)
GameSpace 1.5 - LODs? For future reference questions on using the gameSpace DTS exporter should probably be posted the tor... read more 12/19/2004 (5:04 pm)
Crossbow.cs - projectile dts shape disappearing? The problem you are having has to do with your level of detail settings in your DTS file. Change the... read more 12/18/2004 (7:24 pm)
SoftImage XSI Being that we are working in version 4.x and we are useing allot of the new features in the SDK for ... read more 12/15/2004 (6:13 pm)
Clips and NLA? The active clip has no barring on the exported animation and should only effect the animation playba... read more 12/05/2004 (7:38 pm)
Billboards No problem Eric I'll look into it. Try downloading the latest version of the exporter from the resou... read more 12/03/2004 (7:35 pm)
Ts Or Gs? Not to keep this thread off topic, but Softimage XSI 4 has a render to texture option that bakes the... read more 12/02/2004 (10:44 am)
Ts Or Gs? One cool thing about trueSpace over gameSpace is that the physics engine in trueSpace is very powerf... read more 11/30/2004 (7:13 pm)
Example.scn? 1) Here is a sample scene for a DTS file with a collision mesh. [url=http://www.darkindustries.com... read more 11/30/2004 (7:06 pm)
SoftImage XSI Almost all of the animation system in XSI will be able to be exported to DTS and for some of the thi... read more 11/29/2004 (6:10 pm)
SoftImage XSI The exporter is going very well. I should have an update on the timeline for the XSI DTS exporter in... read more 11/29/2004 (11:56 am)
Billboards I've had billboards working for the tree pack conversion that I did for Bravetree content packs. Ch... read more 11/27/2004 (1:50 pm)
Parenting with groups No problem Kevin, glad you figured it out. Let me know if you have any further questions.... read more 11/27/2004 (1:47 pm)
Exporter v2 and TSE Hello Kevin, I took a look at your scene file and there were a few things wrong that I fixed in... read more 11/09/2004 (6:46 pm)
Exporter v2 and TSE Hello Kevin, Email me the DTS file you generated and I'll take a look at it, the scn file might ... read more 11/09/2004 (1:56 pm)
Using 3d studio to produce buildings for TGE/TSE Game Level builder 3.0 is out now with many new features. [url=http://www.maple3d.com]Take a look he... read more 11/04/2004 (5:41 pm)
When is enough enough Just a side note to this thread that some of the other developers had touched on. The stock art indu... read more 11/02/2004 (8:22 pm)
GameSpace: Weapons: Success Groups end up as nodes, groups are not mesh objects and as such they cannot have LOD settings (auto ... read more 11/02/2004 (11:25 am)
GameSpace: Weapons: Success Another thing you might want to consider doing is parenting some of the nodes and or objects to each... read more 11/02/2004 (9:55 am)
NewBie hoping for a answer Also the [url=http://www.hallofworlds.com/pages/Torque/EssentialGuide/EGTGE.zip]Essential Guide to T... read more 10/24/2004 (4:23 pm)
GameSpace: Player: example file? tutorial? Just a heads up to anyone who reads this thread that Rex and I were able to export his animated play... read more 10/19/2004 (8:52 pm)
Truespace (GameSpace) with Torque Also, I'm one of the developers of the DTS exporter for gameSpace & trueSpace so if you have any spe... read more 10/19/2004 (6:14 pm)
Huh, what is .DTS? .dts is the model format that the Torque engine uses for static objects and animated player characte... read more 10/19/2004 (6:12 pm)
Truespace (GameSpace) with Torque The gameSpace and trueSpace dts exporter doesn't have any issues with losing textures. The only prob... read more 10/19/2004 (6:07 pm)
Anyone Familar with Coldstone? I think there are still big issues with using it on anything but mac OS 9. Its a very powerful syste... read more 10/18/2004 (1:49 am)
SoftImage XSI Softimage XSI 4 support for Torque is in the works. XSI 4 has FBX support as well...... read more 10/15/2004 (2:06 pm)
Character Pack -- Normal Map Tests Your best bet would be to email Danny, he might have a fairly stable copy of the exporter he would b... read more 10/15/2004 (2:04 pm)
Character Pack -- Normal Map Tests Actually, the Mac Version of the Maya exporter is currently in beta. Danny Ngan was using Maya on th... read more 10/15/2004 (12:56 pm)
GameSpace: Player: example file? tutorial? Also I am working on more detailed docs that cover the whole object export process better, but I onl... read more 10/13/2004 (11:12 am)
GameSpace: Player: example file? tutorial? Binary answer: yes, it works I have exported several character shapes using the exporter. There i... read more 10/13/2004 (11:08 am)
Blender3d or GameSpace and then what else? Hello Joe, The gameSpace DTS exporter actually has more feature support than the blender exporter... read more 09/30/2004 (8:04 pm)
Mount St. Helens Contingency Plan... @Eric: Whoa, that thing is huge! If I see it as I fly over head I'll let you know. ;o) I'm not to... read more 09/30/2004 (10:40 am)
What sessions to attend at IGC? @Joshua: I'll be at the The DTS Exporter Myth-busting - Breakout and will be available to answer an... read more 09/30/2004 (9:54 am)
.map -> .dif You can use any software you like (including Cartography shop) that supports the Valve220 MAP format... read more 09/01/2004 (9:16 am)
Gamespace DTS : sample needed Luke, Is the plugin a release build or a debug build?... read more 08/31/2004 (10:14 am)
Gamespace DTS : sample needed Pat, The content pack files files will be available for purchase from Bravetree via GG as part of... read more 08/30/2004 (4:09 pm)
Gamespace DTS : sample needed I've been running the new gameSpace exporter through its paces making sure there are no bugs. The ex... read more 08/30/2004 (9:32 am)
Transparency "half working" I'm not sure how this applies to Max 6 but in the other exporters like Maya and gameSpace there is a... read more 08/28/2004 (10:25 pm)
Announcing: trueSpace/gameSpace DTS Exporter v2.0 Alex, you also need to add IFL, Morph, AutoLOD, UV Animation, Additive, subtractive, environment ... read more 08/23/2004 (4:14 pm)
Video Card shopping...need your advice I just upgraded to an ATI x800 pro My only gripe with Nvidia cards is that their color accuracy i... read more 07/30/2004 (6:52 am)
Exporting animations from Gamespace Hello Dan, The puppeteer biped is made of individual objects instead of one solid mesh. The curre... read more 07/24/2004 (10:45 pm)
Here's to the crazy ones I'm still looking but here are the words: ---------------------------------------- Believe you c... read more 07/16/2004 (1:47 pm)
Pictures of Indie Offices Here's my desk... [image]http://www.darkindustries.com/gg/matts_desk.jpg[/image] Drawing table... read more 07/02/2004 (5:48 am)
Let's make a new tool for DIF? Mike J and I have been talking about this idea for a few weeks now. We wouldn't be generating the BS... read more 06/15/2004 (1:57 pm)
Let's make a new tool for DIF? What Mike J is proposing isn't just a new interior tool, its a new interior format alltogether. The ... read more 06/15/2004 (11:18 am)