Matt Summers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| _collision and _col? | _collision-1 is a collision marker, its geometry is ignored they just need to be named correctly and... read more | 12/29/2004 (8:15 am) |
| Vehicle setup | All of your named nodes should be in the group start01... read more | 12/29/2004 (8:05 am) |
| Visibility Animation | Each visibility animation should be controlled by a seperate sequence. Once this is done you will ne... read more | 12/21/2004 (10:19 am) |
| Visibility animation | Each visibility animation should be controlled by a seperate sequence. Once this is done you will ne... read more | 12/21/2004 (10:18 am) |
| GameSpace 1.5 - LODs? | Josiah, Make sure you are using version 2.0 of the DTS exporter and not the one that is built int... read more | 12/21/2004 (10:15 am) |
| GameSpace 1.5 - LODs? | Also make sure to freeze the scale transforms of all of your objects before you export your DTS shap... read more | 12/19/2004 (5:18 pm) |
| GameSpace 1.5 - LODs? | For future reference questions on using the gameSpace DTS exporter should probably be posted the tor... read more | 12/19/2004 (5:04 pm) |
| Crossbow.cs - projectile dts shape disappearing? | The problem you are having has to do with your level of detail settings in your DTS file. Change the... read more | 12/18/2004 (7:24 pm) |
| SoftImage XSI | Being that we are working in version 4.x and we are useing allot of the new features in the SDK for ... read more | 12/15/2004 (6:13 pm) |
| Clips and NLA? | The active clip has no barring on the exported animation and should only effect the animation playba... read more | 12/05/2004 (7:38 pm) |
| Billboards | No problem Eric I'll look into it. Try downloading the latest version of the exporter from the resou... read more | 12/03/2004 (7:35 pm) |
| Ts Or Gs? | Not to keep this thread off topic, but Softimage XSI 4 has a render to texture option that bakes the... read more | 12/02/2004 (10:44 am) |
| Ts Or Gs? | One cool thing about trueSpace over gameSpace is that the physics engine in trueSpace is very powerf... read more | 11/30/2004 (7:13 pm) |
| Example.scn? | 1) Here is a sample scene for a DTS file with a collision mesh. [url=http://www.darkindustries.com... read more | 11/30/2004 (7:06 pm) |
| SoftImage XSI | Almost all of the animation system in XSI will be able to be exported to DTS and for some of the thi... read more | 11/29/2004 (6:10 pm) |
| SoftImage XSI | The exporter is going very well. I should have an update on the timeline for the XSI DTS exporter in... read more | 11/29/2004 (11:56 am) |
| Billboards | I've had billboards working for the tree pack conversion that I did for Bravetree content packs. Ch... read more | 11/27/2004 (1:50 pm) |
| Parenting with groups | No problem Kevin, glad you figured it out. Let me know if you have any further questions.... read more | 11/27/2004 (1:47 pm) |
| Exporter v2 and TSE | Hello Kevin, I took a look at your scene file and there were a few things wrong that I fixed in... read more | 11/09/2004 (6:46 pm) |
| Exporter v2 and TSE | Hello Kevin, Email me the DTS file you generated and I'll take a look at it, the scn file might ... read more | 11/09/2004 (1:56 pm) |
| Using 3d studio to produce buildings for TGE/TSE | Game Level builder 3.0 is out now with many new features. [url=http://www.maple3d.com]Take a look he... read more | 11/04/2004 (5:41 pm) |
| When is enough enough | Just a side note to this thread that some of the other developers had touched on. The stock art indu... read more | 11/02/2004 (8:22 pm) |
| GameSpace: Weapons: Success | Groups end up as nodes, groups are not mesh objects and as such they cannot have LOD settings (auto ... read more | 11/02/2004 (11:25 am) |
| GameSpace: Weapons: Success | Another thing you might want to consider doing is parenting some of the nodes and or objects to each... read more | 11/02/2004 (9:55 am) |
| NewBie hoping for a answer | Also the [url=http://www.hallofworlds.com/pages/Torque/EssentialGuide/EGTGE.zip]Essential Guide to T... read more | 10/24/2004 (4:23 pm) |
| GameSpace: Player: example file? tutorial? | Just a heads up to anyone who reads this thread that Rex and I were able to export his animated play... read more | 10/19/2004 (8:52 pm) |
| Truespace (GameSpace) with Torque | Also, I'm one of the developers of the DTS exporter for gameSpace & trueSpace so if you have any spe... read more | 10/19/2004 (6:14 pm) |
| Huh, what is .DTS? | .dts is the model format that the Torque engine uses for static objects and animated player characte... read more | 10/19/2004 (6:12 pm) |
| Truespace (GameSpace) with Torque | The gameSpace and trueSpace dts exporter doesn't have any issues with losing textures. The only prob... read more | 10/19/2004 (6:07 pm) |
| Anyone Familar with Coldstone? | I think there are still big issues with using it on anything but mac OS 9. Its a very powerful syste... read more | 10/18/2004 (1:49 am) |
| SoftImage XSI | Softimage XSI 4 support for Torque is in the works. XSI 4 has FBX support as well...... read more | 10/15/2004 (2:06 pm) |
| Character Pack -- Normal Map Tests | Your best bet would be to email Danny, he might have a fairly stable copy of the exporter he would b... read more | 10/15/2004 (2:04 pm) |
| Character Pack -- Normal Map Tests | Actually, the Mac Version of the Maya exporter is currently in beta. Danny Ngan was using Maya on th... read more | 10/15/2004 (12:56 pm) |
| GameSpace: Player: example file? tutorial? | Also I am working on more detailed docs that cover the whole object export process better, but I onl... read more | 10/13/2004 (11:12 am) |
| GameSpace: Player: example file? tutorial? | Binary answer: yes, it works I have exported several character shapes using the exporter. There i... read more | 10/13/2004 (11:08 am) |
| Blender3d or GameSpace and then what else? | Hello Joe, The gameSpace DTS exporter actually has more feature support than the blender exporter... read more | 09/30/2004 (8:04 pm) |
| Mount St. Helens Contingency Plan... | @Eric: Whoa, that thing is huge! If I see it as I fly over head I'll let you know. ;o) I'm not to... read more | 09/30/2004 (10:40 am) |
| What sessions to attend at IGC? | @Joshua: I'll be at the The DTS Exporter Myth-busting - Breakout and will be available to answer an... read more | 09/30/2004 (9:54 am) |
| .map -> .dif | You can use any software you like (including Cartography shop) that supports the Valve220 MAP format... read more | 09/01/2004 (9:16 am) |
| Gamespace DTS : sample needed | Luke, Is the plugin a release build or a debug build?... read more | 08/31/2004 (10:14 am) |
| Gamespace DTS : sample needed | Pat, The content pack files files will be available for purchase from Bravetree via GG as part of... read more | 08/30/2004 (4:09 pm) |
| Gamespace DTS : sample needed | I've been running the new gameSpace exporter through its paces making sure there are no bugs. The ex... read more | 08/30/2004 (9:32 am) |
| Transparency "half working" | I'm not sure how this applies to Max 6 but in the other exporters like Maya and gameSpace there is a... read more | 08/28/2004 (10:25 pm) |
| Announcing: trueSpace/gameSpace DTS Exporter v2.0 | Alex, you also need to add IFL, Morph, AutoLOD, UV Animation, Additive, subtractive, environment ... read more | 08/23/2004 (4:14 pm) |
| Video Card shopping...need your advice | I just upgraded to an ATI x800 pro My only gripe with Nvidia cards is that their color accuracy i... read more | 07/30/2004 (6:52 am) |
| Exporting animations from Gamespace | Hello Dan, The puppeteer biped is made of individual objects instead of one solid mesh. The curre... read more | 07/24/2004 (10:45 pm) |
| Here's to the crazy ones | I'm still looking but here are the words: ---------------------------------------- Believe you c... read more | 07/16/2004 (1:47 pm) |
| Pictures of Indie Offices | Here's my desk... [image]http://www.darkindustries.com/gg/matts_desk.jpg[/image] Drawing table... read more | 07/02/2004 (5:48 am) |
| Let's make a new tool for DIF? | Mike J and I have been talking about this idea for a few weeks now. We wouldn't be generating the BS... read more | 06/15/2004 (1:57 pm) |
| Let's make a new tool for DIF? | What Mike J is proposing isn't just a new interior tool, its a new interior format alltogether. The ... read more | 06/15/2004 (11:18 am) |